Figured this deserved it's own thread as we should find out these changes the quickest way possible. List anything that's not on the system/characters change list.
Paul has a lot of hidden buffs(Found by zUkUu, street11 and me):
Paul's Phoenix Smasher has JP5, up from JP4.
Paul's Super has JP6, up from JP4 (I think it used to have 4, at least it didn't have 6).
Non-EX Shredders allows you to juggle a medium afterwards, or a heavy if done directly in a juggle.
Juggled EX Mortar Punch adds 1 juggle point instead of 3. Non-EX juggled Mortar Punch adds 2 instead of 3.
Just like with Bone Breaker, CH Hammer Punch will allow you to combo the entire Hang Over+Demolition Man string.
Maybe Doopliss isn't kicking ass, but he's taking names.
I couldn't find this info anywhere online. And I'm assuming most people that actively play Sf X Tk have changed their default gems so the system won't set to the new gem loadouts. The new default gems are:
I dunno if this counts as a hidden change, but I can't for the life of me punish rolls. Even with rapid fire lights and ambiguous set ups. However I can easily throw people from rolls. I guess they thought the first change was far too powerful along with throws taking away recoverable life.
I dunno if this counts as a hidden change, but I can't for the life of me punish rolls. Even with rapid fire lights and ambiguous set ups. However I can easily throw people from rolls. I guess they thought the first change was far too powerful along with throws taking away recoverable life.
It's been an official change. Rolls gain a hurtbox for 7 frames near the end but the opponent can block. Gains a throwbox (?) for 10 frames and they cannot tech.
GT: TrinityRagnarok: I'm My Own Master Now
UMvC3: Thor/Trish/Doom, Thor/Doom/Ammy (teams in development) Trish/Strange/Doom
KOFXIII: Kensou/Terry(Hwa)/Vice, (EX)Kyo, Shen, Kula, Iori, Saiki, Ralf, King, Billy
SFxT: Cammy/Paul, Lars/Nina, Rolento/Lili Injustice: Nightwing
They changed it so you can still block but you can't tech throws or reversal. I suppose they thought making them outright punishable by everything might have been a little much.
It's been an official change. Rolls gain a hurtbox for 7 frames near the end but the opponent can block. Gains a throwbox (?) for 10 frames and they cannot tech.
Sigh I guess I misread I thought it was both of those changes. I guess it's finally time for my fraud Rolento to retire. =(
Edit: Also chun li cl.mk no longer restands. Steve's b+lk no longer restands. I think it's safe to assume that all restands the use normals/unique normals are dead. At least Nina has her restand in tact (for obvious reasons).
I couldn't find this info anywhere online. And I'm assuming most people that actively play Sf X Tk have changed their default gems so the system won't set to the new gem loadouts. The new default gems are:
I wanna believe you guys about the changes to rolls, but out of the matches I played not a damn thing was done. All of my opponents teched throws and blocked some set ups rolling all day erryday. Maybe someone is doing some placebo to make people not roll as much because as of right now not a shit was done.
Edit:OR maybe they tried to tech throws using B+lk lp with Hwaorang and Steve.
A restand forces a crouching opponent to stand, right?
Sent from my iPhone using Tapatalk
A restand forces an bound/ground bouncing character to stand. At least in this game. But in SF4 terms with Sakura ex senpu lp resets or makoto corner ex hayate f+lk, lp shenanigans.
Also chun li cl.mk no longer restands. Steve's b+lk no longer restands. I think it's safe to assume that all restands the use normals/unique normals are dead. At least Nina has her restand in tact (for obvious reasons).
Personally, with the nerf to Rolls I'm okay with this, though it does remove some style points.
Living Lazy since the late 80's
SFxT Points - Juri, Cammy, Julia
SFxT Anchors - Marduk, Law, Nina
KOF13 - Athena/Yuri/Terry
If anyone wants/needs me to I can check stuff from version 1.06, since I'm on the PC version and we probably aren't gonna get the 2013 patch for a while.
SF X TK: Cody/Heihachi, Lars/Juri, Ken/???
SSFIV AE: Cody, Yang, Sakura
Can someone run through some ibuki combos? want to know if there are any changes to EX kazagiri, her AC, and st.lp off TG4.
To continue on this, we have a cross assault combo between Ibuki and Ryu. We do any such combo into cross assault, Ibuki does Raida, Ryu does HP DP, Ibuki does Raida, etc. We loop this until cross assault runs out when one of us does super. This appears to work because Raida seems to reset the juggle points, and Ryu's HP DP doesn't use up all the juggle points like most of the other DPs in the game (like Cammy's or Ken's). Does this still work in version 2013?
SF X TK: Cody/Heihachi, Lars/Juri, Ken/???
SSFIV AE: Cody, Yang, Sakura
I posted this in the general thread, but this is the better place to put it. Bryan's M and H Right Upper still technically hits airborne opponents, it just doesn't do so until the end of the swinging arc, when the Fisherman's Slam followup can't be executed anymore. So you can do M Right Upper -> Gatling Combination xx Mach Breaker against aerial opponents, but you have to do it kinda early or it will whiff right through the opponent.
