Killer Instinct XB1: Season 2 hits October 15th. 20 dollars for Combo, 40 dollars for Ultra

24567166

Comments

  • wigsplitterwigsplitter Joined: Posts: 139
    any new stuff from comic con?
  • GomuGomuGomuGomu Strider Sucks Joined: Posts: 9,572
    The announcer is full of cheese. Anyway there's still some more characters to go so maybe you'll get some more of that Mozzarella. There's always the possibility of classic skins also.

    It'll be interesting to see where they go with the music in this game. I sat down and had a good listen to all the tracks from KI 1 and some from KI2. They had some funky music in those games lol. I think one of the composers posted a small sample of the updated character select theme from KI and it sounded mean. If I can find the link I'll post it up.
    PSN: xXGomuGomuXx
  • ZedoxZedox Joined: Posts: 262
    The dynamic music is awesome. Also, if you watched the MadCatz stream, the music after a match dynamically moves to how the users change from hovering over "Rematch", "Character Select", and "Main Menu"...it's really awesome.
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 56,797 mod
    @gomugomu, yeah I loved the funky and hard electric stuff in KI. Glacius' theme in the first game and Fulgore's theme in the 2nd are my fav. You have to be deaf to not like Cinder's thene also.

    I'm assuming the music will be more theatrical/dynamic as per course with games like SFIV and such. I did like the guitar riffs I heard in the video though. Long s they throw one real funky house/hip hop track in there ill be good.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • GomuGomuGomuGomu Strider Sucks Joined: Posts: 9,572
    Cinder's guitar solo put some hair on my chest, god damn. I understand that Sabrewulf's theme in KI2 is classic because when I heard it I was like "OOOOOH so that's where that was from" but I think his original theme is a lot better. We'll perhaps get some nice beats out of TJ Combo or Orchid.
    PSN: xXGomuGomuXx
  • onyxonyx 3D Artist Joined: Posts: 830
    edited July 2013
    GomuGomu wrote: »
    Cinder's guitar solo put some hair on my chest, god damn. I understand that Sabrewulf's theme in KI1 is classic because when I heard it I was like "OOOOOH so that's where that was from" but I think his original theme is a lot better. We'll perhaps get some nice beats out of TJ Combo or Orchid.

    Fixed :) This is on my top 10 songs of all time got game songs just songs. Absolutely brilliant.
    WEB: www.forevercg.com
    XBL: Onyx 0f Tek
    R.I.P Aaron Humma(IronPizzle)
  • FlyingVeFlyingVe Best Poster of All Time Joined: Posts: 13,217
    I wasn't aware MikeZ was working on this game, that gives me a warm fuzzy feeling.

    I'm very happy to see the developer make some changes to the KI formula, such as the introduction of a strong space control style (new Glacius).

    I do hope they add some original characters at some point, and not just bring back all the oldies.

    Also, the dynamic music, while nothing totally new, does seem to be more dynamic then we've seen in games like SF4 or Injustice. So that comparison is a little disingenuous.
    UMvC3: Viper/Dante/Strider, Jill/Dante/Wesker, Nova/Spencer/Sentinel
    Killer Instinct: Thunder, Spinal
    BB: Tager, Bullet, Ragna, Mu, Terumi
    SF3:Yang
  • ReddChiefReddChief Joined: Posts: 47
    FlyingVe wrote: »
    I wasn't aware MikeZ was working on this game, that gives me a warm fuzzy feeling.

    I'm very happy to see the developer make some changes to the KI formula, such as the introduction of a strong space control style (new Glacius).

    I do hope they add some original characters at some point, and not just bring back all the oldies.

    Also, the dynamic music, while nothing totally new, does seem to be more dynamic then we've seen in games like SF4 or Injustice. So that comparison is a little disingenuous.

    Yea Mike Z is working on the game and he's not too happy the direction there going with this and that's not a good sign and after that terrible Glacius reveal i see what he mean
  • FlyingVeFlyingVe Best Poster of All Time Joined: Posts: 13,217
    ReddChief wrote: »
    FlyingVe wrote: »
    I wasn't aware MikeZ was working on this game, that gives me a warm fuzzy feeling.

