As a completely ass player and a person of young age who goes to college and has a job, I rarely find time where I can grind out a training session to learn a combo or really explore a new character. I cannot be the only one in this situation, so I have decided to start this thread to meet with other beginning/intermediate players to point out tips, tricks, and other small bits of info that will help out struggling players like me who don't have large bits of time in succession.
(Note: I will be talking as if you have played fighting games before and understand the normal terminology of UMvC3. If you don't, there are threads for that on SRK.)
These challenges shouldn't be hard for most people who are good at this game. This is for people who are ass (such as myself, and admitting it is the first step :)). The goal is to not only make myself better week by week, but also give others ideas on what to do.
Also, I may not always post stuff fitted to your character or to your team. This is basically making us better by improving our execution and knowledge of the game. Specific combos for specific characters can be learned elsewhere. However, I will post combos that I feel are challenging enough for a beginner.
BUT DON'T LEAVE THIS TO ME!! If you feel you have something of importance or helpful to post, leave it here as well! I would love this to be a nice giant thread of things newer players can do to improve their skills
As a simple start (and yes I'm not 100% at it yet), I suggest trying the Dr. Doom (cause everyone can use a bit of Doom in their team

) Buktooth loop or Footdive loop. SRK posted a nice tutorial by "Back O The Bus" on the front page about a year back. It will show you how to do both, on top of helping with the little neat tricks that make them easier.
http://shoryuken.com/2012/01/25/umvc3-basic-dr-doom-bnb-breakdown/
This is my first post on SRK forums, so please be easy on me. If there is any issues, please let me know and I'll do my best to accommodate.
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A weekly forum where fellow scrubs like ourselves challenge each other may just be the thing we need. Idk
So last night I tried to jump into Doom infinites from that huge forum post by Rokmode over in the character specific threads. Fired up my Playstation, proceeded to not even being able to shoruken properly on the night and promptly called it a night.
Not very productive. Hell, since I bought the game last July, I feel like each week I take a new character into Mission Mode, make it to about challenge 7-8 (where-ever working in X-factor activation combos tend to fall in that character's path) and fall flat on my face. Or I'll have my buddy come over, and we'll be playing and suddenly he spams Sentinel Lazers at me, and I realize I don't know how to wave dash to save my life.
At this point I either admit I can't play the game, or I saddle up, and see what we can do. In-fact I don't care how basic it is, but once a week a challenge we can try out and then discus what we learned would be an AWESOME thread to facilitate, if nothing else, my own frustrations.
Cause mission mode isn't going to get me anywhere, anymore.
So thanks for starting this thread, and hope to hear from you and others soon.
~Andrew
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0 • Off Topic Disagree Agree LikeOne thing I'd say is to mix in some movement tips as well because that's a key aspect of the game that many players lack.
Wolv/Spencer/Akuma or Wesker/Doom/SpencerSpencer/Doom/Ammy or Mag/Doom/Ammy because A-bomb
http://i48.tinypic.com/1fwva0.png
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1 • Off Topic Disagree 1Agree LikeCombo 1: L, M, H, S, (Air)M, (Air)->H, ADForward-Down, (Air)M, back on the ground, c.M, c.H, S, (air)M,(air)M, Super
I can do the first half, I can do the second half. But connecting them was frustrating. At first I couldn't get the Air-Dash-Down Medium, but then I realized I wasn't imputing it fast enough. Then I figured he's popping out of my combo because I'm doing it too soon. Then I tried to delay it and he just kept missing his connection with the air dash down. Futhermore I could only ADD going left to right. I tend to mash the stick with the palm of my hand. I watch the streams all the time, no one else is going spastic on their arcade stick. Why do I still struggle with the air dash? SiriusBlack is right, we're going to have to work on movement. (or I am...)
Combo 2: As soon as I hit the second footdive (assuming I go from Forward H, into S) I'm mashing that AD again. And no matter which direction(s) I tried it just pushed out of the combo. Sometimes I felt like I had to mash the stick 3 times to get an AD going....
Combo 3: After your dive kicks, I'm dashing down Medium, as per instructions, but it's not coming up with an air M, before Doom hits the floor. So too much time's passed and it won't link. he doesn't really mention what the reps are OTG, but it looked like it was Standing H, S, but that's getting ahead of myself.
So before I abandon the game for another week Samifish182, I will be taking a crack at it for another hour or so tomorrow.
