So is Chun going to be viable in "2014"

NecrotrophicNecrotrophic Isn't a communist.Joined: Posts: 5,926
I think shes far more viable, if they buff her damage enough the lack of EX sbk buffs may not be too bad.

as for whether or not shes going to be really viable, i dont know.

what do you think?
Northeast PA
570 Necro
«13

Comments

  • ExvarisExvaris Arcade ∞ Joined: Posts: 2,879
    High mid tier at best. She still lacks a solid reversal or strong oki game. Someone posted in the Facebook Fellowship (I think Cardell) that Chun will win a major with the patch. I'm not so sure. We will see more Chuns in top 8, top 16, top 32 for sure. I am still uncertain about her ability to win, but we will see once the patch comes around.
    «勝兵先勝而後求戰,敗兵先戰而後求勝。»
    "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
    - Sun Tzu, The Art of War
    ---
  • eiSHeiSH Keepin' it FreestyleiSH Joined: Posts: 1,575
    I only alt Chun, but I think she'll be a real threat next patch >.>

    Did anyone else notice in the video demo that Chun's jump animation has less frames now? It looks like it's not as floaty as it was before~
    ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬
    9/13/2011 "President...... Thanks for all your hard work. Please enjoy your rest." - Maamen Beans
    "Time you enjoy wasting is not wasted time." - T.S. Elliot
    "There is no such thing as a bad heroine. There are only bad games." - Katsuragi Keima
    ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬
  • Rc_ONRc_ON All these flavors and you choose to be salty. Joined: Posts: 1,891
    Who knows what they are going to add? They presented just a few changes not all of them.
    TTT2: Heihachi/Anna, learning Leo/Jin
    SFxT: Main team Lars/Akuma
    USF4: Dudley
    xbl: rcion
    YT: V Arcee
  • Skatan MillaSkatan Milla Firecracker Thighs Joined: Posts: 2,094
    edited July 2013
    Seeing how vortex seems to be getting nerfed (Ibuki neckbreaker soft knockdown, Cammy spiral giving more knockback from what I've heard), it's going to be beneficial for characters with a strong ground game such as Chun, Balrog, Claw, Dictator etc. It might also be beneficial for characters that revolve more around landing their mixups against standing opponents, since others won't be doing their thing except safer.
    What it all boils down to for Chun though is how she'll manage against the dive kick characters, and how strong those are going to be in the next version.

    Just looking at her changes I'd definitely say she's got a good chance of moving up to around high-tier.
    Twitter: @TruthFaceSkatan

    Swedish Firecracker
  • NecrotrophicNecrotrophic Isn't a communist. Joined: Posts: 5,926
    I think the fact that unblockables are probably going to be removed means a lot in the Cammy-Chun match. I think it will be clearly in Chuns favor at this point (assuming all the unblockables are gone)

    right now the main issue i have is that as a chun player you have to constantly out play the other person, you cant just put them out quick. the other player can make a ton of mistakes and still have a great chance to beat you. with the damage upgrade im hoping this has been solved. if so I think she will be viable.

    Im anxious to see just how much damage shes getting. If we get a serious damage upgrade, then perhaps the Akuma match wont be as bad. I'll always hate the viper match though
    Northeast PA
    570 Necro
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    I think losing unblockables against cammy is bad for us
    CARACOLES
  • AzraelAzrael Epic Calling! Joined: Posts: 3,258
    I think a lot at this point depends on the metagame. I feel like throughout the various incarnations her general gameplan hasn't changed all that much, but the metagame going from careful offense to vortex offense really hurt her. If Ultra ends up being more like SF4/Super and less like AE/v2012 then she's got a good chance to move up.

    We also need to look at what happens to her bad matchups, and even some of her more even ones.

    Torem_Kamina:

    Definitely need to work that EX Tatsu wake-up into my gameplan. Sacrificing damage and stun meter for psychological damage. That's some next level shit right there.

  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    hey az ppl are saying that you know something about the new features... is that true?
    CARACOLES
  • AzraelAzrael Epic Calling! Joined: Posts: 3,258
    Who is saying what? I'm just some random Chun player. But y'know, even if I did know something, it would be much smarter for me to keep my mouth shut, wouldn't it? :P

    Torem_Kamina:

    Definitely need to work that EX Tatsu wake-up into my gameplan. Sacrificing damage and stun meter for psychological damage. That's some next level shit right there.

