Pigs, TVs, And Freeze Pipes, Who Needs Fireballs? - Injustice Interactive Object Thread

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  • CelerityCelerity Professional Necrodancer Joined: Posts: 798
    SoVi3t wrote: »
    d3v wrote: »
    @SoVi3t
    How much do you think stages will affect matchup ratios? Enough to move them by a 1 or 2 wins perhaps?

    oh easily. Like I mentioned earlier, some stages (ie- Watchtower) have interactables that just keep floating in from the right side of the screen, thus whoever is on that side has a fucking supply of unblockable projectiles just coming at you. Then you have them float to the left side, which fucks you when you are switching rounds and that guy just has to jump, press RB, and fuck you up. Then you have Ferris Aircraft where player 1 can jump and use missile right at the start, and then immediately throw a toolbox at the other player while they're recovering. Goodbye, half your health.

    As Green Lantern, seeing as I can set up transitions so easily, I just make sure to always fight on levels that have transitions (peace out, Atlantis and Ferris), and even more so, levels that have high damage transitions.

    I don't think stage selection will affect 5-5 matchups very much, since in that case it's assumed each character has proper tools without the need for objects. It's mostly going to affect matchups where one character has trouble getting in, or in matchups with characters that have a lot of corner carry/ways to combo into their B3. Doomsday and Green Arrow offhand seem like stage-dependent characters. In any case, I don't think stages ever have the power to turn a 7-3 matchup into a 5-5.
    (P4AU) Marie :::: (UNIEL) Vatista :::: (BB) Izayoi/Rachel :::: (USF4) Juri
  • SoVi3tSoVi3t Behind The Iron Curtain Joined: Posts: 29,170
    GA not so much. Doomsday, I find I rely on IOs a hell of a lot, mainly when I face people who abuse the fucking option select or just block low all damn match. I basically have to try to win with DD using only throws and IOs.

    And stage selection affects player one and player two differenly. Like I said, a lot of stages favour certain sides of the arena. Which therefore favours specific players. A 5-5 match in Ferris Aircraft, isn't the same as a 5-5 match in Atlantis.
    Official 2011 SRK Sexual Deviant Champion Of The Universe And Contest Winner Extraordinaire And Also Official 2012 SRK Sexual Deviant Since Nobody Stepped Forward And 2013 SRK Sexual Deviant Legend Because My Opposition Is Comprised Of Short Pimply GIF Posting Virgins Who Wouldn't Know What To Do With A Woman If She Sat On Their Collective Faces And Wiggled. Still Sexual Deviant Champion Of SRK circa 2015.
    Destroyer Of Azure, Conqueror Of Trolls
    Defiler Of The Pure, Owner Of Souls

    SRK 2015 Thirtiest Member and Current Reigning Champion of the SRK Tournament of Thirst.

    All victories are hilariously argued against by various little boys who shall remain nameless
    Understand that my victories can only be disputed by successfully beating me for once.

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    Unofficial champion of SRK GD circa oh-fucking-nine
  • CanadianDstryrCanadianDstryr The Mundane Cinderella Joined: Posts: 2,071
    Just got back from some casuals, apparently the toolbox on Ferris Aircraft has the same Wayne Manor bike camera glitch.
    Couldn't get footage of it, but it probably happens under the same conditions.
  • CelerityCelerity Professional Necrodancer Joined: Posts: 798
    SoVi3t wrote: »
    GA not so much. Doomsday, I find I rely on IOs a hell of a lot, mainly when I face people who abuse the fucking option select or just block low all damn match. I basically have to try to win with DD using only throws and IOs.

    GA's corner pressure is among the best in the game while his midscreen pressure is meh, and he makes the best use of bounce IO's due to his lack of ways to naturally combo into B3 and his need to reserve meter for super. I think stage influences his matchups more than anyone else.

    (P4AU) Marie :::: (UNIEL) Vatista :::: (BB) Izayoi/Rachel :::: (USF4) Juri
  • ZebsterZebster Joined: Posts: 3,738
    You asked me before which interactives besides the teleporter at the Fortress of Solitude is not unblockable... well you might want to check every divekick that acrobats do.
    KOF 14 team: Robert/King/K'
  • SPECTERLIGHTSPECTERLIGHT METRO CITY NINJUTSU Joined: Posts: 738
    edited April 2013
    Celerity wrote: »
    It's just super armor, like on your B3 and F3. Not sure offhand whether it adds damage.
    This is correct. No additional damage is added, it's only Super armor to ensure you hit with the IO.