Thanks for the motivation/post. :)
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0 • Off Topic Disagree Agree LikeGive me attention: @ LaziestUsernameEver
"You hate to see this kind of thing happen." - Chris Matrix "I don't!" - DJ Huoshen
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0 • Off Topic Disagree Agree LikeI suggest two things as I've been trying to do this perfectly before moving on to the next one (going left and going right, doing it five times in a row)
First off - I do this with playing guitar too. I find ways to streamline the process to make it easier to play or easier to learn. It may not be the most fantastic way to do it but if it works every time I guess its okay??
This also seems incredibly obvious. However, psychology professors say that stating the obvious can leave a lasting impression in your brain. I tend to try to say combos in my free time, as in when i'm commuting alone or about to preform the combo, and I tend to be able to do much more of the combo without forgetting it.
(As in saying, crouching light, crouching medium, crouching heavy, launcher, air medium, air forward heavy, air dash down forward... etc)
1. This part of the combo [ c.
2. When it comes to jump, slide the stick up to
3. When it comes to [ a.f.
4. Then slide the stick back to
5. Go back up to
The second thing I suggest is trying the combo without c.
(This part of the post is referring to the c.
Unsurprisingly, c.
The result will be you being able to recognize when to do use either c.
Once you even get this down once or twice, I suggest trying both methods and even going for another loop before Photon Array.
For doing multiple loops however, I have found that using c.
Sorry for the lengthy post. I hope I was a bit of help :)
AE-Ibuki, Sagat
GG-Slayer, Ky
Videos! http://www.youtube.com/182samifish
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0 • Off Topic Disagree Agree LikeNow on to practice!
jak d ripr:"Although this has to be the first time someone has "liked" my post only to completely disagree with it, that s**t caught me off guard."
Keyzerjose:"That's the mixup."
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0 • Off Topic Disagree Agree LikeYou said you're mashing your stick with the palm of your hand... so I assume you're inputting an air dash with two directional inputs (i.e.
You should be holding the direction while pressing two attack buttons (the Marvel shortcut for dash).
If that's not the case, then I'm not too sure what you mean.
Wolv/Spencer/Akuma or Wesker/Doom/SpencerSpencer/Doom/Ammy or Mag/Doom/Ammy because A-bomb
http://i48.tinypic.com/1fwva0.png
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0 • Off Topic Disagree Agree LikeI have a problem with the Buktooth loop in having the cr. M connecting. Still trying to get the timing right. Seems like there is a pause after the a.M and the c. M
Be sure to add me, just make sure you let me know where you found me.
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0 • Off Topic Disagree Agree LikeEverything you said to as far as shortcuts makes sense to me. And while I can always admire someone who does things the 'hard way', I'll be the first to cut corners (or round them if you will).
When it comes to step 2, I immediately look at the positioning of the stick and realize that you are likely tapping S, where I tend to hold it for the auto jump. I noticed a lot of folks are split on this. Do I auto jump or do I get out of that habit and learn to jump on my own time?
Which leads into air dashes. SiriusBlack brings up a good one. I'd only tended to use the two-button airdash's when I was following someone else's directions. When given the option I usually do as he says, Arrow Arrow. Where this will become the biggest challenge to me, is I've only recently changes to the 6 button (8 button?) layout. Before I was treating marvel as a 4 button game, playing on a stick with the default controls. While they are aken more to MvC2, I realized this isn't going to help me when it comes time to learn to call on assists properly (a discussion for the future weeks! :)).
So, with that said, learning the Type 2 way of things where your top 3-buttons are for L, M, H, and your bottom three are for S, A1, A2, I'm still trying to rap my muscle memory around having H on the top. I'm picking it up much quicker then assumed I would too. But the challenge is going to be learning to 2-button airdash with L,H or M, H instead of L, M. Because prior to playing with the current configuration I'd only airdashed with L, M which is going to be impossible to execute the majority of combos (which actually explains alot!)
Bacon Manic, gets the 2-button airdash, but sounds like he's having the most trouble with the same part. So this is certainly the problem area of the first combo (if not this weeks challenge in general). Samifish182's advice in his post is likely to help both Bacon and I in this reguard, can't wait to practice today!
Finally Sami, to your point on re-iterating the obvious, I'd always sort of thought of marvel as a muscle memory thing (or physical thing) but of course this has given me something to 'think' about in more ways then one. :) thx
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0 • Off Topic Disagree Agree Like1) Look at it several times, to get a feel for the timings involved, and recognize what is the end result I am aiming for.
