Haven't seen a Project Justice thread around, so how about it? Discuss your teams, your combos, your strategies, your favorite characters, match footage and all that jazz!
My current team is Tiffany, Hayato, and Zaki.
My Tiffany combos are:
s.LP, s.LK, s.HP, s.HK, f.HP, qcfx2 HP or HK (HP: 11 Hits, 66 dmg | HK: 15 hits, 64 dmg) I prefer to use her HP super because it keeps Tiffany on the ground and allows for some pressure opportunity.
s.LP, s.LK, s.HP, c.HK, df.HK, jump, j.LP, j.LK, j.HP, j.HK, jf.HP (10 hits, 56 dmg) offers a hard knock down as opposed to ending the air string with a jf.HK.
Hayato combos:
s.LP, s.LP, s.HP, b.HP, qcfx2 HP or HK. (HP: 6 Hits, 82 dmg | HK: 13 Hits, 78 dmg)
s.LP, s.LK, s.HP, s,HK, df.HK, jump, j.LP, j.LK, j.HP, j.HK, qcfx2 LP or HP (LP: 15 Hits, 69 dmg | HP: 15 Hits, 68 dmg) you can do either HP or LP super, but LP knocks the opponent downward while HP knocks them forward.
Obviously they're pretty basic combos, but the combo system's a bit limited and they all tend to follow one or two flows.
Post edited by Buffalo on
If you come at me on some disrespectful shit and you're within arm's reach, anyone can get slapped.
I'm a huge RS/PJ fan. The day the game gets a re-release will be a glorious day indeed. As for teams, I generally run two depending on my mood. The one I run primarily is Hinata, Zaki, and Yurika. My alternate team is Roy, Hayato, and Yurika (that assist is just too good).
GG: Potemkin, Venom
AE: Juri
CVS2: K Maki/Geese/R2 Hibiki
VF5FS: Vanessa
Every competent PJ player should be able to do Momo bnb's/combo to party up by heart.
"But that's SRK for you. SFIV could have a feature where Chun-Li steps out of the TV and gives the players blowjobs, and some would still complain because she wasn't Sakura." --Azrael(?)
Some more matches here, pretty heavy on the combo dropping/trolling... deliberately dropped mini-air combo to air throw is pretty nice though.
"But that's SRK for you. SFIV could have a feature where Chun-Li steps out of the TV and gives the players blowjobs, and some would still complain because she wasn't Sakura." --Azrael(?)
"But that's SRK for you. SFIV could have a feature where Chun-Li steps out of the TV and gives the players blowjobs, and some would still complain because she wasn't Sakura." --Azrael(?)
It's kinda Marvel-ish at first, but at higher levels the limitations show. It's very turtley especially with the "no death by block damage" thing. First to land a throw/air throw or first to land s. lp into a long combo usually wins.
"But that's SRK for you. SFIV could have a feature where Chun-Li steps out of the TV and gives the players blowjobs, and some would still complain because she wasn't Sakura." --Azrael(?)
Yea, that's how we use to play, very "turtley". It got even worse after everybody got really REALLY good at tardy countering. And I hate Robert, 'good friend of mine was unbeatable with that guy; once a hit was landed, it was time to go make a sandwich. He would try to style so hard with Rob.
Post edited by Keepin'em Honest on
"Clearly, the fighting games you play must suck, you spend so much time hatin on everyone else's rather than playing them!"
There's some anti TC technology as well. If you use light attacks, they're not particularly TC-able. Sometimes you can also be at a certain range, then you can punish a TC attempt.
AFAIK it's easiest with ranged weapon characters like Hyo/Demon Hyo but almost any character can do it.
"But that's SRK for you. SFIV could have a feature where Chun-Li steps out of the TV and gives the players blowjobs, and some would still complain because she wasn't Sakura." --Azrael(?)
"But that's SRK for you. SFIV could have a feature where Chun-Li steps out of the TV and gives the players blowjobs, and some would still complain because she wasn't Sakura." --Azrael(?)