    To contribute, the grenades in the crime lab area of the Batcave does 29% when both connect.

    You should make note that the gas canisters in Ferris Air only work when your on the right side of the screen.

    Character Types:

    Power- Ground:
    Aquaman
    Ares
    Bane
    Cyborg
    Doomsday
    Lex Luthor
    Shazam
    Solomon Grundy

    Power- Air:
    Black Adam
    Hawkgirl
    Green Lantern
    Sinestro
    Superman
    Wonder Woman

    Acrobatic:
    The Flash
    Killer Frost
    Raven

    Gadget:
    Batman
    Catwoman
    Deathstroke
    Green Arrow
    Harley Quinn
    The Joker
    Nightwing

    The range on the level transitions is strange. I was standing close to the end of the Batcomputer and I was able to do a LT with Batman's b3, though it was charged up. Have to mess with other stages' ranges.

    Are the Batgrenades not unlockable in training mode or do you need a certain character type to unlock them?
    Batgrenade Controls:
    1= Throws it Straight
    2= Lobs it Anti-Air style
    3= Throws it at Opponent's Feet (Must be Close to hit)
    You lose ability to block or throw when holding grenades.

    There may be characters with cross-over types, enabling them to attack after leaping off an object or set-up unblockable hits post-leap. Have to test more, but it seems Power characters do NOT have cross-over styles.

    Do certain IOs hit OTG? Playing the computer on harder difficulties or in STAR labs I've seen them hurl IOs while I was downed and they hit for considerable damage.

    Leaping off certain IOs and using the directional pad can change jump distance for some types OR can change jump direction. Needs further testing.

    "- Floating turret robot manouvers around the map sometimes leaving after being used, sometimes regenerating. Power throws/destroys this for 18%. All others aim it at opponent dealing either 16% flamethrower or 13% minigun. VARIES DEPENDING ON LOCATION OR COLOUR OF ROBOT?"
    COLOR:
    Grey=Machine Gun
    Purple=Electricity
    Red=Fire


    Metropolis Museum Has hidden RPG and Gas Canisters which are hidden until enough local damage releases them.

    You mention Gadget Characters can blow up IOs, just expanding on that and listing how they do it...
    Gadget characters can plant an explosive while on an object he is leaping from by pressing d+ any of the attack and trait button(s). When it hits opponents it bounces them high in the air. It will also destroy the IO, except for the elevator in the lagoon. If the IO has a weapon that releases then they cannot plant an explosive.
    Post edited by SPECTERLIGHT on
    Disciplines: Bushin-Ryu-Ninpo, Street Fighting, Demonology, IGA Ninjitsu, Bushido, Alchemy, English Boxing, Wing Chun, Shaolin Gung Fu, Muay Thai, Tae Kwon Do, Igyo Tenshin-no-Jutsu, SFCQC, Swordplay, Garou Ryū MMA, Kusanagi Ryū Kobujutsu, Yagami M.Arts, Gun Kata...
    “There is nothing outside of yourself that can ever enable you to get better, stronger, richer, quicker, or smarter. Everything is within. Everything exists. Seek nothing outside of yourself.” 武神

    RIN-PYOU-TOU-SHA-KAI-JIN-RETSU-ZAI-ZEN
  • RadicalFuzzRadicalFuzz Invading Pokopon's Courtrooms Joined: Posts: 4,795
    To get to the batgrenades you need to wreck the left side of the batcave. They're like the RPG and gas canisters.
    I am the one true frog.
  • SPECTERLIGHTSPECTERLIGHT METRO CITY NINJUTSU Joined: Posts: 738
    To get to the batgrenades you need to wreck the left side of the batcave. They're like the RPG and gas canisters.

    Thanks. I have messed around in training mode focusing on that area and no grenades pop out. I tried other stages. It may be that these hidden IOs don't work in Training mode.
    If I'm incorrect, that's awesome, I'd love to train with them.