2) Hit the buttons without actually doing the combo, to get a sense of how it should feel.
3) Try it out for a few minutes.
4) Recognize what section I'm having trouble with, and then try to isolate it via input recording or finding a shorter, easier way to setup that situation.
5) Go over the problematic section and understand what I'm doing wrong (e.g. spacing, timing, input errors, wrong setup).
6) Find a variation / rhythm / cues / inputs that allow me to be consistent.
7) Return to step 3.
Samifish's post is spot-on. I spend a long time at step 6 finding inputs that feel natural (i.e. simple and smooth) and reduce the risk of accidental drops.
Also, after a long session of training mode, I'll just stop outright and go to sleep. There's a point where you'll just keep flubbing things up because you're mentally tired, or your hands are physically strained, and the best thing to do is to just come back the next day. It's magical, things will fall into place and what seemed impossible will start working seemingly out of nowhere.
The hard part is knowing when to quit and call it a day.
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0 • Off Topic Disagree Agree LikeHere's my best tip following the advice of sami's setup. Obviously the tricky part of this combo comes after the footdive. Your going to be air-dashing hitting with M, and then OTG your going to try to go to town. Lanzoma's got the correct idea here too! You want to isolate this part. So I simply (*pauses typeing fuckin fingers!!!) ...
So I push Spencer into the corner (he's my dummy too, thought I'd follow instructions to the T), I jump over top of him I mash LM, to dash, and then M, at the last opportunity. Then i hit the ground and I see how slow/quick i can follow up. This gave me a much better understanding of the Hitboxes involved with M air, and c.M
Also it gave me a better understanding of the timing.
Infact my practice combo was (in corner) jump, LM(airdash), a.M, c.M, c.H, S, a.M, a.M, Photon Array
So the easy math, cause one/two of these attacks count for more "hits" is I'm looking for the number 8 before the Array starts. If I'm at 8 (or sometimes 9) I know I'm getting the timing down pretty pat here.
I read back my previous paragraph and only think I'm half clear I what I'm trying to state, but this is how I practice the hitboxes, timing, and "later half" of the first combo. Sami's advice on immediately a.M, a.M, on the initial jump in the combo is spot on, but I've found that the safest bet to link the combo after the footdive, is to actually try to delay the footdive. You want to airdash immediately after the footdive, but you kind of want Spencer to drop down while your beating him.
I can't describe it better then that ATM, if I could I think I'd have this one down. I spent about half hour going left to right. Just before I switched off, I tried going right to left and nailed it on the second go. But it's funny cause even my brain was trying to flip the buttons! (like starting with H, going to M, L, then S, LoL)
And the key here is I'm going to practice some more later. Tomorrow, I'll attempt some of Sami's tips he posted earlier, about transitioning from c.M to c.H OTG after the ADDF. And if I'm successful or more important, consistent, that's when I'll try to move on to the second combo.
Lanzoma's step 6 is going to be key for my own progression to consistency in this and future combos. I must admit it's not as satisfying as I'd hoped to reach this stage, maybe cause the more daunting task of actually trying to use it in a game remains to be seen.
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0 • Off Topic Disagree Agree LikeThe splitting up the combo is something I used to do with SF4. It is a fantastic way to learn the back part of the combo and makes learning the harder parts of the combo the main focus. It's a fantastic idea and I recommend it completely.
Also quitting for a while or so is a great idea too. I can't count how many times I've gotten combos, missions, or even bosses in other games, on the first or second try after dropping the game for a bit to cool down. However, it comes internally. You almost have to know that this is as far as your going to go today. If you have more in you, use it all unless time permits, but coming back the next day and trying it as soon as you can, even if it means loading up your console for 10 minutes, you may see some vast improvements.
(That was some terrible wording and grammar there, I am terribly sorry. I'm quite tired but I wanted to reply to the people who also put time into their posts :))
First off, congrats! It's either a feeling of relief, improvement, or joy, but getting a combo down fairly well feels really good.
