Beasts Fury 2D Fighting Game Updates

BeastFuryBeastFury Joined: Posts: 80
Beast's Fury will be a 2D, arcade-style fighting game featuring anthropomorphic characters. It is currently being developed by a small, passionate team of individuals who are both gaming enthusiasts and professional programmers. The game will not only involve action, but also features engaging story lines, intriguing characters, exotic arenas, and a killer soundtrack! This is one game you won't want to miss!

[img]cover3_zpsa5798184.jpg

If you have any burning questions about the project, contact me anytime at beasts_fury[at]hotmail.com!



Start with 8 playable characters.
Unlock 7 playable characters through story mode completion.
Unique fighting styles for each character.
8 story-related battle stages.
15 character-themed battle stages.
3 epic boss battles during which each boss undergoes 3 progressively harder transformations.
Individual character theme songs.
Captivating boss battle music.
Beta release will include 2 stages and 3 characters: Vincent, Matilda, and Don.





Story Mode: Play a single character through regular matches, additional cut scenes, boss fights, and an ending sequence.

Arcade Mode: Play a team of characters through regular matches, boss fights, and an ending sequence.

Versus Mode: Test your skills in one-on-one combat mode against computer AI.

Local Mode: Challenge a friend to versus mode on one console.

Online Mode: Versus mode using http://ggpo.net/.

Training Mode: Practice combos and set ups.

Replay Feature: Watch your online matches.





Our core engine is sourced from http://unity3d.com/



TEAM

Project Lead / Owner: Ryhan is an avid gamer, and trained martial artist. He is the creator of Beast's Fury, and is fully dedicated to making his dream game a reality. He has been investing his life and finances into this project for over a year, and has been studying all the details related to the intricate programming, design, and skill that it takes to make a video game.

2D Artist: Carlos Enrique is a professional illustrator with a vast portfolio of work and numerous clients worldwide. He specializes in heroic fantasy illustrations, comics and educational illustration for school textbooks. He was a long-standing active member of the staff of Illustrators for the trading card game "Myths and Legends", Salo S.A. company.

2D Animator: Ben Halstead is the Lead Animator for Beast's Fury. He is a traditionally-trained animator with 4 years of experience working both as a freelancer and in various studios. His projects range from online 3D game environments to hand-drawn feature films. He is currently based in the greater LA area.

Programming: Marco Arsenault aka Evil-Dog is the programmer. He has worked at Ubisoft Montreal for 5 years as a gameplay/AI programmer on Rainbow Six Vegas, Farcry 2 and Avatar: The Game. Since 2004, he has been making indie games such as the award winning "Road of the Dead" as well as the somewhat popular music game series, "Punk-o-matic". He has been running his own company, Evil-Dog Productions, for over 2 years.

Music / SFX: Zach Striefel is the Lead Sound Designer at Symphony of Specters. He has worked on projects with many notable companies such as Disney, Coca-Cola, Adult Swim, GSN, WB, NBC Global, as well as many Indie studios

Voice Actor / Writer / Editor: Poesy Rosewood is the writer for Beasts fury. She has done work as a ghost writer while working on several independent stories. Poesy has been an active member in developing the story, character designs, and concepts; including providing the voice for Odette.



COMBO SYSTEM

The combo system will have a series of linked normal attacks that can end with a special move, sweeping attack, super move, launcher move or ultimate finish (Beast's Fury's version of Ultra Combos). Players can also perform air-attack / juggle combos that can end with a special move/ultimate finish. Juggling limits are also set individually for each character to keep them balanced and avoid over-powering.

Players will have a series of attacks to choose from to make their combos. Everything from Crumples (moves that force opponents to stagger to their knees), to Wall and Ground bounces. Using a mixture of the Linked Combos (Normal moves that are strung together with the right timing) The special moves (Unique to the character) and the Juggle Combos (Moves that are strung together in the air), the player will try to lower the opponent's life bar to zero the fastest. Or, in some cases, lower it enough that they can sit easy on a life lead.

Link:
Post edited by BeastFury on

Comments

  • bchan009bchan009 Joined: Posts: 577 ✭✭✭
    You might want to go more into detail on game features, gameplay systems, netplay, etc. Right now most of the stuff you've shown is mostly aesthetics, so it doesn't really give a good idea of what the game is actually like.

    And, not to rain on your parade or something, but I think the art style might be a turn-off for some. Same problem Dust: An Elysian Tale had. ^^;; I personally think it looks good!
    Check out my work!

