Are people losing interest in this game?

OmNiExiZtOmNiExiZt Fuckin Up Yo IgZiStEnceJoined: Posts: 1,151 ✭✭✭✭✭ OG
I've had SF2THDR since release day. I don't know why, but it seems like its been losing steam over the years. You only see side tournaments at EVO if that and online is all but dead. What's going on?
*ONEZ*
Omni-Exizt - Demi-God
The embodiment of thought in all Creation. Determined that all living things, including humans, desire the destruction of Earth. Plans on destroying not only Earth, but all of Creation.
The secret of life-:snka::snkb::snkb: :snka: START

Comments

  • eltroubleeltrouble Joined: Posts: 5,712
    The community has largely dwindled due to a vast majority switching over to more modern fighting games (especially SF4), or they're playing ST primarily in tournaments, or they simply don't hold anymore events.

    ST is still being played pretty competitively, especially within the past two years, but there seems to be little interest from both players and TOs in organizing offline HDR events.
  • RandomRandom Joined: Posts: 277
    edited July 2013
    The games needs another update to get interest going again. Releasing a remake for PS4 would definitely get things running smooth for a while.
  • eltroubleeltrouble Joined: Posts: 5,712
    It's possible, although I don't think it will. Re-releasesof old games on newer consoles don't really generate much of a sales buzz OR an increase in casuals or tourney players. An update would be neat, but it wouldn't be enough in this day and age where there's no less than 15 fighting games all fighting for the same playerbase, with SF4 and UMVC3 clearly taking the lead.

    It'd be better just to make a new Street Fighter game that stays true to the old-school design of ST, CVS3, 3s, Alpha, etc.. which makes the old-school gamer fans happy, but also brings in newer players to try it out. Similar to what SF4 did, except give it some more hardcore elements, as a way to retain the current boost of players.
  • MaxGritMaxGrit Master Baiter Joined: Posts: 291
    edited July 2013
    Right now I am enjoying GGPO for SSF2T. Experimented with frame delay setting and 0 frame seems to work best for me.

    Game is smooth as butter as long as I limit my opponents to those with 250ms ping or less.

    People are really nice on there too. Some even stuck around for many matches even after wiping the floor with me so I can learn to play the game.

    I am very impressed with the online play of GGPO for ST. Very fun!
    SSF4T on GGPO is very fun.
  • RandomRandom Joined: Posts: 277
    edited July 2013
    eltrouble wrote: »
    It's possible, although I don't think it will. Re-releasesof old games on newer consoles don't really generate much of a sales buzz OR an increase in casuals or tourney players. An update would be neat, but it wouldn't be enough in this day and age where there's no less than 15 fighting games all fighting for the same playerbase, with SF4 and UMVC3 clearly taking the lead.

    It'd be better just to make a new Street Fighter game that stays true to the old-school design of ST, CVS3, 3s, Alpha, etc.. which makes the old-school gamer fans happy, but also brings in newer players to try it out. Similar to what SF4 did, except give it some more hardcore elements, as a way to retain the current boost of players.

    I do think a rerelease would get new players involved. HDR is what hooked me, after all. It may not make too much of a splash, and I certainly don't see it happening immediately but perhaps for the 25th Anniversary.

    Think about it; adding 3D, trophies (with Platinum), glitch fixes, additional modes likes team battle/trials, and making it free-to-play would definitely get the online scene going. That's not even considering adding in a possible rebalance, and all the cool features the PS4 itself will add to the experience (recording and uploading fights to YouTube quickly easily from the console, for example). There's definitely room for improvement and further modernization.

    Now, not that it will happen, but it certainly should, and each of those features would draw certain people (trophies for trophy whores, free-to-play for cheap skates, ect,). If only for a while, I'd be willing to bet it would be just the shot in the arm the game needs. Maybe call it Street Fighter II Final or Street Fighter II 25th Anniversary Edition or something...a man can dream!
  • KuroppiKuroppi くろっぴ Joined: Posts: 891
    HDR players either left for SFIV or ST. The players made the decision to stop supporting HDR and a re-release isn't really going to change anything.
    Shhh... ST in da house!

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  • milesokeefemilesokeefe Spammy Joined: Posts: 387
    The glory days are long past, but you can still find strong players haunting XBL. They mostly come out at night.

