EF-12: Your polygon MUGEN dreams comes true

2

Comments

  • onoguonogu Joined: Posts: 39
    edited October 2013
    yNinja motionheader revised (Jump kick).

    http://l.bitcasa.com/awQkRonv

    Download and overwrite Excel file in yNinja/mth folder.
  • onoguonogu Joined: Posts: 39
    Bug: You can control into air(Known problem)


    This bug happen when fly move (e.g. slide upper) hit by double counter.
  • AngerusAngerus To headbutt or not to headbutt? Joined: Posts: 829
    Onogu, you're the best!
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013
    Not finding any other problems with yNinja/Kurama. So I say it's safe to add the jump fixes to the other characters that are 3D movement.
    As for that bug I did not know of it.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • kreeperkreeper Joined: Posts: 53
    Will I be able to import my 3ds Max models that are already rigged into this? Because we could have Transformers G1 fighting game lickity split if that is possible.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013
    Softimage is supported, but I'm not seeing any mention of 3ds Max. You could import through blender then export with the scripts on the main site. Which then you use fool viewer for a second conversion.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • kreeperkreeper Joined: Posts: 53
    edited October 2013
    jedpossum wrote: »
    Softimage is supported, but I'm not seeing any mention of 3ds Max. You could import through blender then export with the scripts on the main site. Which then you use fool viewer for a second conversion.
    Sadly, I don't know Blender or ever have worked with fool viewer.

    I will play with it when the engrish version becomes available.

  • onoguonogu Joined: Posts: 39
    edited October 2013
    003.jpg
    This character create 3DS max first and export by FBX to Softimage Modtool, and export by .dae to EF-12
    (You need set shader on Modtool)

    note: You can get modtool at DESURA.com
  • onoguonogu Joined: Posts: 39
    jedpossum wrote: »
    Not finding any other problems with yNinja/Kurama. So I say it's safe to add the jump fixes to the other characters that are 3D movement.
    As for that bug I did not know of it.

    Thank you jed! I already add jump fix to other characters. It will release next patch.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Is there any other notes on the engine like new additions?

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    There is nothing special addition. Add some new move and parameter adjust.
  • onoguonogu Joined: Posts: 39
    Now Upload difference file!

    http://ef-12.com/?page_id=3328

    Download this page and let me know your opinion.

    Thanks.
  • kreeperkreeper Joined: Posts: 53
    I would love to do the Softimage trick but the program is in Japanese and the program is difficult to download.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Took me a few tries since I was using one hand, but the Montauk infinite is still possible.


    Need to take away that attack boxes on the rising part of the hop kick.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    edited October 2013
    jedpossum wrote: »
    Took me a few tries since I was using one hand, but the Montauk infinite is still possible.

    Need to take away that attack boxes on the rising part of the hop kick.



    I found a reason. This move isn't common hop kick but unique move so fix failed.
    Revise data below.

    http://l.bitcasa.com/lRNTVCKM
    Post edited by onogu on
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013
    I took a look at the counter hit glitch noticed that it considers the characters standing, if that helps. Also, grabs seem to teleport them instantly to the ground.

    Akagi's jump wasn't fixed as well.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    edited October 2013
    Sorry AKAGI is my PERFECT CARELESS MISS

    Fixed it.
    http://l.bitcasa.com/LZGUJRyy
  • onoguonogu Joined: Posts: 39
    kreeper wrote: »
    I would love to do the Softimage trick but the program is in Japanese and the program is difficult to download.

    program? What's mean that? EF-12 English document?

  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    New bug found not EF-12's fault.

    LibreOffice doesn't save CSV files correctly. So if you edit any of those files with Libreoffice it won't work.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    edited October 2013
    Some Japanese fan use google spreadsheet and they was saved(export) .csv correctly.

    And one other way is edit csv file directry :p
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013
    I was using the right location, file name, file type, etc.
    I looked at it with with hex editor and noticed the one modded with Libreoffice was messed up compared to the original file.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    jedpossum wrote: »
    Also, grabs seem to teleport them instantly to the ground.

    I wanna see this by movie.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013


    Also, did head spin.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    edited October 2013
    Thanks!

    When counter bug happen, status doesn't turn normal till idle loop.
    Anyway It's will be fix same time as counter bug fix.
    Post edited by onogu on
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    I just thought of something. Any chance for FLAC support to help keep the size down on music files?

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013

    Are you sure you want her movement to be like this?
    And something keeps slipping through like sand.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    edited October 2013
    Are you sure you want her movement to be like this?
    And something keeps slipping through like sand.
    I know it. It's current better setting.

    Wave file is too big, indeed. We reserched FLAC but need implement time so
    now into wish list.

    (How do u think CRI ADX? it's major middleware in JP but how about in US?)
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013
    ADX isn't widely used in america. It's nice format that handles song looping quite well. Not many audio tools handle it here. Some players can't even handle the looping of ADX files.

