SRK Lounge: for general fighting game discussions that arent thread worthy

Sexperienced.Sexperienced. КраљJoined: Posts: 3,966
I want to know why KOF 98 is so popular? i've only realised this whilst looking around GGPO. The KOF98 rooms seem to be packed at all times.. so someone explain to an ST player why 98 is so good.
Post edited by Preppy on
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  • krazykone123krazykone123 Where they do that at? Joined: Posts: 2,156
  • Sexperienced.Sexperienced. Краљ Joined: Posts: 3,966
    jedpossum said:
    KoF 98 is a good game.
    i know. i'm not trying to start a sf vs kof discussion, i'll even agree that kof98 may possibly be better than ST based on its popularity. I just want to know how the objective of the game differs to ST... like landing crossovers to win a match, etc..
    Post edited by Sexperienced. on
  • HecatomHecatom 'dat plot Joined: Posts: 8,742
    For starters you have more mobility options in the form of the different type of jumps, that alone changes how those games are played.
    Post edited by Hecatom on
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
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  • OneSanitariumOneSanitarium Can 5K>HCL 6FRC6. Joined: Posts: 1,050
    I grabbed two bursts in a row in GG. People online are afraid of Slayers j.H CH. Hell, any Slayer CH makes people burst. I just knew he was going to burst. On the same move. Both matches.

    It was a great connection for me but he said it was unplayable. :(

    Spoiler:
    Unplayable because he lost his soul.
    Post edited by OneSanitarium on
    HecatomdeadfrogThatJollyOlBastidDoctaMario
  • Sexperienced.Sexperienced. Краљ Joined: Posts: 3,966
    Hecatom said:
    For starters you have more mobility options in the form of the different type of jumps, that alone changes how those games are played.
    interesting, how much does the jump height effect how KOF98 plays in comparison to ST?
  • bkfst_sausagebkfst_sausage ST / SRK2k3 OG Joined: Posts: 2,802
    World Heroes Perfect was better than any version of Street Fighter 2 until Super Turbo came out.
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  • d3vd3v Grumpy Infraction Machine Joined: Posts: 19,509 mod
    World Heroes Perfect was better than any version of Street Fighter 2 until Super Turbo came out.
    WHP is the game Team NINJA secretly wants to make with DOA... except with more titties.
    Post edited by d3v on
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  • AirLancerAirLancer Just a touch of Honey Joined: Posts: 319
    Sexperienced. said:interesting, how much does the jump height effect how KOF98 plays in comparison to ST?
    Well, how much more effective would most SF characters' offenses be if their jumps were twice as fast?

    That's how.
    KOF XIII: Robert/Kula/Kim
  • OneSanitariumOneSanitarium Can 5K>HCL 6FRC6. Joined: Posts: 1,050
    I wish GGXXAC+ had replays. So hard do I wish this.


    HecatomSirMixahLotFadedsun303The Martian
  • d3vd3v Grumpy Infraction Machine Joined: Posts: 19,509 mod
    What exactly are "simultaneous button cancels" in the Genesis/MegaDrive version of HF (Special Champion Ed)?
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  • Sexperienced.Sexperienced. Краљ Joined: Posts: 3,966
    AirLancer said:
    Sexperienced. said:interesting, how much does the jump height effect how KOF98 plays in comparison to ST?
    Well, how much more effective would most SF characters' offenses be if their jumps were twice as fast?

    That's how.
    despite having more mobility options kof' seems to be a lot slower and less precise than sf.
  • Sexperienced.Sexperienced. Краљ Joined: Posts: 3,966
    AirLancer said:
    Sexperienced. said:interesting, how much does the jump height effect how KOF98 plays in comparison to ST?
    Well, how much more effective would most SF characters' offenses be if their jumps were twice as fast?