My friend and I play a lot of stuff at a fairly high level and ths game while being extremely fun is basically just frame trap with jabs all day into mix ups. U can't TC those as they recover too fast. Once you open some one up the game is over. All the top tiers can easily net over half life with a bar and their combos build a lot of meter. Still it IS a capcom game so it is def competitive and very fun.
Fun game. Wish more people played it locally, but our primary access to it is a cab with fairly low-quality American parts. I can't get used to it, personally. Mostly play Kyosuke, learning Akira, haven't settled on a third yet.
Kyosuke 2LK > 2HP > HK > 6HK > 623HP, j.LP > j.LK > j.HP > j.HK > j.236P~K nets 77 damage and is pretty easy to do. Still working on combo theory though. Any good resources for the game, or is it all studying match videos? (Pardon the pseudo-numpad notation.)
Fun game. Wish more people played it locally, but our primary access to it is a cab with fairly low-quality American parts. I can't get used to it, personally. Mostly play Kyosuke, learning Akira, haven't settled on a third yet.
Kyosuke 2LK > 2HP > HK > 6HK > 623HP, j.LP > j.LK > j.HP > j.HK > j.236P~K nets 77 damage and is pretty easy to do. Still working on combo theory though. Any good resources for the game, or is it all studying match videos? (Pardon the pseudo-numpad notation.)
It's all about studying high level videos and trying them out in the arcades/with friends in vs imo. Not a lot of stuff on GameFAQs or elsewhere aside from the basic combo stuff.
Arcade/Japanese DC (afaik) Kyosuke also has this air walk glitch that allows you to combo into his Level 5. qcf + lk + hk, the game will read it as both his sidestep and his flashkick, so he will be in a walking on air state. This allows you to combo to party up by doing df+hk (high launcher) -> super jump -> then qcf + all buttons (air walk activate + Level 5 activate).
Post edited by 4neqs on
"But that's SRK for you. SFIV could have a feature where Chun-Li steps out of the TV and gives the players blowjobs, and some would still complain because she wasn't Sakura." --Azrael(?)
Just came back from a whoopin at the arcade. I hope to go back on Saturday or earlier.
Game is 80-85% jabs/lights and air throws/throw mindgames and 15% everything else.
re: 2012 vid
Yeah KeikoXTC has a bunch of recent stuff. A lot are kinda trolley casuals... unless they were going for resets/throws by dropping the mini-air combos on purpose (and failing to follow up on those).
"But that's SRK for you. SFIV could have a feature where Chun-Li steps out of the TV and gives the players blowjobs, and some would still complain because she wasn't Sakura." --Azrael(?)
Just came back from a whoopin at the arcade. I hope to go back on Saturday or earlier.
Game is 80-85% jabs/lights and air throws/throw mindgames and 15% everything else.
re: 2012 vid
Yeah KeikoXTC has a bunch of recent stuff. A lot are kinda trolley casuals... unless they were going for resets/throws by dropping the mini-air combos on purpose (and failing to follow up on those).
Now that I think about it, there's a lot of KOF influence in this.
attack chains tend to be light -> heavy -> command move (e.g. f + hp) -> special/super
lots offense initiated by jabs and j. lk's
Vatsu's moveset reminds me of Iori in a way
And of course Roy as somewhat a young Terry Bogard
Edit - oh yeah, Edge -> Yamazaki too.
Post edited by 4neqs on
"But that's SRK for you. SFIV could have a feature where Chun-Li steps out of the TV and gives the players blowjobs, and some would still complain because she wasn't Sakura." --Azrael(?)
Tiers? It always seemed to me that everyone could win at this game, if the basic tools were utilized properly and you had decent fundamentals. I had no idea there were established tiers. Everyone seemed to have decent pokes and footsies and everyone could launch into solid air combos.
Nah, some characters simply don't have the range, safe jabs, or the damage output for things to be equal.
There are tricks here and there, but in general the lower characters are out-jabbed and out-BS'd by the top tier. The tops can easily do half-life off a jab (then another setup/mixup post combo etc), as mentioned earlier. Hideo is top because of easy combos and runaway iirc.
I think the wiki's pretty accurate, not enough active players/events to have something consolidated now imo. Generally it's Momo/Hideo/Roy/Kurow/Roberto up top -> everyone else -> Iincho in last.