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  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,716
    I hope all goes well with this project. It looks good so far. If I may add a suggestion on the idle stance of your character, I think the legs shouldn't sway with the cloak the concept character has. He should have a natural bounce, but let the cloak have the greater movement
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  • BeastFuryBeastFury Joined: Posts: 80
    bchan009 wrote: »
    You might want to go more into detail on game features, gameplay systems, netplay, etc. Right now most of the stuff you've shown is mostly aesthetics, so it doesn't really give a good idea of what the game is actually like.

    And, not to rain on your parade or something, but I think the art style might be a turn-off for some. Same problem Dust: An Elysian Tale had. ^^;; I personally think it looks good!
    Thanks for your input I been working on improving the project would you be able to spread the word of the project.

  • BeastFuryBeastFury Joined: Posts: 80
    X_Sword wrote: »
    I hope all goes well with this project. It looks good so far. If I may add a suggestion on the idle stance of your character, I think the legs shouldn't sway with the cloak the concept character has. He should have a natural bounce, but let the cloak have the greater movement
    Yeah its in the roughs stage improving as we go.

  • SubjectiveSubjective Joined: Posts: 171
    I dated a furry in college. It's OK, let's all admit it
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 14,701 ✭✭✭✭✭
    Was this ever posted on the frontpage of srk?
    ( •_•) IT'S NOT RAPE,
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    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
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  • ArugulaZArugulaZ Uses Dan w/o Irony Joined: Posts: 127
    edited March 2013
    I really must insist on this... add a bear to the cast.  Their omission from Bloody Roar was a huge oversight.  Also, try including some overlooked species... I think you could get a lot of mileage out of the honey badger, or possibly a binturong if you wanted to get really obscure.

    It looks promising so far, though.  It's too early to say how it will turn out, but I already suspect it will be more entertaining than Brutal: Paws of Fury.  I love the phoenix logo; it's very professional.

    What plans do you have for the combat system aside from three buttons/three kicks?  Will it be more acrobatic like the early Marvel vs. Capcom and Guilty Gear games, or will the characters be more affected by gravity?  Will there be launchers and wire attacks, a'la Waku Waku 7?  Will there be breakable background objects?  (Please say there will be breakables!) How's the super meter going to work?

    Definitely get this promoted on Shoryuken.  Joystiq and FurAffinity might be good places to go to drum up support as well.

    ALSO: Final boss, Kesagake.  It used a Japanese village as its own personal bento box and took nearly a week to bring down.  Think about it. http://en.wikipedia.org/wiki/Sankebetsu_brown_bear_incident
    Post edited by ArugulaZ on
    Dude, that's not Pringles! That's barely even Munchos!

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  • d3vd3v Stayin' tore 4 lyf. Joined: Posts: 25,494 mod
    edited March 2013
    Got a breakdown of how exactly the money will be used? After the whole Skullgirls thing, that amount of money now looks real cheap for a 2D fighting game, too cheap in fact. I'd just like confirmation that this is the exact amount needed to complete the game and not, as some devs have posted in the NeoGAF thread, understated in the hopes that a low enough goal will encourage people to back the project (in the hopes of making more than the stated fund), because a cheap project is a more likely "winner."
    Post edited by d3v on
  • PrimalFighterPrimalFighter Joined: Posts: 68
    edited March 2013
    This game needs finishers.

    - Street Fighter got Super & Ultra combos
    - Mortal Kombat got fatalities
    - Bloody Roar got beast drives
    - Soulcalibur got critical finishers/edges
    - Tekken got unblockable moves
    - Blazblue got Astral finishes

    What's next?
    Post edited by PrimalFighter on
  • PrimalFighterPrimalFighter Joined: Posts: 68
    Beasts Fury is gonna have to find another way to develop it now.
  • BeastFuryBeastFury Joined: Posts: 80
    Beasts Fury is gonna have to find another way to develop it now.
    Yep and we have.

  • BeastFuryBeastFury Joined: Posts: 80
    Hecatom wrote: »
    Was this ever posted on the frontpage of srk?
    No not to my knowledge.
  • P5YCH0J05HP5YCH0J05H Joined: Posts: 35
    BeastFury wrote: »
    Beasts Fury is gonna have to find another way to develop it now.
    Yep and we have.

    That's great. How'd you do it?

    I really hope your game beats SG.
  • d3vd3v Stayin' tore 4 lyf. Joined: Posts: 25,494 mod
  • lightskintwinlightskintwin Black Militant Racist Joined: Posts: 228 ✭✭✭
    BeastFury wrote: »
    Beasts Fury is gonna have to find another way to develop it now.
    Yep and we have.