    Mostly
  • eltroubleeltrouble Joined: Posts: 5,712
    PSN also has a lot of good players on there.
  • OmNiExiZtOmNiExiZt Fuckin Up Yo IgZiStEnce Joined: Posts: 1,151 ✭✭✭✭✭ OG
    I thought the whole purpose of HDR was to revive ST and make it more accessible by adding ease of execution to some special moves (SPD without buffering for me) and balance. Did these changes drive hardcore players away? I like play SF4 I really do, but I find it painfully slow after I've played ST for a while. I have played on GGPO on and off, but I mostly use GGPO to get my KOF fix. I was hoping that when I got HDR so many moons ago, that people would always be on. Believe it or not, some people find it difficult to set up GGPO, so I thought this turn on and play ease for HDR would have really taken off.
    *ONEZ*
    Omni-Exizt - Demi-God
    The embodiment of thought in all Creation. Determined that all living things, including humans, desire the destruction of Earth. Plans on destroying not only Earth, but all of Creation.
    The secret of life-:snka::snkb::snkb: :snka: START
  • eltroubleeltrouble Joined: Posts: 5,712
    OmNiExiZt wrote: »
    I thought the whole purpose of HDR was to revive ST and make it more accessible by adding ease of execution to some special moves (SPD without buffering for me) and balance. Did these changes drive hardcore players away? I like play SF4 I really do, but I find it painfully slow after I've played ST for a while. I have played on GGPO on and off, but I mostly use GGPO to get my KOF fix. I was hoping that when I got HDR so many moons ago, that people would always be on. Believe it or not, some people find it difficult to set up GGPO, so I thought this turn on and play ease for HDR would have really taken off.

    The purpose of HDR was to release ST to a new generation, but the original designer, as well as probably Capcom, thought it needed a lot of changes. Some changes were good, some were bad, some were good on paper but poorly-executed or thought out.

    Ease of execution actually hurt certain tactics, since moves tended to overlap a lot more. Making consistent uppercut windows was a good thing, Ken's crazy kick motions changes were a good thing, but allowing anyone in the world to do walk-up SPDs with Gief is pretty ridiculous. That move is SUPPOSED to be difficult to do, because it's an extremely good tactic. Once you lower that bar, it bumps Gief's options in the footsie game significantly. Two-button lariats also made piaoning SPD impossible, which turned away a lot of old-school Gief players.

    GGPO is a pain in the ass to run, but it's the most commonly-accepted form of online for ST. I'm lucky to have an offline scene for the game, so I roll with that, but the online systems is terrible for ST. HDR Classic in XBL is the easiest method of getting games in, but strangely enough, very few people play it.

    I attribute this to the fact that the majority of ST players don't regularly use, or even own, an Xbox.
  • ISIMORNISIMORN CLAW Joined: Posts: 74
    The is a community of Australian players playing this game at a pretty decent level. (search for Camberra Fighting Game League)
  • RandomRandom Joined: Posts: 277
    I don't think any game should rely on difficult input for balance.
  • eltroubleeltrouble Joined: Posts: 5,712
    Random wrote: »
    I don't think any game should rely on difficult input for balance.

    It's a factor to consider though. You have to always keep in mind "required skill to perform" versus "strength of options" versus "risk v. reward." There's a reason uppercuts require a complex motion to perform, instead of just having a one-button move be assigned to it. It's a powerful move that requires a honed set of skills that's difficult to obtain.

    Same reason why charge characters have restrictions on their special moves. These could be considered a subset of 'difficult inputs' since it requires you to develop a finely-tuned sense of how to build charge, knowing when you have it, knowing when to use it, and knowing when to lose charge in order to focus on mobility.

    You can't build game mechanics in a vacuum. You have to take into consideration their part as it pertains to the whole system. You can't dismiss anything as bad without delivering context with it.
  • RandomRandom Joined: Posts: 277
    edited August 2013
    Once you reach high levels of play, SRK is easy. In SF4, anyone can churn them out reliably. So, now we just have the last two coming into play (as it should be, IMHO).

    The charge character topic is interesting. I pick chargers since most are easy, and I thought that was the general consensus.

    Within the genre, some good and popular games have been without the difficult inputs, like SSB and SC, hell, even Divekick is looking good. I think it's up to personal taste, but I believe accessibility is good for everyone; we can focus on the tactics and forget the convoluted input.

    Outside of the genre, we see that easy inputs and tight controls are good. Super Mario is still praised for its simple inputs and solid mechanics, nearly 30 years later. Fast forward to today, to a completely different game; Call of Duty. It's the Mario of FPS.

    I'll stress that it's personal preference on these issues, some people prefer to wrestle with controls (Ghosts & Ghouls) so Mario isn't the best for everyone, so I think that translates across genres. I do prefer accessibility myself, though.
  • RandomRandom Joined: Posts: 277
    edited August 2013
    I agree, nothing is 100% accurate, least of all SRK or (at least for me) 360 motions and supers. I don't agree that the game would be watered down, though, as that implies other good fighting games with easy inputs are. It would be somewhat different, though, which may or may not be bad in some regards. If you compare HDR to the original SF2 it is significantly different, but better IMO.