  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    edited July 2013
    i figure as much

    look the ultra ssf4 thread a few posters have mentioned you
    CARACOLES
  • TeriosTerios Where do you want me to break you first? Joined: Posts: 1,675
    What it all boils down to for Chun though is how she'll manage against the dive kick characters, and how strong those are going to be in the next version.

    What exactly is the df+lk change? Maybe that'll be a great anti-divekick move.
    Rashiidoooooooo!
  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,388 ✭✭✭✭✭ OG
    edited July 2013
    It should be back to its beastly old Super form. It was the closest she had (along with far s. mk... that's what she uses these days) as an all-purpose antiair. I do not use it a lot (maybe I should), but in AE and v2012, it lost some of its invincibility and hitbox apparently. Back then, it was really good for combo's into Ultra 2, especially off a trade.

    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • Darklightjg1Darklightjg1 Dr. SuessLight Joined: Posts: 3,800
    It was never completely invincible. It just had a really, REALLY good hitbox relative to its hurtbox designed specifcally for anti-airing and with its trade effect, as long as you had at least an EX bar, you could threaten respectable damage against virtually any air attack (even Cammy's notorious EX CS... which is also not invincible btw). Even then, the hitbox was so good that you were more likely to beat the jump-ins clean than trade most of the time. It was like a 10f DP vs air moves for the most part and if she gets it back in its complete SSF4 form, it'll be the most valuable buff for her going into USF4.
    My twitch channel (Action, Platformers, RPGs and Fighting games): twitch.tv/darklightjg1

    My Sonic hack (shameless plug): http://sonicresearch.org/forums/index.php?showtopic=3938
  • NecrotrophicNecrotrophic Isn't a communist. Joined: Posts: 5,926
    I never really used it much in Super so I'm looking forward to it. I just got really used to other anti airs, this is gonna seem very new to me.
    Northeast PA
    570 Necro
  • CruS_CruS_ Joined: Posts: 23
    yeah that was their purpose with all the changes they said. To make stuff "new" and something to look forward to.... down forward...
  • OrochiDemonOrochiDemon Joined: Posts: 1,541
    Chun Li should be Top Tier in every Street Fighter game to me. Shes the best female character in fighting games and not really a sex object. They need to make her hit box smaller and I may be wrong about this, but didnt she have a move in Vanilla that they nerfed a ton? Give that back to her.
  • Skatan MillaSkatan Milla Firecracker Thighs Joined: Posts: 2,094
    Did anyone notice in the UK location test that ex kikouken knocked down again. Last patch note they released it was removed.

    I really hope it's back in there.
    Twitter: @TruthFaceSkatan

    Swedish Firecracker
  • ky0faceky0face Joined: Posts: 271
    I had mentioned that ex kikoken KD had been removed, but someone pointed out it that it was there but missing from the list. Or was that the patch before? Regardless, looks like they're pretty happy with chun's adjustments.
  • ExvarisExvaris Arcade ∞ Joined: Posts: 2,879
    I don't remember EX Kikoken knockdown getting removed off a change list. Maybe it was an error?
    «勝兵先勝而後求戰,敗兵先戰而後求勝。»
    "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
    - Sun Tzu, The Art of War
    ---
  • ky0faceky0face Joined: Posts: 271
    ^yeah, this. I think it was a whoopsy.
  • JrKJrK TiNk3R Joined: Posts: 81
    Hows she lookin? Tryin to fix on a main and she's on the list.
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    she´s looking like always, like a waifu
    CARACOLES
  • ky0faceky0face Joined: Posts: 271
    edited March 2014
    I don't see chun being any more tournament viable with the cast available now. I feel like no matter how much they tweak her she's missing something in her offense to make her a serious threat. Maybe that's just me, but I'm always amazed at how easy it is for other characters to create big damage in tight situations. Chun's tools need to be used at max potential to be taken seriously and who can really do that? I don't even think vivi is there yet. Then again, we haven't even used her yet, so maybe I should stfu.
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    idk ifiltrachun doing just plain old fashioned footsie heavy play is something to take into consideration imo. And let's face it he wasn't doing fancy or even optimize stuff and almost took a big tournament against cammy.

