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  • PerthoPertho The Runed One Joined: Posts: 22,108 mod
    edited July 2015
    Single player modes should be geared towards improving skills towards the multiplayer. Casuals and relatively few serious players give much of a damn about story mode. But the casuals move units, especially in NRS games. They buy early at full price, get their story jones on, get beat down, quit, and then buy the next game at full price. Lather rinse repeat.

    As much as we don't like it, casuals help fund the games we play, but really many of us could give a rats ass for single player outside training mode.

    I wouldn't go out to say that we don't do the casual modes; but we definitely don't make it the reason why we do or don't buy a fighting game. The trials are pretty neat for getting acquainted with characters.

    That M.O.M. mode has been utterly neglected. Its all shrugs.
    The fact is, they're giving us a thing. As a consumer, I want that thing to be worth the money I pay for it, through and through. Ultimately, If they don't want people to play or think about their story modes, they wouldn't (and shouldn't) put in a story mode. And, not only from a consumer standpoint, but from the viewpoint of someone who loves fighting games, I want to see it reach new heights and express itself more vividly as an art form.

    Fighting games don't express anything. The players do this. You want it to reach heights? Look at Yipes playing Magneto in MvC2, Valle in Alpha 2, Shooting D/Daigo/Otochun/Gian in ST, look at Ogawa do anything in guilty gear.

    Players extracting every bit of juice out of the gameplay is the high of fighting games; not some shitty story mode.
    Ronin Chaos on Pertho:

    "Oh, Pertho. You complete me."
    jimmy1200 wrote: »
    pertho attacked me first, saying i get all my life tips from 106th and park.
  • MajormelisThereMajormelisThere no labels Joined: Posts: 497
    Skullgirls: Parasoul, Cerebella
    JOJO HFTF: Polnareff, Iggy, jotaro
    Umvc3: poor spider-man, poor ryu, ok sentinel
  • BB_HoodyBB_Hoody Nice plane you have there. Be a Shame if something went wrong in flight and it crashed Joined: Posts: 4,983
  • BB_HoodyBB_Hoody Nice plane you have there. Be a Shame if something went wrong in flight and it crashed Joined: Posts: 4,983
    So what about Street Fighter Alpha 3? Or maybe a single player experience that helps you learn as you go?
  • BurnYourEgoBurnYourEgo Ishikawa don't care about your weeabullshit avatar. Joined: Posts: 1,997
    edited July 2015
    @Pertho I'll admit I was a bit heavy handed there. I spend more time in trial mode on needlessly convoluted combos that I should, but that's at least partially due to the fact that it helps to understand the game engine better and maybe help develop better optimized combos (hello KOFXIII). Buts stand by single player modes as they stand are pretty much worthless. Playing arcade mode as it stands generates bad habits. If people want a valuable experience.
    In my opinion if people want a worthwhile single player experience AI has to make a big leap, and apparently KI's shadow mode is working towards that. I need to try it out when it comes to PC even though I'm not super drawn to it as a game. That team seems to be taking steps in the right direction
    Edit: fuck posting from my phone.
    Steam: BurnYourEgo: Terribly playing KOFXIII and Xrd, want to learn Skullgirls
    Fightcade:Bathtub_Leviathan: ST, maybe 3s
  • PerthoPertho The Runed One Joined: Posts: 22,108 mod
    BB_Hoody wrote: »
    So what about Street Fighter Alpha 3? Or maybe a single player experience that helps you learn as you go?

    That's not what he wants. What he is proposing is all of the joy of a beat em up, but instead of one its a FIGHTING GAME!

    You know all those medals that were handed out just for participating? Imagine a fighting game based on that concept. VS being secondary to "ZOMG EPIC STORYTELLING!"

    Chess needs a campaign mode.
    Ronin Chaos on Pertho:

    "Oh, Pertho. You complete me."
    jimmy1200 wrote: »
    pertho attacked me first, saying i get all my life tips from 106th and park.
  • crotchpunchacrotchpuncha Joined: Posts: 21,881
    edited July 2015
    BB_Hoody wrote: »
    So what about Street Fighter Alpha 3? Or maybe a single player experience that helps you learn as you go?
    World Tour Mode was a fun distraction at best. A Novelty and nothing much more. It was also even more likely to make you a shit player then just normal arcade mode due to the modifiers that aren't present in standard VS play.

