Killer Instinct XB1 NCR this weekend on IPLAYWINNER stream. Top 8 on Saturday

DevilJin 01DevilJin 01 Quantum Theorist. Liquid Dubstep EnergyJoined: Posts: 33,047 ✭✭✭✭✭
edited April 17 in Killer Instinct
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IMPORTANT: There will be no system wars in this thread! You will be moderated if you bring up things that can, or will or straight up ignite a system comparison debate. Please if you can, try to talk more about the game than the system it is on. I will persuade people to abuse or troll flag mark those that just want to bring GameFAQs/Youtube bullshit. Keep the wars there.

If Killer Instinct being on the Xbox One does not fit what you are looking for in a Killer Instinct game, this thread does not fit you. You have been warned.

This will be the new home for people who want to talk about Killer Instinct for Xbox One.

I will be using this first page to update with info regarding how the game is played, the basic mechanics and general FAQs for the game and the Xbox One. This game is being more fronted by legends in the fighting game scene than probably any other fighting game ever. This is truly a community effort fighting game and we need to emphasize that first.


MFING FULGOOOOOORRRREEEEE



NEC14 hosting First Official KI major in Philly this weekend! http://bigegaming.com/killer-instinct-rules/

11/23 Much more visible artwork of the new Fulgore. Spinal gameplay/stage pics.

5ozu.jpg

bt5j.jpg

spinalstage-jpg.8029

11/21 Launch trailer is out. Fulgore artwork revealed.


http://www.gameinformer.com/games/killer_instinct/b/xboxone/archive/2013/11/21/exclusive-killer-instinct-launch-trailer-confirms-the-return-of-fulgore.aspx?utm_content=buffer4c842&utm_source=buffer&utm_medium=twitter&utm_campaign=Buffer



fulgore_610.jpg

11/17 CD JR vs. Filthie Rich set at NLBC


11/6 Microsoft giving away Killer Instinct (all characters, most likely 20 dollar pack) FOR FREE! Must live in North America and supposedly have had Xbox Live for 10 years.

Killer_instinct_free.jpg

10/22 IGN showing off a TON of a new information on Halloween. Maximilian states "FINAL characters will be revealed"

http://www.ign.com/articles/2013/10/22/ign-live-presents-killer-instincts-orchid-training-mode-and-more




10/1 Ryan Hart approves the Xbox One exclusive, Killer Instinct.
http://m.youtube.com/watch?feature=plpp&v=6h4rDuzLPWk

9/20 NEW: Sadira revealed, Orchid teased (dat booty is back) and Ken Lobb confirms that Shadow Jago is not one of the original 8 characters (yet will be available to those that purchase new year of XBL, details are still hush hush past that).







9/16 Mr.Wizard confirms that Evo will be all Xbox (except for PS3 exclusives). Meaning the entire tournament is most likely sponsored by Xbox. Which could possibly also mean KI is a shoe in for a main event at Evo.



9/4 Xbox One Launch Date Set



A new snippet of Sadira's theme


9/3 : Sadira's theme teased on Mick Gordon's Vine.



-DRDOGG's Pax Impressions http://www.doublehelixgames.com/forum/index.php?threads/pax-prime-impressions.2072/

9/1: Microsoft confirms Killer Instinct to be one of their "Xbox One eSports games" during a Halo tournament earlier today.

Gameplay changes part 2


8/29

8/26: What do you REALLY GET with this Xbox Live deal?

http://www.microsoftstore.com/store/msusa/en_US/pdp/Day-One-12-Month-Xbox-Live-Gold-Membership/productID.282262700

Supposedly buy Xbox Live for 59.99 and get Killer Instinct Round One with Shadow Jago. Some people think this means you get all 8 characters + Shadow Jago for free if you buy Xbox Live. Which would essentially be like giving you the entire 19.99 Combo Breaker pack + an extra character. Hopefully this clears up soon so we can figure out if we can just buy a year of Xbox Live and not have to worry about actually purchasing the game.

-Overview of features/ideas/tidbits from E3. For those that just want a general synopsis of what features are in the game that make it worth the purchase. (text description below video)



Things I got from the video:
-GGPO/rollback style netcode. Wasn't specifically said that they are using GGPO, but they confirmed they are using rollback netcode and that the creator of GGPO (Pond3r/inkblot of SRK fame) is helping them with the code. Meaning they'll most likely actually be using GGPO.
-An explanation of the counter combo breaker system/what it is and how it works (they call them “bluffs” in the video)
-The way the announcers voice works (Will say “combo” after your combo if you cash out all the damage built up with a finisher, otherwise just says “master”, etc with no “combo” added to it.
-Ken Lobb himself feels like this is the KI he was trying to make back when he did KI 1
-If you can keep up with the lingo, the entire combat system is explained pretty well at about 30 minutes into it including linkers, manuals,frames,potential damage, KV meter (plays huge part in how long your combos can be), JUGGLE SYSTEM, difference between fierce and medium auto-doubles, hidden enders,
-They all check out this forum on a regular basis and read all the feedback/posts
-Updates and balancing will be done on the fly, wont have to wait for updates to be released they will just be downloaded automatically as soon as changes are made.
-Every characters different enders will do different things (extra damage, launcher, wall splay, refill meter, etc). You can do the ender that will best fit your needs in the moment.
- It has a “Super Deep” practice mode. They think most training modes in games “suck” and feel they have made a really nice training system.You will be able to watch tutorial videos as well using the xbox one snap feature while playing the game.
- They will be tweaking the game extensively after launch. - They are smart enough to know when to listen to the community, and when not to.
- They Hint at possible online tournaments
- They mention having a grappling character
- In depth explanation of Glacius’s gameplay mechanics
- Every combo breaker is a hard knockdown
- Quote from Ken Lobb “No Fucking way is this a free to play game.” Their goal giving Jago for free is trying to get as many people into the fighting game community as they can and are confident you will buy the game after playing it, and you do have the option just to buy the few characters you might want to play instead of the whole package.
- New features, characters, updates, etc will constantly be added. They are treating this as a long term investment. In this regard you will NOT have to buy newer, more updated version of the game. (unlike street figher… )
-They will show frame data in the moves lists.
-They are looking into being able to do different enders depending on player performance as mentioned in this very forum
-Every show they go to they will have a new playable character and tease another one as well and dont have a set number of characters yet, they want to grow the roster as long as people play the game
-Riptor was a girl


: 8/23 FEMALE SPIDER WOMAN TEASED
http://www.gametrailers.com/videos/8060u0/killer-instinct-gc-2013--thunder-combo-trailer

Breakdown of Microsoft Stream.
New info on added features and teaser of weird/new character.
http://www.doublehelixgames.com/forum/index.php?threads/microsoft-stream-breakdown-new-info-teases.1346/



8/20: Pricing details for game revealed. 39.99 for Ultra Edition.
http://news.xbox.com/2013/08/gamescom-ki


8/8 Double Helix's interview. Showing why they believe they can give you a product worth your money.