    so why are we even discussing if she is viable or not. Sure you can say luck or mu knowledge but then gen took a f*cking evo... wait what?
    CARACOLES
  • jebopjebop Joined: Posts: 6,890
    Chun is viable.
    Making man children cry on this forum is way too easy.
  • Jazz catJazz cat Joined: Posts: 239
    I think if Infil keeps playing her the way he has been it's only a matter of time before we see Chun take a major. Especially if he likes her in ultra. Remember back when he burst into top tier and all the fools started shouting that he wins because of Akuma vortex and wouldn't win in an even footsie war with fundamentals? The mounds of egg all over their faces keep growing.
    Australian PSN eh?
  • jebopjebop Joined: Posts: 6,890
    Chun Li took a tournament. Not viable.
    Making man children cry on this forum is way too easy.
  • Darklightjg1Darklightjg1 Dr. SuessLight Joined: Posts: 3,800
    Well, she's viable now, but the changes they're making are going to make her not viable again. Damn you Capcom!
    My twitch channel (Action, Platformers, RPGs and Fighting games): twitch.tv/darklightjg1

    My Sonic hack (shameless plug): http://sonicresearch.org/forums/index.php?showtopic=3938
  • chutney-lichutney-li Joined: Posts: 157
    She still has horrible match-ups to overcome who are tournament favorites... Yun, Akuma, Viper, Seth I think are not fair for her. Rufus & Cammy, honorable mention. Not impossible, but uphill. Don't forget the new characters could be very troublesome, potentially? Not that Chun doesn't have some tech against them, but definitely not in her favor. Maybe with the new DP FADC mechanics & DWU, Seth, Akuma & Cammy's mix-ups will be less potent... I don't see it affecting Rufus and Viper's strengths much.
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    Well, she's viable now, but the changes they're making are going to make her not viable again. Damn you Capcom!

    what changes?
    CARACOLES
  • Darklightjg1Darklightjg1 Dr. SuessLight Joined: Posts: 3,800
    That's just a joke reply. There's nothing new that you don't already know about happening to Chun Li unless capcom says otherwise.
    My twitch channel (Action, Platformers, RPGs and Fighting games): twitch.tv/darklightjg1

    My Sonic hack (shameless plug): http://sonicresearch.org/forums/index.php?showtopic=3938
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    edited April 2014
    you got me lol

    edit, why my msg are from 2 days ago?!?!? lol
    CARACOLES
  • ItsDaveyJItsDaveyJ Joined: Posts: 296
    I'm curious how much of an impact delayed wakeup will have. If it does really impact the game then I can see Chun doing pretty well since she mainly has issues against vortex characters who will be affected by that. I think that's probably Capcom's mentality about not giving her too many strong buffs.
  • NaerasNaeras Terribad Joined: Posts: 3,428
    ItsDaveyJ wrote: »
    I'm curious how much of an impact delayed wakeup will have. If it does really impact the game then I can see Chun doing pretty well since she mainly has issues against vortex characters who will be affected by that. I think that's probably Capcom's mentality about not giving her too many strong buffs.
    Huh? Has she gotten anything but good buffs? I mean, she's getting pretty much all the holes in her game patched up, as far as I recall.
  • chutney-lichutney-li Joined: Posts: 157
    Last time I checked the updates, delayed wake-up only affects hard knockdowns. You can choose to wake up 11 frames later after a hard knockdown, which weakens safe-jump set-ups such as Ryu's Sweep -> j. hk and Akuma's demon flip knockdowns. Really, I think it only helps Chun, except I will miss safe-jumping off Sweep. Chun still has strong ground mix-ups, though, so it's not that bad. On standard knockdowns, you will still only have options to quick-rise or not.

    Chun is a contender, imo, and will definitely be better. I really want to reevaluate my opinion of Chun vs divekicks. I honestly think it's the source of my match-up troubles in neutral game.
  • eccomancereccomancer Joined: Posts: 154
    I find the changes to Chun in Ultra are really just piecemeal attempts. It is like they acknowledge that there are some flaws to her game but they don't really know how to correctly deal with it.