    Congrats.

  • PrimalFighterPrimalFighter Joined: Posts: 68
    It'll take a long time to complete.

    Who knows. It can be the next Bloody Roar. Hope it'll go 3D someday and throw down the ranks of Tekken & Soulcalibur for once.
  • PsychoJoshPsychoJosh CRUNCH TIME Joined: Posts: 3,145
    You're porting this game to OUYA? I'm not sure if that's a good idea. You should watch the OUYA's sales and see if it's a viable platform or not before you decide to port it.
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
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  • BeastFuryBeastFury Joined: Posts: 80
    d3v wrote: »
    I really do hope the game has a budget of more than $5,000. Unless off course, you guys are relying on alot of free/voltunteer work.

    Most of us are working for free or very low pay rate to get this project moving along we do know it a small goal because we are still building a fan base and that the amount is to keep the game afloat for now smaller goals throughout the year are more achievable than a larger amount that will never reach its goal at this time

  • BeastFuryBeastFury Joined: Posts: 80
    It'll take a long time to complete.

    Who knows. It can be the next Bloody Roar. Hope it'll go 3D someday and throw down the ranks of Tekken & Soulcalibur for once.

    If it gos really well sales we are going to make it 3D some day.

  • BeastFuryBeastFury Joined: Posts: 80
    bchan009 wrote: »
    You might want to go more into detail on game features, gameplay systems, netplay, etc. Right now most of the stuff you've shown is mostly aesthetics, so it doesn't really give a good idea of what the game is actually like.

    And, not to rain on your parade or something, but I think the art style might be a turn-off for some. Same problem Dust: An Elysian Tale had. ^^;; I personally think it looks good!
    Yeah i am working on it lol

  • d3vd3v Stayin' tore 4 lyf. Joined: Posts: 25,494 mod
    BeastFury wrote: »
    d3v wrote: »
    I really do hope the game has a budget of more than $5,000. Unless off course, you guys are relying on alot of free/voltunteer work.

    Most of us are working for free or very low pay rate to get this project moving along we do know it a small goal because we are still building a fan base and that the amount is to keep the game afloat for now smaller goals throughout the year are more achievable than a larger amount that will never reach its goal at this time

    Still, $5000 seems overly optimistic.
  • BeastFuryBeastFury Joined: Posts: 80
    d3v wrote: »
    BeastFury wrote: »
    d3v wrote: »
    I really do hope the game has a budget of more than $5,000. Unless off course, you guys are relying on alot of free/voltunteer work.

    Most of us are working for free or very low pay rate to get this project moving along we do know it a small goal because we are still building a fan base and that the amount is to keep the game afloat for now smaller goals throughout the year are more achievable than a larger amount that will never reach its goal at this time

    Still, $5000 seems overly optimistic.
    That maybe so but we are not established already like LabZero is and we have done the math $5000 will cover 3 characters and 1 stage in the end if it gos well we need about $70000 to finish it.

  • d3vd3v Stayin' tore 4 lyf. Joined: Posts: 25,494 mod
    BeastFury wrote: »
    d3v wrote: »
    BeastFury wrote: »
    d3v wrote: »
    I really do hope the game has a budget of more than $5,000. Unless off course, you guys are relying on alot of free/voltunteer work.

    Most of us are working for free or very low pay rate to get this project moving along we do know it a small goal because we are still building a fan base and that the amount is to keep the game afloat for now smaller goals throughout the year are more achievable than a larger amount that will never reach its goal at this time

    Still, $5000 seems overly optimistic.
    That maybe so but we are not established already like LabZero is and we have done the math $5000 will cover 3 characters and 1 stage in the end if it gos well we need about $70000 to finish it.
    Still sounds overly optimistic, especially for 3 characters. If we follow the actual costs that LZ posted, and take out the bits you most likely don't have to deal with (staff salaries and animation contracting), that's still more than $5000.

    $48,000: Staff Salaries - 8 people for 10 weeks

    $30,000: Animation and Clean-up Contracting

    $4,000: Voice recording

    $2,000: Hit-box Contracting

    $5,000: Audio Implementation Contracting

    $20,000: QA Testing

    Unless off course, you're getting everything for free and doing the voice recordings in your bedrooms.
  • PrimalFighterPrimalFighter Joined: Posts: 68
    I hope the ninjutsu wolf can be an unlockable. Are there any? As for character ideas for the future, once Beast's Fury is successful. How about...