4

- Sabrewulf's 75 percent damage, counter hit, 2 meter+instinct meter/mode, double lockout (opponent guessed wrong on combo breaker twice) combo.
[/b] May not need to up the damage quite yet. http://www.twitch.tv/iebattlegrounds/c/2686684?t=3m40s

- For those worried about the online play, in the Evo panel it was said that the company is going to be using a rollback netcode similar to GGPO (do not admit to using the exact same coding/brand). They are directly consulting with Tony Cannon/Pond3r (the creator of GGPO and one of the founders of SRK) on how to utilize the netcode.

- Extra info on how Killer Instinct One's gameplay will work and what you should be thinking about that may be different compared to other fighters. In a game where combos are long and regular, the idea is to make a game where not every stray confirm is always leading to damage. Not to mention also stop people who try to break you out of your damage. The combos right now may seem like they don't do enough damage or the combo breakers may seem to occur too often, but once you read the below and add in top level players...you may want to think a bit. Especially since doing the below successfully adds A LOT damage to combos.
Spoiler:


NEW 7/29

- Added Buktooth to important people in the community you should know about working on the game.


-Preview of Chief Thunder's theme on Mick Gordon's Vine



- Mick Gordon's soundtrack suite on YouTube. The guy who is working on the music for the game and he makes sure to pass all of the music to the original music composers of KI1 or 2. They have to approve the soundtrack before it gets put in the game. Also supposedly went to Southeast Asia to learn throat singing for Jago's song.
Spoiler:












Legends of the FGC that working on/with this game that you should know more about:

FilthyRich Essentially the game's Seth Killian. Working the hardest to ensure that the community is actively playing a role in what happens with the game and relaying what is happening to the community. Top Tekken player and many of his videos from Tekken 5 to Tag 2 are on youtube. His ability to stay calm and collected during the Xbox One booing at Evo shows he is the man for the job.

Ken Lobb One of the original developers for the KI team, resurrected specifically to help with the authenticity of the game. Went on a huge winning streak at E3 against multiple top and generally well known players of fighting games at the game. Shows after all of those years he is still formidable at fighting games and isn't a bad guy to have working on them.

James Goddard Old school SF/ST heads know who this guy is and others may have at least heard the name. The history of SF2 worked where Americans had a big part in the release of Super SF2 and Super SF2 Turbo. Originally Capcom didn't intend for those games to be released, but people like James pushed for such a release. James Goddard was the creator of the character DeeJay in the SF universe and brought a unique character design and worldly aspect to the SF series. One of the only 3 characters in SF history to be designed by an American. http://en.wikipedia.org/wiki/Dee_Jay

He also developed the acclaimed Genesis/SNES fighting game Weapon Lord that system/feature wise, was probably ahead of its time. Had a parry mechanic, fatalities and an interesting combo system. http://en.wikipedia.org/wiki/Weaponlord (Project Lead: James Goddard)

The only fighting game that litearlly let you style on people during a fatality. Juggle their decapitated head until it splits into multiple pieces all over the battle field.


MikeZ Really isn't too much that needs to be said. Huge fan of Killer Instinct and Marvel vs. Capcom 2, who used concepts from both games to help create the well received indie fighter, Skullgirls. Known for doing very well with very unorthodox, grappler based teams in MVC2 and being a strong Blazblue player in the earlier days of the game. He's done more combo videos for Killer Instinct, MVC2 and other games than you can shake 2 sticks at. As a game programmer he is most likely overseeing development of the game and adding his own input for the direction the game should go in. It's been said that he's already figured out some really nasty combos within the game engine. It'll be interesting to see what he ends up doing within the game.

Buktooth A staple of the CVS2 community who has won quite a few local and major events in the game. Known for playing an unorthodox, execution centric team of N groove Hibiki, Iori, R2 Morrigan. Known for playing Ibuki in SFIV and helped write the guides for Marvel vs. Capcom 3. Did a lot of FAQs for CVS2 on GameFAQs so his helping the community predates before many people here were eve playing fighting games competitively.


This does nothing, but show that this is the premiere game to buy if you are looking to support the fighting game community for next gen. It doesn't get better than this. The community of the last 20 years is literally inside this game.







Filthy Rich's System Info: Learn more about the game from a Tekken legend and the game's main PR guy. Explains the basics of the combo system. The combo system is rather unique compared to most other fighting games, but you'll have some characters like Sabrewulf who have typical light, medium, hard chain starters. >>>>http://doublehelixgames.com/forum/index.php?threads/killer-instict-2013-introduction-mechanics-and-character-guide.109/
Post edited by DevilJin 01 on
Ready for first KI at Evo 2k14 SRK'S DAY ONE XBOX ONE/KILLER INSTINCT OWNERS: DevilJin01(GLACIUS, FULGORE, SADIRA maybe Orchid), Purbeast, Koop, Rcaido, FlyingVe, Eiroheart, Onyx, Mayonaka, Lulipe, iluspook, Ultimaotaku, Rekano, Churrasco, DIEK STIEKEM ------- XBL: TheoryJin PSN: PervyJin01
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Comments

  • MayonakaMayonaka Manga Author & KI Monster Joined: Posts: 108 ✭✭
  • TheSurefireGamerTheSurefireGamer Grappler Specialist. Joined: Posts: 1,176 ✭✭✭
    Much obliged, Jin.

    Now getting back on target, anyone think Thunder might have some new special moves coming up? He had four in the original KI, two of them being openers.
    Killer Instinct 3: Chief Thunder/Jago/Orchid Tekken Tag/Revolution: Asuka/Bryan/Jin. Injustice: Solomon Grundy/Lex Luthor/Harley Quinn
    WE IN THERE!!!!
  • DevilJin 01DevilJin 01 Quantum Theorist. Liquid Dubstep Energy Joined: Posts: 33,047 ✭✭✭✭✭
    Much obliged, Jin.

    Now getting back on target, anyone think Thunder might have some new special moves coming up? He had four in the original KI, two of them being openers.

    Yeah I see him getting some new stuff. They removed/added stuff from Glacius special move wise and gave him like 3 new command normals. Which makes him seem really fresh since I don't think command normals were a feature in the older KI games.

    We'll see if he ends up being a grappler type like people figure. Long as the feathers on his head still work and he says some Native American shit, I'll be fine. Probably not going to use him any way, but I'm glad they're starting off the reveal hype with bringing back the old KI1 characters. Which I assume weren't thrown in 2 for hardware reasons.
    Ready for first KI at Evo 2k14 SRK'S DAY ONE XBOX ONE/KILLER INSTINCT OWNERS: DevilJin01(GLACIUS, FULGORE, SADIRA maybe Orchid), Purbeast, Koop, Rcaido, FlyingVe, Eiroheart, Onyx, Mayonaka, Lulipe, iluspook, Ultimaotaku, Rekano, Churrasco, DIEK STIEKEM ------- XBL: TheoryJin PSN: PervyJin01
  • truendymiontruendymion Beer Me! Joined: Posts: 983 ✭✭✭
    edited July 2013
    Filthie had a good thread going on DH site about game mechanics but it looks like the site went down again. I think he mentioned they were going to overhaul the forums and add some self moderation features. Sounds good to me!

