Beast's Fury will be a 2D, arcade-style fighting game featuring anthropomorphic characters. It is currently being developed by a small, passionate team of individuals who are both gaming enthusiasts and professional programmers. The game will not only involve action, but also features engaging story lines, intriguing characters, exotic arenas, and a killer soundtrack! This is one game you won't want to miss!
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If you have any burning questions about the project, contact me anytime at beasts_fury[at]hotmail.com!
Start with 8 playable characters.
Unlock 7 playable characters through story mode completion.
Unique fighting styles for each character.
8 story-related battle stages.
15 character-themed battle stages.
3 epic boss battles during which each boss undergoes 3 progressively harder transformations.
Individual character theme songs.
Captivating boss battle music.
Beta release will include 2 stages and 3 characters: Vincent, Matilda, and Don.
Story Mode: Play a single character through regular matches, additional cut scenes, boss fights, and an ending sequence.
Arcade Mode: Play a team of characters through regular matches, boss fights, and an ending sequence.
Versus Mode: Test your skills in one-on-one combat mode against computer AI.
Local Mode: Challenge a friend to versus mode on one console.
Online Mode: Versus mode using
http://ggpo.net/.
Training Mode: Practice combos and set ups.
Replay Feature: Watch your online matches.
Our core engine is sourced from
http://unity3d.com/
TEAM
Project Lead / Owner: Ryhan is an avid gamer, and trained martial artist. He is the creator of Beast's Fury, and is fully dedicated to making his dream game a reality. He has been investing his life and finances into this project for over a year, and has been studying all the details related to the intricate programming, design, and skill that it takes to make a video game.
2D Artist: Carlos Enrique is a professional illustrator with a vast portfolio of work and numerous clients worldwide. He specializes in heroic fantasy illustrations, comics and educational illustration for school textbooks. He was a long-standing active member of the staff of Illustrators for the trading card game "Myths and Legends", Salo S.A. company.
2D Animator: Ben Halstead is the Lead Animator for Beast's Fury. He is a traditionally-trained animator with 4 years of experience working both as a freelancer and in various studios. His projects range from online 3D game environments to hand-drawn feature films. He is currently based in the greater LA area.
Programming: Marco Arsenault aka Evil-Dog is the programmer. He has worked at Ubisoft Montreal for 5 years as a gameplay/AI programmer on Rainbow Six Vegas, Farcry 2 and Avatar: The Game. Since 2004, he has been making indie games such as the award winning "Road of the Dead" as well as the somewhat popular music game series, "Punk-o-matic". He has been running his own company, Evil-Dog Productions, for over 2 years.
Music / SFX: Zach Striefel is the Lead Sound Designer at Symphony of Specters. He has worked on projects with many notable companies such as Disney, Coca-Cola, Adult Swim, GSN, WB, NBC Global, as well as many Indie studios
Voice Actor / Writer / Editor: Poesy Rosewood is the writer for Beasts fury. She has done work as a ghost writer while working on several independent stories. Poesy has been an active member in developing the story, character designs, and concepts; including providing the voice for Odette.
COMBO SYSTEM
The combo system will have a series of linked normal attacks that can end with a special move, sweeping attack, super move, launcher move or ultimate finish (Beast's Fury's version of Ultra Combos). Players can also perform air-attack / juggle combos that can end with a special move/ultimate finish. Juggling limits are also set individually for each character to keep them balanced and avoid over-powering.
Players will have a series of attacks to choose from to make their combos. Everything from Crumples (moves that force opponents to stagger to their knees), to Wall and Ground bounces. Using a mixture of the Linked Combos (Normal moves that are strung together with the right timing) The special moves (Unique to the character) and the Juggle Combos (Moves that are strung together in the air), the player will try to lower the opponent's life bar to zero the fastest. Or, in some cases, lower it enough that they can sit easy on a life lead.
Link:
Comments
And, not to rain on your parade or something, but I think the art style might be a turn-off for some. Same problem Dust: An Elysian Tale had. ^^;; I personally think it looks good!
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0 • Off Topic Disagree Agree LikeVisit The Gameroom Blitz:
http://www.lakupo.com/grblitz
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0 • Off Topic Disagree Agree LikeD3Vlicious.com - Fighting game and arcade stick news.