And please tell me how this goes! I have only tested this on myself and have seen a few mentions of this around videos and forums. I would love to know if this is a good way to help understanding timings and certain situations. I feel like going into auto-pilot is useful sometimes when in pressure situations, but I feel like learning to be awake, alert, and understanding at all times (kinda like soccer, to be honest) is more important and we should strive to be completely aware at all times and thereby learning to adapt ASAP. I believe this is why Chris G is a fantastic player. The MorriDoom bullet hell needs constant thinking and planning to it, and people who auto-pilot on it usually don't do as well as Chris G (there aren't many people bettering him in general ATM!)
I'm not a 100% on the left side of the combo above but I am starting to attempt to do the second combo. The thing that killing me the most is the a.
If my notes on combo 1 were helpful, let me know and I'll make notes for combo 2 as well, and bring up the tips and tricks I picked up to learn the combo. Off to bed now, I may edit this post in the morning after school tomorrow. I'm absolutely dead right now and I have about 4 professional soccer games to watch :D unbelievably excited!
AE-Ibuki, Sagat
GG-Slayer, Ky
Videos! http://www.youtube.com/182samifish
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0 • Off Topic Disagree Agree LikeMy first challange is to do a BnB combo 10 times without dropping it.
jak d ripr:"Although this has to be the first time someone has "liked" my post only to completely disagree with it, that s**t caught me off guard."
Keyzerjose:"That's the mixup."
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0 • Off Topic Disagree Agree Like[ c.
Notice I emitted the c.
AE-Ibuki, Sagat
GG-Slayer, Ky
Videos! http://www.youtube.com/182samifish
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0 • Off Topic Disagree Agree Likejak d ripr:"Although this has to be the first time someone has "liked" my post only to completely disagree with it, that s**t caught me off guard."
Keyzerjose:"That's the mixup."
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0 • Off Topic Disagree Agree LikeFuthermore when I do hit the airdash hit, I seldom land and hit the follow up first shot. I suspect I'm waiting to long.
Sami I watched the QPRvMANC game yesterday, maybe that's why i'm so debby-downer today. Ahh... maybe ManU will lose today. That'd help my spirits...
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0 • Off Topic Disagree Agree LikeSomething I find important to learn is all your combos in X-Factor, especially in 3. Dooms combos suddenly get a lot harder for me when I start flying through the screen much faster and jump straight over the opponets head.
Also tri-dashing is pretty cool too. Too bad everytime I do that I get my head crushed in by a helm breaker.
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0 • Off Topic Disagree Agree LikeBe sure to add me, just make sure you let me know where you found me.
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0 • Off Topic Disagree Agree LikeCurrent Team: Deadpool/Vergil/Strider Hiryu, Strider Hiryu/Doctor Doom/Vergil.
PS3: VengefulJustice.
I'm not open to fights all the day, but feel free to do it, have in mind i'm not quite good at this yet.
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0 • Off Topic Disagree Agree LikeOne variation that you can do in the first/second rep. to speed things up (in case the start was a bit slow):
The :l:s are pretty much as soon as possible after the SJ. The
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0 • Off Topic Disagree Agree LikeNow on to Fly/Unfly and Frank combos!
jak d ripr:"Although this has to be the first time someone has "liked" my post only to completely disagree with it, that s**t caught me off guard."
Keyzerjose:"That's the mixup."
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0 • Off Topic Disagree Agree LikeTrish / Coon / Ammy
(volt) / (log) / (cold star)
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0 • Off Topic Disagree Agree LikeThe other hardest part of the combo is the start of the third rep. Lanzoma I think it might be appropriate to post that thread on hitstun decay! :)
More-over feel I'm starting to experiment to the point where I'm seeing if I'll be able to to pick up and start this BreadnButter on different attacks. It's starting to feel abit more natural. Tomorrow I'll try combo two which is essentially the same thing from the mid screen. See if I can get those, ADD, Land, ForwardDash, H, S down.
Bacon Manic, I'd agree with you there. Doom feels like his 8-ways are different then some of the other characters that can do them.
Hitzel, tell yo friends, we need to get all the scrubs up in this joint! :D
SHAZAM you may have a possible topic for next week there. I'd put my vote in for Frank combos. But i'd really be up for Fly/Unfly. Guess which ever there is the clearest videos out there for would be sweet.
Tomorrow Combo 2, and then if I can get it, work on the variations that both Sami and Lanzoma have susgested! :)
Don'tcha all feel like we're starting something here!?
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0 • Off Topic Disagree Agree LikeDefinitely :)
Whats funny to me is that I can actually do the third Doom combo very consistently. I'm pretty sure it's easier, but I found it to be more fun as well. I do this one in LvL3 X-Factor for giggles.
