C-Cammy

DVD:madZDVD:madZ Joined: Posts: 720
I've been looking for good C groove characters, I've tried outs everal characters...then I stumbled upon Cammy. Are there any cancels for her? Also, any strategies?

Comments

  • SystemSystem Joined: Posts: 508,676 admin
    level 2 qcfx2 mk, after it takes them into the air and does its last hit, do that qcf+rh move to bring u down. then do the upwards super
  • SystemSystem Joined: Posts: 508,676 admin
    cammy is great in all grooves. since cammy is very fast, you can do tippy-toe mind games on your opponent. just step in and out of your opponents range , abuse her FK (dont abuse too too too much)
  • SystemSystem Joined: Posts: 508,676 admin
    any combo mania of cammy and a video of cammy...?
  • SystemSystem Joined: Posts: 508,676 admin
    I like to press s.HP, go wack off to some donkey porn, then come back and do her level 3 super. It all combos!
  • HoneyBBQGrundleHoneyBBQGrundle Coco's dead! Joined: Posts: 980
    i always just thought the donkey porn was part of the combo. can you mix it up with pregnant autistic girl porn?
    I do want to play Barbie Horse Adventures.
  • SystemSystem Joined: Posts: 508,676 admin
  • SystemSystem Joined: Posts: 508,676 admin
    fixed: Cammy A-Groove, Cammy can link alot of moves so experiment too.

    http://www.geocities.com/siegecorefiles01/
  • SystemSystem Joined: Posts: 508,676 admin
    A cammy = wrong
  • kennywoodkennywood Joined: Posts: 800
    c-cammy has a good dash, standing fierce xx cannon drill super and cancel with dive kick and do cannon spike, or level 1 upwards super.
    [21:40] <Genghis> i'm living in a barbie world
  • RaidenRaiden Joined: Posts: 86
    the dive cancel to the RSB super can only be done in the corner, and I can't seem to get the CannonSpike to connect after the dive cancel. I don't seem to be too far away, they just fall through it? Wuz the prob w/ that.

    btw, when ur in close, what has more priority? cr.MP, CloseHP, or CloseHK? Which is better, I know cr.MP, and closeHP have better recovery, but I THINK that the close HK would have more priority. What do you guys prefer. I personally stick w/ close HP and cr.MP. cr.MP for combo opportunities, and close HP to push people out. I generally save closeHK for anti-cross-up. But what do you guys think?
    A True Warrior Enters the Arena with ALL of his powers at the ready . . .
    - Gouki, SFA the Movie
  • kennywoodkennywood Joined: Posts: 800
    Originally posted by Raiden
    I can't seem to get the CannonSpike to connect after the dive cancel. I don't seem to be too far away, they just fall through it? Wuz the prob w/ that.

    you cannon drill all the way to the corner, once you're in the corner you cannon spike, dive kick, cannon spike, dive kick etc. can't do it mid-screen.
    [21:40] <Genghis> i'm living in a barbie world
  • RaidenRaiden Joined: Posts: 86
    Originally posted by kennywood


    you cannon drill all the way to the corner, once you're in the corner you cannon spike, dive kick, cannon spike, dive kick etc. can't do it mid-screen.

    Oh, okay, thanx. Do you think you could jump back up after the dive kick and get off an airthrow? I'd prefer that to the Cannon Spike if possible
    A True Warrior Enters the Arena with ALL of his powers at the ready . . .
    - Gouki, SFA the Movie
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by Raiden


    Oh, okay, thanx. Do you think you could jump back up after the dive kick and get off an airthrow? I'd prefer that to the Cannon Spike if possible
    What are you talking about?

    Are you talking about after the level 2 cancel? If so, then yeah, that would be pretty good wouldn't it? The kick air throw does more damage than a deep RH cannon spike.

    If you're talking about an A-groove combo, then you're in the wrong thread.


    edit: some links

    My priority notes etc... (the frame data will tell you everything you need to know)

    A-groove Cammy
  • RaidenRaiden Joined: Posts: 86
    Originally posted by kcxj

    What are you talking about?

    Are you talking about after the level 2 cancel? If so, then yeah, that would be pretty good wouldn't it? The kick air throw does more damage than a deep RH cannon spike.