    FLAC License
    https://xiph.org/flac/license.html

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Messing with lox files.
    10Lg2JW.jpg
    Yeah, I'm going to need to figure out more. If I'm going to add more messages and voice samples.
    That is 9 hits. At least the infinite has a purpose for now to test the combo counter.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    edited October 2013
    Yeah, I'm going to need to figure out more. If I'm going to add more messages and voice samples.
    That is 9 hits. At least the infinite has a purpose for now to test the combo counter.

    I'll check it.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227

    At first I thought it was infinite before I could get 7 hits.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    jedpossum wrote: »
    At first I thought it was infinite before I could get 7 hits.

    Looks like little cheaty. I fixed it.

    http://l.bitcasa.com/tymz77Fc

  • onoguonogu Joined: Posts: 39
    edited October 2013

    Japanese Art school use EF-12 for there school festival

    Note: Guest draw there favorite picture and use it for texture instantly.

  • onoguonogu Joined: Posts: 39
    edited October 2013
    img5259431f43c82.jpg
    I also created [Munch-man] :p It's easy. Just draw picture and save .tga that's all.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013
    Is it me not knowing how to use Color_ARGB or it doesn't work for a Keypoint type yet?

    Decided against using ARGB settled for each color got a key point.


    What I have for Six hit combo aka Awesome
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    Hidden under a spoiler for how long it is.
    Post edited by jedpossum on

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    edited October 2013
    Wow Edit 2D without manual...Amazing!

    2D setteig file organized as displayed below.
    Anchor Point (Animation Possible)
    Position (Animation Possible)
    Scale (Animation Possible)
    Rotation (Animation Possible)
    Opacity (Animation Possible)
    Color (Settings only, Non-AE export animations OK)
    Shape mask (Animation possible, uses UV settings so rectangles only)
    UV (Non-AE export animations OK, cannot be used in conjunction with shape mask)
    Display ON/OFF (Non-AE export animations OK)
    Synthetic (Normal or added only)
    QUALITY (When filtering settings are used, BEST is Bilinear, otherwise Point)

    Frankly Lox is the file that After Effects exported so I'm not sure of it's detail...
    Post edited by onogu on
  • kreeperkreeper Joined: Posts: 53
    Anyone here want to help me take 3ds Max models and turn them into a g1 transformers fighting game?
  • onoguonogu Joined: Posts: 39
    For 3dsMax user:
    It's a character create manual for 3ds Max

    http://l.bitcasa.com/8nzDR0Ia

    note:
    >one part need Softimage Modtool
    >It's work in progress
    >we cannot use max so that hard to support.

  • kreeperkreeper Joined: Posts: 53
    how about a regular old .obj file?
  • onoguonogu Joined: Posts: 39
    kreeper wrote: »
    how about a regular old .obj file?

    Do you ask me?

    .obj file not support because deformer is nulls cluster. Null isn't object that's because cannot export by .obj
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    What is the point having the lifebars in the lox if the ini file is doing the work?
    I can see help position, but it doesn't need to stay.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    jedpossum wrote: »
    What is the point having the lifebars in the lox if the ini file is doing the work?
    I can see help position, but it doesn't need to stay.

    Responce at twitter, as you know.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013

    I messed up the power bars probably were I erased a line.

    Edit: Getting rid of the front graphic didn't cause it.
    Post edited by jedpossum on

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    jedpossum wrote: »
    I messed up the power bars probably were I erased a line.

    Wow! Amazing work!!!!!!

  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013
    16x16 pixel Fixed width Font(Like the old days)
    http://www.mediafire.com/download/m8qaq87r16ko0wr/16x16font.ffnt

    Raw files for editing
    http://www.mediafire.com/download/dqud4gcha5kla8w/16x16.zip

    Preview(Yes it's this small)
    afj6drn.png

    In game preview (Sorry for the horrible jpeg)
    eg6g1jx.jpg
    Post edited by jedpossum on

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    jedpossum wrote: »

    Cool!! I was download both files now.
  • ProminenceFlareProminenceFlare Freelance Game Dev Joined: Posts: 6
    Nice tool you're working on, here. I wonder how many folks will be able to really make use of it. For my part, I've already downloaded it to mess around in. Will be nice to use my own models/animations in this.
    Just bring it.
  • onoguonogu Joined: Posts: 39
    edited October 2013
    Nice tool you're working on, here. I wonder how many folks will be able to really make use of it. For my part, I've already downloaded it to mess around in. Will be nice to use my own models/animations in this.

    EF-12 create almost infinite arrange. See below
    http://ef-12.com/?page_id=876
    Sorry it's JP. Plz use translate site.

    And support CG tool is Softimage, Blender and MAYA(2010 or 2011).


    Example of EF-12 arrange game.
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,407 ✭✭✭✭✭ OG
    What are the very minimum specs to run EF-12?
2
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