And I do hope this thread stays strong. Although I do not believe I will get many of the combos I post, even trying them is making me better. This second Doom combo is killing me. But it's all benefit! Every time to jump into training mode you get a smidgen better!
I actually have a lot of good Frank videos. I suppose for Frank West we can focus on leveling him up in multiple ways. I actually know a thing or two about Frank combos. I know we can go to the Frank thread for the optimal, but Frank is a low-mid execution difficulty character, and I feel like we get some good practice with him. These combos may not last long on the thread since it looks like we did some good work on the Doom combos (which I believe are harder than some of Frank's combos), so I'll adjust accordingly and make sure that we always have something to do.
SUGGESTIONS AND COMBOS ARE ALWAYS WELCOME!! FEEL FREE TO LEAVE ANYTHING YOU BELIEVE IS USEFUL TO BEGINNING/INTERMEDIATE PLAYERS!! NO SHAME, WE'RE ALL EQUALS HERE! :D
As for the Frank stuff, just so I can get some stuff ready for Saturday, I'm thinking
-Solo Level Up
-Leveling up w/ assist help
-Leveling up with Frank as second on team (and using point characters that work well with him)
-Fun combos
-Level 4/5 Combos
-Challenging combos
At least one of each. Anything else?
AE-Ibuki, Sagat
GG-Slayer, Ky
Videos! http://www.youtube.com/182samifish
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0 • Off Topic Disagree Agree LikeAlso I have the Doom corner loop down perfectly into his level 3 finisher, the other enders not so much.
Which combo is it I see on stream with f.h (footdive) into S (footdrive) at mid screen?
Also I still have troubles hitting the buktooth loop inconsistently. I can not figure out why sometimes the a.M > f. H > add > a.M > land >c. M does not work. I think it has to do with my height at the start?
Just putting it out there.. Am I one of the few that use playing online for training? Meaning that it not only allows me to work out the combos (if I drop, what ever, it's online) it lets me work on getting an offense/defense setup with hit confirms. Bad idea?
Be sure to add me, just make sure you let me know where you found me.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeHere you go - http://shoryuken.com/forum/index.php?threads/how-does-hit-stun-deterioration-work.153776/
In a nutshell: The first hit starts a timer that decays (deteriorates) hitstun, there are moves that ignore hitstun decay (including assists), and there is both a max hitstun and a minimum hitstun that a move can do.
Is there any interest in a video showing the different variations / starters? I only have a crappy phone to record with, but I'd gladly do one. I was thinking of showing the fast loop to avoid drops and the max reps possible in the corner with 2 variations. Any others?
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0 • Off Topic Disagree Agree LikeThank you, i'll try that later.
Current Team: Deadpool/Vergil/Strider Hiryu, Strider Hiryu/Doctor Doom/Vergil.
PS3: VengefulJustice.
I'm not open to fights all the day, but feel free to do it, have in mind i'm not quite good at this yet.
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0 • Off Topic Disagree Agree LikeBacon, Sami, myself, we all pretty much started and finished the 3rd combo this past week. But the real challenge comes from the other two. Trying to ADDF is hardest to time.
Dorm, being another character with an 8-way dash (right??) might be the most logical progression, but on the flip side, might be nice to try something else. that way if we want to switch back next week when we get frustrated and try and nail these doom combos we've got two things to work on.
Anyways keep at it guys!
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0 • Off Topic Disagree Agree LikeShowing how hitstun deterioration is time-based by doing the same combo at different speeds, and also a variation of the corner combo with just one
So apparently if you want to do the faster rep version you must hit twice if it's the first launch, or once if it's the second/third one.
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0 • Off Topic Disagree Agree LikeBe sure to add me, just make sure you let me know where you found me.
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0 • Off Topic Disagree Agree LikeThis actually helps a lot, i saw MarlinPie doing this variation of Doctor Doom's combo, never though it was for the third rep to be easier.
Current Team: Deadpool/Vergil/Strider Hiryu, Strider Hiryu/Doctor Doom/Vergil.
PS3: VengefulJustice.
I'm not open to fights all the day, but feel free to do it, have in mind i'm not quite good at this yet.
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0 • Off Topic Disagree Agree LikeIt should also help if doing 3 loops corner to corner is too hard (for now :) ).
