Vid Clips of SFA3 V-ism Character VC's on Youtube

Xenozip.Xenozip. what a nincowpoopJoined: Posts: 3,942
Well, for the past week or so I've been working on video clips of various character VC's. I originally only intended to just do a few, but some friends of mine requested a few more, and a few more, and then suddenly I have 8 characters done. I don't want to make another combo video, because I just don't. But this has been interesting enough for me that I think I would like to continue working on them, perhaps untill I get all the SFA3 characters done. I don't know how useful they are since I'm really just rehashing old news, but I don't want them to go to waste either.

I've been going at a steady pace of one a day, except on the weekends. I've just been going in the order I'm comfortable with.

So, I'll put them up on Youtube and post them here as I complete them. Please feel free to post comments, corrections, or any add-ons you can think of. I really don't mind adding on a new combo.

And please feel free to submit clips of your own. This doesn't have to be just my project.

26 done, about 2 more to go.

** Tech trap-escape video:

- Adon
- Akuma
- Akuma 2 by Sycho
- Balrog
- Birdie
- Birdie 2 http://uk.youtube.com/watch?v=QajETvD0ocw by Middlekick
- Blanka
- Cammy
- Charlie
- Chun-Li (version 2)
- Cody
- Dan (version 2)
- Dan 2 http://uk.youtube.com/watch?v=ngSEhYvUQyA by Alioune
- Dhalsim
- E. Honda
- Gen
- Guy
- Guy A-ism stuff
- Juli
- Juni
- Juni A/V
- Karin
- Karin Traps & Tech Traps
- Ken
- M. Bison by TS
- R. Mika http://youtube.com/watch?v=AYb-oFreefI
by Middlekick
- Rolento http://youtube.com/watch?v=UHoDA9P9bew
- Rose http://youtube.com/watch?v=Y2dVP8IoIgQ
- Rose Tech Traps http://youtube.com/watch?v=OwjkB5dhuRI
- Rose Confusion VCs http://youtube.com/watch?v=YA09ErcYvpE&fmt=18 by Iczer one
- Ryu http://youtube.com/watch?v=Q_upmcJLf1o
- Ryu 2 http://youtube.com/watch?v=nc1eDBp4rUc by Alioune
- Sagat http://youtube.com/watch?v=a4OBP4acPZs
- Sakura http://youtube.com/watch?v=Jzkd7LydOd4
- Sodom http://youtube.com/watch?v=SHT8oU2xoP8
- Vega http://youtube.com/watch?v=MiCua63pKvM
- Zangief http://youtube.com/watch?v=epqLBcytjds

TS has also created these videos for the following SFA3 characters:
- M.Bison
- Dee-Jay
- Guile

(Thanks TS!)

Middlekick has also created a vid for R.Mika:
- R.Mika:

(Thanks Middlekick!)

Iczer one has also made some Rose mixup/confusion VC's here:
- Rose:

(Thanks Iczer one!)

I'll also post up transcripts of the combos on request. But please feel free to post them up yourself if you know them.


2006
07/14 : Honda
07/15 : Rolento
07/15 : Juni
07/17 : Dhalsim
07/17 : Dan
07/17 : Dan version2
07/17 : Juli
07/19 : Charlie
07/19 : Chun-Li
08/03 : Ryu
08/16 : Chun-Li version 2
08/19 : Gen
08/31 : Guy
09/11 : Karin
09/25 : Cody
10/13 : Birdie
10/27 : Adon
11/16 : Blanka
2007
09/18 : Rose Tech Trapping
09/21 : Karin Traps and Tech Traps
2008
03/24 : Guy A-ism stuff.
03/26 : P2 Guy stuff.
04/08 : Juni stuff
Let's play.
«134567

Comments

  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    I'll post transcripts here later. But for now, sleep. -.-

    __


    # Adon, courtesy of Middlekick:
    1: VC2-> Short Rising Jaguar-> [standing Fierce-> whiffed Short Jaguar Kick] x 2-> standing Fierce-> whiffed Short Rising Jaguar-> standing Fierce-> whiffed Roundhouse Jaguar Tooth-> standing Fierce-> whiffed crouching Roundhouse-> shadow Standing Fierce hits-> jumping Strong-> crouch cancel walk-> jumping Fierce-> crouch cancelled jumping Strong x 2-> crouch cancelled jumping Short-> crouch cancelled Jaguar Stab

    2: VC2-> crouching Strong-> Short Rising Jaguar-> [standing Fierce-> whiffed Short Jaguar Kick] x 2-> standing Fierce-> whiffed Short Rising Jaguar-> standing Fierce-> whiffed Roundhouse Jaguar Tooth x 3-> Roundhouse Rising Jaguar x 2

