For those that are curious or wish to learn about how it works, feel free to ask. I am not the expert on this thing, but I have fooled with it and understand it well.
I edited one of desk's Lars combos with it and it actually measures time between moves BY FRAME. It also allows you to stop a Combo on hit, on block or on miss, so it could be an invaluable tool for training because you can set up situations to the frame and react accordingly. I estimate you could record the combo in training mode.
It does take time to edit a combo, but if you couldn't execute an opponent's combo for recording in training mode, you may be able to Combo Edit and then use it in training mode.
I figured that to do a jump-in (HP in this case), an early one is around 30 frames, but less than 35, so I expect meaty to be 33 or 34 frames, maybe.
In some ways this thing has great potential for good, but I can see it being used by some who are lazy in terms of learning actual execution and muscle memory.
I personally will NOT use this in matches.
I will definitely look into using it for training mode though...
UPDATE: you CAN use QC in training mode, and thus can record them. This opens up a new option in training mode to learn how to react to certain combos & block strings as well as what to do when your opponent stops a combo on hit, miss or block.
Disciplines: Bushin-Ryu-Ninpo, Street Fighting, Demonology, IGA Ninjitsu, Bushido, Alchemy, English Boxing, Wing Chun, Shaolin Gung Fu, Muay Thai, Tae Kwon Do, Igyo Tenshin-no-Jutsu, SFCQC, Swordplay, Garou Ryū MMA, Kusanagi Ryū Kobujutsu, Yagami M.Arts, Gun Kata...
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