    I'm very happy to see the developer make some changes to the KI formula, such as the introduction of a strong space control style (new Glacius).

    I do hope they add some original characters at some point, and not just bring back all the oldies.

    Also, the dynamic music, while nothing totally new, does seem to be more dynamic then we've seen in games like SF4 or Injustice. So that comparison is a little disingenuous.

    Yea Mike Z is working on the game and he's not too happy the direction there going with this and that's not a good sign and after that terrible Glacius reveal i see what he mean

    I thought the Glacius reveal was good. But then again, I don't want the game to be like old KI.

    When I read what MikeZ said, alot of it just sounded like the normal stuff for an in development game. At this point we can only really evaluate potential. So I'm gonna give them the benefit of the doubt, until the game is done. They don't have that much time though.

    That said, they do seem to be listening, so... we'll see what changes. We've already seen to pretty different builds of the game.
    UMvC3: Viper/Dante/Strider, Jill/Dante/Wesker, Nova/Spencer/Sentinel
    Killer Instinct: Thunder, Spinal
    BB: Tager, Bullet, Ragna, Mu, Terumi
    SF3:Yang
  • SuperTrollSuperTroll Pre-Crises Troll Joined: Posts: 1,659
    ReddChief wrote: »
    FlyingVe wrote: »
    I wasn't aware MikeZ was working on this game, that gives me a warm fuzzy feeling.

    I'm very happy to see the developer make some changes to the KI formula, such as the introduction of a strong space control style (new Glacius).

    I do hope they add some original characters at some point, and not just bring back all the oldies.

    Also, the dynamic music, while nothing totally new, does seem to be more dynamic then we've seen in games like SF4 or Injustice. So that comparison is a little disingenuous.

    Yea Mike Z is working on the game and he's not too happy the direction there going with this and that's not a good sign and after that terrible Glacius reveal i see what he mean

    Mike Z gave his reasons and most of us heard them. Truth is that while i do respect mike z I feel a lot of the" problems" he pointed out are present in his very own skullgirls....

    What I find funny though is the number of people on SRK who are willing to make declarative absolutes about a game and how it will be played at high level and what will be viable ALL BASED OFF BETA FOOTAGE. It's like people on here forget the amount of time it takes for games to develop.....remember when people thought the only way a character was good in SF4 is if they have a good ultra.
    Shut Up And Swallow
  • CaptainGinyuCaptainGinyu Choppin Bricks Like Karate Joined: Posts: 1,978
    SuperTroll wrote: »
    ReddChief wrote: »
    FlyingVe wrote: »
    I wasn't aware MikeZ was working on this game, that gives me a warm fuzzy feeling.

    I'm very happy to see the developer make some changes to the KI formula, such as the introduction of a strong space control style (new Glacius).

    I do hope they add some original characters at some point, and not just bring back all the oldies.

    Also, the dynamic music, while nothing totally new, does seem to be more dynamic then we've seen in games like SF4 or Injustice. So that comparison is a little disingenuous.

    Yea Mike Z is working on the game and he's not too happy the direction there going with this and that's not a good sign and after that terrible Glacius reveal i see what he mean

    Mike Z gave his reasons and most of us heard them. Truth is that while i do respect mike z I feel a lot of the" problems" he pointed out are present in his very own skullgirls....

    What I find funny though is the number of people on SRK who are willing to make declarative absolutes about a game and how it will be played at high level and what will be viable ALL BASED OFF BETA FOOTAGE. It's like people on here forget the amount of time it takes for games to develop.....remember when people thought the only way a character was good in SF4 is if they have a good ultra.

    Thats pretty funny, I never knew that. Who was top tier when that thinking was prevalent?

    “When the power of love overcomes the love of power, the world will know peace.”-Jimi Hendrix
    Take the Raw Vegan challenge! Lol nah fam, I don't even do this shit anymore.