    True, the trade-off for charge characters is nice, providing a type of medium in regards to input.

    I have played my share of FPS, from Goldeneye, Perfect Dark, and Turok to CoD, Halo and Battlefield. I'm not huge into the genre but CoD is by far the best in terms of sheer mechanics. It's so silky smooth, and everything just clicks. I still get my ass kicked by 12 yearolds online but I can't blame the gameplay.

    CoD: W@W was great, too. After that it started slipping but it still sells for a reason, it's good.

    Gotta completely disagree with you on Mario's peak, though. SMB3 set the standard. It seems there's two camps, one for SMW and also SMB3. I stand firmly in the latter but acknowledge SMW is good.

    I wasn't directly comparing FPS nor Platformers to Fighters, just showing how lowering the bar of entry is not necessarily a bad thing unless the skill of the game suffers (Brawl, anyone?). Inputs don't need to be what seperates the boys from the men. My example showed how a Mario game can still provide ample challenge with solid mechanics; the principle translates well. Same for CoD/Battlefield. BF controls like a brick compared to CoD, but it still draws its own crowd. Why? As I mentioned before, personal preference.

    My main point is that stricter input is unnecessary, and even SF has moved away from it. That doesn't make it bad, but I still don't like it. Others do, which is fine. I deal with it, obviously, I still play. I just wish I could do what I know I want to (and feel as if I should be able to do) with shotos, but the input restricts me.

    Hypothetically, let's say they patched HDR to let anyone input easily. Do you think we'd see nobodies at EVO 2014 taking 1st place? Of course not. The metagame would evolve, focus on defense would increase (especially at lower levels of play, jumping at someone recklessly would go extinct), and new tactics would emerge. Without a balance patch things would be super unbalanced though since HDR was crafted with difficult inputs facored into the balance. I don't see it negatively affecting play, though change would occur and that in itself scares people. Hell, I'd be scared at first and find new complaints, lol.

  • x64x64 Fuck your SRK Joined: Posts: 3,176
    eltrouble wrote: »
    Two-button lariats also made piaoning SPD impossible, which turned away a lot of old-school Gief players.

    *puts on nerd glasses*

    Ahem. HDR was actually one of the rare console SF2 releases that DIDN'T force a two punch/two kick lariat. Sirlin even mentions this on his changelog for Gief, which is why he changed the easy 2 button lariat input to lp/lk and mp/mk where they would be pretty damn hard to do accidentally.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
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  • -TheBastard--TheBastard- FAB u LOSE! Joined: Posts: 1,276
    HDR buffed Gief too much
    <blitzfu> cool, and bastard is a loser, screen shot that
    <Pasky> he's always trolling, he has a macro button that troll
    <Kyouya>LoL Bastard, best post evah! But you forgot the tiger uppercut!!
    Imagine a snail being able to play fgs, and being a noob in it, it would sure be a salty snail, oh the tragedy of a snail!
  • Buster CannonBuster Cannon Cool head, heated heart Joined: Posts: 3,440
    Random wrote: »
    Hypothetically, let's say they patched HDR to let anyone input easily. Do you think we'd see nobodies at EVO 2014 taking 1st place? Of course not. The metagame would evolve, focus on defense would increase (especially at lower levels of play, jumping at someone recklessly would go extinct), and new tactics would emerge. Without a balance patch things would be super unbalanced though since HDR was crafted with difficult inputs facored into the balance. I don't see it negatively affecting play, though change would occur and that in itself scares people. Hell, I'd be scared at first and find new complaints, lol.

    They pretty much did this with the 3DS port of SSF4. Touch screen Guile was too strong with his instant Sonic Booms and Flash Kicks. Game got really defensive because no one could do anything without the fear of instant, easy punishment.
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  • RandomRandom Joined: Posts: 277
    ^ The solution is less overpowered moves. More thoughtful play should be the goal, and the fact that it became a more defensive game shows it did. However, it shouldn't be a total fear-fest, so toning down moves would help a lot.

    I don't like abusable tactics or low-risk tactics. It is practically the definition of cheap.
  • milesokeefemilesokeefe Spammy Joined: Posts: 387
    edited December 2013
    I *like* strong moves

    o.ken forever!

