Cancelled Star Wars fighting / duelling game (Xbox, c.2005)

SabliciousSablicious Joined: Posts: 334
http://www.youtube.com/watch?v=4yviJ26K3V4

I can't believe they cancelled this.  We haven't had a Star Wars fighter since that egregious Tears Kasi back on the Ps1.  Even this pre-alpha footage looked to have potential, with the combat nice  and cinematic and seemingly more focused on defence over 100-hits-per-button-mash, ultra attacking gameplay we see so often nowadays- something for combat that revolves around the use of weapons that can slice through anything, would be well logical.

When is someone gonna take the near limitless potential of the SW license and turn it into a legitimate fighting game?  That versus mode on last gen's Revenge Of The Sith game wasn't too bad for a rush job and SCIV – at least with Vader and Spunkspiller – demonstrated that Lightsaber combat can work.  Why the vacillation on something that is a guaranteed million+ seller on the strength of its license alone??

Moreover, a fighting game where the defensive system went deeper than just blocking occasionally would be a refreshing change from all the herp derp juggle fighters and hyper kinetic MvC3- type casualware that's been matastasizing through the industry in the last decade or so...


Street Fighter IV: Bridging the skill gap since 2008.

Comments

  • bchan009bchan009 Joined: Posts: 527 ✭✭
    This game looks like they're moving in molasses.  The animations are stiff looking.  I'm sorry, but I don't think this looks very good. =/

    Soul Calibur does weapon combat just fine, and if you wanted Star Wars it already does it pretty decent.  This...isn't even close to that.
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  • InknailInknail alert the lame police Joined: Posts: 159
    The game looked very slow in terms of combat, I can't quite tell how hits were being landed since every blocked attack led to a saber lock and what, for all I know, looked like a rock-paper-scissors QTE moment. Maybe the footage was simply from a very incomplete product.

    I would love to see a Star Wars fighting game, but I feel like that's a harder game genre to work with in that universe compared to say a combat flight simulator or an action shooter/beat em up. As Tera Kasi showed, having a mix of characters who use sabers as well as blasters/gadgets can be a bit awkward. There's a lot of potential with the universe and the diverse character spread (to say nothing of the various saber combat styles), but I think they need a good team to work on making the combat flow well while staying somewhat true to the source.
  • SabliciousSablicious Joined: Posts: 334
    edited February 2013
    a) The footage is pre-alpha test footage they likely threw together to show financiers
    b) 'Slow' gameplay isn't necessarily bad gameplay if the depth and technicality is there

    If the game played like Bushido Blade, or at least the early SamShow games – where being hit actually hurt – slow(er) gameplay may well work in the favour of the game.  Failing that, they could simply provide a game speed option- problem solved; everyone happy.

    100-hit MvC3- like scrubos and Benny Hill Show gameplay speed is not what should be focused on with a SW themed fighting / duelling game; we have a million of such games already and such a model is not representational of combat in the SW universe.  The SW source material is far richer than the garden variety fighting game subtext and could potentially spawn something far more innovative than the cookie cutter 'clone fighters' that we pretty much accept as the genre's staple nowadays. Imagine implementing non Lightsaber using characters, Force centric combatants, monsters (...).  A gameplay system with myriad defensive options, à la Soul Calibur but done right.  Über cinematic, Matrix- like gameplay that isn't rubbishy QTE's and keeps the player engaged and controlling the on-screen proceedings. If done right, by developers willing to step outside the formulaic fighting game genre square, you could potentially have something for the ages.  And, most importantly(!), it would sell.  Just ask Disney.  A SW fighter than plays like DoA would sell enough to make multiples of its development costs back.  They don't even have to try, in actuality, if money is all they want.

    Street Fighter will always be Street Fighter.  Graphics will become sharper, control schemes more simplified, input commands more lenient, meter systems more skill plateauing... But the core game, which consists of two identical characters who have their size, speed, damage and defence sliders moved around, won't ever change.  It's why such franchises become stale- they're constrained by their very game design.  No matter what you do or innovate, it must be done within the confines of the game's formulaic gameplay engine and design philosophies.

    A Star Wars fighter could break this cookie cutter fighting game mould if someone with the nous and cash actually 'got' what once made fighting games the best competitive video game genre.
    Post edited by Sablicious on
    Street Fighter IV: Bridging the skill gap since 2008.
  • ReturnOfSantaReturnOfSanta SALTY SANTA Joined: Posts: 430
    ^^^ man this dude caught some serious feelings
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  • jedpossumjedpossum What you say? Joined: Posts: 3,922 ✭✭✭✭✭
    edited February 2013
    Being an alpha build isn't an excuse for a shit game. A shit game is still a shit game regardless of build date.

    edit:
    Here's a Star Wars Fighter.

    Post edited by jedpossum on
    "Nobody should worry about being wrong on SRK. Everybody is going to be wrong." - WTF-AKUMA-HAX I occasionally stream so you can see how boring poking around in the memory is. http://www.twitch.tv/mountainmanjed
  • SisqoDisqoSisqoDisqo Sign Up Date: November 1995 Joined: Posts: 376
    edited February 2013
    ew.

    I wouldn't trust a fighting game made by a Western developer from the mid 2000's. It probably would've turned out as a casual shit fest with some stupid gimmicks, and an emphasis on realism. 
    Post edited by SisqoDisqo on
    :snkd::snka::m:N
  • HecatomHecatom (・Д・)ノ Joined: Posts: 12,312 ✭✭✭✭✭
    edited February 2013
    I thought that Scrubilicious died long time ago...
    ... how sad is to find out that it wasn't the case :(|)
    Post edited by Hecatom on
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  • SabliciousSablicious Joined: Posts: 334
    Plebes without vision.