    Disciplines: Bushin-Ryu-Ninpo, Street Fighting, Demonology, IGA Ninjitsu, Bushido, Alchemy, English Boxing, Wing Chun, Shaolin Gung Fu, Muay Thai, Tae Kwon Do, Igyo Tenshin-no-Jutsu, SFCQC, Swordplay, Garou Ryū MMA, Kusanagi Ryū Kobujutsu, Yagami M.Arts, Gun Kata...
    “There is nothing outside of yourself that can ever enable you to get better, stronger, richer, quicker, or smarter. Everything is within. Everything exists. Seek nothing outside of yourself.” 武神

    RIN-PYOU-TOU-SHA-KAI-JIN-RETSU-ZAI-ZEN
  • CelerityCelerity Professional Necrodancer Joined: Posts: 798
    You mention Gadget Characters can blow up IOs, just expanding on that and listing how they do it...
    Gadget characters can plant an explosive while on an object he is leaping from by pressing d+ any of the attack and trait button(s). When it hits opponents it bounces them high in the air. It will also destroy the IO, except for the elevator in the lagoon. If the IO has a weapon that releases then they cannot plant an explosive.

    You just need to hit D+Interact, or D while you're leaping, no other buttons necessary. I believe the car in Metropolis also has unlimited uses, which is strange.

    (P4AU) Marie :::: (UNIEL) Vatista :::: (BB) Izayoi/Rachel :::: (USF4) Juri
  • RadicalFuzzRadicalFuzz Invading Pokopon's Courtrooms Joined: Posts: 4,795
    The car in Wayne Manor also has unlimited uses.
    I am the one true frog.
  • SPECTERLIGHTSPECTERLIGHT METRO CITY NINJUTSU Joined: Posts: 738
    If anyone could test out whether you can release the bat grenades and other hidden IOs in training mode, it'd be much appreciated.
    :)
    Disciplines: Bushin-Ryu-Ninpo, Street Fighting, Demonology, IGA Ninjitsu, Bushido, Alchemy, English Boxing, Wing Chun, Shaolin Gung Fu, Muay Thai, Tae Kwon Do, Igyo Tenshin-no-Jutsu, SFCQC, Swordplay, Garou Ryū MMA, Kusanagi Ryū Kobujutsu, Yagami M.Arts, Gun Kata...
    “There is nothing outside of yourself that can ever enable you to get better, stronger, richer, quicker, or smarter. Everything is within. Everything exists. Seek nothing outside of yourself.” 武神

    RIN-PYOU-TOU-SHA-KAI-JIN-RETSU-ZAI-ZEN
  • SoVi3tSoVi3t Behind The Iron Curtain Joined: Posts: 29,170
    u can't. Same as you can't release the RPG and propane tank in Museum. Need to be able to damage the arena, and you can't in training.
    Official 2011 SRK Sexual Deviant Champion Of The Universe And Contest Winner Extraordinaire And Also Official 2012 SRK Sexual Deviant Since Nobody Stepped Forward And 2013 SRK Sexual Deviant Legend Because My Opposition Is Comprised Of Short Pimply GIF Posting Virgins Who Wouldn't Know What To Do With A Woman If She Sat On Their Collective Faces And Wiggled. Still Sexual Deviant Champion Of SRK circa 2015.
    Destroyer Of Azure, Conqueror Of Trolls
    Defiler Of The Pure, Owner Of Souls

    SRK 2015 Thirtiest Member and Current Reigning Champion of the SRK Tournament of Thirst.

    All victories are hilariously argued against by various little boys who shall remain nameless
    Understand that my victories can only be disputed by successfully beating me for once.

    XBox & Steam -> SoVi3t666

    Unofficial champion of SRK GD circa oh-fucking-nine
  • Judo777Judo777 Joined: Posts: 3
    The real issue I have found with the interactions is that you have two main options when your opponent uses them.

    1. You can do a well timed back dash which to my knowledge can avoid them.

    2. You can burn a meter and armor through using back 3 and punish.

    The only real issue is I don't actually feel like either of these two options are really that good. If you choose option 1, then you avoid the hazard, but don't gain anything from it. So its a high risk no reward option and if you fail you lose 1/5 of your life.

    If you choose option 2, then you opt to burn 1 meter, to get a hit on your opponent. But you still take the damage from the hazard, and now get a full combo, that is often times not much more than the damage you took from the hazard. So the trade becomes, use 1 bar and take 20-30% to deal 35% (unless you wanna use an additional bar for more damage but then you used 2 bars and took 20-30%).

    Lastly if the damage you are gonna deal on the punish really is gonna hurt the opponent bad enough (maybe they are playing a really high damage character) they can just opt to wager, since you just blew 1 bar to get the hit in the first place. So if you and your opponent are even in meter (which is a good example for making a claim about something being a little too strong) your option might translate into: take 20-30% and use 1 bar to heal your opponent for 15% of their health.