    That's how.
    kof characters seem a lot slower than SF characters.
    the7k said:
    Hecatom said:<br />
    For starters you have more mobility options in the form of the different type of jumps, that alone changes how those games are played.<br />
    <br />
    <br />
    interesting, how much does the jump height effect how KOF98 plays in comparison to ST?
    I remember an old youtube vid of a Japanese match between a Cammy vs O.Sagat, where the Sagat basically forced Cammy to jump straight up over and over to avoid getting hit by either the Tiger Shot or the Tiger Uppercut should she try to advance. I'd imagine this match would have been completely different if she had access to a Super Jump, Short Hop, Super Hop and Evasive Roll.
    maybe so but i've noticed that the more mobility options a fighting game has the slower they characters are. is it possible to have sf style precision spacing in kof?
  • Sexperienced.Sexperienced. Краљ Joined: Posts: 3,966
    AirLancer said:
    Sexperienced. said:interesting, how much does the jump height effect how KOF98 plays in comparison to ST?
    Well, how much more effective would most SF characters' offenses be if their jumps were twice as fast?

    That's how.
    kof characters seem a lot slower than SF characters.
    the7k said:
    Hecatom said:<br />
    For starters you have more mobility options in the form of the different type of jumps, that alone changes how those games are played.<br />
    <br />
    <br />
    interesting, how much does the jump height effect how KOF98 plays in comparison to ST?
    I remember an old youtube vid of a Japanese match between a Cammy vs O.Sagat, where the Sagat basically forced Cammy to jump straight up over and over to avoid getting hit by either the Tiger Shot or the Tiger Uppercut should she try to advance. I'd imagine this match would have been completely different if she had access to a Super Jump, Short Hop, Super Hop and Evasive Roll.
    maybe so but i've noticed that the more mobility options a fighting game has the slower they characters are. is it possible to have sf style precision spacing in kof?
  • the7kthe7k Kitty Pride. Joined: Posts: 4,760

    kof characters seem a lot slower than SF characters.<br />

    maybe so but i've noticed that the more mobility options a fighting game has the slower they characters are. is it possible to have sf style precision spacing in kof?
    I'm not an expert, especially on older KOFs (First KOF I played seriously was KOFXI on Atomiswave - while I enjoyed the older KOFs, I never had any real local competition with them or decent internet growing up), but I feel that even if the characters are technically slower, the game feels faster because of all the mobility options.

    By spacing, do you mean zoning? Or do you mean using pokes to keep enemies at bay? Either way, KOF definitely has both. In most KOFs, I play characters with very far-reaching, meaty pokes (Clark's St.D in KOFXIII is one of my favorite attacks of all time) to control the pace of the match. As for zoning, it exists, though not quite in the same form as SF. All the mobility options means it won't be as effective, but it is still very effective.
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  • NickRocksNickRocks Almost Godlike Joined: Posts: 10,647
    so how did you guys do at your first ever tourney? I'm going to FR and just wondering how to combat the inevitable nerves
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  • HD-ManHD-Man Token Black Guy Joined: Posts: 2,747
    My bad wrong topic. Disregard this post
    Post edited by HD-Man on
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  • Sexperienced.Sexperienced. Краљ Joined: Posts: 3,966
    the7k said:
    By spacing, do you mean zoning? Or do you mean using pokes to keep enemies at bay? Either way, KOF definitely has both. In most KOFs, I play characters with very far-reaching, meaty pokes (Clark's St.D in KOFXIII is one of my favorite attacks of all time) to control the pace of the match. As for zoning, it exists, though not quite in the same form as SF. All the mobility options means it won't be as effective, but it is still very effective.
    my definition of spacing is simply holding or tapping back to evade attacks and moving forward to counter said attack, this is more noticeable in a game like alpha2 because of proximity blocking, not so much ST... i'm currently looking for an example to show you...
    Post edited by Sexperienced. on
  • Sexperienced.Sexperienced. Краљ Joined: Posts: 3,966
    HD-Man said:
    My bad wrong topic. Disregard this post
    there is no specific topic of discussion.
  • phoenixnlphoenixnl Joined: Posts: 468
    the7k said:
    By spacing, do you mean zoning? Or do you mean using pokes to keep enemies at bay? Either way, KOF definitely has both. In most KOFs, I play characters with very far-reaching, meaty pokes (Clark's St.D in KOFXIII is one of my favorite attacks of all time) to control the pace of the match. As for zoning, it exists, though not quite in the same form as SF. All the mobility options means it won't be as effective, but it is still very effective.
    my definition of spacing is simply holding or tapping back to evade attacks and moving forward to counter said attack, this is more noticeable in a game like alpha2 because of proximity blocking, not so much ST... i'm currently looking for an example to show you...
    Walkspeeds in KOF are very high compared to modern fighting games. So yes, there's quite a lot fo that. But usually you choose more proactive forms of evading attacks and counterattacks.