UMvC3:Skrull/Joe/AkumaTTT2:Purple/Pheonix SFxT: Poison/Raven, learning Steve AE2012: Rose, Sagat
At least Law's LP, b.MP, MP, LP restand is still intact. I assume all the bug hits where they'd reset randomly, like Juri MK pinwheel, Sagat Knee (I can confirm this one's gone) and Jin EX MLD, were the ones that were fixed.
Maybe Doopliss isn't kicking ass, but he's taking names.
SimSimIV2nd. in command of the SFxT Defense ForceJoined: Posts: 1,192✭
Not actually a nerf, but in the patch notes, it said that Jack was going to be able to canel in to special moves from st.lk. This is not implemented.
Simsimiv: Little known fact: Tatsu shaved his head for SFxT
Shaniril: I thought he shaved his head for the children
Tatsunical: for the sfxt playing children
Tatsunical: the children that play marvel can go f**k themselves
He was supposedly getting a new wall bounce but I've yet to find it.
mk->mp->mp (charged to full).
Simsimiv: Little known fact: Tatsu shaved his head for SFxT
Shaniril: I thought he shaved his head for the children
Tatsunical: for the sfxt playing children
Tatsunical: the children that play marvel can go f**k themselves
So what's the official word on the roll changes? Some people are saying they're only throw-punishable. I'm pretty sure I saw them get punished with attacks as well, but it could also just be that the player wasn't blocking?
You can only block after rolling, not attack or tech throws. So if you get caught rolling you get thrown for free. That also mean you can get caught with a high/low mixup as you can't do anything but block. I don't know the frame data tho.
EWGF has been nerfed for sure. I timed it against a Rufus without meter and his Galactic Tornado traded with it. Damn Capcom, why did you nerf it so hard?
"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
Your signature has been modifed, please read the rules.
EWGF has been nerfed for sure. I timed it against a Rufus without meter and his Galactic Tornado traded with it. Damn Capcom, why did you nerf it so hard?
Well, at least I no longer have to worry about EWGF making my Alpha Counters whiff entirely.
SF X TK: Cody/Heihachi, Lars/Juri, Ken/???
SSFIV AE: Cody, Yang, Sakura
I don't play Asuka, but I was able to punish my buddy's target combo strings on block with cr.jab. Standing still had to alpha counter to get him off me, but one of her TCs seems to be changed......
GT: AlphaZero
A2/CVS2.....SFxT? What sort of dark magic is this?
Better to have an Izuna Drop and not need it, than to need an Izuna Drop and not have it.
I don't play Asuka, but I was able to punish my buddy's target combo strings on block with cr.jab. Standing still had to alpha counter to get him off me, but one of her TCs seems to be changed......
some of her strings were punishable in 2012.
SSF4AE:Zangief
VF5FS: Sarah
Your signature has been modifed, please read the rules.
So what's the official word on the roll changes? Some people are saying they're only throw-punishable. I'm pretty sure I saw them get punished with attacks as well, but it could also just be that the player wasn't blocking?
You can only block after rolling, not attack or tech throws. So if you get caught rolling you get thrown for free. That also mean you can get caught with a high/low mixup as you can't do anything but block. I don't know the frame data tho.
Yeah and there's supposedly no input window so you can't mash for a few frames during the recovery.
My FG mains: Bruce Lee clones and Hot Blondes. "Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
Comments
Stealth nerf: Zangief's PPP Lariat now does 100/120 damage, down from 150.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikePaul's Phoenix Smasher has JP5, up from JP4.
Paul's Super has JP6, up from JP4 (I think it used to have 4, at least it didn't have 6).
Non-EX Shredders allows you to juggle a medium afterwards, or a heavy if done directly in a juggle.
Juggled EX Mortar Punch adds 1 juggle point instead of 3. Non-EX juggled Mortar Punch adds 2 instead of 3.
Just like with Bone Breaker, CH Hammer Punch will allow you to combo the entire Hang Over+Demolition Man string.
"Crossing the Line for Anarchy!" - A SFxT DLC Character Combo Video
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeSample 1: 001, 019, 038 (Immense power / Attack)
Sample 2: 046, 050, 056 (Iron wall / Defense)
Sample 3: 205, 207, 214 (Onslaught / Cross gauge)
Sample 4: 024, 139, 245 (Pandora)
Sample 5: 001, 048, 205 (Balance)
Handy for tournaments.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeStreet Fighter x Tekken Addict
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like"Crossing the Line for Anarchy!" - A SFxT DLC Character Combo Video
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeWhy Capcom? Why not tell me this?! At least give me a chance to prepare my mourning period.
