Vid Clips of SFA3 V-ism Character VC's on Youtube

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  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    Examples of VC tech trap and crossup unblockable escapes:
    Let's play.
  • ruff0123ruff0123 Joined: Posts: 529
    Sagat

    Anti Air
    VC3 3: DP+jab -> st. fierce -> short tiger knee ->
    [stand fierce -> roundhouse tiger crush] until corner. [st. fierce-> whiff high tiger] until 15%, fierce->b+fierce. CC strong x n for infinite

    If opponent starts to airblock, start with b+fierce->fierce tiger uppercut

    for 2P, have to alternate cc j.short with cc j. strong to bounce character out of the corner during CC

    Taken from the other VC thread.

    I don't understand how to transition to the CC infinite. Do I fierce > b+fierce then duck and wait for my shadows to hit then jump strong?

    I tried fierce > b+fierce then UF+strong to CC strong and it works on the CPU but some reason it is techable by a human player.
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    Right.






    In the first one you see the opponent air techs then falls on the shadow of the b+HP which causes them to be put back in a juggle state again. Nekonohi was crouching on purpose; less risk of getting hit by the opponent.

    In the second one the opponent doesn't tech and the setup still works. He whiffs a low tiger shot then cancels it with a whiffed low short, so that the tech window is much closer to the time when the shadow will hit.

    The first setup is kind of problematic against characters with walljumps, like Chun and Guy, since it's possible to walljump after teching. There's also the risk of the opponent activating VC on the way down. The second one gives less room to air tech, so it isn't as easy to escape (walljumping wouldn't work against the second one).

    The first one is still a good setup though. It encourages the opponent to tech flip because there's such a large gap, but if they do tech flip they will be resetting the combo count and therefor the damage scaling. It also encourages them to try burning meter to blow through the setup, but there's a chance you can DP them if they do.
    Let's play.
  • ruff0123ruff0123 Joined: Posts: 529
    Oh I see. Thanks for the tip.
  • SystemSystem Joined: Posts: 508,676 admin
    I dont know if its been posted anywhere, but

    http://www.youtube.com/profile?user=leandroff5sfz3&view=videos

    TAS runs of alpha-3 story modes, most chars in V-ism. At the very least, they are entertaining to watch.
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    I added annotations to this video to explain what's going on:


    Since I doubt anyone read my blog.
    Let's play.
  • TheAristocratTheAristocrat Joined: Posts: 19
    I'm struggling with one aspect of Akuma's combos, the grab after the Demon Flip. I can get the Demon Flip out instantly, so it's not that. Any help will be most appreciated.

    Regards,
    Marius
  • XombieXombie No Armor? No Problem Joined: Posts: 654
    Awesome work man.

    Any chance you could post the Cody Transcripts?
    MVC3 : Arthur/Doom/Sentinel
    SSF4AE : Yun/Cody
    WMMT3 : RX-7 FC3S 600HP
    IDV3 : RX-8 Battle Level 16
  • DragonCyc10neDragonCyc10ne Joined: Posts: 22
    What page is the transcript for the Guy vids? I gotta see!! And Ryu!
  • Mr. DemonMr. Demon Joined: Posts: 189
    ^I don't think there is a guy transcript out...I'd like to see it though I've been playing this game a lot lately using just Guy. His VCs look so sweet...
    Money! Babes! Alcohol!
    Gwaaa ha ha ha ha!
  • kenshiros13kenshiros13 Joined: Posts: 59
    Thanks for all this info man, keep on truckin! Appreciate it!
  • Shinkuu TatsumakiShinkuu Tatsumaki Joined: Posts: 6,984
    Question, is the VC suppose to be air-techable mid screen? Like when I do Sakura's B+HP xx lk/mk tatsu, my opponent can recover out of it.
  • KyokujiKyokuji Needlessly Perverted Joined: Posts: 2,926
    If they're teching, you're doing it wrong. You have to cancel one move into another before you hit a neutral state to prevent them from being able to tech.
    "Getting herpes on your face is not a cost-saving solution."
  • TNBTNB Bye. Joined: Posts: 1,180
    A transcript for Akuma's would be nice. Also Ryu.
    Skills and attitude prove worth as a player, not the internet.
  • MiddlekickMiddlekick r.mika stalker Joined: Posts: 604
    Birdie combos:
  • TNBTNB Bye. Joined: Posts: 1,180



    Old ver stuff.
    I really would like someone to help me by posting the inputs of "hadou rave" (combo 3).
    ...As well as the other combos. I'm trying to learn v ryu and he isn't the easiest to pick up and play in regards to vism combos. Cody on the other hand= pretty easy.
    Skills and attitude prove worth as a player, not the internet.
  • MiddlekickMiddlekick r.mika stalker Joined: Posts: 604



    Old ver stuff.
    I really would like someone to help me by posting the inputs of "hadou rave" (combo 3).
    ...As well as the other combos. I'm trying to learn v ryu and he isn't the easiest to pick up and play in regards to vism combos. Cody on the other hand= pretty easy.

    Senpuu-Tatsu
    VC1: crouching Forward->[Fierce Hadouken-> hop kick cancelled into Roundhouse Hurricane Kick] x N

    Mid-screen Transportation
    VC2: Jab Shoryuken-> far standing Roundhouse-> whiffed hop kick-> Fierce Hadouken-> whiffed hop kick-> [Fierce Hadouken-> whiffed Jab Shoryuken] x N

    Hadou Rave
    VC1: crouching Short-> Fierce Hadouken-> hop kick-> [Fierce Hadouken-> crouching Forward-> Fierce Hadouken-> hop kick] x N -> crouching Forward-> Roundhouse Hurricane Kick

    Red Fireball Starter
    VC1: Shakunetsu Hadouken-> whiffed hop kick-> Hadouken or Shakunetsu Hadouken-> whiffed hop kick-> (in corner) [standing Fierce-> whiffed Hadouken] x N

    Player 1 Infinite
    VC1: Hadou Rave till V-gauge becomes low-> hop kick cancelled into Roundhouse Hurricane Kick-> vertical jumping Short-> crouch cancelled vertical jumping Jab-> falling jumping Short-> [crouch cancelled jumping Strong] x N

    Player 2 Infinite
    VC1: From a corner [standing Fierce-> whiffed Hadouken] x N sequence-> far standing Fierce-> whiffed Seichunidantsuki (T+Fierce)-> shadow Seichunidantsuki hits-> vertical jumping Short-> crouch cancelled vertical jumping Jab-> falling jumping Short-> crouch cancelled jumping Forward (crosses up)-> [crouch cancelled jumping Strong-> crouch cancelled vertical jumping Forward] x N

    Inflation Loop. Initiate Inflation by having the opponent block 33 hits in a row (for V-Cody, 36 hits)
    VC1: Hadou Rave-> till Guard Crush-> Hadouken X N-> crouching Roundhouse-> [a safe
    jump Fierce-> B+Roundhouse-> Guard Crush-> crouching Roundhouse] x N
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,215 ✭✭✭✭✭ OG
    @Middlekick are you on facebook bro
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