    It's not the end of the world, but you can see it from here.
  • FrozteyFroztey Break the Cuffs Joined: Posts: 9,716 mod
    edited July 2015
    I've been playing 3rd Strike recently, and I've been having trouble doing SA cancels with Ken, is there a timing to it? I can't do it for the life of me. I can do regular specials cancels but SA cancels seem impossible, I have no idea where I'm going wrong. I used to have this issue when I played it on my old ass console, Dreamcast or something? I really wish I could do it.

    I'd go to the 3rd Strike section but it seems kinda...dead.
    Post edited by Froztey on
    UK Based, SFV - Kolin, Juri, Menat
    YouTube
    Twitch
  • Raz0rRaz0r Did you really just write that? Joined: Posts: 25,989 ✭✭✭✭✭ OG
    So is Wakeup SRK done? I've been out of the loop for a while.
    This is offensive.
  • PerthoPertho The Runed One Joined: Posts: 22,108 mod
    Raz0r wrote: »
    So is Wakeup SRK done? I've been out of the loop for a while.

    Yessir. Keits has a career that is fulfilling and Ski is too busy growing his dreads.
    Ronin Chaos on Pertho:

    "Oh, Pertho. You complete me."
    jimmy1200 wrote: »
    pertho attacked me first, saying i get all my life tips from 106th and park.
  • BolSadguyBolSadguy Toronto Stick Modder Joined: Posts: 1,608
    I'm gonna be in Niagara for the next two days, apparently. Is there a scene there for FG's that'll be meeting up while I'm there?
  • ErawanErawan The tiger who swapped his stripes for spots Joined: Posts: 219
    Trying to remember a fighting game. I don't remember much about it, but I'm pretty sure it wasn't Capcom or SNK or anyone major. I remember seeing this guy playing it at the arcade and kicking ass. This was after '96, when I was on holiday in Florida. I think it was a 3D fighter, or at least 2.5D. And one character I vaguely remember looked like Lord Zedd from Power Rangers. I don't remember much more than that. There might have been a fire character too, like Cinder, but not of course. Can anyone put the pieces of the puzzle together?
    (Talking about Daigo) "i dont see how someone who is good at SF gets to be a celebrity because i bet theres plenty of people that would beat him that dont go to tournaments, and is he good at the megadrive version or the newer releases for ps3 and 360" - Comment by SpoilerAlert, Kotaku
    23 Aug 2011 3:32 AM
  • CeramicdragonCeramicdragon Joined: Posts: 59
    Any fgc podcasts that you recommend? Love to hear about this. Basically a live version of srk
    "I have not failed. I've just found 10,000 ways that won't work." -Edison (Nash is his main)
  • BurnYourEgoBurnYourEgo Ishikawa don't care about your weeabullshit avatar. Joined: Posts: 1,997
    Erawan wrote: »
    Trying to remember a fighting game. I don't remember much about it, but I'm pretty sure it wasn't Capcom or SNK or anyone major. I remember seeing this guy playing it at the arcade and kicking ass. This was after '96, when I was on holiday in Florida. I think it was a 3D fighter, or at least 2.5D. And one character I vaguely remember looked like Lord Zedd from Power Rangers. I don't remember much more than that. There might have been a fire character too, like Cinder, but not of course. Can anyone put the pieces of the puzzle together?