    If you're talking about an A-groove combo, then you're in the wrong thread.



    edit: some links

    My priority notes etc... (the frame data will tell you everything you need to know)

    A-groove Cammy

    Well, this is a C-Cammy thread and the last few post were about lv2Cancels, so . . . yeah. Thanx for the links tho. I'm still working on getting the air throw off. Problem is that even if I'm too far for a throw and I get a j.HK, the j.HK goes through them, making me believe that they're invincible during that time.
    A True Warrior Enters the Arena with ALL of his powers at the ready . . .
    - Gouki, SFA the Movie
  • noodlemannoodleman Cancer of GTASF Joined: Posts: 5,165
    Originally posted by Raiden


    Well, this is a C-Cammy thread and the last few post were about lv2Cancels, so . . . yeah. Thanx for the links tho. I'm still working on getting the air throw off. Problem is that even if I'm too far for a throw and I get a j.HK, the j.HK goes through them, making me believe that they're invincible during that time.

    I don't think you can combo the air throw from a level 2 cancel....or from anything for that matter.
    "You'd be better off falling asleep with the taste of my crotch in your mouth." - Miyavi

    "no no! it don't hurt if spoon is greasy!" - Zangief Chronicles.
  • SystemSystem Joined: Posts: 508,676 admin
    so i'm asking this like million times

    what can be done after lvl2 cannon drill (qcfx2) canceled by cannon spike (qcb) in MID SCREEN???????
  • SystemSystem Joined: Posts: 508,676 admin
    You could read, like, this guide someone wrote
  • noodlemannoodleman Cancer of GTASF Joined: Posts: 5,165
    anywhere on the screen:

    qcf x2 + mk, after last hit in the air cancel to dive kick, land and do cannon spike (db+k), or lvl 1 qcbx2 super.

    or if you wanna get fancy, land, mp, dash to the other side, cr.lk x 3 cannon drill/super
    "You'd be better off falling asleep with the taste of my crotch in your mouth." - Miyavi

    "no no! it don't hurt if spoon is greasy!" - Zangief Chronicles.
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by noodleman
    anywhere on the screen:

    qcf x2 + mk, after last hit in the air cancel to dive kick, land and do cannon spike (db+k), or lvl 1 qcbx2 super.

    or if you wanna get fancy, land, mp, dash to the other side, cr.lk x 3 cannon drill/super

    ok well first off i don't know about cannon spike (dP+k, not db+k, i believe right?), but lvl1 qcbx2 super will NOT connect unless it is done in the corner.

    you said MP, so does that mean i can hit my apponent in midair with mp? do i have to dash after i land in order to be able to connect MP?

    thanks for replying
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by kilokore
    but lvl1 qcbx2 super will NOT connect unless it is done in the corner.
    hmm...

    (quick, edit your post before it's too late :lol: )
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by kcxj

    hmm...

    (quick, edit your post before it's too late :lol: )

    agreed edit b4 its 2 late T_T
  • eightysixeightysix Team Nanpa Seiken Joined: Posts: 313
    Stop beasting with the ninja edits. :lol:
    お前はもう死んでいる。
    You're already dead.
  • SystemSystem Joined: Posts: 508,676 admin
    He is correct, because few realize that the dive kick should always be whiffed when not in the corner. In the corner, timing becomes stupidly easy and you might as well juggle with the dive kick.

    Originally, there was no mention whatsoever of the dive kick being whiffed. Simply being performed.
  • SystemSystem Joined: Posts: 508,676 admin
    ok liar
  • SystemSystem Joined: Posts: 508,676 admin
    heh okay

    let me clarify.

    lvl1 cancel cannot hit if the cannon strike hits the opponent (apparently), since the opponent's body will be out of range.

    you know what, i might be able to dash and do a lvl1 cancel, i've never tried that, or whiff the cannon strike, since it can only do like 700 dmg

    and on the other thread somebody said s.HP will hit after i whiff/hit cannon strike? is this true? i can't do it for shit
  • SystemSystem Joined: Posts: 508,676 admin
    Yeah. That guy didn't lie! Needs to be whiffed
  • 2000_watts2000_watts My new stick boy Joined: Posts: 330
    Trying to beat an Blanka RC electricity spammer. What works besides throw? Mashing fierce?
    Do the pole jump
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