EF-12: Your polygon MUGEN dreams comes true

13

Comments

  • onoguonogu Joined: Posts: 39
    edited October 2013
    Yeah, I'm going to need to figure out more. If I'm going to add more messages and voice samples.
    That is 9 hits. At least the infinite has a purpose for now to test the combo counter.

    I'll check it.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227

    At first I thought it was infinite before I could get 7 hits.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    jedpossum wrote: »
    At first I thought it was infinite before I could get 7 hits.

    Looks like little cheaty. I fixed it.

    http://l.bitcasa.com/tymz77Fc

  • onoguonogu Joined: Posts: 39
    edited October 2013

    Japanese Art school use EF-12 for there school festival

    Note: Guest draw there favorite picture and use it for texture instantly.

  • onoguonogu Joined: Posts: 39
    edited October 2013
    img5259431f43c82.jpg
    I also created [Munch-man] :p It's easy. Just draw picture and save .tga that's all.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013
    Is it me not knowing how to use Color_ARGB or it doesn't work for a Keypoint type yet?

    Decided against using ARGB settled for each color got a key point.


    What I have for Six hit combo aka Awesome
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    Hidden under a spoiler for how long it is.
    Post edited by jedpossum on

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    edited October 2013
    Wow Edit 2D without manual...Amazing!

    2D setteig file organized as displayed below.
    Anchor Point (Animation Possible)
    Position (Animation Possible)
    Scale (Animation Possible)
    Rotation (Animation Possible)
    Opacity (Animation Possible)
    Color (Settings only, Non-AE export animations OK)
    Shape mask (Animation possible, uses UV settings so rectangles only)
    UV (Non-AE export animations OK, cannot be used in conjunction with shape mask)
    Display ON/OFF (Non-AE export animations OK)
    Synthetic (Normal or added only)
    QUALITY (When filtering settings are used, BEST is Bilinear, otherwise Point)

    Frankly Lox is the file that After Effects exported so I'm not sure of it's detail...
    Post edited by onogu on
  • kreeperkreeper Joined: Posts: 53
    Anyone here want to help me take 3ds Max models and turn them into a g1 transformers fighting game?
  • onoguonogu Joined: Posts: 39
    For 3dsMax user:
    It's a character create manual for 3ds Max

    http://l.bitcasa.com/8nzDR0Ia

    note:
    >one part need Softimage Modtool
    >It's work in progress
    >we cannot use max so that hard to support.

  • kreeperkreeper Joined: Posts: 53
    how about a regular old .obj file?
  • onoguonogu Joined: Posts: 39
    kreeper wrote: »
    how about a regular old .obj file?

    Do you ask me?

    .obj file not support because deformer is nulls cluster. Null isn't object that's because cannot export by .obj
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    What is the point having the lifebars in the lox if the ini file is doing the work?
    I can see help position, but it doesn't need to stay.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    jedpossum wrote: »
    What is the point having the lifebars in the lox if the ini file is doing the work?
    I can see help position, but it doesn't need to stay.

    Responce at twitter, as you know.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013

    I messed up the power bars probably were I erased a line.

    Edit: Getting rid of the front graphic didn't cause it.
    Post edited by jedpossum on

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    jedpossum wrote: »
    I messed up the power bars probably were I erased a line.

    Wow! Amazing work!!!!!!

  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013
    16x16 pixel Fixed width Font(Like the old days)
    http://www.mediafire.com/download/m8qaq87r16ko0wr/16x16font.ffnt

    Raw files for editing
    http://www.mediafire.com/download/dqud4gcha5kla8w/16x16.zip

    Preview(Yes it's this small)
    afj6drn.png

    In game preview (Sorry for the horrible jpeg)
    eg6g1jx.jpg
    Post edited by jedpossum on

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    jedpossum wrote: »

    Cool!! I was download both files now.
  • ProminenceFlareProminenceFlare Freelance Game Dev Joined: Posts: 6
    Nice tool you're working on, here. I wonder how many folks will be able to really make use of it. For my part, I've already downloaded it to mess around in. Will be nice to use my own models/animations in this.
    Just bring it.
  • onoguonogu Joined: Posts: 39
    edited October 2013
    Nice tool you're working on, here. I wonder how many folks will be able to really make use of it. For my part, I've already downloaded it to mess around in. Will be nice to use my own models/animations in this.