    Try poking around here. It's good as a general database for fighting games and characters.

    http://www.fightersgeneration.com/main.htm
    Steam: BurnYourEgo: Terribly playing KOFXIII and Xrd, want to learn Skullgirls
    Fightcade:Bathtub_Leviathan: ST, maybe 3s
  • ErawanErawan The tiger who swapped his stripes for spots Joined: Posts: 219
    @BurnYourEgo

    Thanks man! Great resource, think I found my game man! It was, "Mace The Dark Age" for those curious.
    (Talking about Daigo) "i dont see how someone who is good at SF gets to be a celebrity because i bet theres plenty of people that would beat him that dont go to tournaments, and is he good at the megadrive version or the newer releases for ps3 and 360" - Comment by SpoilerAlert, Kotaku
    23 Aug 2011 3:32 AM
  • RichterRichter ~~~00~~~ Joined: Posts: 1,881
    Kinda feel like a new Puzzle Fighter with all popular Capcom characters would sell. It would probably become a pay to play phone game unfortunately
    coffee.gifapplaud.gifkarate.gifthumbsup.gifwtf.gifpray.gifsmokin.gifparty.gifcool2.gifchinasmile.gifnunchuck.gifsad.gifeek.pngmad.pngcybot.gif
  • HeLGeN-XHeLGeN-X Pro Kramer Joined: Posts: 351
    edited August 2015
    Anybody mess with Jingi Storm!? I played it the other day for the first time after seeing it in Hong Kong, and it's not a bad game, just kind of feels like a rip off of VF, Tekken and some generic fighters.

    http://insomnia.ac/reviews/naomi/jingistorm/review.php
  • PerthoPertho The Runed One Joined: Posts: 22,108 mod
    edited August 2015
    tataki wrote: »
    snip

    Bother the ever living fuck out of IanToTheMax so that anything the writers do on your stuff actually gets posted.

    Edit 1: Lol at a site dedicated to all the content that should be on the SRK front page. Good stuff but SMH.

    Edit 2: Lol @ Smash having Smash Con, an entire event dedicated to smash, all the while having no fighting games there. That's some good ol' bullshit that they get to do something so hypocritical then claim they want to be part of the "FGC".
    Ronin Chaos on Pertho:

    "Oh, Pertho. You complete me."
    jimmy1200 wrote: »
    pertho attacked me first, saying i get all my life tips from 106th and park.
  • tatakitataki misplaced Joined: Posts: 7,702
    edited August 2015
    SRK front page is for news though. It mostly links to other people's guides among its news.
    http://shoryuken.com/category/strategy/
    So we hope our content can be linked to as well.
    Post edited by tataki on
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,972 mod
  • tatakitataki misplaced Joined: Posts: 7,702
    d3v wrote: »
    Lemme see if I can bother Ian for these.

    He's aware of the BF guide but IDK about the rest.
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • DwarfDwarf A short, sturdy creature fond of drink and industry. Joined: Posts: 27
    Not sure if this is the right place for this, but is anyone planning on going to CEOtaku this year? I just put in my time off request at work and I'm planning out my schedule for that weekend. Maybe we can get a group out to Universal the night before or something.
    There are no limits. There are plateaus, but you must not stay there, you must go beyond them.
  • tatakitataki misplaced Joined: Posts: 7,702
    Dwarf wrote: »
    Not sure if this is the right place for this, but is anyone planning on going to CEOtaku this year? I just put in my time off request at work and I'm planning out my schedule for that weekend. Maybe we can get a group out to Universal the night before or something.

    Better ask on twitter or something.
    d3v wrote: »
    Lemme see if I can bother Ian for these.
    I'm guessing the answer is "no"...

    In any case, more content:
    http://drunkardshade.com/2015/08/11/melty-bits-f-len-2/
    http://drunkardshade.com/2015/08/12/rising-thunder-a-back-to-basics-guide/
    http://drunkardshade.com/2015/08/13/melty-bits-h-roa/
    http://drunkardshade.com/2015/08/14/watching-videos-pt-2-reading-offense/
    http://drunkardshade.com/2015/08/19/dengeki-bunko-fighting-climax-newbie-primer/
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • ArtVandelayArtVandelay Architect Joined: Posts: 5,573
    edited August 2015
    Is Ian the same guy who made/posted an article about some guy getting harassed at a tournament and closed the comments section, cuz forcing opinions on people and discouraging discussion works well since the inception of censor and dictatorship?
    CFN: NaughtySenpai
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 23,725
    yup, he is, but what can you expect from a social justice turd?
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
    ( •_•)
    ( ಠ_ಠ)
    ( ಥ_ಥ)
  • ArtVandelayArtVandelay Architect Joined: Posts: 5,573
    Hecatom wrote: »
    yup, he is, but what can you expect from a social justice turd?

