EF-12: Your polygon MUGEN dreams comes true

24

Comments

  • ArtVandelayArtVandelay Architect Joined: Posts: 5,531
    You play one handed?
    Nice technique.
    CFN: NaughtySenpai
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013
    I can, but I'm no Xiaohai.
    Edit - I usually play with both hands if you look at the video I posted yesterday.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Also I notice that you could control the characters while in a neutral jump.
    Not sure if this is a bug, but not many fighters do that.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    Small foward/back move in a jump is system, not bug.
  • WarpticonWarpticon Main otaku of SRK #2 Joined: Posts: 9,968
    jedpossum wrote: »
    Also I notice that you could control the characters while in a neutral jump.
    Not sure if this is a bug, but not many fighters do that.

    Melty Blood has that, but I can't think of many other games that do. Doesn't matter as long as you can turn it off.
    If you're not part of the solution, you're part of the compound.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Despite the language barrier i'll probably mess with character files tomorrow.

    *Insert Feint Cancel Anakaris video here.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    >jedpossum

    I'm sorry of my poor English.

    One other possibility that you say is

    1.Both character use slide upper (8/2+punch) at the same time
    2.Both character hit by counter and fly into air
    3.Character in the air with damage but his motion change to idle move and you can control.

    If that I know this problem (and not sure reason...).

    Thanks.

  • SleazoidSleazoid Joined: Posts: 4,744
    will i be able to import my characters from 3D custom girl
  • onoguonogu Joined: Posts: 39
    EF-12 Character Creation
  • onoguonogu Joined: Posts: 39
    edited October 2013
    yNinja motionheader revised (Jump kick).

    http://l.bitcasa.com/awQkRonv

    Download and overwrite Excel file in yNinja/mth folder.
  • onoguonogu Joined: Posts: 39
    Bug: You can control into air(Known problem)


    This bug happen when fly move (e.g. slide upper) hit by double counter.
  • AngerusAngerus To headbutt or not to headbutt? Joined: Posts: 829
    Onogu, you're the best!
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013
    Not finding any other problems with yNinja/Kurama. So I say it's safe to add the jump fixes to the other characters that are 3D movement.
    As for that bug I did not know of it.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • kreeperkreeper Joined: Posts: 53
    Will I be able to import my 3ds Max models that are already rigged into this? Because we could have Transformers G1 fighting game lickity split if that is possible.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013
    Softimage is supported, but I'm not seeing any mention of 3ds Max. You could import through blender then export with the scripts on the main site. Which then you use fool viewer for a second conversion.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • kreeperkreeper Joined: Posts: 53
    edited October 2013
    jedpossum wrote: »
    Softimage is supported, but I'm not seeing any mention of 3ds Max. You could import through blender then export with the scripts on the main site. Which then you use fool viewer for a second conversion.
    Sadly, I don't know Blender or ever have worked with fool viewer.

    I will play with it when the engrish version becomes available.

  • onoguonogu Joined: Posts: 39
    edited October 2013
    003.jpg
    This character create 3DS max first and export by FBX to Softimage Modtool, and export by .dae to EF-12
    (You need set shader on Modtool)

    note: You can get modtool at DESURA.com
  • onoguonogu Joined: Posts: 39
    jedpossum wrote: »
    Not finding any other problems with yNinja/Kurama. So I say it's safe to add the jump fixes to the other characters that are 3D movement.
    As for that bug I did not know of it.

    Thank you jed! I already add jump fix to other characters. It will release next patch.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Is there any other notes on the engine like new additions?

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    There is nothing special addition. Add some new move and parameter adjust.
  • onoguonogu Joined: Posts: 39
    Now Upload difference file!

    http://ef-12.com/?page_id=3328

    Download this page and let me know your opinion.

    Thanks.
  • kreeperkreeper Joined: Posts: 53
    I would love to do the Softimage trick but the program is in Japanese and the program is difficult to download.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Took me a few tries since I was using one hand, but the Montauk infinite is still possible.


    Need to take away that attack boxes on the rising part of the hop kick.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    edited October 2013
    jedpossum wrote: »
    Took me a few tries since I was using one hand, but the Montauk infinite is still possible.

    Need to take away that attack boxes on the rising part of the hop kick.



    I found a reason. This move isn't common hop kick but unique move so fix failed.
    Revise data below.

    http://l.bitcasa.com/lRNTVCKM
    Post edited by onogu on
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013
    I took a look at the counter hit glitch noticed that it considers the characters standing, if that helps. Also, grabs seem to teleport them instantly to the ground.

    Akagi's jump wasn't fixed as well.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    edited October 2013
    Sorry AKAGI is my PERFECT CARELESS MISS

    Fixed it.
    http://l.bitcasa.com/LZGUJRyy
  • onoguonogu Joined: Posts: 39
    kreeper wrote: »
    I would love to do the Softimage trick but the program is in Japanese and the program is difficult to download.

    program? What's mean that? EF-12 English document?

  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    New bug found not EF-12's fault.

    LibreOffice doesn't save CSV files correctly. So if you edit any of those files with Libreoffice it won't work.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    edited October 2013
    Some Japanese fan use google spreadsheet and they was saved(export) .csv correctly.

    And one other way is edit csv file directry :p
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013
    I was using the right location, file name, file type, etc.
    I looked at it with with hex editor and noticed the one modded with Libreoffice was messed up compared to the original file.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    jedpossum wrote: »
    Also, grabs seem to teleport them instantly to the ground.

    I wanna see this by movie.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013


    Also, did head spin.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    edited October 2013
    Thanks!

    When counter bug happen, status doesn't turn normal till idle loop.
    Anyway It's will be fix same time as counter bug fix.
    Post edited by onogu on
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    I just thought of something. Any chance for FLAC support to help keep the size down on music files?

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013

    Are you sure you want her movement to be like this?
    And something keeps slipping through like sand.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    edited October 2013
    Are you sure you want her movement to be like this?
    And something keeps slipping through like sand.
    I know it. It's current better setting.

    Wave file is too big, indeed. We reserched FLAC but need implement time so
    now into wish list.

    (How do u think CRI ADX? it's major middleware in JP but how about in US?)
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013
    ADX isn't widely used in america. It's nice format that handles song looping quite well. Not many audio tools handle it here. Some players can't even handle the looping of ADX files.

    FLAC License
    https://xiph.org/flac/license.html

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Messing with lox files.
    10Lg2JW.jpg
    Yeah, I'm going to need to figure out more. If I'm going to add more messages and voice samples.
    That is 9 hits. At least the infinite has a purpose for now to test the combo counter.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

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