flyingcloud11, post: 7950267, member: 49404 wrote:
IDK if this is hidden or if it was in the patch notes but Steve's Foxhunt on CH tosses the opponent into the air for more combo potential.
Saitsu, post: 7950584, member: 70767 wrote:
Lili's Dive Kick no longer restands juggled opponents...:(
Why Capcom? Why not tell me this?! At least give me a chance to prepare my mourning period.
KitL19, post: 7950712, member: 77455 wrote:
I dunno if this counts as a hidden change, but I can't for the life of me punish rolls. Even with rapid fire lights and ambiguous set ups. However I can easily throw people from rolls. I guess they thought the first change was far too powerful along with throws taking away recoverable life.
Saitsu, post: 7950729, member: 70767 wrote:
It's been an official change. Rolls gain a hurtbox for 7 frames near the end but the opponent can block. Gains a throwbox (?) for 10 frames and they cannot tech.
fatboy, post: 7950936, member: 1669 wrote:
Julia's Cr.lk is nerfed down to the ankle. Not the knee as shown in Combofeind's video. (YES!!!!)
Saitsu, post: 7950979, member: 70767 wrote:
That isn't a hidden change, that was confusion brought on by Chun's annoying hurtbox.
Nerfherder, post: 7950094, member: 18594 wrote:
I couldn't find this info anywhere online. And I'm assuming most people that actively play Sf X Tk have changed their default gems so the system won't set to the new gem loadouts. The new default gems are:
Sample 1: 001, 019, 038 (Immense power / Attack)
Sample 2: 046, 050, 056 (Iron wall / Defense)
Sample 3: 205, 207, 214 (Onslaught / Cross gauge)
Sample 4: 024, 139, 245 (Pandora)
Sample 5: 001, 048, 205 (Balance)
Handy for tournaments.
KumaOso, post: 7950928, member: 13890 wrote:
A restand forces a crouching opponent to stand, right?
Sent from my iPhone using Tapatalk
KitL19, post: 7950771, member: 77455 wrote:
Also chun li cl.mk no longer restands. Steve's b+lk no longer restands. I think it's safe to assume that all restands the use normals/unique normals are dead. At least Nina has her restand in tact (for obvious reasons).
Shin Oni, post: 7950650, member: 4355 wrote:
Poison's s.LP and cl.MP hit crouchers now.
Fivz, post: 7951868, member: 69302 wrote:
Can someone run through some ibuki combos? want to know if there are any changes to EX kazagiri, her AC, and st.lp off TG4.
The Lone Dragon, post: 7951860, member: 4398 wrote:
Apparently, this was a PS3 exclusive change. From what I understand, the Xbox versions always hit crouchers.
Wantonx, post: 7953504, member: 4506 wrote:
He was supposedly getting a new wall bounce but I've yet to find it.
Shooting Star Rockman, post: 7953924, member: 77226 wrote:
What is that "Player System" field located on the ranked match search menu? I saw it on Maximilian's replay. What does it do?
Intuitive2011, post: 7954148, member: 66101 wrote:
EWGF has been nerfed for sure. I timed it against a Rufus without meter and his Galactic Tornado traded with it. Damn Capcom, why did you nerf it so hard?
GenUser!, post: 7951207, member: 22733 wrote:
Damn I actually wish they would have forced this, would have been useful in the long run I could have just changed back anytime.
AlphaZero, post: 7954846, member: 83062 wrote:
I don't play Asuka, but I was able to punish my buddy's target combo strings on block with cr.jab. Standing still had to alpha counter to get him off me, but one of her TCs seems to be changed......
ilitirit, post: 7953876, member: 12740 wrote:
So what's the official word on the roll changes? Some people are saying they're only throw-punishable. I'm pretty sure I saw them get punished with attacks as well, but it could also just be that the player wasn't blocking?
Offen, post: 7953913, member: 73592 wrote:
You can only block after rolling, not attack or tech throws. So if you get caught rolling you get thrown for free. That also mean you can get caught with a high/low mixup as you can't do anything but block. I don't know the frame data tho.
SUPARNOVAX, post: 7955782, member: 2393 wrote:
Yeah and there's supposedly no input window so you can't mash for a few frames during the recovery.