    Anyhow I think the breakers/counter breakers sound really awesome on paper can't wait to see how the mechanics stand up to competitive play.
    Post edited by truendymion on
    PSN: Mayhem_and_Eggs
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  • tatakitataki Non-SF4/MVC3 FG news: twitter.com/#!/novriltataki Joined: Posts: 5,824 ✭✭✭✭✭
    This game is being more fronted by legends in the fighting game scene than probably any other fighting game ever.

    Which people are you talking about here?
    Fighting game tutorials, matches, and funny stuff:
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  • DevilJin 01DevilJin 01 Quantum Theorist. Liquid Dubstep Energy Joined: Posts: 33,047 ✭✭✭✭✭
    edited July 2013
    tataki wrote: »
    This game is being more fronted by legends in the fighting game scene than probably any other fighting game ever.


    Which people are you talking about here?

    I will update the first post with that info soon.
    Filthie had a good thread going on DH site about game mechanics but it looks like the site went down again. I think he mentioned they were going to overhaul the forums and add some self moderation features. Sounds good to me!

    Anyhow I think the breakers/counter breakers sound really awesome on paper can't wait to see how the mechanics stand up to competitive play.

    Yeah the counter breaker stuff I'm really into. Really forces more of the mind game of whether or not you should just let the opponent do their combo sometimes. At first I thought it would just break the combo breaker and that's it, but it looks like it basically just forces through the combo breaker and allows you to continue comboing as normal. Really like the idea.
    Post edited by DevilJin 01 on
    Ready for first KI at Evo 2k14 SRK'S DAY ONE XBOX ONE/KILLER INSTINCT OWNERS: DevilJin01(GLACIUS, FULGORE, SADIRA maybe Orchid), Purbeast, Koop, Rcaido, FlyingVe, Eiroheart, Onyx, Mayonaka, Lulipe, iluspook, Ultimaotaku, Rekano, Churrasco, DIEK STIEKEM ------- XBL: TheoryJin PSN: PervyJin01
  • truendymiontruendymion Beer Me! Joined: Posts: 983 ✭✭✭
    OH SHIT saw a tweet that said Madcatz was streaming KI at SDCC about 4 hours ago... looking at archives now.
    PSN: Mayhem_and_Eggs
    my cartoon! https://www.facebook.com/killgoreanimation
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  • DevilJin 01DevilJin 01 Quantum Theorist. Liquid Dubstep Energy Joined: Posts: 33,047 ✭✭✭✭✭
    Updated First page with info on very important people in the fighing game community that are working on this game. Showing that although they have time to prove themselves, this game isn't just being made solely by some second rate game company trying to make a buck. The fighting game community from the last 20 years and more is working on this game. People that were making fighting games when some of us weren't even alive.
    Ready for first KI at Evo 2k14 SRK'S DAY ONE XBOX ONE/KILLER INSTINCT OWNERS: DevilJin01(GLACIUS, FULGORE, SADIRA maybe Orchid), Purbeast, Koop, Rcaido, FlyingVe, Eiroheart, Onyx, Mayonaka, Lulipe, iluspook, Ultimaotaku, Rekano, Churrasco, DIEK STIEKEM ------- XBL: TheoryJin PSN: PervyJin01
  • tatakitataki Non-SF4/MVC3 FG news: twitter.com/#!/novriltataki Joined: Posts: 5,824 ✭✭✭✭✭
    edited July 2013
    So about the game itself- They have still not convinced me that all that simple TAC-like RPS stuff that happens after you score a hit, is nothing more than fake depth, which is going to take away from the actual possible depth. If winning the (what seems to be very one dimensional) post-hit RPS battle is going to be more important than the combo starter itself, the neutral game is going to suffer from it really badly.

    The thing about guaranteed damage is that it provides a real reward for your effort in the neutral game -- and most of the depth lies in the neutral game. It's harder to hit with the slower moves, and/or hit someone from point blank range, so the game rewards you by letting you do more damage the harder you had to work to earn that specific starter. Temper with that reward with a layer of forced RPS and you'll end up making the game much shallower.

    If you know enough about 3D fighting games, then imagine the DOA series at its worse times. While the effect is going to be a bit different (because you remove the importance of a different fundamental aspect) the end result of "overall worse game" is similar to what I think will happen.

    I really hope those FG design superstars you mention in the opening post have some sort of answer to this problem. Really, the only thing I heard about it in the media coverage was "Don't worry it's not RPS because if you know the animations you can react to the heavy hits." Like, holy shit you don't solve a simplistic RPS problem by removing scissors...
    Post edited by tataki on
    Fighting game tutorials, matches, and funny stuff:
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    Former account:
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  • DevilJin 01DevilJin 01 Quantum Theorist. Liquid Dubstep Energy Joined: Posts: 33,047 ✭✭✭✭✭
    tataki wrote: »
    How is this different from Capcom getting celebs to praise SFXT and talk about how the gems add so much depth and lolcustomization (which we today know it's pure BS)?

    Either the game itself interests you or it doesn't. Some dude from the FGC's paycheck depending on it should not be relevant to any sort of discussion about it.


    Meanwhile, they have still not convinced me that all that simple TAC-like RPS stuff that happens after you score a hit, is nothing more than fake depth, which is going to take away from the actual possible depth. If winning the (what seems to be very one dimensional) post-hit RPS battle is going to be more important than the combo starter itself, the neutral game is going to suffer from it really badly.

    The thing about guaranteed damage is that it provides a real reward for your effort in the neutral game -- and most of the depth lies in the neutral game. It's harder to hit with the slower moves, and/or hit someone from point blank range, so the game rewards you by letting you do more damage the harder you had to work to earn that specific starter. Temper with that reward with a layer of forced RPS and you'll end up making the game much shallower.


    For one, it's not Capcom so it's not about forcing stuff like Cross Assault and using pure gimmicks to entice people into playing the game. They're not trying to get you to go on a TV show to win a bunch of money and hype up the game. It's just simply people who have been working on or playing fighting games for a long time who are actually working on or within the game. The community isn't in this game to force stuff on you, they're in it to show that they want to make this a game that the community will genuinely like/or not like for what it is and not so much the fluff like with XTekken.

    I think the RPS deal regarding combos is something you can debate, but in the end we'll have to see how it works out in person at tournaments first. In the end video games are still...video games and this game came out during a time when making a video game was more important than making sure it was super honest. This game will be more honest than what the older Killer Instinct games were, but if you're looking for a game that adheres specifically to hardened specifics established by fighting game players then you won't get that.

