I'm sure plenty of us has face-palmed everytime we hear FGC players of the new generation always saying that 3rd strike is too hard and that parry is broken, stupid, dumb, unfair, makes fireballs useless etc. etc.
To an extent, most seasoned veterans know that it's not entirely true. But how do you get this message across to people before they abandon it and go back to playing SSF4?
Something I also find, is that some people don't understand stuff like the risk/rewards associated with parrying stuff and even when they get parried themselves. Examples, somebody who accuses somebody of using 'auto-parry' or complaining about how cheap their character is, but is oblivious to the fact he is simply being overly predictable with the same pattern/habit and not changing it up. How somebody complains how fireballs, blockstrings and zoning games are useless because "you can just parry everything!".
This is quite an extreme example (in fact it was possible this Yang was trolling by playing bad on purpose), but there are plenty of other similar matches that I've experienced. You would think he would get the message that spamming crouch LP is a bad idea by the first round, but it's almost like he never got the hint, and proceeded to get destroyed in the same way for the next 10 games.
This is a huge shame, because many people are abandoning the game too early before realizing how interesting the parry meta-game can be, and get thrown off by the netcode, top tier dominance, and retro-style graphics.
This isn't a thread to flame, demoralize or alienate anyone for being old/new school. But more of a discussion on how to get new players to understand the '3s psychology' side of the game. Anyone have any similar experiences?
*poke* *poke* "Man... you're weak." -- Asuka