    3: VC2-> Short Rising Jaguar-> far standing Roundhouse-> whiffed Short Jaguar Kick-> [standing Fierce-> whiffed Roundhouse Jaguar Tooth] x 2-> standing Fierce-> whiffed standing Fierce-> shadow standing Fierce hits-> jumping Strong-> crouch cancel walk-> jumping Fierce-> crouch cancel jumping Strong x 2-> crouch cancel jumping Short-> crouch cancelledJaguar Stab

    4: VC2-> Forward Rising Jaguar-> crouching Fierce-> whiffed Short Jaguar Kick-> standing Fierce-> Short Jaguar Tooth-> whiffed Short Rising Jaguar-> standing Fierce-> whiffed Roundhouse Jaguar Tooth-> standing Fierce-> whiffed standing Fierce-> shadow standing Fierce hits-> jumping Strong-> crouch cancel walk-> jumping Fierce-> crouch cancel jumping Strong x 2-> crouch cancel jumping Short-> crouch cancelled Jaguar Stab

    5: VC2-> crouching Short-> [crouching Jab x 2-> crouching Fierce-> Short Jaguar Kick] x 6 -> Short Rising Jaguar-> standing Strong-> Forward Rising Jaguar

    6: VC1-> crouching Roundhouse-> whiffed Roundhouse Jaguar Tooth-> crouching Forward-> shadow Jaguar Tooth hits-> crouching Forward x 2-> crouching Roundhouse-> whiffed Forward Jaguar Tooth-> crouching Short-> shadow Jaguar hits-> crouching Forward-> crouching Roundhouse-> whiffed Roundhouse Jagaur Tooth-> crouching Forward-> shadow Jaguar Tooth hits-> crouching Forward-> crouching Roundhouse

    # Charlie:
    1 Mid- (VC3) c.SK, d-u SK, [RH, f-f(dash), whiff K (bazooka knee), d-u FK]x3
    Ender: Late JP, vertical jump SK, walk cancel toward (shadow hits), CC diagonal j.FP, CC P-airthrow (slams)

    2 Mid-AA- (VC3) RH, d-u SK, [RH, f-f(dash), whiff K (bazooka knee), d-u FK]x2
    Ender: c.SP, d-u RH, whiff c.JP, vertical jump SK, diagonal j.FP, CC P-airthrow (slams)

    3 Corner- (VC3) c.SK, d-u SK, [RH, c.FP, whiff d-u SK]x3
    Ender: c.SP, d-u RH, whiff c.JP, vertical jump SK, diagonal j.FP, CC P-airthrow (slams)

    4 Corner-unblock- (VC2) [c.SK]x4, diagonal j.RH, [c.SK]x3, c.FK, f-f(dash), d-u SK
    The shadow of the j.RH hits high at the same time as the third c.SK hits low, causing guard break.
    Ender: c.SP, whiff c.RH, shadow hits, diagonal j.SK, walk cancel toward, shadow hits, CC diagonal j.FP, c.SP, d-u RH

    5 Mid-unblock- (VC1), c.RH, whiff f+FK, late crossup j.FK, c.SK, [c.SP]x2, c.SK, c.RH, whiff f+FK
    The shadow of the late crossup FK hits high at the same time as the first c.SK hits low, causing guard break. Repeat or go into his mid-screen.
    Ender: late crossup j.FK, c.SK, d-u SK, c.SP, d-u RH

    # Juni:

    1 Corner OTG- (VC2) c.RH, qcf+FK, 360+FP (OTG), [b-f+FK, FP, d-u+RH]x2, b-f+FK, FP, hcf-uf+FP -> RH grab.

    2 Mid-unblockable- (VC1), c.RH, qcf+SK, cross-up j.SK, c.FK, FP, c.SP, c.RH, qcf+SK
    Repeat cross-up unblockable or go into OTG or midscreen after guard break. Ender is cross-up c.SK, c.SK, 360+FP.

    3 Mid-unblockable2- c.RH, (VC1), cross-up j.SK, 360+FP, [b-f+FK]x2, d-u+RH, [b-f+FK]x2, FP, hcf-uf+FP -> RH grab.

    4 Pushblock demonstration.

    5 Midscreen- (VC2), FP, [b-f+FK, RH, d-u+RH]x3, b-f+FK, FP, hcf-uf+FP -> RH grab

    6 Midscreen AA- (VC2) c.FP, d-u+RH, [b-f+FK]x2, [d-u+RH]x5, FP, hcf-uf+FP -> RH grab

    7 Midscreen AA- (VC2) c.FP, d-u+RH, [b-f+FK, RH, d-u+RH]x2, [b-f+FK]x2, FP, hcf-uf+FP -> RH grab

    8 Midscreen AA- (VC2) d-u+RH, c.FP, RH (whiff), [b-f+FK]x2, d-u+RH, b-f+FK, RH, d-u+RH, b-f+FK, FP, hcf-uf+FP -> RH grab

    9 Corner CC setup- (VC2) FP, [d-u+RH]x5, FP, RH (whiff), j.FK, walk cancel forward, shadow hits, [CC j.FP]x4, FP, hcf-uf+FP -> RH grab

