KOR'S Petition's for Tag 2. Can this apply for other fighters?
Below is KOR's Petition for Tag 2. His main point is focused on damage scaling making it too easy for newcomers or average players to win out. Can this apply for other fighters? Or is this just the beginning or sign of Pro Players losing?
Why I feel Tekken Tag Tournament 2 should be changed to a 3/5 Tournament Standard, Just like UMVC3.
Just like every game out there, players put their heart into practicing, their money into traveling, and their time into becoming the best; as a competitive gamer there is nothing more than I would like is to see a return on the time I put into gaming.
That return is simple, winning. I can speak for the FGC when I say, it surely is disheartening to travel 5 miles to over 1000 miles, pay to enter a tournament and then lose in the most non-gratifying way as possible.
This change to a better format will yield more players to attend tournaments and events, the love for the game and the urge to compete and become the best is leveled fairly and not heavily favored in an unfavorable play style.
For those who may believe that is a plea or an excuse of top players for losing, you’re wrong. I’ve been to several TTT2 majors, gotten this opinion from novice to intermediate to top players, spoken to international players, and have studied the game in and out. This opinion is strong within our community, I have been playing for over 7 years and no Tekken in the past has needed this change until now.
I feel tournament organizers should implement 3/5 games as a tournament standard for TTT2. My reasons are the following:
I honestly feel just like how tournaments like Major League Gaming, Kumite in Tennessee [KIT] who have implemented a 3/5 tournament standard for Tekken Tag 2, more tournaments would be worth attending. It is a law of statistics though that smaller sets will be more random.
We can pay to travel and join with the peace of mind that we will lose because we didn’t adapt in time, not because we lost to the game system, and walk away with knowing why I lost, and how to come back stronger.
Let’s try to keep the scene alive, get more players to attend and play a fair game. Let’s make our tournaments more exciting where the strongest players will make it to the end and the perpetual valor to continue traveling and become the best in this competitive game a force.
KOR and the Tekken Community
- Tekken has always had smaller turnouts in numbers in comparison to that of UMVC3 and SF4 AE, and even other Capcom and Namco games. The 3/5 game standard would not run longer than any other 2D game [even when run at 2/3].
- Surely the rounds are 80 seconds, and could last a long time, but also can be found on the other end of the spectrum with matches running by so fast. The 3 games can be over with as little as 9 full combos and a mix-up.
- Combo damage is just too high in TTT2, as simple as a couple of hits and then one launch to Tag Assault and then wall combo can be the end of the round (without being able to even hit the tag button), and with more moves leading to a combo potential- Tekken players know this, and when it does happen, you know you never lost to the player, but to the game. This is not what it means to be competitive fighting pro gamer.
- The momentum of the game can shift so fast, away from you, just like UMVC3. it’s not about option selection like Street Fighter, there is not ONE clear cut answer to every situation, there are several. A player who plays without fear, calculation or knowledge is in a complete gamble of his win, it could work out for him or it could completely throw him into a loss; the other competitor is playing extremely cautious because of knowledge and calculation but falls to a launcher and loses a round, having to play catch up with the life. Tekken was never this risky, and even with two characters, the risk factor is weighted heavily on the player who plays without fear, knowledge and calculation.
- Tekken is a game of calculation, adaptation, sometimes taking necessary risk without much reward, and taking unnecessary risk for much reward. Some call it the chess of fighting games. I think a game with such an element of intellect should be played at a set which displays the finer talent of the competitors rather than who can find openings for a launch.
- We want the scene to grow and 2/3 game format is killing off our established players, which in turn, is slowly diminishing the amount of new players to step in the scene. Established players know how to play, and when they lose in such a manor, their morale to continue on falls strongly. We need our players to feel they were not cheated out of a win.
- Tournament organizers should want a 3/5 tournament format for Tekken. You have better matches, more rewarded victories, you have players coming back for a taste of vengeance rather than players who feel that the state of the game is not worth their time.