    SFV: Zangief Sub: Juri
    GGXRD Revalator: Ramlethal Valentine
    KOF XI: Terry/Oswald/Gato | KOF 14: Terry/NAK/KOD, Terry/Yamazaki/KOD

    PSN: CaptDeepThot


  • SuperTrollSuperTroll Pre-Crises Troll Joined: Posts: 1,659
    SuperTroll wrote: »
    ReddChief wrote: »
    FlyingVe wrote: »
    I wasn't aware MikeZ was working on this game, that gives me a warm fuzzy feeling.

    I'm very happy to see the developer make some changes to the KI formula, such as the introduction of a strong space control style (new Glacius).

    I do hope they add some original characters at some point, and not just bring back all the oldies.

    Also, the dynamic music, while nothing totally new, does seem to be more dynamic then we've seen in games like SF4 or Injustice. So that comparison is a little disingenuous.

    Yea Mike Z is working on the game and he's not too happy the direction there going with this and that's not a good sign and after that terrible Glacius reveal i see what he mean

    Mike Z gave his reasons and most of us heard them. Truth is that while i do respect mike z I feel a lot of the" problems" he pointed out are present in his very own skullgirls....

    What I find funny though is the number of people on SRK who are willing to make declarative absolutes about a game and how it will be played at high level and what will be viable ALL BASED OFF BETA FOOTAGE. It's like people on here forget the amount of time it takes for games to develop.....remember when people thought the only way a character was good in SF4 is if they have a good ultra.

    Thats pretty funny, I never knew that. Who was top tier when that thinking was prevalent?

    I think it was the first year of SF4 at evo.

    People noticed the top tiers in that game all had something in common....easy confirms to ultras(except akuma). People assumed that was the primary reason they were top tier without realizing it was a combination of the good tools they had in conjunction with the easy ultras. People didn't even know about vortexes and unblockables to the extent they do now.
    Shut Up And Swallow
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 56,797 mod
    Glacius reveal was bauss. Love the new look and moves. He ended up exactly like I thought he would. Fulgore was my favorite before, but after seeing the new Glacius he looks a lot more sophisticated and alien like than the old burly one.

    Its obvious the game won't live up to all of the expectations of MikeZ. No new version of a game ever does. It does seem to capture the spirit of KI while adding its own flair and most the players at Evo seemed pretty pleased with the game. I didn't get a chance to play it because the line for the game was stupid long, but I enjoyed watching others play while I'm there. It looks fun to play and will be up there with Marvel as games that people will ask when it's coming on stream.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • FlyingVeFlyingVe Best Poster of All Time Joined: Posts: 13,217
    For what little its worth, I've never seen a development crew working so hard on a FG outside of SkullGirls.

    I know Double Helix doesn't have the best reputation, and it doesn't mean the final game will be good. But their hearts seem to be in the right place, and they seem to be working their asses off.
    UMvC3: Viper/Dante/Strider, Jill/Dante/Wesker, Nova/Spencer/Sentinel
    Killer Instinct: Thunder, Spinal
    BB: Tager, Bullet, Ragna, Mu, Terumi
    SF3:Yang
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 56,797 mod
    edited July 2013
    A good amount of credible people are helping these guys work on the game, so if it flops in tournaments or general sales the blame partly goes to the fighting game community for not ensuring they came out with a strong product for tournament and casual players. It's not like they're just making the game on their own with no one from old Killer Instinct games or tourney players helping them.

    People bash every other game developer so it's not like it really makes a difference what company name is behind the development. They all get shit these days.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • MayonakaMayonaka Manga Author & KI Monster Joined: Posts: 108
    Glacius reveal was bauss. Love the new look and moves. He ended up exactly like I thought he would. Fulgore was my favorite before, but after seeing the new Glacius he looks a lot more sophisticated and alien like than the old burly one.

    Its obvious the game won't live up to all of the expectations of MikeZ. No new version of a game ever does. It does seem to capture the spirit of KI while adding its own flair and most the players at Evo seemed pretty pleased with the game. I didn't get a chance to play it because the line for the game was stupid long, but I enjoyed watching others play while I'm there. It looks fun to play and will be up there with Marvel as games that people will ask when it's coming on stream.