    - Gorilla using pro wrestling
    - Hippo using sumo wrestling
    - Beetle using vale tudo
    - Bull using lucha libre
    - Rhino using pankration
    - Mantis using mantis kung fu
    - Cobra using snake kung fu
    - Skunk using long fist
    - Rabbit using kickboxing
    - Coyote using okichitaw
  • PeacockPeacock Joined: Posts: 150 ✭✭
    I hope the ninjutsu wolf can be an unlockable. Are there any? As for character ideas for the future, once Beast's Fury is successful. How about...

    - Gorilla using pro wrestling
    - Hippo using sumo wrestling
    - Beetle using vale tudo
    - Bull using lucha libre
    - Rhino using pankration
    - Mantis using mantis kung fu
    - Cobra using snake kung fu
    - Skunk using long fist
    - Rabbit using kickboxing
    - Coyote using okichitaw

    All this plus

    Hedgehog using Caporiera
    Zebra using using street fighting
  • InknailInknail alert the lame police Joined: Posts: 173
    Reluctant-fighter horned lizard that squirts blood from eyes in self defense.
  • PeacockPeacock Joined: Posts: 150 ✭✭
    I wonder if Odette is french. Odette is a french name, her close look like something from Paris, and she just has the look. I hope she has a french va
  • PrimalFighterPrimalFighter Joined: Posts: 68
    Chameleon using ninjutsu
    Crane using Crane Kung Fu
    Rat using Chow Gar (Rat Kung Fu)
    Frilled-necked Lizard using Savate
    Frog using Jeet Kune Doo
    Spider using Kalaripayatu
    Hyena using Hapkido
    Dragon using Dragon Kung Fu
  • ViacheViache Joined: Posts: 747 ✭✭
    d3v wrote: »
    BeastFury wrote: »
    d3v wrote: »
    BeastFury wrote: »
    d3v wrote: »
    I really do hope the game has a budget of more than $5,000. Unless off course, you guys are relying on alot of free/voltunteer work.

    Most of us are working for free or very low pay rate to get this project moving along we do know it a small goal because we are still building a fan base and that the amount is to keep the game afloat for now smaller goals throughout the year are more achievable than a larger amount that will never reach its goal at this time

    Still, $5000 seems overly optimistic.
    That maybe so but we are not established already like LabZero is and we have done the math $5000 will cover 3 characters and 1 stage in the end if it gos well we need about $70000 to finish it.
    Still sounds overly optimistic, especially for 3 characters. If we follow the actual costs that LZ posted, and take out the bits you most likely don't have to deal with (staff salaries and animation contracting), that's still more than $5000.

    $48,000: Staff Salaries - 8 people for 10 weeks

    $30,000: Animation and Clean-up Contracting

    $4,000: Voice recording

    $2,000: Hit-box Contracting

    $5,000: Audio Implementation Contracting

    $20,000: QA Testing

    Unless off course, you're getting everything for free and doing the voice recordings in your bedrooms.

    You don't have to spend anywhere near what Lab Zero spent to make a reasonably complete fighting game character.
  • d3vd3v Stayin' tore 4 lyf. Joined: Posts: 25,494 mod
    edited April 2013
    Viache wrote: »
    d3v wrote: »
    BeastFury wrote: »
    d3v wrote: »
    BeastFury wrote: »
    d3v wrote: »
    I really do hope the game has a budget of more than $5,000. Unless off course, you guys are relying on alot of free/voltunteer work.

    Most of us are working for free or very low pay rate to get this project moving along we do know it a small goal because we are still building a fan base and that the amount is to keep the game afloat for now smaller goals throughout the year are more achievable than a larger amount that will never reach its goal at this time

    Still, $5000 seems overly optimistic.
    That maybe so but we are not established already like LabZero is and we have done the math $5000 will cover 3 characters and 1 stage in the end if it gos well we need about $70000 to finish it.
    Still sounds overly optimistic, especially for 3 characters. If we follow the actual costs that LZ posted, and take out the bits you most likely don't have to deal with (staff salaries and animation contracting), that's still more than $5000.

    $48,000: Staff Salaries - 8 people for 10 weeks

    $30,000: Animation and Clean-up Contracting

    $4,000: Voice recording

    $2,000: Hit-box Contracting

    $5,000: Audio Implementation Contracting

    $20,000: QA Testing

    Unless off course, you're getting everything for free and doing the voice recordings in your bedrooms.