    In most of those situations there is almost no reason not to throw the hazard if you can. It might turn out even stronger in your favor than I described because your opponent might just mess up and give you a larger advantage.

    The only character I have seen so far with a good answer to them is Aquaman (his water shield completely nullifies them, making his take no damage and is dash cancelable for a punish). Aqua man is also just a really strong character in general though and has several decent answers to them.
  • SoVi3tSoVi3t Behind The Iron Curtain Joined: Posts: 29,170
    many characters have ways around most of the moves. Some IOs require zoning to stay safe (ie - the pig). You can jump projectiles if you know what you're doing. If you're in a situation where your opponent is going to jump and grab an object, try to counter attack them. You can jump and use an air attack to delay your fall, if you wish. You can use a super quite often.

    Don't say you only have two options when your opponent uses an IO. Look at your characters full arsenal, and most of all, BE PREPARED WHEN AN IO IS PRESENT. If they're standing near the walls in Atlantis, be prepared to possibly eat a tidal wave if you get too close. Lure them to you if necessary. Throw fireballs. Neutral jump or duck their projectiles.

    If you lose to IOs, you should remember next time to be the dude throwing those very same IOs that made you lose.
    Official 2011 SRK Sexual Deviant Champion Of The Universe And Contest Winner Extraordinaire And Also Official 2012 SRK Sexual Deviant Since Nobody Stepped Forward And 2013 SRK Sexual Deviant Legend Because My Opposition Is Comprised Of Short Pimply GIF Posting Virgins Who Wouldn't Know What To Do With A Woman If She Sat On Their Collective Faces And Wiggled. Still Sexual Deviant Champion Of SRK circa 2015.
    Destroyer Of Azure, Conqueror Of Trolls
    Defiler Of The Pure, Owner Of Souls

    SRK 2015 Thirtiest Member and Current Reigning Champion of the SRK Tournament of Thirst.

    All victories are hilariously argued against by various little boys who shall remain nameless
    Understand that my victories can only be disputed by successfully beating me for once.

    XBox & Steam -> SoVi3t666

    Unofficial champion of SRK GD circa oh-fucking-nine
  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 25,657
    A couple of the IOs have deadzones. The car in Wayne Manor entrance and water tower in Gotham City rooftop can't hurt you if your near it.
    PSN: Hawkingbird
    FC: 0834-1564-0151
    http://steamcommunity.com/id/runawayavenger
  • SoVi3tSoVi3t Behind The Iron Curtain Joined: Posts: 29,170
    A couple of the IOs have deadzones. The car in Wayne Manor entrance and water tower in Gotham City rooftop can't hurt you if your near it.

    Tree in Themyscira is the same way when smashed with power characters. Most power characters smash the object a few feet in front of them with things like cars and such.

    Official 2011 SRK Sexual Deviant Champion Of The Universe And Contest Winner Extraordinaire And Also Official 2012 SRK Sexual Deviant Since Nobody Stepped Forward And 2013 SRK Sexual Deviant Legend Because My Opposition Is Comprised Of Short Pimply GIF Posting Virgins Who Wouldn't Know What To Do With A Woman If She Sat On Their Collective Faces And Wiggled. Still Sexual Deviant Champion Of SRK circa 2015.
    Destroyer Of Azure, Conqueror Of Trolls
    Defiler Of The Pure, Owner Of Souls

    SRK 2015 Thirtiest Member and Current Reigning Champion of the SRK Tournament of Thirst.

    All victories are hilariously argued against by various little boys who shall remain nameless
    Understand that my victories can only be disputed by successfully beating me for once.

    XBox & Steam -> SoVi3t666

    Unofficial champion of SRK GD circa oh-fucking-nine
  • Judo777Judo777 Joined: Posts: 3
    Well I understand that you can pre-emptively hit your opponent for doing it, but that requires a read, and if you are wrong and jumped and they didn't then they can anti-air you and then make the hazard combo. It's just such a strong position to be standing near a hazard, and more so its basically an undeserved strong position because all they have to do is back up to get there.

