I'm playing some old fighting games on my Ps3 and on GGPO, and one thing that is consistant is that pulling off any specials are too damn hard! Trying to link things are a pain as well. Do QCF/QCB motions get easier int he newer games such as MVC3/SSF4.
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Just getting into fighting games and I am terrible, I let off steam in the newbie Dojo.
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SSFIV:AE: Ryu
Ryu FADC to Ultra guide on pad.
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those games had mostly joysticks full of ashes, grease, oil (from dirty fingers,not service) and whatever you could imagine and very often no one made service to them and they were ready to be detached or break during play.
also each game has different timings. you cant jump straight from one game to another without getting used to it.
I wouldnt say they got easier, it is just that more care has been taken thanks also to user feedback
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0 • Off Topic Disagree Agree LikeIn my opinion I find if I play a decent amount of older fighting games in a solid chunk it is a lot more frustrating to go back to the newer ones then the other way around.
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0 • Off Topic Disagree Agree LikePSN: KlawwG hit me up anytime. :3
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0 • Off Topic 1Disagree Agree LikeMaj's Footsies Handbook - It's like the Bible, but for Street Fighter.
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1 • Off Topic Disagree 1Agree LikePeople tend to over-exaggerate this a bit, though. It's not that hard to do motions in older games, nor is it as lenient as people sometimes imply for SF4. The buffer duration is still well under a second, but people talk as if it lasts ages.
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0 • Off Topic Disagree Agree LikeThings now are like twice as easy (e.g. ST - SF4)
The timings were tighter and had many inconsistencies back then. Now there are multiple shortcuts everywhere.
like im poongko and i got his money -Jaja Novistro
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0 • Off Topic Disagree Agree LikeA kid suffering from epilepsy could mash out a reversal DP 10/10 on accident. In newer versions of SF2, a reversal DP meant hitting a 1-frame link that you cannot plink with near-perfect execution of the DP motion.
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