    Nothing wrong with social justice, that move was pretty much the opposite of justice though.
    CFN: NaughtySenpai
  • PerthoPertho The Runed One Joined: Posts: 22,108 mod
    tataki wrote: »
    snip

    Did you twatter him directly? You literally have to bother the guy on the thing.
    Ronin Chaos on Pertho:

    "Oh, Pertho. You complete me."
    jimmy1200 wrote: »
    pertho attacked me first, saying i get all my life tips from 106th and park.
  • BurnYourEgoBurnYourEgo Ishikawa don't care about your weeabullshit avatar. Joined: Posts: 1,997
    Pertho wrote: »
    tataki wrote: »
    snip

    Did you twatter him directly? You literally have to bother the guy on the thing.

    Could be worse, you could have to twiddle his tooter.
    Steam: BurnYourEgo: Terribly playing KOFXIII and Xrd, want to learn Skullgirls
    Fightcade:Bathtub_Leviathan: ST, maybe 3s
  • BzChoyBzChoy Only the finest poverty shit. Joined: Posts: 443
    Did anyone dabble in Def Jam FFNY? Is there any viable strat, tier list or technical shit to keep in mind?
    My main: the most lame, cheesy, trollish character in your favorite game.

    Yeah, apparently people do play Advanced V.G. 2, well Japs do. Check it out, the grandaunt or some shit of anime games: Advanced V.G. 2 - JPN Competitive Matches
  • BB_HoodyBB_Hoody Nice plane you have there. Be a Shame if something went wrong in flight and it crashed Joined: Posts: 4,983
    BzChoy wrote: »
    Did anyone dabble in Def Jam FFNY? Is there any viable strat, tier list or technical shit to keep in mind?

    I played it a lot but just on a casual level with my brother and friends. I wouldn't really say there is a defined tier list. the characters for the most part played quite similarly. So there really wasn't anyone that stood out in terms of viability. There was suspect, but he was deliberately OP. I could be wrong though, so don't take my casual word for it.
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 23,725
    edited August 2015
    BzChoy wrote: »
    Did anyone dabble in Def Jam FFNY? Is there any viable strat, tier list or technical shit to keep in mind?

    Kick Boxing mixed with Street fights is hella broken.
    My custom ended being an one combo into super after i ended the story mod, i know that there were other shit that ended up in the mix, but that was the 1st 2 choices when i started the game.
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
    ( •_•)
    ( ಠ_ಠ)
    ( ಥ_ಥ)
  • keo-baskeo-bas Joined: Posts: 1,984
    edited September 2015
    All these wanna be easy to execute yet deep fighters are don't look promising to me. Rising thunder being a 8 madotory button fighter,This game may be simple to play but require a lot just to begin to play it. Theirs reason Why most fighter abandoned 6 button attacks. Only games that justified them at this point is Skull girls and KI.


    http://www.sirlin.net/fantasystrike

    What? in the heck kinda control is this? stading still reverse throws? Only left and right? what is this?

    Then their is TRAF> At least the game is looking interesting with potential once we get more details that is. Bu their control too is weird.

    That seem to be the major thing with all these simple fighter they don't know how to handle their controls.

    I'm gonna just stick to Phatom Breaker who does that does this shit right.
    Seikuken Disciple
    "That Phantom Breaker Guy"
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,972 mod
    keo-bas wrote: »
    All these wanna be easy to execute yet deep fighters are don't look promising to me. Rising thunder being a 8 madotory button fighter,This game may be simple to play but require a lot just to begin to play it. Theirs reason Why most fighter abandoned 6 button attacks. Only games that justified them at this point is Skull girls and KI.


    http://www.sirlin.net/fantasystrike

    What? in the heck kinda control is this? stading still reverse throws? Only left and right? what is this?