Post edited by 4neqs on
"But that's SRK for you. SFIV could have a feature where Chun-Li steps out of the TV and gives the players blowjobs, and some would still complain because she wasn't Sakura." --Azrael(?)
Yeah, I remember Chairperson being really weak when I played, so it's no surprise that she's at the bottom. I'm also not surprised that Momo is at the top. :/
Hey, so. Say I had a recording setup that could get game footage at a buttery smooth 60fps and wanted to do some tutorial videos. Anyone else think that'd be a good idea? Maybe has some input?
Hey, so. Say I had a recording setup that could get game footage at a buttery smooth 60fps and wanted to do some tutorial videos. Anyone else think that'd be a good idea? Maybe has some input?
I'd be cool with that. But where would you upload the vids?
Hey, so. Say I had a recording setup that could get game footage at a buttery smooth 60fps and wanted to do some tutorial videos. Anyone else think that'd be a good idea? Maybe has some input?
Would be purdy coo, bro.
"Clearly, the fighting games you play must suck, you spend so much time hatin on everyone else's rather than playing them!"
Movement (dashes, super jumps, ditches)
Normals / Command Normals
Textbook Combos
Throws
Special Moves
Supers
Team-Up Supers (the different types mostly)
Party Supers
Clashing
Tardy Cancels
what am I missing? Also do these things have proper names?
Movement (dashes, super jumps, ditches)
Normals / Command Normals
Textbook Combos
Throws
Special Moves
Supers
Team-Up Supers (the different types mostly)
Party Supers
Clashing
Tardy Cancels
what am I missing? Also do these things have proper names?
The successful sidesteps were called Ditch n' Spins, and counters were called Tardy Counters, I believe. There's also the Team-Up counters, but I forget what the game calls those.
"But that's SRK for you. SFIV could have a feature where Chun-Li steps out of the TV and gives the players blowjobs, and some would still complain because she wasn't Sakura." --Azrael(?)
You didn't provide a link so I can't see the combo you're referring to, but she can combo into her diving save, which works like a high launcher. Disregard this if she used her actual high launcher.
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1 • Off Topic Disagree 1Agree LikeAE: Juri
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0 • Off Topic Disagree Agree Likehttp://shoryuken.com/forum/index.php?threads/the-power-of-the-king-a-sagat-primer.161055/
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0 • Off Topic Disagree Agree LikeUMVC3:X-23/Wesker/Hawkeye Tekken Tag Tournament 2 Lars/Devil Jin
GGPO:genocide_cuttah KOF 2002 Shermie/K/Kula Kof 98: Iroi/Robert/Saisyu/Kyo Garou: Kim Dong Hwan and Gato
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2 • Off Topic Disagree 2Agree LikeKyosuke 2LK > 2HP > HK > 6HK > 623HP, j.LP > j.LK > j.HP > j.HK > j.236P~K nets 77 damage and is pretty easy to do. Still working on combo theory though. Any good resources for the game, or is it all studying match videos? (Pardon the pseudo-numpad notation.)
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0 • Off Topic Disagree Agree LikeIt's all about studying high level videos and trying them out in the arcades/with friends in vs imo. Not a lot of stuff on GameFAQs or elsewhere aside from the basic combo stuff.
Arcade/Japanese DC (afaik) Kyosuke also has this air walk glitch that allows you to combo into his Level 5. qcf + lk + hk, the game will read it as both his sidestep and his flashkick, so he will be in a walking on air state. This allows you to combo to party up by doing df+hk (high launcher) -> super jump -> then qcf + all buttons (air walk activate + Level 5 activate).
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0 • Off Topic Disagree Agree LikeYup, the guy from Rival Schools.
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0 • Off Topic Disagree Agree LikeRival Schools needs to come back!
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0 • Off Topic Disagree Agree LikeIt's been a long time, but I think my mains were Hyo, Kyosuke, and Hideo.
I would take a new game by a competent team, but if a remake is the best Capcom could do, then Iron Galaxy would indeed be a good pick.
Just found this random vid from 2012:
http://mmking9999.com
Little Mac for the next SSB!