    You mightve seen me playing then xD i got kicked off a few time actually for winning too much
  • FlyingVeFlyingVe Best Poster of All Time Joined: Posts: 13,217
    A good amount of credible people are helping these guys work on the game, so if it flops in tournaments or general sales the blame partly goes to the fighting game community for not ensuring they came out with a strong product for tournament and casual players. It's not like they're just making the game on their own with no one from old Killer Instinct games or tourney players helping them.

    People bash every other game developer so it's not like it really makes a difference what company name is behind the development. They all get shit these days.
    The reputation counts though, developers with good histories make better games than those without.

    To give them the benefit of the doubt, their previous projects were not exactly the type of projects that would produce amazing results in the first place.

    So... we'll see. They said they want to reform the studio into more than just one that does contracted licensed projects. They are working on the new Strider game too... and that looks good.
    UMvC3: Viper/Dante/Strider, Jill/Dante/Wesker, Nova/Spencer/Sentinel
    Killer Instinct: Thunder, Spinal
    BB: Tager, Bullet, Ragna, Mu, Terumi
    SF3:Yang
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 56,797 mod
    edited July 2013
    I've never even heard of the company until now (since I don't play anything but fighting games). Unless they're like 5 + years of history with bad games like some Eidos shit (which I think is a publisher any way), I say they're just coming into form now.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • FlyingVeFlyingVe Best Poster of All Time Joined: Posts: 13,217
    edited July 2013
    I've never even heard of the company until now (since I don't play anything but fighting games). Unless they're like 5 + years of history with bad games like some Eidos shit (which I think is a publisher any way), I say they're just coming into form now.

    They haven't been around that long. Their old MO was to do contract work. Movie/toy tie ins. The type of games that are made on a very tight budget and a non-existant time table.

    The big reason for their bad rep is due to the Silent Hill HD collection. Its bad. They were at a disadvantage of Konami losing the source code, so they had to rebuild lots of the game from scratch. But there were still alot of really questionable decisions made on that game.
    Post edited by FlyingVe on
    UMvC3: Viper/Dante/Strider, Jill/Dante/Wesker, Nova/Spencer/Sentinel
    Killer Instinct: Thunder, Spinal
    BB: Tager, Bullet, Ragna, Mu, Terumi
    SF3:Yang
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 56,797 mod
    FlyingVe wrote: »
    I've never even heard of the company until now (since I don't play anything but fighting games). Unless they're like 5 + years of history with bad games like some Eidos shit (which I think is a publisher any way), I say they're just coming into form now.

    They haven't been around that old. Their old MO was to do contract work. Movie/toy tie ins. The type of games that are made on a very tight budget and a non-existant time table.

    The big reason for their bad rep is due to the Silent Hill HD collection. Its bad. They were at a disadvantage of Konami losing the source code, so they had to rebuild lots of the game from scratch. But there were still alot of really questionable decisions made on that game.

    Yeah port fuck ups are regular. Not a huge history there. Looking forward to them getting on their feet with this game.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 26,281
    FlyingVe wrote: »
    I've never even heard of the company until now (since I don't play anything but fighting games). Unless they're like 5 + years of history with bad games like some Eidos shit (which I think is a publisher any way), I say they're just coming into form now.

    They haven't been around that long. Their old MO was to do contract work. Movie/toy tie ins. The type of games that are made on a very tight budget and a non-existant time table.

    The big reason for their bad rep is due to the Silent Hill HD collection. Its bad. They were at a disadvantage of Konami losing the source code, so they had to rebuild lots of the game from scratch. But there were still alot of really questionable decisions made on that game.

    Double Helix did Silent Hill: Homecoming not the HD collection. Front Mission fans hate them too as they killed the franchise with Evolved. There hasn't been a new game since.
    PSN: Hawkingbird
    FC: 0834-1564-0151
    http://steamcommunity.com/id/runawayavenger
  • FlyingVeFlyingVe Best Poster of All Time Joined: Posts: 13,217
    FlyingVe wrote: »
    I've never even heard of the company until now (since I don't play anything but fighting games). Unless they're like 5 + years of history with bad games like some Eidos shit (which I think is a publisher any way), I say they're just coming into form now.

    They haven't been around that long. Their old MO was to do contract work. Movie/toy tie ins. The type of games that are made on a very tight budget and a non-existant time table.