    10 Corner- (VC2), FP, b-f+FK, [d-u+RH]x7, FP, hcf-uf+FP -> RH grab

    # R.Mika, courtesy of Middlekick:
    1 - Air-to-air counter hit jumping Roundhouse-> crouching Fierce-> Level 3 SBS-> Japanese Ocean Drop Kick-> stun-> SBS Wingless Airplane

    2 - Cross-up Flying Body Press-> crouching Jab-> crouching Short-> Level 3 Rainbow Hip Rush

    3 - Cross-up Flying Body Press-> crouching Jab (X-ISM Doujioshi SP)-> crouching Fierce-> SBS-> JODK-> stun-> SBS WA

    4 - Vertical jumping Roundhouse-> crouching Fierce-> Level 1 SBS-> JODK-> stun-> whiffed Missile Kick-> Level 2 Heavenly Dynamite

    5 - Vertical jumping Roundhouse-> crouching Fierce-> Level 1 SBS-> JODK-> stun-> whiffed Missile Kick-> Vertical jumping Roundhouse-> crouching Fierce-> Level 2 SBS-> Mika Lariat-> Moonsault Press

    6 - Cross-up Body Press-> crouching Jab x 3-> crouching Short-> Level 3 SBS-> Mika Lariat-> Moonsault Press

    7 - Air-to-air crounter hit jumping Fierce-> crouch cancelled Flying Body Press-> crouching Fierce-> Roundhouse Shooting Peach-> stun-> Vertical jumping Roundhouse-> crouching Fierce-> Level 3 SBS-> Mika Lariat-> Moonsault Press

    8 - Air-to-air counter hit-> jumping Forward-> crouch cancelled jumping Roundhouse- crouching Jab-> standing Jab-> Strong Flying Peach-> activate VC1-> OTG throw Forward Daydream Headlock-> whiffed Forward Daydream Headlock-> OTG throw Roundhouse Daydream Headlock

    9 - Cross-up FBP-> activate VC1-> crouching Short-> crouching Fierce-> Shooting Peach x 6-> whiffed standing Roundhouse-> OTG throw Roundhouse Daydream Headlock

    10 - Jumping Fierce-> activate VC1-> standing Roundhouse-> Short Shooting Peach (2 hits) x 8-> crouching Fierce

    11 - VC1 standing Roundhouse-> Roundhouse Shooting Peach-> Forward Shooting Peach x 3-> whiffed standing Forward-> shadow standing Forward hits-> jumping Roundhouse-> crouch cancelled cross-up Flying Body Press-> crouch cancelled jumping backward Short-> crouch cancelled FBP x 3

    12 - Cross-up FPB-> activate VC1-> crouching Fierce-> Forward Shooting Peach-> Roundhouse Shooting Peach-> whiffed Roundhouse Shooting Peach-> shadow Shooting Peach hits (now facing opposite direction) -> Forward Shooting Peach x 2-> Roundhouse Shooting Peach -> Forward Shooting Peach-> whiffed Fierce Flying Peach-> OTG throw Roundhouse Daydream Headlock

    13 - Air-to-air counter hit jumping Strong-> crouch cancelled jumping Roundhouse x 3-> crouching cancelled FBP-> crouch cancelled cross-up FBP-> crouch cancelled jumping backwards Short-> crouch cancelled FBP x 4

    14 - Cross-up FBP-> activate VC2-> crouching Short-> crouching Forward-> crouching Roundhouse-> whiffed Roundhouse Shooting Peach-> OTG throw Forward Daydream Headlock-> whiffed Roundhouse Shooting Peach-> OTG throw Roundhouse Daydream Headlock

    15 - Air-to-air counter hit jumping Strong-> crouch cancelled Forward Wingless Airplane-> activate VC1-> OTG throw Forward Daydream Headlock-> whiffed Roundhouse Shooting Peach-> OTG throw Roundhouse Daydream Headlock

    16 - Alpha Counter-> activate VC2-> OTG throw Fierce Paradise Hold-> whiffed crouching Roundhouse-> OTG throw Roundhouse Daydream Headlock

    17 - Fierce Paradise Hold-> activate VC2-> OTG throw Fierce Paradise Hold x 3-> whiffed crouching Roundhouse-> OTG throw Roundhouse Daydream Headlock

    18 - Air-to-air crounter hit jumping Fierce-> crouch cancelled Flying Body Press-> crouching Fierce-> Roundhouse Shooting Peach-> stun-> Vertical jumping Roundhouse-> crouching Fierce-> Level 3 SBS-> JODK-> stun-> SBS Paradise Hold

    19 - Air-to-air counter hit FBP-> crouch cancelled Flying Body Press-> crouching Fierce-> Strong Flying Peach-> stun-> stun OTG throw Fierce Paradise Hold x 4-> Roundhouse Daydream Headlock