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0 • Off Topic Disagree Agree LikeCombo 1- Level-5 Frank
Start with 1 bar. No HC Recovery. Frank/Dante/Doesn't Matter
[
Damage: 720,400
What should happen/notes/Etc
-After the second air combo, you should have a little over exactly 2 bars do to the THC
-After the first land, dash ASAP! I suggest doing the
-After the first regular jump(this part- [(land)(dash)(jump-forward)]), you will need to feel the right timing for inputting
-When you see
-This combo will always get the opponent in the corner. "Dash if needed" is only needed if your on the beginning third of the stage.
-The times to do the camera during the THC is before Dante says "jackpot" which is around when Frank recovers from his super, and right when the last large shot that Dante shoots hits the opponent.
My issue with this combo as viability is that you can do this combo
Start with 1 bar. No HC Recovery. Frank/Dante/Doesn't Matter
[
Damage: 707,700
which seems to be hell of a ton easier and only 12,700 less damage. Two notes for this one
1.Mash this combo out and do everything as fast as possible! HSD is not your friend.
2. It looks scrubby as hell. But easier to execute.
This is my one of my Frank videos. If you want me to scribe some combos just let me know,
Posting this for now. Gonna scribe some things later too.
AE-Ibuki, Sagat
GG-Slayer, Ky
Videos! http://www.youtube.com/182samifish
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0 • Off Topic Disagree Agree LikePersonal mission:Find the strongest,sickest team for Cap plus practice movement and his BnBs.
jak d ripr:"Although this has to be the first time someone has "liked" my post only to completely disagree with it, that s**t caught me off guard."
Keyzerjose:"That's the mixup."
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0 • Off Topic Disagree Agree Likehttp://shoryuken.com/2011/11/29/six-psychological-tips-to-help-you-level-up-your-game-faster-part-1/
http://shoryuken.com/2011/12/22/six-psychological-tips-to-help-you-level-up-your-game-faster-part-2/
http://shoryuken.com/2012/01/16/six-psychological-tips-to-help-you-level-up-your-game-faster-part-3/
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0 • Off Topic Disagree Agree Likejak d ripr:"Although this has to be the first time someone has "liked" my post only to completely disagree with it, that s**t caught me off guard."
Keyzerjose:"That's the mixup."
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0 • Off Topic Disagree Agree LikeGoing to check out those articles. Thx
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0 • Off Topic Disagree Agree LikeThis link has most of the Frank Videos I found to be interesting. That way you can download this so you dont have to save the Webpage or a whole buncha links.
Frank West Leveling and Combo Videos
https://docs.google.com/file/d/0B-IqcM5NqcWjNkFrcS1ZYXJwRGM/edit?usp=sharing
Hopefully I can get that clockwork loop down by the time the servers go back up and Ill work at some Dormammu stuff to post when the servers are up again. Maybe that crazy Zak Bennett combo from CM3 or 4? (dont remember, but goddamn that shit was dirty)
AE-Ibuki, Sagat
GG-Slayer, Ky
Videos! http://www.youtube.com/182samifish
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0 • Off Topic Disagree Agree Likejak d ripr:"Although this has to be the first time someone has "liked" my post only to completely disagree with it, that s**t caught me off guard."
Keyzerjose:"That's the mixup."
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1 • Off Topic Disagree Agree 1LikeAE-Ibuki, Sagat
GG-Slayer, Ky
Videos! http://www.youtube.com/182samifish
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0 • Off Topic Disagree Agree LikeAE-Ibuki, Sagat
GG-Slayer, Ky
Videos! http://www.youtube.com/182samifish
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0 • Off Topic Disagree Agree LikeCombo 1: (Start with one Blue, one Red)
j.H,c.M,s.H,f.H,QCB M,c.H,s.S, j.M,j.M,j.H,j.S, call Task (vertical) + SRK L, QCB Hyper, QCB H, QCF L, QCB Hyper
Combo 2: (Start with one Blue, two Red)
j.H,c.L,c.M,c.H,s.S,j.M,j.M,j.H,j.S, call (OTG assist-deadpool/wesker),QCB S, j.H,j.S,c.M,s.S,j.M,j.M,j.H,j.S, call Spencer (slant),df.H,s.S,QCB H, QCB L/M, SRK Hyper
They're in this video at about 30 seconds if seeing them helps:
I know they're not match practical by any means, but think of it as execution practice. If you guys want any more combos just hit me up, I can cook up some combos for anyone you want me to.
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