    The game is designed to bring back a unique take on fighting games that pushes the boundaries of what people consider honest or solid for a fighting game. 3rd Strike and Dead or Alive have gone through similar issues yet 3rd Strike was played for years in the US and still played regularly in Japan at tournaments. I feel the unique potential of the combo system makes it so we can have a fighting game that truly works more to how a real life fight does. You don't just get all the reward just because you hit someone one time in a real life fight. They are still cognitive enough to fight back after receiving a blow and it will be interesting to see if they can make that work correctly within a genre of fighting games that's known normally for rigid rewards after every hit.
    Ready for first KI at Evo 2k14 SRK'S DAY ONE XBOX ONE/KILLER INSTINCT OWNERS: DevilJin01(GLACIUS, FULGORE, SADIRA maybe Orchid), Purbeast, Koop, Rcaido, FlyingVe, Eiroheart, Onyx, Mayonaka, Lulipe, iluspook, Ultimaotaku, Rekano, Churrasco, DIEK STIEKEM ------- XBL: TheoryJin PSN: PervyJin01
  • tatakitataki Non-SF4/MVC3 FG news: twitter.com/#!/novriltataki Joined: Posts: 5,824 ✭✭✭✭✭
    Edited my post to be clearer. I'm not arguing that they are going good business by going with something "unique" and going with what symbolized the franchise (and "catering to tournament players" in the western scene begins and ends with PR, not in the actual mechanics.)
    I'm just disappointed because "unique" doesn't have to mean "worse" but in this case the goal seems to justify the means.
    Fighting game tutorials, matches, and funny stuff:
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  • DevilJin 01DevilJin 01 Quantum Theorist. Liquid Dubstep Energy Joined: Posts: 33,047 ✭✭✭✭✭
    tataki wrote: »
    Edited my post to be clearer. I'm not arguing that they are going good business by going with something "unique" and going with what symbolized the franchise (and "catering to tournament players" in the western scene begins and ends with PR, not in the actual mechanics.)
    I'm just disappointed because "unique" doesn't have to mean "worse" but in this case the goal seems to justify the means.

    Worse is subjective in the fighting game community. Majority of the games at Evo are considered by hardcores to be worse versions of their older games. Yet they are still played by the majority and carry on the competitive legacy of said games.
    Ready for first KI at Evo 2k14 SRK'S DAY ONE XBOX ONE/KILLER INSTINCT OWNERS: DevilJin01(GLACIUS, FULGORE, SADIRA maybe Orchid), Purbeast, Koop, Rcaido, FlyingVe, Eiroheart, Onyx, Mayonaka, Lulipe, iluspook, Ultimaotaku, Rekano, Churrasco, DIEK STIEKEM ------- XBL: TheoryJin PSN: PervyJin01
  • tatakitataki Non-SF4/MVC3 FG news: twitter.com/#!/novriltataki Joined: Posts: 5,824 ✭✭✭✭✭
    But how is that relevant for this thread? I mean clearly when I talk about shit I present MY opinion, and when you talk you present YOURS. The popularity of a game has nothing to do with what you and I think about its mechanics.
    Fighting game tutorials, matches, and funny stuff:
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  • TheDarkPhoenixTheDarkPhoenix BEHOLD! Joined: Posts: 12,134 mod
    tagged
    "this game is about winning, If you had the option of a 1) Big dick or 2) a small dick, would you choose 2 because it took more skill? Thought not"
    -Bokkin
  • CaptainGinyuCaptainGinyu Anti-Obstructionist Joined: Posts: 1,423 ✭✭✭✭✭
    Much obliged, Jin.

    Now getting back on target, anyone think Thunder might have some new special moves coming up? He had four in the original KI, two of them being openers.

    Thanks Jin, Ibuki player and KI fan, we're like kindred spirits lol.

    I think if Chief Thunder becomes a grappler that he will most definitely lose his projectile. I think he'll have his spins as a way of getting like Gief's Greenhand or T-Hawk's Condor move.

    If's not like that and he's more of an offensive, frame-trap type of guy with big damage like Paul Phoenix, then watch his projectile, tomahawk spins and everything be super-safe on block in a game where everything seems super safe on block.
    “When the power of love overcomes the love of power, the world will know peace.”-Jimi Hendrix
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  • ZedoxZedox Joined: Posts: 248 ✭✭✭
    Thanks Jin, Ibuki player and KI fan, we're like kindred spirits lol.

    I think if Chief Thunder becomes a grappler that he will most definitely lose his projectile. I think he'll have his spins as a way of getting like Gief's Greenhand or T-Hawk's Condor move.

    If's not like that and he's more of an offensive, frame-trap type of guy with big damage like Paul Phoenix, then watch his projectile, tomahawk spins and everything be super-safe on block in a game where everything seems super safe on block.

    I believe he won't lose his projectile for a simple reason as him throwing it in the teaser. Also, there's one thing that makes it hard for grapplers to do, getting in. From what I hear from DH/MS teams is that they want to keep each game like KI. That means, big combos and people getting hit and the mind game around fighting. They stated that they wanted a zoner for KI and with Glacius they want him to be an aggressive zoner, but still give him some type of options to defend himself when someone like Sabrewulf is close by (puddle punch). I think they will do the same with TC. I think they want to give him some type of option for when he goes against a Glacius type of character.
    tataki wrote: »
    The thing about guaranteed damage is that it provides a real reward for your effort in the neutral game -- and most of the depth lies in the neutral game.

    While it is true that you should be rewarded for your neutral game, I do believe that you shouldn't get all the potential damage that you can. In a "real" fight, someone could land the first punch, but anyone knows is that you are going to fight back. If you mess up trying to fight back, the initiator can continue messing you up. But at the same time, you can block their next attack if you see it coming and from where. So the potential damage is how much you could have gotten if the person just didn't or couldn't do anything and the "cashing" it in is just finishing it up, more video gamey of course but still. I believe Jin mentioned something like this.

    Ken Lobb specifically mentioned that breakers were put in the original KI because he didn't want people to just become spectators when someone is doing a combo, you should still be able to play the video game. It's like getting combo'd in Marvel and the TOD. If a fight, you would be able to fight back, so why not in a video game.
  • purbeastpurbeast Joined: Posts: 1,445 ✭✭✭
    Why does everyone think that Chief Thunder is going to be a grappler? Did they hint at this or something?
  • ShariShari Overestimated. Joined: Posts: 2,583
    I don't like the idea of putting in mechanics that forces high execution requirements.

    From what i've gathered if you perform a combo using links instead of the auto combo canned strings they become much harder to break.

    I can only guess that will result in people only using the links in high level play since canned strings will probably be memorized and practiced to be broken on reaction.
    The linked combos will probably be optimized to be more efficient than the auto combos once people have their hands on it if they already aren't so why put additional negatives
    about them in the game.

    The auto combos themselves seem like a good idea to get people into the game faster since it cuts down on the learning curve for combos but if they are then immediately told not to use them
    what's the point ?
    Haunts: Is it lag or just impeccable footsies and spacing, I don't know.
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  • DevilJin 01DevilJin 01 Quantum Theorist. Liquid Dubstep Energy Joined: Posts: 33,047 ✭✭✭✭✭
    tataki wrote: »
    But how is that relevant for this thread? I mean clearly when I talk about shit I present MY opinion, and when you talk you present YOURS. The popularity of a game has nothing to do with what you and I think about its mechanics.

    That's really where every discussion about the honesty of a fighting game ultimately leads to any ways. You really never have to argue anything anymore after you realize that.