    For example you can stand in a position that your opponent might try to sweep you, and then you hop. If he sweeps you land with a jump attack right on top of him and get a full combo.

    Due to hops, the 'height' of an attack becomes a lot more relevant. like, a st.HP of chun-li has a significantly different effect from a cr.MK of ryu for example. Even though the ranges are roughly equivalent. cr.MK is more liable to being hopped over, while st.HP may be crouched under etc.
    Sexperienced.
  • Sexperienced.Sexperienced. Краљ Joined: Posts: 3,966
    the7k said:

    kof characters seem a lot slower than SF characters.<br />

    maybe so but i've noticed that the more mobility options a fighting game has the slower they characters are. is it possible to have sf style precision spacing in kof?
    I'm not an expert, especially on older KOFs (First KOF I played seriously was KOFXI on Atomiswave - while I enjoyed the older KOFs, I never had any real local competition with them or decent internet growing up), but I feel that even if the characters are technically slower, the game feels faster because of all the mobility options.

    By spacing, do you mean zoning? Or do you mean using pokes to keep enemies at bay? Either way, KOF definitely has both. In most KOFs, I play characters with very far-reaching, meaty pokes (Clark's St.D in KOFXIII is one of my favorite attacks of all time) to control the pace of the match. As for zoning, it exists, though not quite in the same form as SF. All the mobility options means it won't be as effective, but it is still very effective.

    here's an example of spacing, it starts at 33secs to the end of the video. image
    Post edited by Sexperienced. on
  • Sexperienced.Sexperienced. Краљ Joined: Posts: 3,966
    delete
    Post edited by Sexperienced. on
  • krazykone123krazykone123 Where they do that at? Joined: Posts: 2,156
    Messing around with Cammy in CVS2 right now, anyone have some tips for Roll Canceling?
  • rukawa_kaederukawa_kaede Video Games Are Dead Joined: Posts: 2,148
    Double post
    Post edited by rukawa_kaede on
  • rukawa_kaederukawa_kaede Video Games Are Dead Joined: Posts: 2,148
    looks like you need some tutorials


    http://www.youtube.com/watch?v=jF5yg2QH_Lw

    phoenixnl said:
    the7k said:
    By spacing, do you mean zoning? Or do you mean using pokes to keep enemies at bay? Either way, KOF definitely has both. In most KOFs, I play characters with very far-reaching, meaty pokes (Clark's St.D in KOFXIII is one of my favorite attacks of all time) to control the pace of the match. As for zoning, it exists, though not quite in the same form as SF. All the mobility options means it won't be as effective, but it is still very effective.
    my definition of spacing is simply holding or tapping back to evade attacks and moving forward to counter said attack, this is more noticeable in a game like alpha2 because of proximity blocking, not so much ST... i'm currently looking for an example to show you...
    Walkspeeds in KOF are very high compared to modern fighting games. So yes, there's quite a lot fo that. But usually you choose more proactive forms of evading attacks and counterattacks.
    i didnt even know you could walk in kof. in all the match vids i've seen the characters either jump or run or sometimes roll.