  • RandomRandom Joined: Posts: 277
    ^ Everything is good, in a balanced context, IMO.
  • TheRealO.GKenTheRealO.GKen Joined: Posts: 248
    I'm probably the reason many have stopped playing this game
    Hyper Fighting > ST

    Hyper Fighting - Master Level Ken
  • RandomRandom Joined: Posts: 277
    Maybe.
  • eltroubleeltrouble Joined: Posts: 5,712
    Long story short: SF4 and lazy gamers killed the scene.
  • Super1NYCSuper1NYC Superior Fighters 1nc (SF1) Joined: Posts: 612
    HDR is not dead, nor will it ever be.
    There are always plenty of people ready to play, especially at peak times.
  • rcaidorcaido Dynamic Bayside Duo Joined: Posts: 8,323
    Hey Supe1NYC when are the peak times?
  • RandomRandom Joined: Posts: 277
    There's some down time, namely late nights (Pacific Time), but it's not too hard to find a match at most times.
  • philcitophilcito The Berserker Shoto Joined: Posts: 1,178
    people LOST Interest in this game a few years ago
    "You hit coins at the same time as punch, just like philcito does". Bookah
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  • RandomRandom Joined: Posts: 277
    Dunno how. I'll be playing till servers come down. Here's hoping for 4K Remix on PS4.
  • Super1NYCSuper1NYC Superior Fighters 1nc (SF1) Joined: Posts: 612
    rcaido and anyone else who wants to get crushed - most nights I'm available at around 8 pm Eastern Time. Sometimes I'm on for 20 minutes and sometimes for an hour or more. If you can play on a semi-regular basis at least, send me a msg on Xbox live and I'll remove the least skilled player from my full friends list to add you. (or I'll remove someone who hasn't been on in a while) I've been a little busy working as the National IT Manager at a mid-sized corporation in Manhattan. (New York City)
  • Super1NYCSuper1NYC Superior Fighters 1nc (SF1) Joined: Posts: 612
    I may be available to play at other times also, just arrange it with me ahead of time on xbox live or e-mail me at Super1NYC@yahoo.com (friends or those who want to play some matches only, no haters) thanks.
  • Super1NYCSuper1NYC Superior Fighters 1nc (SF1) Joined: Posts: 612
    Some of the better players still playing these days include ize4lyf aka NLP OU, blitzfu and incision (Sincisions aka left4feds) among others.
  • Super1NYCSuper1NYC Superior Fighters 1nc (SF1) Joined: Posts: 612
  • rcaidorcaido Dynamic Bayside Duo Joined: Posts: 8,323
    i'll try stop on by to play, haven't played in awhile.
  • TheRealO.GKenTheRealO.GKen Joined: Posts: 248
    I still come on once in a blue moon just to keep my reflexes and execution sharp (and to see if any other Ken players have stepped up their game during my absence :). Since HDR does feel like it moves at a faster speed than ST, I feel it is a good training exercise for reflexes. Completely different timing than arcade ST though, so be careful.
    Hyper Fighting > ST

    Hyper Fighting - Master Level Ken
  • Ev1LEv1L Joined: Posts: 292
    Is this game still alive? Been missing it, i have it on ps3 but its terrible, thinking of picking another xbox 360 up to play it........unless this game is playable on xbox one?
    Veni, vidi, vici
  • eltroubleeltrouble Joined: Posts: 5,712
    edited October 2015
    Ev1L wrote: »
    Is this game still alive? Been missing it, i have it on ps3 but its terrible, thinking of picking another xbox 360 up to play it........unless this game is playable on xbox one?

    Seems like there are still players who play online, but mostly in private lobbies. For all intends and purposes though, HDR seems to have fallen by the wayside over time, and most serious competitors have switched over to ST.

    http://www.fightcade.com/ allows you play online on a computer for free.
  • ShinVegaShinVega Shoryuken'n est. 92' Joined: Posts: 191
    I am getting fightcade...

    just got an 360 solely for ST but now I see I will need a PC with cable ethernet since no one plays HD Remix anymore.
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  • eltroubleeltrouble Joined: Posts: 5,712
    ShinVega wrote: »
    I am getting fightcade...

    just got an 360 solely for ST but now I see I will need a PC with cable ethernet since no one plays HD Remix anymore.

    Smart choice.
  • crash_and_burncrash_and_burn "Another shade of empty, another shade of blue, another shade of yellow, Sunset yellow ..." Joined: Posts: 2,985
  • MashyMASHTERSONMashyMASHTERSON Joined: Posts: 1
    I play still. Met some really awesome people and had a few of them who are cool as fuck teach me some of the shit I need to know so that I don't suck as bad and yuck up the lobbies. For the record I don't use turbo. You just suck worse than I do and I suck pretty bad.
  • eltroubleeltrouble Joined: Posts: 5,712
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