    Different fighting games' mechanics work or seem more interesting for different people. Smash is pretty much ass backwards as far as mechanics/system features compared to other fighting games, but people find a lot of depth in that as well. I feel every fighting game should try to do something different to give it its own feel and things to think about and that will just be the way KI does it. It won't be 100 percent to what every player feels a fighting game should play like, but as long as it adds different things to think about it should feel interesting and have its own identity.
    Ready for first KI at Evo 2k14 SRK'S DAY ONE XBOX ONE/KILLER INSTINCT OWNERS: DevilJin01(GLACIUS, FULGORE, SADIRA maybe Orchid), Purbeast, Koop, Rcaido, FlyingVe, Eiroheart, Onyx, Mayonaka, Lulipe, iluspook, Ultimaotaku, Rekano, Churrasco, DIEK STIEKEM ------- XBL: TheoryJin PSN: PervyJin01
  • onyxonyx 3D Artist Joined: Posts: 806 ✭✭✭
    edited July 2013
    Shari wrote: »
    I don't like the idea of putting in mechanics that forces high execution requirements.

    From what i've gathered if you perform a combo using links instead of the auto combo canned strings they become much harder to break.

    I can only guess that will result in people only using the links in high level play since canned strings will probably be memorized and practiced to be broken on reaction.
    The linked combos will probably be optimized to be more efficient than the auto combos once people have their hands on it if they already aren't so why put additional negatives
    about them in the game.

    Yes, but these things happen in high levels on all fighting games, however the do the the bluff mechanic to bait people into breaking your combo,you counter it and continue your combo. So even at high level play you'll have that to back you up should you choose to use auto doubles. It'll still be better to use manuals though.
    Post edited by onyx on
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  • CaptainGinyuCaptainGinyu Anti-Obstructionist Joined: Posts: 1,423 ✭✭✭✭✭
    onyx wrote: »
    Shari wrote: »
    I don't like the idea of putting in mechanics that forces high execution requirements.

    From what i've gathered if you perform a combo using links instead of the auto combo canned strings they become much harder to break.

    I can only guess that will result in people only using the links in high level play since canned strings will probably be memorized and practiced to be broken on reaction.
    The linked combos will probably be optimized to be more efficient than the auto combos once people have their hands on it if they already aren't so why put additional negatives
    about them in the game.

    Yes, but these things happen in high levels on all fighting games, however the do the the bluff mechanic to bait people into breaking your combo,you counter it and continue your combo. So even at high level play you'll have that to back you up should you choose to use auto doubles. It'll still be better to use manuals though.

    The mind games that will come from this will be absolutely beautiful. Watch people purposely drop links, or do very easy auto doubles, bait the breaker and then do a nasty punish.

    I can see though that at a low level, this game might turn into combo breaker the game after watching some of the EVO footage.
    “When the power of love overcomes the love of power, the world will know peace.”-Jimi Hendrix
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  • onyxonyx 3D Artist Joined: Posts: 806 ✭✭✭
    edited July 2013
    OH SHIT saw a tweet that said Madcatz was streaming KI at SDCC about 4 hours ago... looking at archives now.

    This an speaks the truth! http://www.twitch.tv/madcatz/b/432597671

    Post edited by onyx on
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  • Smashbro29Smashbro29 Smashing Fighter Joined: Posts: 3,471 ✭✭✭
    edited July 2013
    Didn't Mike Z go on record saying he disagreed with a lot of what they were doing?

    Also, the game looks awesome to play but the visual style is just not KI. Jago looks like some brooding emo dude and now Saberwulf is a druggie? What the hell?

    Isn't KI (as the British say) taking the piss? What's with all this serious plotline stuff?
    Post edited by Smashbro29 on
  • onyxonyx 3D Artist Joined: Posts: 806 ✭✭✭
    Thinking about the bluffs and combo breakers this give is gonna boil down to strait up mind games once people can read the hits your doing in a combo. That may happen in a month or less once the game is released, i can see that being kinda frustrating. The only way your gonna be able to do combos is bluffing your opponent or them messing up their breaker. For example, Glaciuses ranged auto doublse are extremely easy to read - depending on the strength the ice spikes hit toward,away or strait up. When people catch on to that that combo will be broken after 2 hits if not bluffed or if not for the fear of a bluff. Im starting to think you should have a little time to get into your combo before you need to start worrying about being broken maybe like 5 hits or right after your first linker before the opponent has access to breakers... But then the game may just devolve back into what KI1 and 2 because show fast combos, but in this you wouldn't get much damage. If you want more damage ( much more damage) then go into that breaker/bluff/lock out mind game after those 5 hits.

    The bluff system is an improvement on the KI engine but think the breakers and bluff may end up needing some kind of small limit.
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  • truendymiontruendymion Beer Me! Joined: Posts: 983 ✭✭✭
    edited July 2013
    It says E3 but its clearly not E3...

    Awesome matches! Max is really learning fast! Seems like there's a bit of a guessing game now that people are figuring out how to counter breakers. Very interesting...
    Post edited by truendymion on
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  • tatakitataki Non-SF4/MVC3 FG news: twitter.com/#!/novriltataki Joined: Posts: 5,824 ✭✭✭✭✭
    onyx wrote: »
    Im starting to think you should have a little time to get into your combo before you need to start worrying about being broken maybe like 5 hits or right after your first linker before the opponent has access to breakers...

    Other games already have this thing in the form of doing a combo->ending with a knockdown into oki. Only that it's deeper than the "which button am I going to press" RPS thing.

    One thing I know for sure is that if they break wrong, getting guaranteed damage in return isn't enough. The guaranteed part should be getting a HUGE buff in damage too.
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  • onyxonyx 3D Artist Joined: Posts: 806 ✭✭✭
    tataki wrote: »
    onyx wrote: »
    Im starting to think you should have a little time to get into your combo before you need to start worrying about being broken maybe like 5 hits or right after your first linker before the opponent has access to breakers...

    Other games already have this thing in the form of doing a combo->ending with a knockdown into oki. Only that it's deeper than the "which button am I going to press" RPS thing.

    One thing I know for sure is that if they break wrong, getting guaranteed damage in return isn't enough. The guaranteed part should be getting a HUGE buff in damage too.

    These aren't the same things. Other games its what am i gonna do after my combo, what im talking about it what i can i do get the most damage in this combo. After that the positioning aspect is just like other games.

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  • CaptainGinyuCaptainGinyu Anti-Obstructionist Joined: Posts: 1,423 ✭✭✭✭✭
    onyx wrote: »
    Thinking about the bluffs and combo breakers this give is gonna boil down to strait up mind games once people can read the hits your doing in a combo. That may happen in a month or less once the game is released, i can see that being kinda frustrating. The only way your gonna be able to do combos is bluffing your opponent or them messing up their breaker. For example, Glaciuses ranged auto doublse are extremely easy to read - depending on the strength the ice spikes hit toward,away or strait up. When people catch on to that that combo will be broken after 2 hits if not bluffed or if not for the fear of a bluff. Im starting to think you should have a little time to get into your combo before you need to start worrying about being broken maybe like 5 hits or right after your first linker before the opponent has access to breakers... But then the game may just devolve back into what KI1 and 2 because show fast combos, but in this you wouldn't get much damage. If you want more damage ( much more damage) then go into that breaker/bluff/lock out mind game after those 5 hits.