    You don't have to spend anywhere near what Lab Zero spent to make a reasonably complete fighting game character.
    That's why I already crossed out a few items.

    Edit: There's also the fact that this was the only time in recent memory that a fighting game developer broke down their per character cost. That, and other people within the industry have stated that what LZ is spending is "a steal".
    Post edited by d3v on
  • ViacheViache Joined: Posts: 747 ✭✭
    edited April 2013
    d3v wrote: »
    Viache wrote: »
    d3v wrote: »
    BeastFury wrote: »
    d3v wrote: »
    BeastFury wrote: »
    d3v wrote: »
    I really do hope the game has a budget of more than $5,000. Unless off course, you guys are relying on alot of free/voltunteer work.

    Most of us are working for free or very low pay rate to get this project moving along we do know it a small goal because we are still building a fan base and that the amount is to keep the game afloat for now smaller goals throughout the year are more achievable than a larger amount that will never reach its goal at this time

    Still, $5000 seems overly optimistic.
    That maybe so but we are not established already like LabZero is and we have done the math $5000 will cover 3 characters and 1 stage in the end if it gos well we need about $70000 to finish it.
    Still sounds overly optimistic, especially for 3 characters. If we follow the actual costs that LZ posted, and take out the bits you most likely don't have to deal with (staff salaries and animation contracting), that's still more than $5000.

    $48,000: Staff Salaries - 8 people for 10 weeks

    $30,000: Animation and Clean-up Contracting

    $4,000: Voice recording

    $2,000: Hit-box Contracting

    $5,000: Audio Implementation Contracting

    $20,000: QA Testing

    Unless off course, you're getting everything for free and doing the voice recordings in your bedrooms.

    You don't have to spend anywhere near what Lab Zero spent to make a reasonably complete fighting game character.
    That's why I already crossed out a few items.

    Edit: There's also the fact that this was the only time in recent memory that a fighting game developer broke down their per character cost. That, and other people within the industry have stated that what LZ is spending is "a steal".

    Yeah, I mean, I'm not knocking LZ or SG in any way. If you want to be professional about everything you have to pay for it.

    But for a side-project some of those costs are crazy. You could buy a used SM57 for like $50 and hire a local college kid from the theater department to record a voice for you for $200. You might even get to use their practice space for free when you do it. It might not be amazing, but it'll be passable.

    Edit: Just realized this has a high probability of derailing this thread, so I'll drop it.
    Post edited by Viache on
  • Joe ZombieJoe Zombie Joined: Posts: 56
    Glad to see some progress. The project is shaping up nicely it seems.
  • BeastFuryBeastFury Joined: Posts: 80
    bchan009 wrote: »
    You might want to go more into detail on game features, gameplay systems, netplay, etc. Right now most of the stuff you've shown is mostly aesthetics, so it doesn't really give a good idea of what the game is actually like.

    And, not to rain on your parade or something, but I think the art style might be a turn-off for some. Same problem Dust: An Elysian Tale had. ^^;; I personally think it looks good!
    Updated thank you for your advice.

  • BeastFuryBeastFury Joined: Posts: 80
    Joe Zombie wrote: »
    Glad to see some progress. The project is shaping up nicely it seems.
    Yeah lol Still working on it how you been ?. well i hope.

  • BeastFuryBeastFury Joined: Posts: 80
    I hope the ninjutsu wolf can be an unlockable. Are there any? As for character ideas for the future, once Beast's Fury is successful. How about...

    - Gorilla using pro wrestling
    - Hippo using sumo wrestling
    - Beetle using vale tudo
    - Bull using lucha libre
    - Rhino using pankration
    - Mantis using mantis kung fu
    - Cobra using snake kung fu
    - Skunk using long fist
    - Rabbit using kickboxing
    - Coyote using okichitaw


    If the game is successful we have atleast another 24 characters we want to bring in.

  • BeastFuryBeastFury Joined: Posts: 80
    Peacock wrote: »
    I wonder if Odette is french. Odette is a french name, her close look like something from Paris, and she just has the look. I hope she has a french va
    Yes she is going to have a french accent.

  • PreppyPreppy act like you're used to it Joined: Posts: 11,837 mod
    Closed by request, since more good stuff is forthcoming. Good luck. :)
    http://zachd.com/mvc2 : My giant archive of fighting game videos, centered around MvC2.
    "If you don't feel like killing yourself every time you lose you will never be good. Apologyman is going to be a monster someday as long as he keeps staying miserable." --Brightside6382
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