    Sexperienced.
  • ilitiritilitirit Joined: Posts: 4,269
    Can anyone recommend some lesser-known fast-paced games like MvC2 and VS? I know Jojo's can get a bit crazy but other than that I don't have lots of experience with fast-paced titles.
  • d3vd3v Grumpy Infraction Machine Joined: Posts: 19,509 mod
    ilitirit wrote: »
    Can anyone recommend some lesser-known fast-paced games like MvC2 and VS? I know Jojo's can get a bit crazy but other than that I don't have lots of experience with fast-paced titles.
    Skullgirls as long as you aren't playing with/against Fortune.
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  • tatakitataki Non-SF4/MVC3 FG news: twitter.com/#!/novriltataki Joined: Posts: 4,985
    2013/2/20 High level Karnov's Revenge
    Post edited by tataki on
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  • ilitiritilitirit Joined: Posts: 4,269
    Which FGs have top tier grapplers?
  • HecatomHecatom 'dat plot Joined: Posts: 8,742
    Anyone knows if the FR XVI videos would be uploaded to youtube?
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
  • tatakitataki Non-SF4/MVC3 FG news: twitter.com/#!/novriltataki Joined: Posts: 4,985
    ilitirit wrote: »
    Which FGs have top tier grapplers?
    SFA3, KOF98, AH1.
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  • Negative-Zer0Negative-Zer0 Joined: Posts: 3,420
    "how far in life do you have to sink when you go to a tournament just to hold up a sign" NickGuy
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  • DavDzDavDz Joined: Posts: 449
    So there was a fighting game double pack that contained both SoulCalibur IV and Tekken 6 in the package. I was wondering that if you buy Soulcalibur IV from this double pack, does the game contain all of the DLC [Specifically the DLC Star Wars characters such as Yoda for the PS3 version or Darth Vader for the Xbox 360 version] available at the start, or do you still have to pay to unlock a Star Wars character?

    If you still have to pay for it, that's kinda lame and would kind of defeat the purpose of buying it
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  • d3vd3v Grumpy Infraction Machine Joined: Posts: 19,509 mod
    Posted by someone on my G+.

    ibwI1puhNCjqAg.gif

    If the next XBox really does require you to be always online, you all know what console I'm not getting for next gen.
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  • HecatomHecatom 'dat plot Joined: Posts: 8,742
    I don't even need that to not buy the nextbox.
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    d3v
  • d3vd3v Grumpy Infraction Machine Joined: Posts: 19,509 mod
    Welp, IPL's dead. I guess we're not eSports anymore.
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  • d3vd3v Grumpy Infraction Machine Joined: Posts: 19,509 mod
    Fuckin' A! If you want us to share your damn video on the front page, don't fucking set it to private.

    /rant
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  • krazykone123krazykone123 Where they do that at? Joined: Posts: 2,156
    Why do Capcom fans allow front runner games like UMvC3/SSFIVAE/SFxTK pass with such shitty netcode?

    It's 2013 and the majority of my wired connections (3/4 bars) in UMVC3 are horrendous compared to even my wireless connections in Skullgirls/VF5FS/Blazblue/TTT2.
    Why is this allowed? It's been 4 years since SFIV debuted on consoles, you'd think Capcom would've gotten an earful by now that their netcode is shit.
  • d3vd3v Grumpy Infraction Machine Joined: Posts: 19,509 mod
    SFxT has decent rollback based netcode. It may not be up to current GGPO standards, but neither was GGPO back in the day.
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  • King9999King9999 Beware the nice ones Joined: Posts: 6,187
    I'm really impressed with VF5FS's netcode. It's a shame that game doesn't get more love.

    So why doesn't that game get more love?
  • HecatomHecatom 'dat plot Joined: Posts: 8,742
    d3v wrote: »
    SFxT has decent rollback based netcode. It may not be up to current GGPO standards, but neither was GGPO back in the day.

    SFxT has good netcode indeed, sadly the good netcode is tied to a terrible game :/
    King9999 wrote: »
    I'm really impressed with VF5FS's netcode. It's a shame that game doesn't get more love.

    So why doesn't that game get more love?