    EF-12 create almost infinite arrange. See below
    http://ef-12.com/?page_id=876
    Sorry it's JP. Plz use translate site.

    And support CG tool is Softimage, Blender and MAYA(2010 or 2011).


    Example of EF-12 arrange game.
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,434 ✭✭✭✭✭ OG
    What are the very minimum specs to run EF-12?
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited October 2013
    What are the very minimum specs to run EF-12?

    Depends how well you can deal with a low render resolution.
    If 720 by 448 runs too slow try the PSP resolution of 480 by 272.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • King9999King9999 Joined: Posts: 10,902 ✭✭✭✭✭ OG
    Just discovered this engine through Salty Bet.

    I want to see someone make Rival Schools with this engine!
    Switch Friend Code: SW-2722-8799-3295
    PSN/Steam ID/NNID: mmking9999
    Tile Crusher now available on Android & Itch.io!
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -Satoru Iwata, 1959-2015
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited November 2013
    And more news. English release tomorrow.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • ForsakenM~ForsakenM~ Unstable Catalyst of Hype Joined: Posts: 197
    Maybe I'm just dumb, but how do I configure my controller?
    Current Goal: Working as many jobs as I can, while trying to balance money between important goals and maintaining sanity.

    PSN: ForsakenM
    3DS FC: 5301-0968-5196, ForsakenM~

    UMVC3: Hulk/G-Rida/Sentinel; MK9: Quan Chi; SG: Big Band; UNSR: Not quite sure yet!; MKX: So many good choices!
  • King9999King9999 Joined: Posts: 10,902 ✭✭✭✭✭ OG
    It's out now! http://playism-games.com/games/ef12/#

    Downloading.
    Switch Friend Code: SW-2722-8799-3295
    PSN/Steam ID/NNID: mmking9999
    Tile Crusher now available on Android & Itch.io!
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -Satoru Iwata, 1959-2015
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    ForsakenM~ wrote: »
    Maybe I'm just dumb, but how do I configure my controller?
    You have to use controller ini files.

    InGame go on the left then controller buttons on the right.

    In Game Buttons
    VF & SC
    1 = P
    2 = K
    3 = G

    SF & TK
    3 = LP
    4 = MP (RP)
    5 = HP
    1 = LK
    2 = MK (RK)
    6 = HK

    AH(Might have this one wrong)
    1 = A
    4 = B
    2 = C
    3 = D
    6 = E

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • ForsakenM~ForsakenM~ Unstable Catalyst of Hype Joined: Posts: 197
    jedpossum wrote: »
    ForsakenM~ wrote: »
    Maybe I'm just dumb, but how do I configure my controller?
    You have to use controller ini files.

    InGame go on the left then controller buttons on the right.

    In Game Buttons
    VF & SC
    1 = P
    2 = K
    3 = G

    SF & TK
    3 = LP
    4 = MP (RP)
    5 = HP
    1 = LK
    2 = MK (RK)
    6 = HK

    AH(Might have this one wrong)
    1 = A
    4 = B
    2 = C
    3 = D
    6 = E

    So, do I change the files in the Pad folder? And how exactly do I change them? I have a Dilong USB controller set to mimic a PS2 controller.
    Current Goal: Working as many jobs as I can, while trying to balance money between important goals and maintaining sanity.

    PSN: ForsakenM
    3DS FC: 5301-0968-5196, ForsakenM~

    UMVC3: Hulk/G-Rida/Sentinel; MK9: Quan Chi; SG: Big Band; UNSR: Not quite sure yet!; MKX: So many good choices!
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited November 2013
    Yes you have to change the ini's in the padfolder or make your in there.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • ForsakenM~ForsakenM~ Unstable Catalyst of Hype Joined: Posts: 197
    jedpossum wrote: »
    Yes you have to change the ini's in the padfolder or make your in there.