    20 - Air-to-air counter hit FBP-> crouch cancelled Flying Body Press-> crouching Fierce-> Strong Flying Peach-> stun-> stun OTG throw Fierce Paradise Hold x 3->
    whiffed crouching Roundhouse-> stun OTG throw Roundhouse Daydream Headlock-> Roundhouse Daydream Headlock

    21 - Air-to-air counter hit FBP-> crouch cancelled Flying Body Press-> crouching Fierce-> Strong Flying Peach-> stun-> stun OTG throw Short Daydream Headlock-> OTG throw Fierce Paradise Hold-> whiffed crouching Roundhouse-> stun OTG throw Roundhouse Daydream Headlock-> Roundhouse Daydream Headlock

    22 - Counter hit vertical Jumping Roundhouse-> crouching Fierce-> Fierce Flying Peach-> activate VC2-> OTG throw Fierce Paradise Hold x 3 -> whiffed crouching Roundhouse-> OTG thow Roundhouse Daydream Headlock

    23 - Air-to-air crounter hit jumping Fierce-> crouch cancelled Flying Body Press-> crouching Fierce-> Roundhouse Shooting Peach-> stun-> Vertical jumping Roundhouse-> crouching Fierce-> SBS JODK-> stun-> whiffed Missile Kick-> Roundhouse Daydream Headlock

    24 - Cross-up Body Press-> crouching Jab (X-ISM Doujioshi SP)-> crouching Fierce-> SBS-> Mika Lariat Moonsault Press

    25 - Air-to-air counter hit jumping Roundhouse-> crouching Fierce-> Level 3 SBS-> Mika Lariat-> Moonsault Press

    25 - Air-to-air counter hit jumping Roundhouse-> crouching Fierce-> Level 1 SBS->
    JODK-> stun-> SBS Missile Kick-> Level 2 SBS-> Mika Lariat-> Moonsault Press

    26 - Standing Fierce-> crouching Short-> Level 3 SBS-> Mika Sliding-> whiffed SBS Paradise Hold

    # Vega:

    1 Mid- (VC2) c.FK, db-f+FK, FP, [b-f+SP]x4, f+RH, 3K(backflip), shadow hits, RH, 3K(backflip), JP, j.JP, [CC j.FP]x2, CC P-airthrow

    2 Mid-AA- (VC2) c.JP, db-f+RH, RH, b-f+JP (whiffs -- cancel the stab), FP, [b-f+SP]x3, f+RH, 3K(backflip), shadow hits, RH, j.JP, [CC j.FP]x2, P-airthrow

    3 Corner- (VC2) c.FK, db-f+FK, c.SP, [3K(backflip), c.FP, RH]x2, 3K(backflip), c.SP, b-f+SP, f+RH, j.JP, [CC j.FP]x2, P-airthrow

    4 Corner-AA- (VC2) c.JP, db-f+RH, [3K(backflip), f+RH]x4, j.SK, CC j.FP, CC j.SK, P-airthrow
    Let's play.
  • cam347cam347 Joined: Posts: 841
    I wanna see the Vega infinite and a Rolento VC as well pweeeease :D
    XBL- FKE SNK
  • FSgamerFSgamer Cheap Tactics!!! Joined: Posts: 1,315
    Xenozip. wrote:
    Well, for the past week or so I've been working on video clips of various character VC's.
    Nice stuff! Keep up the good work. :tup:
    FSgamer aka FS7 --- Cheap Tactics for the Win ---

    random CvS2 player
  • SystemSystem Joined: Posts: 508,676 admin
    The more vids the merrier :wgrin:
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    Is the audio desyncing for any of the vids? Some one told me the Zangief and Vega ones had an audio desync.
    Let's play.
  • SystemSystem Joined: Posts: 508,676 admin
    yep they desync. Sometimes youtube just does that in their conversion.

    But you have a degrading desync... ? Is your master (well, the vid you uplaoded to youtube) perfect? If you encode with lower quality audio, sometimes this happens.

    What codec did you use?

    BTW: I don't see Fei Long, Guile, Deejay, or T.Hawk in that list.. :wgrin:
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    All of them? I just re-uploaded the Zangief one and it seems to work just fine for me. :|

    [edit]
    Windows Media 9... I'm not really sure what the "ideal" codec is.

    And yeah, they aren't.
    Let's play.
  • ruff0123ruff0123 Joined: Posts: 529
    Xenozip. wrote:
    All of them? I just re-uploaded the Zangief one and it seems to work just fine for me. :|

    [edit]
    Windows Media 9... I'm not really sure what the "ideal" codec is.

    And yeah, they aren't.

    This is Alpha 3 and not Hyper Alpha, right??
  • SystemSystem Joined: Posts: 508,676 admin
    Gief vid is fine now. I guess it was youtube after all.