Follow me on Twitter @D3Vlicious
PSN: unityd3v (US), pinakaguwaping (HK)
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0 • Off Topic Disagree Agree Like- Street Fighter got Super & Ultra combos
- Mortal Kombat got fatalities
- Bloody Roar got beast drives
- Soulcalibur got critical finishers/edges
- Tekken got unblockable moves
- Blazblue got Astral finishes
What's next?
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0 • Off Topic Disagree Agree LikeThat's great. How'd you do it?
I really hope your game beats SG.
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-3 • Off Topic Disagree Agree LikeD3Vlicious.com - Fighting game and arcade stick news.
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PSN: unityd3v (US), pinakaguwaping (HK)
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0 • Off Topic Disagree Agree LikeCongrats.
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0 • Off Topic Disagree Agree LikeWho knows. It can be the next Bloody Roar. Hope it'll go 3D someday and throw down the ranks of Tekken & Soulcalibur for once.
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1 • Off Topic Disagree Agree 1Like- Spam
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0 • Off Topic Disagree Agree LikeMost of us are working for free or very low pay rate to get this project moving along we do know it a small goal because we are still building a fan base and that the amount is to keep the game afloat for now smaller goals throughout the year are more achievable than a larger amount that will never reach its goal at this time
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0 • Off Topic Disagree Agree LikeIf it gos really well sales we are going to make it 3D some day.
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0 • Off Topic Disagree Agree LikeStill, $5000 seems overly optimistic.
D3Vlicious.com - Fighting game and arcade stick news.
Follow me on Twitter @D3Vlicious
PSN: unityd3v (US), pinakaguwaping (HK)
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0 • Off Topic Disagree Agree Like$48,000: Staff Salaries - 8 people for 10 weeks$30,000: Animation and Clean-up Contracting$4,000: Voice recording
$2,000: Hit-box Contracting
$5,000: Audio Implementation Contracting
$20,000: QA Testing
Unless off course, you're getting everything for free and doing the voice recordings in your bedrooms.
D3Vlicious.com - Fighting game and arcade stick news.
Follow me on Twitter @D3Vlicious
PSN: unityd3v (US), pinakaguwaping (HK)
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0 • Off Topic 1Disagree Agree Like- Gorilla using pro wrestling
- Hippo using sumo wrestling
- Beetle using vale tudo
- Bull using lucha libre
- Rhino using pankration
- Mantis using mantis kung fu
- Cobra using snake kung fu
- Skunk using long fist
- Rabbit using kickboxing
- Coyote using okichitaw
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0 • Off Topic Disagree Agree LikeAll this plus
Hedgehog using Caporiera
Zebra using using street fighting
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0 • Off Topic Disagree Agree LikeD3Vlicious.com - Fighting game and arcade stick news.
Follow me on Twitter @D3Vlicious
PSN: unityd3v (US), pinakaguwaping (HK)
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0 • Off Topic Disagree Agree LikeCrane using Crane Kung Fu
Rat using Chow Gar (Rat Kung Fu)
Frilled-necked Lizard using Savate
Frog using Jeet Kune Doo
Spider using Kalaripayatu
Hyena using Hapkido
Dragon using Dragon Kung Fu
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0 • Off Topic Disagree Agree LikeYou don't have to spend anywhere near what Lab Zero spent to make a reasonably complete fighting game character.
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1 • Off Topic Disagree 1Agree LikeEdit: There's also the fact that this was the only time in recent memory that a fighting game developer broke down their per character cost. That, and other people within the industry have stated that what LZ is spending is "a steal".
D3Vlicious.com - Fighting game and arcade stick news.
Follow me on Twitter @D3Vlicious
PSN: unityd3v (US), pinakaguwaping (HK)
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0 • Off Topic Disagree Agree LikeYeah, I mean, I'm not knocking LZ or SG in any way. If you want to be professional about everything you have to pay for it.
But for a side-project some of those costs are crazy. You could buy a used SM57 for like $50 and hire a local college kid from the theater department to record a voice for you for $200. You might even get to use their practice space for free when you do it. It might not be amazing, but it'll be passable.
Edit: Just realized this has a high probability of derailing this thread, so I'll drop it.
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0 • Off Topic Disagree Agree LikeIf the game is successful we have atleast another 24 characters we want to bring in.
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2 • Off Topic Disagree 1Agree 1LikeYou can't spell "staged" without the help of AGE.
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