    The big reason for their bad rep is due to the Silent Hill HD collection. Its bad. They were at a disadvantage of Konami losing the source code, so they had to rebuild lots of the game from scratch. But there were still alot of really questionable decisions made on that game.

    Double Helix did Silent Hill: Homecoming not the HD collection. Front Mission fans hate them too as they killed the franchise with Evolved. There hasn't been a new game since.
    I thought they did the HD collection.

    Either way Home Coming was still bad.
    UMvC3: Viper/Dante/Strider, Jill/Dante/Wesker, Nova/Spencer/Sentinel
    Killer Instinct: Thunder, Spinal
    BB: Tager, Bullet, Ragna, Mu, Terumi
    SF3:Yang
  • MayonakaMayonaka Manga Author & KI Monster Joined: Posts: 108
    Dai_ wrote: »
    YAY!!

    Thanks Jin for this thread. This game is looking better and better.

    EDIT:

    Fresh from PAX Australia, theme song and character select.




    **headbangs**

    Character select always gave me chills and pure happiness :D
  • Sir_FlawlessSir_Flawless Joined: Posts: 174
    I'm interested how you guys think the roster will turn out. If you take out the two boss characters from the first two games, you only have 13 characters total for the whole KI universe. That is extremely small. Considering the fact that most fighting games nowadays have at least 24 or so characters to play, how large do you expect this roster to be? Also, consider the fact that there are fighting games that have extremely deep and long move lists for each character, mainly the 3D games like Soul Calibur, Tekken, and Virtua Fighter, and all of those games have well over 20 characters in their games. If you can have that amount of characters with that amount of detail in a fighting game, then KI should certainly have atleast 25 or more because its characters definitely do not have the amount of depth as those fighters do. Considering the fact that KI is supposed to come out this November, I would find it hard to believe that they could really fill the roster in that amount of time. The roster as I see it right now is Jago, Sabrewulf, Glacius, Spinal, B. Orchid, Fulgore, Cinder and Chief Thunder. Thats only 8. If they brought back the other 5 from the old roster, we get the 13. If they wanted to get a roster of 26 or so, that would mean 13 new fighters. I know I would be pretty excited to see that many new characters in the game. I just don't see it happening all at launch time though, I wouldn't be surprised to see them go the Capcom route and releasing DLC to boost the roster. They did say in the EVO panel however that they don't want to keep re-releasing the game like Capcom has done w/ SF 4, so I guess it will be interesting to see how things play out.
    U MvC 3: OMG, THIS GAME IS SO AMAZING, There are sooooooo many people I want to use, but I will say that Spider-Man and Iron Man are my 2 mains ATM.
    SF 4: IDK,, Maybe Guy
    SF x Tekken: Hwoarang & Rolento
    KOF XIII: Kyo, Kim, King
    Your signature has been modifed, please read the rules.
  • Dai_Dai_ Joined: Posts: 368
    I'm interested how you guys think the roster will turn out. If you take out the two boss characters from the first two games, you only have 13 characters total for the whole KI universe. That is extremely small. Considering the fact that most fighting games nowadays have at least 24 or so characters to play, how large do you expect this roster to be? Also, consider the fact that there are fighting games that have extremely deep and long move lists for each character, mainly the 3D games like Soul Calibur, Tekken, and Virtua Fighter, and all of those games have well over 20 characters in their games. If you can have that amount of characters with that amount of detail in a fighting game, then KI should certainly have atleast 25 or more because its characters definitely do not have the amount of depth as those fighters do. Considering the fact that KI is supposed to come out this November, I would find it hard to believe that they could really fill the roster in that amount of time. The roster as I see it right now is Jago, Sabrewulf, Glacius, Spinal, B. Orchid, Fulgore, Cinder and Chief Thunder. Thats only 8. If they brought back the other 5 from the old roster, we get the 13. If they wanted to get a roster of 26 or so, that would mean 13 new fighters. I know I would be pretty excited to see that many new characters in the game. I just don't see it happening all at launch time though, I wouldn't be surprised to see them go the Capcom route and releasing DLC to boost the roster. They did say in the EVO panel however that they don't want to keep re-releasing the game like Capcom has done w/ SF 4, so I guess it will be interesting to see how things play out.