    Ehh, maybe I'll get it some other time.
    Current Goal: Working as many jobs as I can, while trying to balance money between important goals and maintaining sanity.

    PSN: ForsakenM
    3DS FC: 5301-0968-5196, ForsakenM~

    UMVC3: Hulk/G-Rida/Sentinel; MK9: Quan Chi; SG: Big Band; UNSR: Not quite sure yet!; MKX: So many good choices!
  • YannickYannick Max Range Panta Rhei Joined: Posts: 4,467
    Congrats on the ENG release!
    The Sunset Studio // Destiny: Rise of Iron, Fighters, Development, Mechanics, Strategy, Media.
  • onoguonogu Joined: Posts: 39
    Hi all,

    Finally EF-12 entry Steam greenlight!

    http://steamcommunity.com/sharedfiles/filedetails/?id=196830672

    I need your help. Please vote if your have Steam accout!!

    Thanks.
  • ForsakenM~ForsakenM~ Unstable Catalyst of Hype Joined: Posts: 197
    jedpossum wrote: »
    Yes you have to change the ini's in the padfolder or make your in there.

    So, I know I have to go into the Pad folder, but once I open up a file (default, SF, TK, etc) how do I edit it to get the buttons to work I tried, and when I switched it at the character select it acted like I was trying to select everything at once.

    I'm using this, if it helps.
    pu401t-twin-usb-gamepad-with-vibration-1-5-m-usb-extension-c-5845254-Gallay.jpg
    Current Goal: Working as many jobs as I can, while trying to balance money between important goals and maintaining sanity.

    PSN: ForsakenM
    3DS FC: 5301-0968-5196, ForsakenM~

    UMVC3: Hulk/G-Rida/Sentinel; MK9: Quan Chi; SG: Big Band; UNSR: Not quite sure yet!; MKX: So many good choices!
  • MikuruXMikuruX ┐( ̄ー ̄)┌ Scrubby! Joined: Posts: 498
    I swear I need to learn how to make cell-shaded models like that AH picture posted. If I can do that, I think I might enjoy working with this.
    Playing Scrubby Since 1996 | "You Suck But It Can't Be Helped! ┐( ̄ー ̄)┌"
    Aquapazza: Chizuru/Riannon | AH3: Elsa (Fire) | P4U: Chie | UNIB: Waldstein | DBFCI: Kirino, Yuuki, Kuroko
    Blade Arcus: Urayukihime | Koihime Enbu: Everyone | Chaos Code: NSOC: Lupinus, Rui | Nitro+ Blasterz: Ruili
  • Kalyx triaDKalyx triaD Serious Business Joined: Posts: 2,912
    Thank you for this, it's gonna come in handy.
    XBL: Kalyx triaD

    YouTube.com/Kalyx
  • ForsakenM~ForsakenM~ Unstable Catalyst of Hype Joined: Posts: 197
    edited November 2013
    Okay, so I got the numbered buttons to work, but I can't get the direction pad/analog stick to work. What the heck?

    EDIT: Okay, so the directionals and analog work during the fight, but not at the character select screen? I'm even more confused than before...
    Current Goal: Working as many jobs as I can, while trying to balance money between important goals and maintaining sanity.

    PSN: ForsakenM
    3DS FC: 5301-0968-5196, ForsakenM~

    UMVC3: Hulk/G-Rida/Sentinel; MK9: Quan Chi; SG: Big Band; UNSR: Not quite sure yet!; MKX: So many good choices!
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Can't help you there as the coding for inputs for menus are closed off.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • onoguonogu Joined: Posts: 39
    Ummm... I never seen [DILONG] so I also cannot help...
    My local PC, Playstation controller is work.
  • onoguonogu Joined: Posts: 39
    See this document. It's Japanese but use a lot of pictures so easy to read.

    http://ef-12.com/wp-content/uploads/2012/02/How2PadSetting.pdf
  • Ian SullivanIan Sullivan Joined: Posts: 119
    Is it possible to modify the camera and boundaries to use the Project EF-12 engine as a 2.5D fighter (think Street Fighter IV)?
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