    ^..and yes, that is true A3. You can tell by the letterbox.

    Why the new character hate ? :sad:
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    ruff0123 wrote:
    This is Alpha 3 and not Hyper Alpha, right??
    Yeah, but for the most part it sounds like the SFA3 VC's work on other SFA3 characters in Hyper Alpha. But these are more for the people who like to play vanilla SFA3, I suppose.
    Gief vid is fine now. I guess it was youtube after all.

    Why the new character hate ? :sad:
    I don't think it was youtube, I fixed it on my end. Need to fix the Vega one too, I think?

    I don't hate the new characters. :B
    Let's play.
  • kenmastersXkenmastersX Stone Nguyen Joined: Posts: 3,271
    Oh man, I really appreciate this. Since I'm a million years behind in learning Alpha 3, this'll get me up to speed.
    Evo MvC3 top 32 choke artist. :(

    Also, I'm not Richard Nguyen's brother!
  • ruff0123ruff0123 Joined: Posts: 529
    Yeah, but for the most part it sounds like the SFA3 VC's work on other SFA3 characters in Hyper Alpha. But these are more for the people who like to play vanilla SFA3, I suppose.

    I just wanted to make sure I practice on the right version since Hyper Alpha is most likely based on alpha 3 upper.
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    Update: Added E.Honda

    That be my 1 character for-the-day.

    Up next, Rolento.
    ruff0123 wrote:
    I just wanted to make sure I practice on the right version since Hyper Alpha is most likely based on alpha 3 upper.
    The majority of the combos should still work in HSFA against other SFA3 characters. I tried some of them in Hyper Alpha and they worked fine against other SFA3 characters, but the invalid ones fail against non-SFA3 chars.
    Let's play.
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    Update: Added Rolento
    Let's play.
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    This is kind of a dumb idea, but it might work. James Chen and i did this one ghetto SFA3 Guile combo in the 2HitCombo vid where the opponent jumps over Guile as he's doing the Sonic Boom and they walk all the way across the stage getting closer to it. Then Guile air throws opponent onto the Sonic Boom.

    So i'm thinking same exact scenario, except have the opponent use the Darkstalkers-ISM and pushblock. That will get Guile (or any other character for that matter) ahead of their FB way faster. Maybe you could do an interesting combo with it one of these days when you're bored of trying some random Birdie VC that isn't being cooperative.
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    Update: Added Juni
    Majestros wrote:
    -snip-
    Actually that sounds doable. It might even be possible in vanilla SFA3, since Juni has a pushblock and a quick teleport, and V-Dan also has a pushblock and can move around very quickly with his air qcb+K.

    If not them, then probably Darkstalker-ism Rolento or Guy.

    [Edit] I forget if Charlie can command dash ahead of his SB or not -- but if he can then point is moot.

    [Edit2] Damn you, now you got me thinking about retard-o combos, like steel rain sillyness. -.-
    Let's play.
  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,190 ✭✭✭✭✭ OG
    that rolento VC vid was tight, i like that wall jump crossup the most. how do u do those crouch cancel j.mps?

    after countless attempts, i still cant do it.

    i want to request a chun li or sim vc vid
    ssf4ae tier list regarding Gen:

    D Proto: and where is Gen?
    oORYUOo: you cannot tier what you cannot see
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    Hold down+toward as soon as you leave the ground to avoid his super jump/command jump. Jump toward MP. Time the first one so that you're close to the ground and then progressively aim "higher" (meaning, time the MP's sooner) after the meter ends.

    You see, it's not a inf. - it's a loop, and after each jump the opponent gets closer to the ground. It's probably the hardest CC loop to do, too -- a real pain in the ass.

    But it yields more damage than his pogo loop.
    Let's play.
  • SystemSystem Joined: Posts: 508,676 admin
    ^ I remember a vid, that you made,, that showed you could re-activate.
  • TSTS pbbbbbbt... Joined: Posts: 4,292 ✭✭✭✭✭ OG
    Good work. I like the Rolento standnig Roundhouse ->sj -> walk cancel combo especially
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    ^ I remember a vid, that you made,, that showed you could re-activate.
    Yeah I think that was like a once in a lifetime thing. I must have timed the loops perfectly or something because I haven't been able to recreate it to date.

    Oh and you should post up links to your combos too. I saw the one of T.Hawk you made on youtube and it looked pretty good to me.
    TS wrote:
    Good work. I like the Rolento standnig Roundhouse ->sj -> walk cancel combo especially
    That's the one we (in the sfa3 sticky thread) were trying to figure out why it sometimes works and sometimes doesn't. I think the consensus was that the opponent had to stick out an air attack in order for you to be able to continue after the sweep.