UMvC3: Thor/Trish/Doom, Thor/Doom/Ammy (teams in development) Trish/Strange/Doom
KOFXIII: Kensou/Terry(Hwa)/Vice, (EX)Kyo, Shen, Kula, Iori, Saiki, Ralf, King, Billy
SFxT: Cammy/Paul, Lars/Nina, Rolento/Lili Injustice: Nightwing
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeUMvC3: Thor/Trish/Doom, Thor/Doom/Ammy (teams in development) Trish/Strange/Doom
KOFXIII: Kensou/Terry(Hwa)/Vice, (EX)Kyo, Shen, Kula, Iori, Saiki, Ralf, King, Billy
SFxT: Cammy/Paul, Lars/Nina, Rolento/Lili Injustice: Nightwing
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeIt's been an official change. Rolls gain a hurtbox for 7 frames near the end but the opponent can block. Gains a throwbox (?) for 10 frames and they cannot tech.
UMvC3: Thor/Trish/Doom, Thor/Doom/Ammy (teams in development) Trish/Strange/Doom
KOFXIII: Kensou/Terry(Hwa)/Vice, (EX)Kyo, Shen, Kula, Iori, Saiki, Ralf, King, Billy
SFxT: Cammy/Paul, Lars/Nina, Rolento/Lili Injustice: Nightwing
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeSigh I guess I misread I thought it was both of those changes. I guess it's finally time for my fraud Rolento to retire. =(
Edit: Also chun li cl.mk no longer restands. Steve's b+lk no longer restands. I think it's safe to assume that all restands the use normals/unique normals are dead. At least Nina has her restand in tact (for obvious reasons).
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeSent from my iPhone using Tapatalk
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeT6 - Asuka | KoF XIII - Athena/Kula/Yuri | UMVC3 - Chris/Hsien/Ammy | A2 - Rose/Sakura
A3 - Karin/Rose/Sakura | 3s - Ibuki/Makoto
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeThat isn't a hidden change, that was confusion brought on by Chun's annoying hurtbox.
UMvC3: Thor/Trish/Doom, Thor/Doom/Ammy (teams in development) Trish/Strange/Doom
KOFXIII: Kensou/Terry(Hwa)/Vice, (EX)Kyo, Shen, Kula, Iori, Saiki, Ralf, King, Billy
SFxT: Cammy/Paul, Lars/Nina, Rolento/Lili Injustice: Nightwing
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeDamn I actually wish they would have forced this, would have been useful in the long run I could have just changed back anytime.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeKuma's Breaking move now moves easier towards your opponent
SFxT: Blanka, Jack-X, King, Rolento, Guile and Megaman/Kuma for the trololololol
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeEdit:OR maybe they tried to tech throws using B+lk lp with Hwaorang and Steve.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikePersonally, with the nerf to Rolls I'm okay with this, though it does remove some style points.
SFxT Points - Juri, Cammy, Julia
SFxT Anchors - Marduk, Law, Nina
KOF13 - Athena/Yuri/Terry
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeMan i used to abuse that alot....
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeApparently, this was a PS3 exclusive change. From what I understand, the Xbox versions always hit crouchers.
VIEW my artwork and music: http://emezie.com AND http://youtube.com/Xykes
READ my sister's book- http://nnedi.com
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeTo continue on this, we have a cross assault combo between Ibuki and Ryu. We do any such combo into cross assault, Ibuki does Raida, Ryu does HP DP, Ibuki does Raida, etc. We loop this until cross assault runs out when one of us does super. This appears to work because Raida seems to reset the juggle points, and Ryu's HP DP doesn't use up all the juggle points like most of the other DPs in the game (like Cammy's or Ken's). Does this still work in version 2013?
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeThere are no changes but the nerfs.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like"Crossing the Line for Anarchy!" - A SFxT DLC Character Combo Video
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Likeoh wow. I never noticed the difference even though i'm always on 360 at home but out it's PS3.
....thanks capcom.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeSent from my iPhone using Tapatalk
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeShaniril: I thought he shaved his head for the children
Tatsunical: for the sfxt playing children
Tatsunical: the children that play marvel can go f**k themselves
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeXBL : Racetract
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeShaniril: I thought he shaved his head for the children
Tatsunical: for the sfxt playing children
Tatsunical: the children that play marvel can go f**k themselves
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeXBL : Racetract
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like"I never cared about justice, and I don't ever recall calling myself a hero... I have always only fought for the people that I believe in. I won't hesitate... If an enemy appears before me, I will destroy it!" - Zero
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeThat's a PS3 exclusive thing. You can filter between PS3 and vita users.
Kinda like being able to filter out touch screen users and non-touch screen users on the 3DS version of SSF4.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
Your signature has been modifed, please read the rules.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeWell, at least I no longer have to worry about EWGF making my Alpha Counters whiff entirely.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeIs there any way to reset the preset gems to the default? Other than trying to delete the save file I don't see any way to do this...
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeA2/CVS2.....SFxT? What sort of dark magic is this?
Better to have an Izuna Drop and not need it, than to need an Izuna Drop and not have it.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeVF5FS: Sarah
Your signature has been modifed, please read the rules.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like"Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like...I definitely noticed it because Akuma can no longer roll and mash a teleport during the recovery.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like