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2 • Off Topic Disagree Agree 2Like- Spam
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0 • Off Topic Disagree Agree LikeGame is 80-85% jabs/lights and air throws/throw mindgames and 15% everything else.
re: 2012 vid
Yeah KeikoXTC has a bunch of recent stuff. A lot are kinda trolley casuals... unless they were going for resets/throws by dropping the mini-air combos on purpose (and failing to follow up on those).
http://www.youtube.com/user/KeikoXTC
http://www.youtube.com/user/KeikoXTC/videos?query=燃えろ!
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1 • Off Topic Disagree Agree 1LikeI swear, it feels like Capcom is ran by monkeys.
Yup, the guy from Rival Schools.
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1 • Off Topic Disagree 1Agree Like- Spam
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1 • Off Topic Disagree Agree 1LikeNow that I think about it, there's a lot of KOF influence in this.
attack chains tend to be light -> heavy -> command move (e.g. f + hp) -> special/super
lots offense initiated by jabs and j. lk's
Vatsu's moveset reminds me of Iori in a way
And of course Roy as somewhat a young Terry Bogard
Edit - oh yeah, Edge -> Yamazaki too.
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4 • Off Topic Disagree Agree 4LikeEDIT: Never mind, found it: http://wiki.shoryuken.com/Rival_Schools_Project_Justice Is this still current? And this wiki has nothing...
http://mmking9999.com
Little Mac for the next SSB!
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0 • Off Topic Disagree Agree LikeYup, the guy from Rival Schools.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeThere are tricks here and there, but in general the lower characters are out-jabbed and out-BS'd by the top tier. The tops can easily do half-life off a jab (then another setup/mixup post combo etc), as mentioned earlier. Hideo is top because of easy combos and runaway iirc.
I think the wiki's pretty accurate, not enough active players/events to have something consolidated now imo. Generally it's Momo/Hideo/Roy/Kurow/Roberto up top -> everyone else -> Iincho in last.
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1 • Off Topic Disagree Agree 1LikeYup, the guy from Rival Schools.
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0 • Off Topic Disagree Agree Likehttp://mmking9999.com
Little Mac for the next SSB!
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0 • Off Topic Disagree Agree LikeI'd be cool with that. But where would you upload the vids?
http://mmking9999.com
Little Mac for the next SSB!
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0 • Off Topic Disagree Agree LikeWould be purdy coo, bro.
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0 • Off Topic Disagree Agree LikeMovement (dashes, super jumps, ditches)
Normals / Command Normals
Textbook Combos
Throws
Special Moves
Supers
Team-Up Supers (the different types mostly)
Party Supers
Clashing
Tardy Cancels
what am I missing? Also do these things have proper names?
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1 • Off Topic Disagree Agree 1LikeI tried uploading a couple of SFEX vids I made on DailyMotion (I think it was this site) because they didn't force vids down to 30 fps.
Actually, I'm pretty sure it wasn't DailyMotion...I'm gonna see if I can find the vids again.
EDIT: It was Vimeo. I checked out my video again, and it doesn't look like it's 60 fps anymore.
The successful sidesteps were called Ditch n' Spins, and counters were called Tardy Counters, I believe. There's also the Team-Up counters, but I forget what the game calls those.
http://mmking9999.com
Little Mac for the next SSB!
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0 • Off Topic Disagree Agree LikeThey're here: http://www.youtube.com/user/HardEdgeOfficial/search?query=Moero!
http://mmking9999.com
Little Mac for the next SSB!
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1 • Off Topic Disagree Agree 1Like- Spam
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0 • Off Topic Disagree Agree LikeAlso Chairsperson is awesome. I hope that they release project justice to ps3/xbox 360 as a remake so I could play her again
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1 • Off Topic Disagree 1Agree Likehttp://www.youtube.com/user/HardEdgeOfficial/search?query=Moero!
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1 • Off Topic Disagree Agree 1Likehttp://mmking9999.com
Little Mac for the next SSB!
#FreeAizen
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0 • Off Topic Disagree Agree LikeYup, the guy from Rival Schools.
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0 • Off Topic Disagree Agree Likei dont remember being able to combo into her big launcher
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