    Since MS plan is to push the DD model i can see this game as it flagship product with constant updates for the roster, stages and other goodies. Also the devs have said that they also want new characters and i don't see that farfetched to include crossover characters from other franchises.
  • Sir_FlawlessSir_Flawless Joined: Posts: 174
    Dai_ wrote: »
    YAY!!

    Thanks Jin for this thread. This game is looking better and better.

    EDIT:

    Fresh from PAX Australia, theme song and character select.




    **headbangs**

    Can't wait till the game comes out and we can listen to the soundtrack. The main theme sounds better than ever. I've been rewatching the Jago Combo Montage video just so I can listen to the theme.
    U MvC 3: OMG, THIS GAME IS SO AMAZING, There are sooooooo many people I want to use, but I will say that Spider-Man and Iron Man are my 2 mains ATM.
    SF 4: IDK,, Maybe Guy
    SF x Tekken: Hwoarang & Rolento
    KOF XIII: Kyo, Kim, King
    Your signature has been modifed, please read the rules.
  • Sir_FlawlessSir_Flawless Joined: Posts: 174
    Dai_ wrote: »
    I'm interested how you guys think the roster will turn out. If you take out the two boss characters from the first two games, you only have 13 characters total for the whole KI universe. That is extremely small. Considering the fact that most fighting games nowadays have at least 24 or so characters to play, how large do you expect this roster to be? Also, consider the fact that there are fighting games that have extremely deep and long move lists for each character, mainly the 3D games like Soul Calibur, Tekken, and Virtua Fighter, and all of those games have well over 20 characters in their games. If you can have that amount of characters with that amount of detail in a fighting game, then KI should certainly have atleast 25 or more because its characters definitely do not have the amount of depth as those fighters do. Considering the fact that KI is supposed to come out this November, I would find it hard to believe that they could really fill the roster in that amount of time. The roster as I see it right now is Jago, Sabrewulf, Glacius, Spinal, B. Orchid, Fulgore, Cinder and Chief Thunder. Thats only 8. If they brought back the other 5 from the old roster, we get the 13. If they wanted to get a roster of 26 or so, that would mean 13 new fighters. I know I would be pretty excited to see that many new characters in the game. I just don't see it happening all at launch time though, I wouldn't be surprised to see them go the Capcom route and releasing DLC to boost the roster. They did say in the EVO panel however that they don't want to keep re-releasing the game like Capcom has done w/ SF 4, so I guess it will be interesting to see how things play out.

    Since MS plan is to push the DD model i can see this game as it flagship product with constant updates for the roster, stages and other goodies. Also the devs have said that they also want new characters and i don't see that farfetched to include crossover characters from other franchises.

    Even if they do keep upgrading, hopefully it doesn't cost so much. If I recall correctly, Super SF 4 cost 15, AE cost 15, and Ultra will now cost another 15, and thats not including DLC for costume packs. That equals a total of about 105 dollars for SF 4 alone. I don't know anybody who would be thrilled to go over that again w/ KI.
    U MvC 3: OMG, THIS GAME IS SO AMAZING, There are sooooooo many people I want to use, but I will say that Spider-Man and Iron Man are my 2 mains ATM.
    SF 4: IDK,, Maybe Guy
    SF x Tekken: Hwoarang & Rolento
    KOF XIII: Kyo, Kim, King
    Your signature has been modifed, please read the rules.
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 56,797 mod
    Although I can't confirm it...AFAIK I heard that if you pay for the game straight up the rest of the DLC character you receive with no additional charge. Similar to Namco's method with Tekken Tag 2. Namco learned from Capcom's faults and made their game so that characters would not have to be paid for after you already bought the game.