    The bluff system is an improvement on the KI engine but think the breakers and bluff may end up needing some kind of small limit.

    I am afraid of that happening, where it gets to the point where offense is simply not worth setting up because combos are easy to read and even if there are mind games, turtling might be a better strategy.

    I've never played the old KI's but from what I hear, the game was very slow at a high level because of how unbalanced the risk/reward of going in somebody was.

    I trust Double Helix to make this game as offensive as possible, since they apparently don't like turtling and love 3.
    “When the power of love overcomes the love of power, the world will know peace.”-Jimi Hendrix
    3S/USF4- Ibuki :: KOF 98- Terry/Shermie/Kyo :: KOF XI- Terry/Oswald/Gato :: KOF XIII- Clark/Terry/EX Kyo :: GGAC+R - May

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  • UnreallysticUnreallystic Got Dat Powa! Joined: Posts: 11,944 ✭✭✭✭✭
    Smashbro29 wrote: »
    Didn't Mike Z go on record saying he disagreed with a lot of what they were doing?

    Also, the game looks awesome to play but the visual style is just not KI. Jago looks like some brooding emo dude and now Saberwulf is a druggie? What the hell?

    Isn't KI (as the British say) taking the piss? What's with all this serious plotline stuff?

    I concur so HARD. I was turned off HARD by Jago. He reeks of 'trying to make a 90s character look hardcore'. But on that same tangent, I REALLY like the way they made Glacius look...it's not like OG Glacius that I used to draw as a kid heh - but it works on multiple levels...I was honestly on 'pass' mode until I saw Glacius....now they have my attention.

    Any word on unbreakable combos?

    Anyone complaining about RPS...its no different than UMvC3 (shrug). I'd prefer to have a system where scrubs and newbs are 'rewarded' with flashy combos (to keep interest) that those with practice can shut down, but as you move up the skill ladder, you gain 'access'/'can perform' combos that net better guaranteed damage/setups/mix-ups. So if 'link' combos are harder to break, then there are also unbreakable combos, that takes it beyond RPS. Mix in bluffing...and I look at say Glacius who has ranged combos, and I wonder if that makes him stronger, you have to cover distance in those 30 frames or so that he bluffs. I just see the depth possibilities on a character by character basis.

    The most important thing for them to not screw up is Fulgore. If they mess up his design...if he's more Jago than Glacius...eh...

    Oh is there a release time frame yet? Is it really a 'launch' and will MadCatz have a stick at launch?
    - :bluu:
  • DevilJin 01DevilJin 01 Quantum Theorist. Liquid Dubstep Energy Joined: Posts: 33,047 ✭✭✭✭✭


    @CaptainGinyu, yeah I love my Ibuki. I love how she played like a Marvel character in a SF game with big emphasis on chains and jump cancelling stuff. 3rd Strike Ibuki will always be my favorite. She became too stiff and gimmicky in SFIV.

    I think ill be looking at picking Glacius in this game since Marvel 3 gave me new respect for zoning style characters like Viper and Morrigan. He's like a mix of Viper, Dhalsim and GG Eddie. Plus he just looks awesome and straight out of some sci fi movie. The armor concept attached to a zoning character is straight out of Marvel 3 Viper also.

    @purbeast, I think some people just figured he would be a grappler since they already introduced balanced type (jago), rushdown (sabrewulf), zoning (glacius) and next in line would be a grappler.

    Smashbro29 wrote: »
    Didn't Mike Z go on record saying he disagreed with a lot of what they were doing?

    Also, the game looks awesome to play but the visual style is just not KI. Jago looks like some brooding emo dude and now Saberwulf is a druggie? What the hell?

    Isn't KI (as the British say) taking the piss? What's with all this serious plotline stuff?

    True, but there's people who don't agree with the way MikeZ made his own game. Some people complain about the invincible assists and how every part of a combo the opponent hits you with can turn into an unreactable cross up or low/throw. Yet its still very much praised and got a decent turnout @ Evo for a side game.

    There wasn't any reason to have to like the way Jago looked before since he didn't look like he was from Tibet other than his darkened skin color. He actually wears attire and uses a sword that's reminiscent of someone from Indochina. Sabrewulf looks more maniacal, but he's a werewolf so not like there's a ton of ways to really mix that up.


    Killer Instinct had a comic book series so the storyline is taken rather seriously.
    Ready for first KI at Evo 2k14 SRK'S DAY ONE XBOX ONE/KILLER INSTINCT OWNERS: DevilJin01(GLACIUS, FULGORE, SADIRA maybe Orchid), Purbeast, Koop, Rcaido, FlyingVe, Eiroheart, Onyx, Mayonaka, Lulipe, iluspook, Ultimaotaku, Rekano, Churrasco, DIEK STIEKEM ------- XBL: TheoryJin PSN: PervyJin01
  • truendymiontruendymion Beer Me! Joined: Posts: 983 ✭✭✭
    Smashbro29 wrote: »
    Didn't Mike Z go on record saying he disagreed with a lot of what they were doing?

    Also, the game looks awesome to play but the visual style is just not KI. Jago looks like some brooding emo dude and now Saberwulf is a druggie? What the hell?

    Isn't KI (as the British say) taking the piss? What's with all this serious plotline stuff?

    I concur so HARD. I was turned off HARD by Jago. He reeks of 'trying to make a 90s character look hardcore'. But on that same tangent, I REALLY like the way they made Glacius look...it's not like OG Glacius that I used to draw as a kid heh - but it works on multiple levels...I was honestly on 'pass' mode until I saw Glacius....now they have my attention.

    Any word on unbreakable combos?

    Anyone complaining about RPS...its no different than UMvC3 (shrug). I'd prefer to have a system where scrubs and newbs are 'rewarded' with flashy combos (to keep interest) that those with practice can shut down, but as you move up the skill ladder, you gain 'access'/'can perform' combos that net better guaranteed damage/setups/mix-ups. So if 'link' combos are harder to break, then there are also unbreakable combos, that takes it beyond RPS. Mix in bluffing...and I look at say Glacius who has ranged combos, and I wonder if that makes him stronger, you have to cover distance in those 30 frames or so that he bluffs. I just see the depth possibilities on a character by character basis.

    The most important thing for them to not screw up is Fulgore. If they mess up his design...if he's more Jago than Glacius...eh...