    And yes I know you can throw the hazards also, but if you throw the hazards instead to beat your opponent, then its only evidence that they are in fact too strong. Well I lost the first game because he threw 3 hazards, but second game I threw 3 hazards and won lol

    Also I'm brand new to this website so I apologize for not knowing how to quote and stuff.
  • SoVi3tSoVi3t Behind The Iron Curtain Joined: Posts: 29,170
    no worries, you'll get used to this site in no time. It's still kinda undergoing renovations so I wouldn't get too frustrated.

    to quote you just take the bit of text you want and put it between quote brackets....so it will look like

    [qoute]
    text you want quoted
    [/qoute]

    except you spell quote properly lol.

    The startups for using an IO is pretty heavy for some characters, so you definitely have time to take em out before it gets used. Also look at things like Green Lantern can jump Turbine Smash or use his Ring Grab. Each character has special moves they can use to deal with somebody about to abuse an IO. Sometimes, you're just going to have to accept the fact you're going to get hit in some situations. Like I've stated earlier, this is no different than playing Soul Calibur and having somebody with long reaching attacks just camping near a ring out location.

    If you notice, the location of most of the IOs is either dead centre, or in the corners, so you have an initial battle for the first one, then you have to realize that going to the corners for another one can also fuck you over when you get cornered and beat down for 70% damage.
    Official 2011 SRK Sexual Deviant Champion Of The Universe And Contest Winner Extraordinaire And Also Official 2012 SRK Sexual Deviant Since Nobody Stepped Forward And 2013 SRK Sexual Deviant Legend Because My Opposition Is Comprised Of Short Pimply GIF Posting Virgins Who Wouldn't Know What To Do With A Woman If She Sat On Their Collective Faces And Wiggled. Still Sexual Deviant Champion Of SRK circa 2015.
    Destroyer Of Azure, Conqueror Of Trolls
    Defiler Of The Pure, Owner Of Souls

    SRK 2015 Thirtiest Member and Current Reigning Champion of the SRK Tournament of Thirst.

    All victories are hilariously argued against by various little boys who shall remain nameless
    Understand that my victories can only be disputed by successfully beating me for once.

    XBox & Steam -> SoVi3t666

    Unofficial champion of SRK GD circa oh-fucking-nine
  • DecaDangDecaDang Pretty Average. Joined: Posts: 107
    I was watching some videos on Arturo's Youtube, and Tom Brady says to wait for the opponent to start throwing the interactable, THEN jump or backdash. Essentially waiting for their animation to start because it'll home in before you begin jumping. At that point, your jump/dash will be quick enough to dodge. The CPU does it, and I have a few times so it definitely works. Just something to keep in mind.
    PSN only, tag is my username.
    UMvC3: Taskmaster/Doom/Vergil, Injustice: Nightwing/Batman/Green Lantern
  • PublicEnemyPublicEnemy Joined: Posts: 123
    Interactive objects and wagers are the worst part about the game.

    Wagers slow the match down and objects do way too much damage
  • SPECTERLIGHTSPECTERLIGHT METRO CITY NINJUTSU Joined: Posts: 738
    Lobo's IO Character Type is Power.
    Disciplines: Bushin-Ryu-Ninpo, Street Fighting, Demonology, IGA Ninjitsu, Bushido, Alchemy, English Boxing, Wing Chun, Shaolin Gung Fu, Muay Thai, Tae Kwon Do, Igyo Tenshin-no-Jutsu, SFCQC, Swordplay, Garou Ryū MMA, Kusanagi Ryū Kobujutsu, Yagami M.Arts, Gun Kata...
    “There is nothing outside of yourself that can ever enable you to get better, stronger, richer, quicker, or smarter. Everything is within. Everything exists. Seek nothing outside of yourself.” 武神

    RIN-PYOU-TOU-SHA-KAI-JIN-RETSU-ZAI-ZEN
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,067 mod
    SoVi3t wrote: »
    If you notice, the location of most of the IOs is either dead centre, or in the corners, so you have an initial battle for the first one, then you have to realize that going to the corners for another one can also fuck you over when you get cornered and beat down for 70% damage.
    The corner heavy ones will definitely have to get looked into since they do favor one side over the other.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • frostycykefrostycyke Optic..wha? Joined: Posts: 735
    DecaDang wrote: »
    I was watching some videos on Arturo's Youtube, and Tom Brady says to wait for the opponent to start throwing the interactable, THEN jump or backdash. Essentially waiting for their animation to start because it'll home in before you begin jumping. At that point, your jump/dash will be quick enough to dodge. The CPU does it, and I have a few times so it definitely works. Just something to keep in mind.