    I believe purchasing the extra characters that release for KI is supposed to be only for people who don't buy the game. Otherwise the game is a one time fee and you just get the characters as they come. It might be too good to be true, but that's what I heard. We'll see how it actually pans out.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • TheSurefireGamerTheSurefireGamer Grappler Specialist. Joined: Posts: 1,210
    Dai_ wrote: »
    I'm interested how you guys think the roster will turn out. If you take out the two boss characters from the first two games, you only have 13 characters total for the whole KI universe. That is extremely small. Considering the fact that most fighting games nowadays have at least 24 or so characters to play, how large do you expect this roster to be? Also, consider the fact that there are fighting games that have extremely deep and long move lists for each character, mainly the 3D games like Soul Calibur, Tekken, and Virtua Fighter, and all of those games have well over 20 characters in their games. If you can have that amount of characters with that amount of detail in a fighting game, then KI should certainly have atleast 25 or more because its characters definitely do not have the amount of depth as those fighters do. Considering the fact that KI is supposed to come out this November, I would find it hard to believe that they could really fill the roster in that amount of time. The roster as I see it right now is Jago, Sabrewulf, Glacius, Spinal, B. Orchid, Fulgore, Cinder and Chief Thunder. Thats only 8. If they brought back the other 5 from the old roster, we get the 13. If they wanted to get a roster of 26 or so, that would mean 13 new fighters. I know I would be pretty excited to see that many new characters in the game. I just don't see it happening all at launch time though, I wouldn't be surprised to see them go the Capcom route and releasing DLC to boost the roster. They did say in the EVO panel however that they don't want to keep re-releasing the game like Capcom has done w/ SF 4, so I guess it will be interesting to see how things play out.

    Since MS plan is to push the DD model i can see this game as it flagship product with constant updates for the roster, stages and other goodies. Also the devs have said that they also want new characters and i don't see that farfetched to include crossover characters from other franchises.

    As long as none of the crossover characters are from the Halo universe, I'm good.

    ...now that I think about it, wouldn't mind seeing Joanna Dark make a shocking yet triumphant return here.
    Killer Instinct 3: Chief Thunder/Kan-Ra/Hisako MK X: Jax/Jason/Tremor. Injustice: Solomon Grundy/Lex Luthor/Harley Quinn
    WE IN THERE!!!!
  • ShadeShade FEMLE Joined: Posts: 2,288 ✭✭✭✭✭ OG
    edited July 2013
    Smashbro29 wrote: »
    Didn't Mike Z go on record saying he disagreed with a lot of what they were doing?

    Also, the game looks awesome to play but the visual style is just not KI. Jago looks like some brooding emo dude and now Saberwulf is a druggie? What the hell?

    Isn't KI (as the British say) taking the piss? What's with all this serious plotline stuff?


    I just totally disagree with you. The current designs in my opinion are far superior to the previous KI game designs. Jago looks a million times better, and same for Glacius. The designs before were Rob Liefeld/Image Comics era stuff. The characters felt picked straight from an issue of Spawn. Glacuis never resembled what we perceive as "alien". He looked like a normal human in a suit. Cinder was nothing original at all. Just any fire power character from any fiction ever.

    Jago looked 80/90's dance club fever, with his skin tight shirt and pants with rips in it. And so on and so fourth.

    Again, all my opinion. I'm sure the general audience who plays games now would agree. In an age wear most protagonist are either in large bulky exosuits, or military fatigue.
    ReddChief wrote: »
    FlyingVe wrote: »
    I wasn't aware MikeZ was working on this game, that gives me a warm fuzzy feeling.

    I'm very happy to see the developer make some changes to the KI formula, such as the introduction of a strong space control style (new Glacius).

    I do hope they add some original characters at some point, and not just bring back all the oldies.

    Also, the dynamic music, while nothing totally new, does seem to be more dynamic then we've seen in games like SF4 or Injustice. So that comparison is a little disingenuous.

    Yea Mike Z is working on the game and he's not too happy the direction there going with this and that's not a good sign and after that terrible Glacius reveal i see what he mean

    Terrible Glacius reveal?
    I dunno about Thunder being a grappler. It will be different this time around, but that's never been a cornerstone style in this franchise. You had mid range characters, rush down character,rush down harder characters, and a 'broken' character. My assumption is Thunder will be close to his original style, balanced around specials (IMO, I'm not pro-KI). Projectiles, anti-air-DP, and hurricane...err 'tomahawk' all with high priority to cover for his 'meh' normals, he'll be a measured rush-down.
    *shrug*
    But I never liked him...in the slightest. Need moar Fulgore & Riptor. I'd applaud Eyedol returning. I don't care for Orchid to return, but the cast needs a female.
    - :bluu:


    I don't think they would go with him being a grappler. Mainly because he has weapons, which they seem to have kept. I don't see how that would work aesthetically.
    Does the new Glacius remind anyone else of Chaos 0 from Sonic Adventure?