    It's the only way he can get good initial damage before meter ends, AFAIK.
    Let's play.
  • cam347cam347 Joined: Posts: 841
    let's see some Dan & Charlie
    XBL- FKE SNK
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    Xenozip. wrote:
    Actually that sounds doable. It might even be possible in vanilla SFA3, since Juni has a pushblock and a quick teleport, and V-Dan also has a pushblock and can move around very quickly with his air qcb+K.

    If not them, then probably Darkstalker-ism Rolento or Guy.

    [Edit] I forget if Charlie can command dash ahead of his SB or not -- but if he can then point is moot.

    [Edit2] Damn you, now you got me thinking about retard-o combos, like steel rain sillyness. -.-
    Even if Charlie can command dash ahead of his Sonic Boom, it's not by much. Maybe with pushblock you can get WAY ahead of the FB and do some interesting split combo. I mean even if this proves to be a viable setup for every FB character, that doesn't mean that they have an interesting way of taking advantage of it. Haha it's like i'm trying to ease my guilt by telling myself that this can of worms is not that big.

    As for the Rolento sweep followups, isn't that just an issue of landing anti-air sweep as opposed to anti-ground sweep? It seems to be the same deal as Cody/Chun being able to juggle after their anti-air sweeps even though their anti-ground sweeps follow the same "no juggles allowed after sweeps" rule as everyone else in A3.
  • SystemSystem Joined: Posts: 508,676 admin
    Xenozip. wrote:
    That's the one we (in the sfa3 sticky thread) were trying to figure out why it sometimes works and sometimes doesn't. I think the consensus was that the opponent had to stick out an air attack in order for you to be able to continue after the sweep.

    It's the only way he can get good initial damage before meter ends, AFAIK.

    It also depends on which air attack they use. For the most part, jumping kicks allow it and punches don't it seems. But, there are lots of jumping kicks that won't allow it as well. I think the downward pointing ones are the most reliable? Must have something to do with their hitbox or something.

    You know how sometimes you do a low attack against a crossup, and they bounce off it into the air? It's those kind of attacks. Anything airborne that can be hit by a low move I think. Also works against Vega's claw roll.

    maj: Exactly, but the opponent has to do an attack that lets them be anti-air'ed by the sweep. Since Cody/Chun's sweeps hit higher than the ground, they can do it easily.
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    Actually I dunno about split combos. I'm sure they're possible, but that's just crazy talk. I don't even know where to begin.

    Doing shit with the last frame of Dhalsim's JP fireball, that'd be some shit.
    Let's play.
  • TizocTizoc Joined: Posts: 11,406
    Err I'd appreciate it greatly if u could upload those vids onto Rapidshare, MegaUpload or such, cuz I'd want to watch them at home & understand them quicker.
    "You have to be a badass if you ride a giant seahorse." -Grant Morrison on why Aquaman is badass
    "Game Over, Snively. ...Thanks for playing." -Dr. Eggman, Sonic Universe #40
    "I'm stinking of animal blood...As of now I'm a vegetarian. And this is Bat-cow." -Damian Wayne
  • SystemSystem Joined: Posts: 508,676 admin
  • Demon DashDemon Dash Hyper Viper Raccoon! Joined: Posts: 5,880
    I had an idea I was thinking of doing, when I (if ever) got a capture card was to do a tutorial on V-Ism. Explaining things like neutral states, the different activations, pop tricks and things like that. But with this collection turning out great maybe you should do it, it would deffinatly add something to them all to make it fully complete.
    "I'm speculating that it was M.O.D.O.K. that tore my dog's ACL. That crazy maniac was flying his hoverchair DRUNK. DRUNK on POWER. And booze. But mostly on POWER!" - corrosivefrost :rofl:
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    Xenozip. wrote:
    Actually I dunno about split combos. I'm sure they're possible, but that's just crazy talk. I don't even know where to begin.

    Doing shit with the last frame of Dhalsim's JP fireball, that'd be some shit.
    What happens on the last frame of Dhalsim's LP fireball?

    By split combos i meant stuff like that one Sai-Rec N-Terry combo where he runs way ahead of his LP fireball then does s.HP xx QCB+LK then the FB connects then he runs up and does s.HP xx super or whatever.
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    Demon Dash wrote:
    -snip-
    Tutorial? I'd just write it in plain text and link to screen caps. I think multiple still frames with cliffnotes are suffice.
    Majestros wrote:
    -snip-
    Actually yeah, I know what you meant by split combos. I just don't know where to begin.

    And Dhalsim's JP fireball just sort of 'hangs" in the air at the edge of the screen. I was thinking of a scenario like :

    sim JP fireball, air teleport, Rose reflects, turns around JP, dhalsim pushblocks and teleports back the other way, Rose does jump crossup combo that pushes Sim into the reflected fireball at the very last frame, Rose continues combo.