    This is true. the object tracks to where you are when it is thrown, if you move once it leaves the opponents hands it will not hit you. if you move before it leaves the opponents hands it tracks to your new position.

    some you can just jump, some you can easily backdash, and depending on your character and the splash of the object, you do a forward dash or some other forward moving move to avoid the object and be in range to punish the opponent.

    To me, objects are one of the best part of the game. I love the positional thinking that has to happen when fighting around objects. As my spacing improves, I'm getting hit less and less from objects while making better use of them, even if it's just the threat of throwing one.
    PSN-Frostycyke
  • DecaDangDecaDang Pretty Average. Joined: Posts: 107
    I definitely agree. I'm still having a little trouble adjusting to them, but I'm keeping the tips in mind. Eventually I'll get past waiting for it to happen because I'm expecting to block, haha.
    PSN only, tag is my username.
    UMvC3: Taskmaster/Doom/Vergil, Injustice: Nightwing/Batman/Green Lantern
  • kikeuykikeuy Joined: Posts: 2
    Using invulnerability frames on backdash.

  • CelerityCelerity Professional Necrodancer Joined: Posts: 798
    Interactive objects and wagers are the worst part about the game.

    Wagers slow the match down and objects do way too much damage

    If they are the worst part of the game, it's only because the rest of the game is so goddamn awesome.

    (P4AU) Marie :::: (UNIEL) Vatista :::: (BB) Izayoi/Rachel :::: (USF4) Juri
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,067 mod
    Worst parts of the game are the input system that won't let you hitconfirm like any other 2d fighter and the pointless stance flip button that adds needless complexity via stance specific combos.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • RadicalFuzzRadicalFuzz Invading Pokopon's Courtrooms Joined: Posts: 4,795
    There're stance specific combos?
    Why?
    I also noticed getting hit by some moves seems to flip your stance for you.
    Why?
    Never played MK9, did this have a purpose there?
    I am the one true frog.
  • DecaDangDecaDang Pretty Average. Joined: Posts: 107
    As far as I know stance change was supposed to do something unique in MK9, but no one actually ended up using it so it's not important enough. It's more of an afterthought in Injustice, I think you do it once in the tutorial and they never talk about uses.
    PSN only, tag is my username.
    UMvC3: Taskmaster/Doom/Vergil, Injustice: Nightwing/Batman/Green Lantern
  • SoVi3tSoVi3t Behind The Iron Curtain Joined: Posts: 29,170
    there aren't any stance specific combos that I know of..........Either way, that's discussion for another thread.

    that video literally proved that everybody who complains about IOs is a scrubby ass noob. I seldom get hit by them anymore unless I have a spaz moment and just block it like a noob, or I am halfway through a move, or if I have already been knocked down, stunned, frozen, etc.
    d3v wrote: »
    SoVi3t wrote: »
    If you notice, the location of most of the IOs is either dead centre, or in the corners, so you have an initial battle for the first one, then you have to realize that going to the corners for another one can also fuck you over when you get cornered and beat down for 70% damage.
    The corner heavy ones will definitely have to get looked into since they do favor one side over the other.

    care to explain?
    Official 2011 SRK Sexual Deviant Champion Of The Universe And Contest Winner Extraordinaire And Also Official 2012 SRK Sexual Deviant Since Nobody Stepped Forward And 2013 SRK Sexual Deviant Legend Because My Opposition Is Comprised Of Short Pimply GIF Posting Virgins Who Wouldn't Know What To Do With A Woman If She Sat On Their Collective Faces And Wiggled. Still Sexual Deviant Champion Of SRK circa 2015.
    Destroyer Of Azure, Conqueror Of Trolls
    Defiler Of The Pure, Owner Of Souls

    SRK 2015 Thirtiest Member and Current Reigning Champion of the SRK Tournament of Thirst.

    All victories are hilariously argued against by various little boys who shall remain nameless
    Understand that my victories can only be disputed by successfully beating me for once.

    XBox & Steam -> SoVi3t666

    Unofficial champion of SRK GD circa oh-fucking-nine
  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 25,657
    I'm guessing he means the corner hazards in stages like Ferris Air that can be used an infinite amount of times. The turbine at left side of stage can be bitch to avoid. I fought a few players that tried to camp the spot.

