UI feels heavy

KomatikKomatik Card demonJoined: Posts: 2,669
What it says on the tin. In match, the game is very responsive, the start button probably even too much so. But the menus just feel very heavy and sluggish.
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Comments

  • Pimp WillyPimp Willy "I guarantee we got a rat in the house!" Joined: Posts: 10,774 ✭✭✭✭✭ OG
    It seems that the button presses only register on release (negative edge) and not press, which I think causes this feeling

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  • Evolution169Evolution169 Wake up DP is unbeatable Joined: Posts: 1,086
    The menus are terrible. Why did they design it for 2 button controllers? Maybe it's no so awful on a gamepad, but on a keyboard it's ridiculous to press 2 buttons at once for enter, and hold one button to go back.
  • King9999King9999 Joined: Posts: 10,926 ✭✭✭✭✭ OG
    Pimp Willy wrote: »
    It seems that the button presses only register on release (negative edge) and not press, which I think causes this feeling

    I think I agree with this. When I navigated the menus, I thought there was something wrong with the buttons on my stick until I get into the game. I think the negative edge should be patched out.
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  • dstlndstln Joined: Posts: 302
    I agree to this.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,124 mod
    Negative edge is most likely done on purpose so that you don't have to hit both buttons at the same time (just release them at the same time). Taking it out will likely make the menus harder to navigate, especially for certain controllers (kick boxes with large Pop 'n Music buttons).
  • GraymalkinGraymalkin Staggeringly tedious Joined: Posts: 660
    I get why it's necessary to be able to navigate the menus with two buttons, I don't get why that's the only option available. Why not be able to use a d-pad (for example) as well?

    The game is fun, but the front end is so unwieldy I almost turned it off before I found that out...
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  • IglooBobIglooBob Bob the builder Joined: Posts: 4,039
    yeah I can definitely understand the idea behind it and why negative edge makes sense for menus that operate on two buttons.

    but man, it's menus. let us use a stick or dpad to navigate those, then use the two button setup for the gameplay.
  • KomatikKomatik Card demon Joined: Posts: 2,669
    It's probably to reinforce that the gameplay indeed is two buttons only. I remember them mentioning somewhere that people instinctively tried to use the stick in-game. Having it function in menus definitely wouldn't help.
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  • KingfaceKingface UK Super SFII Turbo Player Joined: Posts: 27
    Komatik wrote: »
    It's probably to reinforce that the gameplay indeed is two buttons only. I remember them mentioning somewhere that people instinctively tried to use the stick in-game. Having it function in menus definitely wouldn't help.

    This.

    I imagine it's a bit annoying for those using a Keyboard, but certainly not on a Gamepad or Stick. I'm currently using a PS3 Pad with Cross & Circle as the two buttons and whilst setting the initial options was a tad messy, it's barely a chore after that initial set-up.

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  • YannickYannick Max Range Panta Rhei Joined: Posts: 4,467
    It's easy on stick, pad and keyboard. There is no hassle at all.
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  • ElipsisElipsis God of Revenge Joined: Posts: 51
    I think the negative edge is used because to back out of a menu you have to "press and hold" one of the buttons. Detecting on downpress would register the input before the "hold" could be detected.
    -...
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