    YES HE DOES. I mean it just clicked. lol

    And man dat Stage Select music!
  • debsdebs lowering property value Joined: Posts: 5,043
    just my opinion...but NO to cross over characters.

    original characters? ok. keep it killer instinct.
  • MayonakaMayonaka Manga Author & KI Monster Joined: Posts: 108
    I personally would prefer no cross over characters as well. To me, it's just not very necessary. I say about 5 new characters would be fine making the roster 18, assuming they bring back everyone, which isn't likely, but not impossible.
  • Sir_FlawlessSir_Flawless Joined: Posts: 174
    Although I can't confirm it...AFAIK I heard that if you pay for the game straight up the rest of the DLC character you receive with no additional charge. Similar to Namco's method with Tekken Tag 2. Namco learned from Capcom's faults and made their game so that characters would not have to be paid for after you already bought the game.

    I believe purchasing the extra characters that release for KI is supposed to be only for people who don't buy the game. Otherwise the game is a one time fee and you just get the characters as they come. It might be too good to be true, but that's what I heard. We'll see how it actually pans out.

    That would be great. I would have no problem w/ that whatsoever. If we're not paying for anything after we drop what I expect to be 70 bucks for the game you won't hear me complaining.
    U MvC 3: OMG, THIS GAME IS SO AMAZING, There are sooooooo many people I want to use, but I will say that Spider-Man and Iron Man are my 2 mains ATM.
    SF 4: IDK,, Maybe Guy
    SF x Tekken: Hwoarang & Rolento
    KOF XIII: Kyo, Kim, King
    Your signature has been modifed, please read the rules.
  • Sir_FlawlessSir_Flawless Joined: Posts: 174
    Mayonaka wrote: »
    I personally would prefer no cross over characters as well. To me, it's just not very necessary. I say about 5 new characters would be fine making the roster 18, assuming they bring back everyone, which isn't likely, but not impossible.

    Cross over characters would be ridiculous since this game is coming off a 17 year hiatus. I just want to see a bunch of new characters with all of the old characters.
    U MvC 3: OMG, THIS GAME IS SO AMAZING, There are sooooooo many people I want to use, but I will say that Spider-Man and Iron Man are my 2 mains ATM.
    SF 4: IDK,, Maybe Guy
    SF x Tekken: Hwoarang & Rolento
    KOF XIII: Kyo, Kim, King
    Your signature has been modifed, please read the rules.
  • MayonakaMayonaka Manga Author & KI Monster Joined: Posts: 108
    Exactly my point
  • TheDarkPhoenixTheDarkPhoenix BEHOLD! Joined: Posts: 12,518 mod
    I keep going on and on and ranting about this, but man.... I need my character hit screams back. The game seems so quite without them.


    If I don't hear TJ go UGH when he gets hit, cinder yell "good one" or saberwulf yelp I'm going to be very disappointed since they got everything else right so far.
    "this game is about winning, If you had the option of a 1) Big dick or 2) a small dick, would you choose 2 because it took more skill? Thought not"
    -Bokkin
  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 26,281
    Technically speaking, isn't Sabrewulf a crossover character? I remember him being connected to Rare's Sabreman series of games.
    PSN: Hawkingbird
    FC: 0834-1564-0151
    http://steamcommunity.com/id/runawayavenger
  • danomightydanomighty WTFSRK Joined: Posts: 1,346
    edited July 2013
    Blinx would go ham in KI3.

    T-T-T-Time Breaker!!!
    I was hung over from both drinking and smoking yesterday so to clam down the smoking and hangover I smoked some more...
    HOLD DAT!
    Marn talking to Mike Ross @ FR14
Sign In or Register to comment.