    I've been running into stage specialists by the day. It's amazing to see a Catwoman player so plays exclusively in Hall of Justice and style all day with drone resets.
    PSN: Hawkingbird
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,067 mod
    What Nightwing-chan avatar dude said. Also, transitions on certain sides can also affect the matchup. Player on the side with the transition sure as hell won't want to be cornered (except maybe Catwoman, f112,fb2 BnB actually makes it so that you don't want to have her in the corner).
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • Judo777Judo777 Joined: Posts: 3
    that video literally proved that everybody who complains about IOs is a scrubby ass noob. I seldom get hit by them anymore unless I have a spaz moment and just block it like a noob, or I am halfway through a move, or if I have already been knocked down, stunned, frozen, etc

    The only issue is that like I said you can combo into them, also some IOS are slow like the little car on the outside of hall of justice, that your opponent can set up into having to get hit by them. They can cover your other options. Like that video was cool, but unfortunately there are TONS of times where you can't do that even if you buffer the back dash on wake up because they can combo while you are still grounded.
  • SoVi3tSoVi3t Behind The Iron Curtain Joined: Posts: 29,170
    d3v wrote: »
    What Nightwing-chan avatar dude said. Also, transitions on certain sides can also affect the matchup. Player on the side with the transition sure as hell won't want to be cornered (except maybe Catwoman, f112,fb2 BnB actually makes it so that you don't want to have her in the corner).


    how is that any different than being cornered in Tekken/Dead or Alive and dealing with the walls? Or Soul Calibur and dealing with Ring Outs?

    You can still back dash the turbine (which doesn't hit while you're grounded), then punish and take over that spot. To be honest, I have a bigger problem with the overhead missile in that stage, with the toolbox just to the left. If player one is successful with the missile at the start of the match, he then gets a free toss of the toolbox, and you can kiss like half of your health goodbye.
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,067 mod
    SoVi3t wrote: »
    d3v wrote: »
    What Nightwing-chan avatar dude said. Also, transitions on certain sides can also affect the matchup. Player on the side with the transition sure as hell won't want to be cornered (except maybe Catwoman, f112,fb2 BnB actually makes it so that you don't want to have her in the corner).


    how is that any different than being cornered in Tekken/Dead or Alive and dealing with the walls? Or Soul Calibur and dealing with Ring Outs?

    You can still back dash the turbine (which doesn't hit while you're grounded), then punish and take over that spot. To be honest, I have a bigger problem with the overhead missile in that stage, with the toolbox just to the left. If player one is successful with the missile at the start of the match, he then gets a free toss of the toolbox, and you can kiss like half of your health goodbye.

    It's 2d, the threat is more immediate. There's no sidestep to help move out of range. For example, it takes a fair bit of positioning to get to some of the more unique hazards in DOA5. You aren't going to see people always go for the train in the rooftop stage or the tree in the raft. The ones that don't require positioning usually surround the entire stage (i.e. electrified fences).
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  • Mood4food77Mood4food77 Joined: Posts: 9,499
    i just wish they didn't do so much damage or that you could recover the damage you did a MB'd f/b3
  • SaitsuSaitsu Tranquilo...ASSENAYO! Joined: Posts: 34,107
    i just wish they didn't do so much damage or that you could recover the damage you did a MB'd f/b3

    If armor from MB B3/F3 did recoverable health, the moves would be extremely busted.


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  • Mood4food77Mood4food77 Joined: Posts: 9,499
    FA in SFIV? and a raw one doesn't even cost a meter
  • RadicalFuzzRadicalFuzz Invading Pokopon's Courtrooms Joined: Posts: 4,795
    Maybe if MB B3/F3 took 2/3 damage or even 1/2? The difference wouldn't be huge when used for pressure or good reads, but would make a difference when punishing interactables.
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  • SaitsuSaitsu Tranquilo...ASSENAYO! Joined: Posts: 34,107
    edited May 2013
    FA in SFIV? and a raw one doesn't even cost a meter

    Level 1 FA's also didn't lead to consistent 30%+ of damage and very few FA's were plus on block (or even hit) or had the range that a lot of F3/B3's have in this game.

    The fact that you'd even use such a comparison is...disappointing to say the least.

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  • iqweezyiqweezy Joined: Posts: 12
    I don't mind interactables, but there is no reason they should respawn. The stage does the fighting for the fuckin opponent. It gets ridiculous sometimes.
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