    Oh is there a release time frame yet? Is it really a 'launch' and will MadCatz have a stick at launch?
    - :bluu:

    -Mike Z said that a month ago. Maybe the new mechanics make him happier?
    -KI had a dark story. Especially Sabrewulf.
    -There are no unbreakable combos. Everything can be broken.
    -KI is a launch title
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  • CaptainGinyuCaptainGinyu Anti-Obstructionist Joined: Posts: 1,423 ✭✭✭✭✭
    Does the new Glacius remind anyone else of Chaos 0 from Sonic Adventure?
    “When the power of love overcomes the love of power, the world will know peace.”-Jimi Hendrix
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  • UnreallysticUnreallystic Got Dat Powa! Joined: Posts: 11,944 ✭✭✭✭✭
    I dunno about Thunder being a grappler. It will be different this time around, but that's never been a cornerstone style in this franchise. You had mid range characters, rush down character,rush down harder characters, and a 'broken' character. My assumption is Thunder will be close to his original style, balanced around specials (IMO, I'm not pro-KI). Projectiles, anti-air-DP, and hurricane...err 'tomahawk' all with high priority to cover for his 'meh' normals, he'll be a measured rush-down.
    *shrug*
    But I never liked him...in the slightest. Need moar Fulgore & Riptor. I'd applaud Eyedol returning. I don't care for Orchid to return, but the cast needs a female.
    - :bluu:
  • Smashbro29Smashbro29 Smashing Fighter Joined: Posts: 3,471 ✭✭✭

    @CaptainGinyu, yeah I love my Ibuki. I love how she played like a Marvel character in a SF game with big emphasis on chains and jump cancelling stuff. 3rd Strike Ibuki will always be my favorite. She became too stiff and gimmicky in SFIV.

    I think ill be looking at picking Glacius in this game since Marvel 3 gave me new respect for zoning style characters like Viper and Morrigan. He's like a mix of Viper, Dhalsim and GG Eddie. Plus he just looks awesome and straight out of some sci fi movie. The armor concept attached to a zoning character is straight out of Marvel 3 Viper also.

    @purbeast, I think some people just figured he would be a grappler since they already introduced balanced type (jago), rushdown (sabrewulf), zoning (glacius) and next in line would be a grappler.

    Smashbro29 wrote: »
    Didn't Mike Z go on record saying he disagreed with a lot of what they were doing?

    Also, the game looks awesome to play but the visual style is just not KI. Jago looks like some brooding emo dude and now Saberwulf is a druggie? What the hell?

    Isn't KI (as the British say) taking the piss? What's with all this serious plotline stuff?

    True, but there's people who don't agree with the way MikeZ made his own game. Some people complain about the invincible assists and how every part of a combo the opponent hits you with can turn into an unreactable cross up or low/throw. Yet its still very much praised and got a decent turnout @ Evo for a side game.

    There wasn't any reason to have to like the way Jago looked before since he didn't look like he was from Tibet other than his darkened skin color. He actually wears attire and uses a sword that's reminiscent of someone from Indochina. Sabrewulf looks more maniacal, but he's a werewolf so not like there's a ton of ways to really mix that up.


    Killer Instinct had a comic book series so the storyline is taken rather seriously.

    Right, I'm not saying he's perfect just that you listed him as a guy on the team but it seems like they're barely listening to him.

    No one in India looks like Dhalsim, no one in China looks like Chun-Li. No one on earth looks like Blanka. I could go all day. No one cares if he looked like he was from Tibet.

    Street Fighter has a comic book series and god knows how many animated movies and manga. No one cares about the story. Rare was so obviously taking the piss (now I just like the saying) when they made KI.
  • tatakitataki Non-SF4/MVC3 FG news: twitter.com/#!/novriltataki Joined: Posts: 5,824 ✭✭✭✭✭
    Anyone complaining about RPS...its no different than UMvC3 (shrug).
    You say it like it's a good thing...
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  • Smashbro29Smashbro29 Smashing Fighter Joined: Posts: 3,471 ✭✭✭
    GomuGomu wrote: »
    Smashbro29 wrote: »
    No one in India looks like Dhalsim

    Nah, there are.

    Anyway I dunno why people are so sad about Jago's design like the old one was some godlike stuff. The dude literally looked like a generic ninja, with breast high skintight shirt and trousers that was ripped everywhere. Couldn't get anymore 90s than that if you tried. He looks a bit more authentic now.

    I disagree that "no one" cares about the story, if they didn't then every other company in the world wouldn't bother adding any type of story elements and just make a fighter. Story helps flesh out the characters and give them identity. Whatever you liked about any of the characters, was influenced by the story.


    I like the way this game is going with the system mechanics. Looks like it'll keep you on your toes constantly, while offering great mind games.

    But you see my point though.

    It's just so stylish, set a tone of cheesy awesomeness. The new one seems like it'd work on an original character on in a new series but it just seems off in KI.

    I like and care about the story to a degree in most every fighting game it is interesting but it could be cheesy and cool. There's just no cheese now. Same problem the new MK had. None of the old game's charm unless you got a babality or whatever in vs mode.

    System looks good but unfinished. Can't wait to see that.
  • DevilJin 01DevilJin 01 Quantum Theorist. Liquid Dubstep Energy Joined: Posts: 33,047 ✭✭✭✭✭
    Jago's cheesy look never did anything for me. The only character designs I generally liked were Orchid's, Fulgore's and Kim Wu's. Orchid since she was like an asian with a black girl's body, Fulgore cuz robots and Kim Wu since I like nunchuck characters and she was a girl. I'm pretty set on Glacius, but ill have to play some Kim Wu on the side also.
    Ready for first KI at Evo 2k14 SRK'S DAY ONE XBOX ONE/KILLER INSTINCT OWNERS: DevilJin01(GLACIUS, FULGORE, SADIRA maybe Orchid), Purbeast, Koop, Rcaido, FlyingVe, Eiroheart, Onyx, Mayonaka, Lulipe, iluspook, Ultimaotaku, Rekano, Churrasco, DIEK STIEKEM ------- XBL: TheoryJin PSN: PervyJin01
  • CaptainGinyuCaptainGinyu Anti-Obstructionist Joined: Posts: 1,423 ✭✭✭✭✭
    edited July 2013
    I do hope they change Chief Thunder's combat pants, I mean if you're not Guile, Ralf or Clark, they just look forced and uncreative now in terms of character design imo.

    I agree with the story piece. The whole " mindset that no one plays FG's for the story" is a competitve player's mindset generally. I have seen and heard many people who only played Blazblue, MK and Injustice for the story. Story helps the characters seem human and give them personality. I mean if anything, its a cool mode that helps justify paying $60.

    SF has been doing better with making more 3D characters (I love the ST fighters but many of them are pretty dull when compared to the Alpha or 3S characters imo) where as Tekken if you ain't a Mishima or Lili or Asuka or King you don't exist.
    Post edited by CaptainGinyu on
    “When the power of love overcomes the love of power, the world will know peace.”-Jimi Hendrix
    3S/USF4- Ibuki :: KOF 98- Terry/Shermie/Kyo :: KOF XI- Terry/Oswald/Gato :: KOF XIII- Clark/Terry/EX Kyo :: GGAC+R - May

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  • onyxonyx 3D Artist Joined: Posts: 806 ✭✭✭
    Smashbro29 wrote: »
    GomuGomu wrote: »
    Smashbro29 wrote: »
    No one in India looks like Dhalsim

    Nah, there are.

    Anyway I dunno why people are so sad about Jago's design like the old one was some godlike stuff. The dude literally looked like a generic ninja, with breast high skintight shirt and trousers that was ripped everywhere. Couldn't get anymore 90s than that if you tried. He looks a bit more authentic now.

    I disagree that "no one" cares about the story, if they didn't then every other company in the world wouldn't bother adding any type of story elements and just make a fighter. Story helps flesh out the characters and give them identity. Whatever you liked about any of the characters, was influenced by the story.