    -Increased health: ok, decent buff - still think it was a piecemeal attempt to correct some of the problems.
    -SBK causes knockdown: Is this needed? Granted She won't be punished if you land a SBK in a combo but does this mean that you can no longer combo into her super after MK SBK?
    -EX Kikoken causing knockdown: Is this needed? I agree that Chun needs a knockdown in order for some of her pressure/mix-ups to truly shine, but with DWU this seems counter-productive now?
    -EX Hazanshu armour-breaking: A really decent buff - should have been part of her repertoire a long time ago.
    -df+lk better hitbox and faster startup but reduced active frames: This is also ok, seems to be a decent AA now, but reduced active frames is a little of a worry.

    -system mechanics: I think DWU is kinda a double edge sword for Chun - it helps her when she is the one waking up but sorta cripples her pressure/mixups when her opponent is on wake up. Red Focus - good-bye any lightning leg loops? W-ultra: not so useful for Chun as she needs the damage output and her ultras generally combo off the same things (although U1 may be corner specific).

    What happened to an overall damage increase? Also a less-floaty air jump? I know that it was maybe too good at the location tests but that may be because they reduced her air frames quite substantially (I think from 42 frames to 35 - or something ridiculous like that?) Maybe meet it half way and have her airborne for 38 frames?

    What about making her target combo jump cancellable (b+mk,mk) (a lot of characters have jump cancellable moves - Poison has her EX rekkas jump cancellable) even if there are not a lot of follow up options (maybe head stomps or air throw?). It at least gives Chun another way to deal damage.
  • chutney-lichutney-li Joined: Posts: 157
    I noticed a few people were concerned with EX Kiko knocking down, which is arguably a good change. With the addition of red focus, Chun can land crumples off her normal specials: legs, kiko, and hasanshu. These are all pretty easy to hit-confirm, as well. This will cost three bars, but when you consider her only combo into lvl 2 focus costs three bars anyway, EX Kiko -> lvl 2 focus becomes an obsolete combo. Now, Chun can gain an advantage in spacing from connecting with EX kiko, and maybe even juggle into Ultra I from full screen. The only reason I might not consider this a buff is because there are some crouch-specific combos in the corner that lead into fireball loops… haha but who goes for that anyway?

    At least a couple of Chun's toughest match-ups are getting nerfed in ways that benefit Chun directly, and the system changes in general also benefit her. Especially some of the damage nerfs her competition has vs her increased health, and the -5 on block from all 3-frame DPs (and Sagat).

    -Akuma can no longer sweep into demon, allowing Chun to utilize her focus attack in footsies more, as well as relaxing the threat of being swept by him.
    -Delayed wake-up throws a wrench in his demon-flip safe-jumps and option-selects.
    -He has 2 more lag on jump-back fb, so it is slightly easier to ultra punish.
    -He can always be punished for srk focus dash on block, and can't cancel after the first hit- which significantly reduces his risk reward for wake-up dp against Chun. Chun with 950 health vs Akuma's 850 augments this risk for him.

    -Rufus throw damage being nerfed from 150 to 135. ;_; thank you… weakens his pressure a tiny bit.
    -Target combo (into juggle for ultra) now -8 on block = Ultra I or sweep punish.
    -Low and High messiah mix-ups are now -3 on block, so Chun can have more ways to punish instead of only neutral jump or jump back hk.
    -Reduced damage on his Ultra I.

    Even though Chun is still no better off from dealing with dive kick characters, she still has options… Delayed wake-up makes a lot of safe-jump set-ups weaker, including Chun's unfortunately… but I think this gives Chun a chance to shine with her grounded option selects.

  • NecrotrophicNecrotrophic Isn't a communist. Joined: Posts: 5,926
    edited April 2014
    I like the EX Hazanshu breaking armor because her biggest weakness in footsies is the damn focus, so now theres more of a threat. Its not a major buff but I've always been annoyed by the focus attack threat at the mid range.
    As for EX Kikoken, I like that a lot because it lets her get in a little easier.
    Northeast PA
    570 Necro
  • TheKingSethTheKingSeth Joined: Posts: 213
    df lk seems nicely buffed :) Viable AA
    Bring back j.long arms to Seth!
«13
Sign In or Register to comment.