    Or something equally silly, assuming it's possible.. I haven't tested anything yet.
    Let's play.
  • ssjbrydonssjbrydon Jim Mora is my role model Joined: Posts: 4,344
    thanks, really
    XBL - GOL Krucial B
  • Darkside3024Darkside3024 Joined: Posts: 437
    If you want to save youtube videos use this: http://www.youtubex.com/

    EDIT: Good stuff Xeno!
    R.I.P. Raul Julia/Van Damme's career-shinryukev
  • NastrodamusNastrodamus Akihiko of House Frey! Joined: Posts: 1,462
    i would like to see dan... lol... dan is the greatest... and Juli wouldn't hurt....
    "If fighting is sure to result in victory, then you must fight! Sun Tzu said that, and I'd say he knows a little bit more about fighting than you do, pal, because he invented it, and then he perfected it so that no living man could best him in the ring of honor." - Soldier from Team Fortress 2
  • EveryFlowerFlowEveryFlowerFlow You Want Pain? Aegis Reflector Joined: Posts: 3,779
    it's all about rog.
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  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    Update: Added Dhalsim.

    You guys' requests are enqueue: Chun, Charlie, Dan, Juli
    Let's play.
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    Update: Added Dan.
    Let's play.
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    Update: Added 2 more combos to the Dan vid (new link, check first post).

    My apologies for the incomplete older version.
    Let's play.
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
  • N-KenN-Ken dipthrongjr jr Joined: Posts: 2,935
    Xenozip pwns, we gotta play A3 sometime man, Im away for the summer but I'll be back in NoVa after evo.
    SHIPP ITT: hey vietcong SHIPP ITT: nice job sunday
    vietcong01: tyshipp SHIPP ITT: np, hud
    vietcong01: ok gl
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    Majestros wrote:
    Requesting Guile?????!!!
    Charlie?????!!!

    Ask BKB for Guile. :p
    N-Ken wrote:
    Xenozip pwns, we gotta play A3 sometime man, Im away for the summer but I'll be back in NoVa after evo.
    Hey, sup man. Sorry I don't make it out to SF all that often, but MvC2 just ain't my thing. Though I hear they put up a 3S machine and are getting CvS2 so maybe I'll be out there more often with Eric and Mark. It'd be great to get some A3 casuals in with a large gathering.
    Let's play.
  • dereklearnslowdereklearnslow Zim zam Joined: Posts: 685
    This thread should be a sticky.
  • felinekifelineki Joined: Posts: 981
    Those fireball VCs with Dhalsim and Dan were crazy! Awesome stuff all around, Xenozip. I really liked your Alpha 3 tricks video, and these new videos are just as full of win.

    I noticed you didn't include any of those guard-nullifying crossup VCs with Dhalsim like you did with everyone else... I guess he just doesn't have any?
    "The Hammer Bros. Suit was more broken than O. Sagat, AHVB, and CotA Magneto put together." -specs

    "I always thought that O. Sagat, AHVB, and CotA Magneto were just aspects of the Hammer Bros. Suit, broken down in several pieces in order to keep the universe from breaking." -Wellman
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    Update: Added Juli

    Woo, half way done. :o
    felineki wrote:
    I noticed you didn't include any of those guard-nullifying crossup VCs with Dhalsim like you did with everyone else... I guess he just doesn't have any?
    He has a 50/50, but because it's not a true guard break I didn't bother including it (it's in the Tricks and Tips video tho). Fortunately the corner fireball stuff is a guard crush, so even if they block they eat damage.

    But no, his drills can be blocked low and his jump arc and air teleport are simply too slow. I had theorized that maybe he could get the opponent into an extended block stun using shadows, then instant air teleport and do an attack from behind on the way down. Alas, I haven't found a way to do it yet.
    Let's play.
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    Xenozip. wrote:
    Charlie?????!!!

    Ask BKB for Guile. :p
    I remember some of James Chen's V-Charlie combos being pretty cool, but i'm sure you'll get to him eventually. Sucks that Guile isn't in arcade SFA3. He'd probably suck but he always has some interesting combos. Anyway i'm an A-Ryu scrub so i guess the V-Ryu video is the one i'm waiting for.
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    Majestros wrote:
    I remember some of James Chen's V-Charlie combos being pretty cool, but i'm sure you'll get to him eventually. Sucks that Guile isn't in arcade SFA3. He'd probably suck but he always has some interesting combos. Anyway i'm an A-Ryu scrub so i guess the V-Ryu video is the one i'm waiting for.
    Not necessarily. They are fairly similar. Charlie's normals do more damage, and his JP SB seems to move slower. Charlie also has his command dash which cancels into the knee bazooka, and both are important for his VC's.

    And I may be on crack, but Guile also seems a tad slower. He also lacks the command dash, but he still has the knee bazooka itself.

    Guile's VC's most likely consist of just Somersault (then strong normal) and knee bazooka loops till corner (or just Somersault xx knee loop), which is about the same as Charlie, pretty much. Ender is most likely a CC setup into air kick throw (slams, probably).