    I like the way this game is going with the system mechanics. Looks like it'll keep you on your toes constantly, while offering great mind games.

    But you see my point though.

    It's just so stylish, set a tone of cheesy awesomeness. The new one seems like it'd work on an original character on in a new series but it just seems off in KI.

    I like and care about the story to a degree in most every fighting game it is interesting but it could be cheesy and cool. There's just no cheese now. Same problem the new MK had. None of the old game's charm unless you got a babality or whatever in vs mode.

    System looks good but unfinished. Can't wait to see that.

    While i agree, i think KI could do without the extra cheese, the characters themselves are cheesy enough.
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  • wigsplitterwigsplitter Joined: Posts: 101
  • GomuGomuGomuGomu Should've never let you round cake Joined: Posts: 7,893 ✭✭✭✭✭
    The announcer is full of cheese. Anyway there's still some more characters to go so maybe you'll get some more of that Mozzarella. There's always the possibility of classic skins also.

    It'll be interesting to see where they go with the music in this game. I sat down and had a good listen to all the tracks from KI 1 and some from KI2. They had some funky music in those games lol. I think one of the composers posted a small sample of the updated character select theme from KI and it sounded mean. If I can find the link I'll post it up.
    ULTIMATE MARVEL VS CAPCOM 3 IS DEAD. The Dante/Dormammu/Magneto prophecy shall forever remain a lost text left unfound by the Marvel pilgrims. The legacy of Thor/Strange/Doom shall never be realized and the myth of Viper will never be confirmed. The Marvel community uninterested in true enlightenment, have given themselves to the lesser gods like footdive and fraudulent hitboxes who offer hollow rewards for little effort. Thank the lord Magneto that the true god was discovered and he will continue to zoop zoop these lesser gods until the end of time.
  • ZedoxZedox Joined: Posts: 248 ✭✭✭
    The dynamic music is awesome. Also, if you watched the MadCatz stream, the music after a match dynamically moves to how the users change from hovering over "Rematch", "Character Select", and "Main Menu"...it's really awesome.
  • DevilJin 01DevilJin 01 Quantum Theorist. Liquid Dubstep Energy Joined: Posts: 33,047 ✭✭✭✭✭
    @gomugomu, yeah I loved the funky and hard electric stuff in KI. Glacius' theme in the first game and Fulgore's theme in the 2nd are my fav. You have to be deaf to not like Cinder's thene also.

    I'm assuming the music will be more theatrical/dynamic as per course with games like SFIV and such. I did like the guitar riffs I heard in the video though. Long s they throw one real funky house/hip hop track in there ill be good.
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  • GomuGomuGomuGomu Should've never let you round cake Joined: Posts: 7,893 ✭✭✭✭✭
    Cinder's guitar solo put some hair on my chest, god damn. I understand that Sabrewulf's theme in KI2 is classic because when I heard it I was like "OOOOOH so that's where that was from" but I think his original theme is a lot better. We'll perhaps get some nice beats out of TJ Combo or Orchid.
    ULTIMATE MARVEL VS CAPCOM 3 IS DEAD. The Dante/Dormammu/Magneto prophecy shall forever remain a lost text left unfound by the Marvel pilgrims. The legacy of Thor/Strange/Doom shall never be realized and the myth of Viper will never be confirmed. The Marvel community uninterested in true enlightenment, have given themselves to the lesser gods like footdive and fraudulent hitboxes who offer hollow rewards for little effort. Thank the lord Magneto that the true god was discovered and he will continue to zoop zoop these lesser gods until the end of time.
  • onyxonyx 3D Artist Joined: Posts: 806 ✭✭✭
    edited July 2013
    GomuGomu wrote: »
    Cinder's guitar solo put some hair on my chest, god damn. I understand that Sabrewulf's theme in KI1 is classic because when I heard it I was like "OOOOOH so that's where that was from" but I think his original theme is a lot better. We'll perhaps get some nice beats out of TJ Combo or Orchid.

    Fixed :) This is on my top 10 songs of all time got game songs just songs. Absolutely brilliant.
    Post edited by onyx on
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  • FlyingVeFlyingVe Best Poster of All Time Joined: Posts: 12,846 ✭✭✭✭✭
    I wasn't aware MikeZ was working on this game, that gives me a warm fuzzy feeling.

    I'm very happy to see the developer make some changes to the KI formula, such as the introduction of a strong space control style (new Glacius).

    I do hope they add some original characters at some point, and not just bring back all the oldies.

    Also, the dynamic music, while nothing totally new, does seem to be more dynamic then we've seen in games like SF4 or Injustice. So that comparison is a little disingenuous.
    UMvC3: Viper/Dante/Strider, Jill/Dante/Wesker, Nova/Spencer/Sentinel
    SFxT: Julia/Hwo, Juri/Abel, ChunLi/Nina, Bob/Hugo, Asuka, Bryan
    BB: Mu-12, Tager, Ragna
    SF3:Yang
  • ReddChiefReddChief Joined: Posts: 36
    FlyingVe wrote: »
    I wasn't aware MikeZ was working on this game, that gives me a warm fuzzy feeling.

    I'm very happy to see the developer make some changes to the KI formula, such as the introduction of a strong space control style (new Glacius).

    I do hope they add some original characters at some point, and not just bring back all the oldies.

    Also, the dynamic music, while nothing totally new, does seem to be more dynamic then we've seen in games like SF4 or Injustice. So that comparison is a little disingenuous.

    Yea Mike Z is working on the game and he's not too happy the direction there going with this and that's not a good sign and after that terrible Glacius reveal i see what he mean
  • FlyingVeFlyingVe Best Poster of All Time Joined: Posts: 12,846 ✭✭✭✭✭
    ReddChief wrote: »
    FlyingVe wrote: »
    I wasn't aware MikeZ was working on this game, that gives me a warm fuzzy feeling.

    I'm very happy to see the developer make some changes to the KI formula, such as the introduction of a strong space control style (new Glacius).

    I do hope they add some original characters at some point, and not just bring back all the oldies.

    Also, the dynamic music, while nothing totally new, does seem to be more dynamic then we've seen in games like SF4 or Injustice. So that comparison is a little disingenuous.

    Yea Mike Z is working on the game and he's not too happy the direction there going with this and that's not a good sign and after that terrible Glacius reveal i see what he mean

    I thought the Glacius reveal was good. But then again, I don't want the game to be like old KI.

    When I read what MikeZ said, alot of it just sounded like the normal stuff for an in development game. At this point we can only really evaluate potential. So I'm gonna give them the benefit of the doubt, until the game is done. They don't have that much time though.

    That said, they do seem to be listening, so... we'll see what changes. We've already seen to pretty different builds of the game.
    UMvC3: Viper/Dante/Strider, Jill/Dante/Wesker, Nova/Spencer/Sentinel
    SFxT: Julia/Hwo, Juri/Abel, ChunLi/Nina, Bob/Hugo, Asuka, Bryan
    BB: Mu-12, Tager, Ragna
    SF3:Yang
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