    /summation
    Street Fighter IV: Bridging the skill gap since 2008.
  • bchan009bchan009 Joined: Posts: 527 ✭✭
    edited February 2013
    Plebes without vision.

    /summation
    Well great prophet, I guess you better get off your ass then and make this game.  Then you can show us how it's done.

    That might be the most productive.  Instead of complaining about the game you like being canceled and complaining no one understands your great vision.

    Anyone can write paragraphs on a forum about how they know how to make an awesome game.
    Post edited by bchan009 on
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  • SabliciousSablicious Joined: Posts: 334
    Sure.

    I'll bring together all the great fight-game developers of the genre's halcyon era and I myself play the 'Cliffy B.'.  All you need to do is cough up the million$... (*PM with your PayPal details)
    Street Fighter IV: Bridging the skill gap since 2008.
  • bchan009bchan009 Joined: Posts: 527 ✭✭
    edited February 2013
    Or you could make two shitty looking 3D models and code a prototype.  You don't need backgrounds, music, sound effects, or textures.  You just need to show your game design works.

    That would take time to be sure, but it's definitely doable.  This would also:

    A) Make people believe you
    B) Make people want to help you
    C) Make a game actually happen

    Because that's what people actually do.  Prototype.  They don't just shit out triple A games.  They also don't spend their time saying how great their game would be without having any intention of making it, all while complaining others are uninspired.
    Post edited by bchan009 on
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  • PiccoroPiccoro Joined: Posts: 70
    The PS1 game was called Masters of Teräs Kasi...

    And that pre-alpha looks like crap IMO.


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  • IdunoIduno ...what to put here Joined: Posts: 2,425 ✭✭✭✭
    Could you do "the Han Solo" as a taunt?

    Was it based on the christmas special?
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  • Paul SothPaul Soth Multi-hit normals. Joined: Posts: 344
    Considering it's from the same studio that made Tao Feng: Fist of the Lotus, this may of been for the best.


  • DavDzDavDz Joined: Posts: 464
    jedpossum said:
    Being an alpha build isn't an excuse for a shit game. A shit game is still a shit game regardless of build date.

    edit:
    Here's a Star Wars Fighter.

    Believe it or not, Capcom actually asked LucasArts for permission to do a Star Wars based fighting game, but they refused. So instead, they made a original fighter named Star Gladiator.


    Then Lucasarts decided to make Star Wars: Masters Of Teras Kasi....You know how that went......
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  • jedpossumjedpossum What you say? Joined: Posts: 3,922 ✭✭✭✭✭
    "Nobody should worry about being wrong on SRK. Everybody is going to be wrong." - WTF-AKUMA-HAX I occasionally stream so you can see how boring poking around in the memory is. http://www.twitch.tv/mountainmanjed
  • jedpossumjedpossum What you say? Joined: Posts: 3,922 ✭✭✭✭✭
    edited February 2013
    Double post
    Post edited by jedpossum on
    "Nobody should worry about being wrong on SRK. Everybody is going to be wrong." - WTF-AKUMA-HAX I occasionally stream so you can see how boring poking around in the memory is. http://www.twitch.tv/mountainmanjed
  • J.DJ.D Fortune favors the prepared... Joined: Posts: 4,236 ✭✭✭✭
    Ey the last SW fighting game was Ep 3 for the PS2 and others.
    I played it a bit, and it was ok, but fucking cin drallig was top tier. It was better than teras kasi for sure
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  • DavDzDavDz Joined: Posts: 464
    I remember reading some old news story [might have been fake] about how Namco acquired a license to make a fighting game based on Star Wars characters after they put them in as guest characters in SoulCalibur IV. Seeing as how the Star Wars characters played in that game, I am wondering why a entire game based on that concept didn't come to fruition.  You make a assload of money off of a game like that
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  • Kalyx triaDKalyx triaD R-Tyme Entertainment Joined: Posts: 2,656 ✭✭✭
    That footage looked like ass. There I said it, except how everybody did in their head.

    There needs to be a good Jedi/Sith fighting game, though.
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  • Ragnorok64Ragnorok64 My muscles have no memory. Joined: Posts: 4,882 ✭✭✭
    I think a bullet was dodged with that one.

    I do kind of wish that Namco would have have been able to produce a Star Wars fighting game based on the Soul Calibur engine. Though I wonder just how much variety in style they'd have been able to manage.
  • DavDzDavDz Joined: Posts: 464
    I don't think variety would be a issue if you had fighters that aren't purely lightsaber wielders.

    Not sure if you should have mook type characters like a Tusken Raider, or characters that use a gun [Han Solo, Boba Fett, Stormtroopers], but I am sure they would find some way to make it work. You could even have Chewbacca or a wookie type character as a power type [reminds me of the original concept of Return Of The Jedi, which would have been too brutal to show...that is the Empire getting their ass kicked by a army of wookies...However, instead we got the Ewoks.....]
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  • SolidSonicTHSolidSonicTH Seeking new challenges Joined: Posts: 378
    That looked like it could have ALMOST been something but it's just too rough.

    Good effort but not something that many would enjoy, unfortunately.
    Chicks dig guys who know their frame data...
  • DavDzDavDz Joined: Posts: 464
    After finally looking at the video, I must say that I am glad the game wasn't released. The game looks too stiff and robotic
    " I only go into FGD if I hate my life" Someone from General Discussion. I forget who
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