    And he has a deep cross-up, so he probably has a midscreen unblockable.

    Another really big thing though, I think Charlies normals are better over-all. His controllable standing MK and c.RH are really good.

    But, this is just conjecture. Don't mind me.
    Let's play.
  • TSTS pbbbbbbt... Joined: Posts: 4,292 ✭✭✭✭✭ OG
    Guile can do (VC3) crouching Jab, Forward Flash Kick [neutral standing Fierce, Forward Flash Kick]x5 as a midscreen, does about 50% damage to Birdie. The shadow of the standing Fierce hits the same time as the regular Fierce hits. You might be able to something with canceling a standing Fierce into a whiffed knee bazooka also, but I can't really test things out...I don't have a copy of A3 anymore, and I just happened to have that particular VC on tape (now on DVD since I'm backing up my super-random VHS tapes...random A3 footage followed by 30 seconds of "The View" from 2001, followed by G Gundam).

    In the corner he can do something like (VC3) crouching Strong, FK Flash Kick, [crouching Fierce, RK Flash Kick]xn, but I don't remember exactly how it went.



    ...in case anyone asks, Dee Jay can do (VC3) c.JP, Short upkick move, c.FP, Short upkick, and then switch to standing Fierce xx whiff upkick. Standing Fierce does more damage. The version I have on tape actually uses standing Roundhouse, which may do the most damage, and will push the opponent towards the corner, whereas other versions will cross themselves up and stay midscreen, sorta like the one V-Cammy midscreen in the Youtube vid. The Roundhouse version does 82 points of damage to Ken, just under 60%.

    He can do the same VC in the corner, but just c.FP xx Short upkick over and over, IIRC. I actually wonder if there would be timing problems in HSFA or the A3 Upper...I remember in the DC version, the Guile midscreen had different timing than my old Saturn version, because they probably changed either the speed of Guile's s.FP or it's hitbox. I wonder if there any new changes, or if that was a DC-only thing.



    About Guile: Guile hella sucks. Terrible. Questionable priority, and Flash Kick is...it's like they made the move just so you wouldn't use it. It's really easy to airblock, at least in the Saturn version (and I hear it was this way in the PSX version, too....I assume he's better in the DC version and Z3 Upper...though he really couldn't be any worse). I don't mean like Charlie's Flash Kick, or DP's, etc...I mean, I don't know if there's a point where you can't have it air blocked. And, of course...it's horrifically unsafe if blocked.

    The selection of his normals was questionable, also...V-ISM was the only version worth playing, IMO, but he lost the cool stepkick with Roundhouse that X-Guile has, and of course can't do the backfist while charging. I also remember some issues with the standing Forward sobat move, probably that it was retarded how you couldn't do it and charge without moving backwards, but that's pretty standard.

    Guile :: Charlie
    Dan :: Ryu

    He's not unplayable, but he's definitley not as good as Charlie, at all.
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    Yeah, come to think of it.. Guiles' flash kick is his strongest single-hit move, so you want as many as those pre-damage scaling.

    Looks like he can loop [FK flash kick, (any normal move)]xN midscreen. Starting with c.SK xx SK flash kick (then any normal move).

    One thing about Guiles flash kick though, I agree it's not meant for AA outside of VC's. But during VC's it's quick enough that he can AA with a normal move and cancel into flash kick to set the juggle-state.

    But yeah, Guile seems like a butchered Charlie. Another major difference I just noticed is their c.FK's.
    Let's play.
  • MiddlekickMiddlekick r.mika stalker Joined: Posts: 604
    Guile's best version of the his Somersault Kick is the Roundhouse version. Can be blocked in the air, but it has some invincibility.

    I like A-Guile; far standing Roundhouse complements his crouching Fierce for a more ranged anti-air. Also has the the crouching kick-stuffing upside down kick. Very nice.
    Also gains the non-stationary Sobat, which helps his offense some. Level 3 Sonic Hurricane is great anti-air, though damage isn't very spectacular (about 40%).


    V-Guile's VC was VC2-> crouching Short-> Short SK-> [crouching Fierce-> Forward SK] x n. Very damaging.

    Also, in HSFA and SFA3 Arrange, but not the Saturn, PSX or DC versions, why does Guile's kick air throw score 2 hits?
  • TizocTizoc Joined: Posts: 11,406
    "You have to be a badass if you ride a giant seahorse." -Grant Morrison on why Aquaman is badass
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  • MechanicaMechanica elias the flyest Joined: Posts: 6,252
    I've never gotten far in playing SFA3 competitively, but is there a reason for doing two whiffed throws after almost every combo? LOL, is it just a signature, or does it have something to do with not being in a neutral state and them air recovering? Aren't those two things related, therefore having a purpose for crouch canceling and all that? >_>
    KOForever WHY IS 14 SO UGLY whyyyy is alex's neutral stance so ugly
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