    It doesn't have this

    Ryu_1.jpg

    Or this

    capcom-logo.jpg

    Or this

    4065.jpg
    Post edited by Hecatom on
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    krazykone123RagingDemonStormSexperienced.geadom
  • SirMixahLotSirMixahLot Joined: Posts: 740
    http://www.geekexchange.com/capcoms-25-greatest-fighting-games-53275.html#.UW1Qxhg9uBg.gmail

    Pretty crappy list, I think...
    Alpha 2 gold, but no A2? All 3 versions of SF4? WW being #1? GTFO...

    PSN: M1x4H (click) (3S, HDR, VS, GGAC, SFxT, VF5FS)
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    Sexperienced.
  • jedpossumjedpossum What you say? Joined: Posts: 2,925
    World Warrior on the snes is Capcom's best selling game only game to come close was RE 5(only if you count both versions).
    Yeah, that list is so bad I can't think enough bad words to even describe it.
    Post edited by jedpossum on
    If you mention Jojo's expect a long talk.
    Computer memory doesn't lie the heads up display can.
  • SirMixahLotSirMixahLot Joined: Posts: 740
    jedpossum wrote: »
    World Warrior on the snes is Capcom's best selling game only game to come close was RE 5(only if you count both versions).
    Yeah, that list is so bad I can't think enough bad words to even describe it.

    Yeah... The order doesn't make sense, and half the games don't make sense...
    Glad Slam Masters got love though... But no Hyper Fighting or Champion Edition? Super Turbo = no, but HDR?

    I mean...
    1-5 range could include: MvC2 &/or UMvC3, CvS2, 3S, Super Turbo, and SSF4AE2012 or whatever, and the order depends on who you ask...
    After that, 6-10 range could include: Vampire Savior, Alpha 2 &/or Alpha 3, Hyper Fighting &/or Champion Edition, Project Justice, MvC1, again order depends.
    10-25 is some combination of Project Justice, Power Stone 2, Slam Masters, other Vs. games, other Vampire games, MSH/CotA, HDR, Cyberbots, maybe Pocket Fighter, and even Battle Circuit or Megaman Power Fighters... But having PJ and Rival Schools or both PS games is fucking silly...
    Post edited by SirMixahLot on
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  • Sexperienced.Sexperienced. Краљ Joined: Posts: 3,966
    oh, I'm currently creating my own fighting game thats the reason why i was asking for the SF vs KOF comparison
    http://www.geekexchange.com/capcoms-25-greatest-fighting-games-53275.html#.UW1Qxhg9uBg.gmail

    Pretty crappy list, I think...
    Alpha 2 gold, but no A2? All 3 versions of SF4? WW being #1? GTFO...

    gutter trash list. how can street fighter 2 turbo, A2 and ST not be in the top 3.
    SirMixahLot
  • jedpossumjedpossum What you say? Joined: Posts: 2,925

    This is so goofy I can see why it didn't get used.
    If you mention Jojo's expect a long talk.
    Computer memory doesn't lie the heads up display can.
    rukawa_kaede
  • d3vd3v Grumpy Infraction Machine Joined: Posts: 19,509 mod
    Why is it that in the west, you have different notation methods for different games? Over here in the far east, most everyone just uses numeric directions.
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  • 4neqs4neqs Whoa-oh Joined: Posts: 7,602
    ilitirit wrote: »
    Which FGs have top tier grapplers?

    Street Fighter EX1 (OG, plus and Alpha) games

    Zangief + EX series in general, pretty high up iirc

    "But that's SRK for you. SFIV could have a feature where Chun-Li steps out of the TV and gives the players blowjobs, and some would still complain because she wasn't Sakura." --Azrael(?)
  • SirMixahLotSirMixahLot Joined: Posts: 740
    4neqs wrote: »
    ilitirit wrote: »
    Which FGs have top tier grapplers?

    Street Fighter EX1 (OG, plus and Alpha) games

    Zangief + EX series in general, pretty high up iirc
    to add to this:
    Vanilla SF4 Gief
    Super Turbo O.Hawk
    PSN: M1x4H (click) (3S, HDR, VS, GGAC, SFxT, VF5FS)
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    Blog: Breathe, Eat Live (click)
    I'm ACTUALLY a 2k3 member.
    bkfst_sausage
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