    Then their is TRAF> At least the game is looking interesting with potential once we get more details that is. Bu their control too is weird.

    That seem to be the major thing with all these simple fighter they don't know how to handle their controls.

    I'm gonna just stick to Phatom Breaker who does that does this shit right.

    I don't get this complaint. Rising Thunder only actually has 3 normals. The other buttons are so that you don't have to hit 2 inputs at any time to do a special move, no "towards+special" to to x move and "back+special" to do y move. Same with the throw and super buttons. There is nothing in that game that requires 2 or more simultaneous button presses.

    As for Fantasy Strike, this is Sirlin simply simplifying the genre to those things which he values the most in fighting games, which is yomi and space control. Throws now only work as a way to punish excessive blocking, which plays into the whole RPS. Lack of high/low means that you are relying solely on space control and/or counter-poking to deal damage.
  • ES_CurseES_Curse ALL HAIL THE HOLY PHARAOH Joined: Posts: 8,143
    Do you guys think there's a way to design a fighter to overcome the "randomness" of having a large roster? The concept I'm thinking about right now involves a CvS1 fixed-ratio game with a few high power characters and a fair amount of weak ones.
    formerly just5moreminutes. I guess the clock ran out.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,972 mod
    Do you guys think there's a way to design a fighter to overcome the "randomness" of having a large roster? The concept I'm thinking about right now involves a CvS1 fixed-ratio game with a few high power characters and a fair amount of weak ones.
    The problem is that you can't really tell during development which characters will be strong and which won't be.
  • KomatikKomatik Card demon Joined: Posts: 2,669
    Do you guys think there's a way to design a fighter to overcome the "randomness" of having a large roster? The concept I'm thinking about right now involves a CvS1 fixed-ratio game with a few high power characters and a fair amount of weak ones.

    Make a system-centric game like many 3d fighters and KOF, where a lot of tools on both defense and offense are standardized. That way you can count on everyone having certain baseline capabilities. In KOF, for example, you know everyone can reversal roll, has access to good mobility, guard cancels and can use hops during pressure to create high/low/throw mixups. Tekken and VF, similarily, have a lot of universal movement options, and being the timing-oriented games they are give many attacks have roughly standardized frame data - you can more or less count on a move being -X being jab punishable, -Y to give a sharp opponent a launcher, and so on because just about every jab and launcher in the game is within a small window of startups.

    Building this kind of skeleton for a game tends to ensure two things. One, it helps avoid creating horrendously lopsided matchups, or at least give the weaker party something to play with, even if they have to be extremely precise and smart about it (you often see in ST situations where the weaker party just has no right to do anything until the opponent fucks up, for example). Second, it helps ensure that every character feels like they play the game, avert the kind of situations you have with designs like El Fuerte and Dekappa that just feel like they don't belong in the game and feel shitty to play against because of that even if their power level is objectively fine. It creates a feel where "being good at KOF" is more important than being good at the character.

    The downside to that is that it does homogenize the cast. There's something to be said for the kind of game where characters feel drastically different and two matchups can play almost like completely different games the way you can see in ST, SF4, Guilty Gear and the like. That kind of feel to the gameplay is absurdly hard to get with a system-first design.

    I feel like the first approach can accomodate a wider cast - it needs to, because the characters are more the spice on the meat and potatoes of the system itself, while in the latter the characters are the meat. The amount of knowledge needed to play a matchup competently is higher and as such I tend to like those kinds of games with a smaller cast so you can actually explore all the matchups with the attention they deserve.
    Steam/Fightcade:Coffeeling
    Xrd: ? | ST: Claw, Ryu, O.Sagat | 3S: Chun-Li, Akuma
  • NandoNando 1337 Joined: Posts: 3,530
    These games are sick to watch but fuuuuck playing them.
    The illusion of tiers would be a blessing, haha.

    my fav combo Is Fierce into Fierce. #GGOP Good Game Play on ....Party On...

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