Guile thread

1810121314

Comments

  • ShinVegaShinVega Shoryuken'n est. 92' Joined: Posts: 191
    Throw sonic booms at random, but consistently ABC. Use c.foward, s.short, Sobat Kick to counter advance attempts. Walk in SBF are a must, try to stay away from the flash kick in this match up your referring to (i.e. your opp. style and your weaknesses).

    No freely available material is allowed on this site, no exceptions. - ptp
    SF2 Code v1.0: t s+ T++ r f++ g+ m+ s+ v++ M++ n++:-- o++
  • Spirited_AwaySpirited_Away Joined: Posts: 513 ✭✭✭✭✭ OG
    i wanted to ask, in the link below:



    at appx 0:29, you have guile jumping in with roundhouse, into low strong, into super. what is the easiest method to perform this. actually, at what frame of animation should the super motion be initiated?

    Gotta love those japanese sticks, anyways the easiest way to do it is by charging low then doing a reverse tiger knee/spin knuckle inserting the strong at down or down/back.

    charge :d::df::d:+:mp::db::l::ub:+:k:

    if you are really good and precise like a programmable stick !

    charge :d::r::d:+:mp::l::u:+:k: !!!
  • Joe The CondorJoe The Condor ?................... Joined: Posts: 1,012
    Why does Guile have the announcers voice? I never knew why.
    Street Fighter Target Audience: http://img6.imageshack.us/img6/6268/sftargetaudience.jpg
    "I never consider myself weak. If I do, that would be a discourtesy to all the players I've beaten." - KSK
  • lw3lw3 Joined: Posts: 277
    can someone list some guile block/poke strings. didnt see any in the thread
  • FreshOJFreshOJ It's the God in me.. Joined: Posts: 1,485
    ^^

    In general, cr.:lp:, cr.:lk:, and cr.:mp: are his best moves to link from. Best moves to link to are cr.:mk: and ye old Sonic Boom.

    For more stuff to try, read my SSF2T Cross-up, Link, and Combo FAQ on GameFAQs.com.

    http://www.gamefaqs.com/coinop/arcade/file/583631/56217

    Since I listed every possible link for Guile, this should give you everything you need from bread-and-butter links to making up links of your own if you want. Remember that moves that are great for linking from also make excellent tick throw setups.

    I also wrote a similar FAQ for HD Remix and am still working on ones for WW, CE, HF, and Super. Any FAQs that I have out there so far, I'm updating, so be sure to keep your eyes open for announcements.
    Onaje Everett
    Still in S.D., representing the Almighty.
    READ MY FAQ!!! (http://www.gamefaqs.com/console/xbox360/file/939066/56195)
  • PaskyPasky Ninja with pistol! Joined: Posts: 1,863
    Is there any list of how to combo into Guile's super? The way I've boon doing it lately is like this:

    J.:hp: (charging :db:), C.:mp: (:df: :db: :l: :ub:) :lk:, :hk:

    Are there any other good methods? I start with pressing C.:mp: after I've already input :df: :db: and then while the C.:mp: animation is going I input the :l:, :ub: and piano in :lk: :mk:

    Can you combo it from a C.:mk:? I've been trying but can't seem to cancel it or link it.

    Love seeing when someone cancels into his super on GGPO. It's pretty tough to do during a match for me unless I can dizzy them which doesn't happen often.

    Also, what is the magic to his cross up? Sometimes I can pull off:

    X J.:lk:, C.:lk:, C.:mk:, sonic boom.
    X J.:lk: (charge down), C.:mp:, :u: :lk:, :mk:
    X J.:lk:,(charge down), C.:lk:, C.:lk:, :u: :lk:,:mk:

    but a lot of the times I get thrown immediatley after the J.:lk:. I try to get it to hit as close to the ground as possible but even still I just get thrown, do people time the followup or do you just mash C.:mp: like hell, hoping it comes out then followup on reaction? That's what I end up doing to get it to work most the time and balrog and honda make me very afraid to even attempt it so I don't.
    <Pasky> so you can go extra fast by just holding it?
    <bookah> turbo handjob
    <baklakiller> sure if had a penis
    <baklakiller> im a beginner gief
  • supreme jdsupreme jd jfree Joined: Posts: 1,809
    i have a quick question

    i'm playing as guile and one of the tips against blanka is to rapid fire standing short. when i tried to rapid fire it, it gets beat by the slide. i know the standing short is supposed to beat the slide. i've seen the matchup on youtube and the guiles kick so fast it seems like it's turbo.

    is there a special technique to rapid firing? like do you use two fingers to tap the button? cause when i try to press it hella fast it's nowhere near as fast
  • FreshOJFreshOJ It's the God in me.. Joined: Posts: 1,485
    is there a special technique to rapid firing? like do you use two fingers to tap the button? cause when i try to press it hella fast it's nowhere near as fast

    The secret of rapid fire normals is that you are interrupting *the recovery* of the move, so you will only truly have a rapid fire normal if you are pressing the button on frame one or two of the recovery animation. As far as whiffing normal moves is concerned, though, to get to the correct timing, I would suggest using two fingers and "drum to the beat".

    Bottom line, it's all about timing. Rapidly pressing the buttons can only do so much. Perfecting your timing (rhythm) is what will get you better results, whether you're trying to rapidly spam a normal, chain a bunch of weak attacks together, or link between moves right when the previous move finishes recovering.

    So, as I always like to say when talking about this particular subject....

    "Your problem is you have no rhythm, mon." :D
    -Dee Jay

    Timing > rapid button pushing (and I can usually average 10-14 button presses a second with my thumb or index finger. "Drumming" will get you more consistent results, though.)
    Onaje Everett
    Still in S.D., representing the Almighty.
    READ MY FAQ!!! (http://www.gamefaqs.com/console/xbox360/file/939066/56195)
  • trinifella1trinifella1 Joined: Posts: 326
    was wondering this as well...

    First n foremost, this thread is simply amazing!!!!!!!
    Is it necessary to use the :l::r::l::p: method for charge buffering in this? It's a lot harder to do consistently because the input window's a lot shorter in ST than it is in 3S.

    I was wondering if this was necessary to do this as well. I was watching this Muteki vid to see if he did it but I'm afraid his hands were just to fast for my eyes

    If anyone happens to stumble across dis old gem of a thread maybe you could tell me if most or all of the OG guiles used this technique. Thanks!
    "Foolish Worm"
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    It only really helps if you want to
    • have the enemy wake up on a boom and throw another one as soon as possible (do not use it on the second boom);
    • answer a late jump in with a flash kick.
    Else, you are better off simply using the normal command and moving the stick as fast as you can. Particularly, if you want to constantly throw booms, that method is strictly worse.
  • trinifella1trinifella1 Joined: Posts: 326
    Thanks for the reply man. To change the way i throw booms after all dese years just doesn't feel right, so I was jus trying to find out whether or not it was worth it. Kinda weird u said that you think that method is worse tho if you wanted to spam booms. I would think that's the main reason 1 would want to throw booms like that. Care to help me understand y u said u tink it's strictly worse?
    "Foolish Worm"
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    Sure. It was explained by someone else, but I can not find the post atm. Anyway: the charge time is counted after you throw a boom. Thus, all it can do is help charge a flash kick even before the boom is released or make sure after a given boom you start charging as soon as possible. However, if you want to keep throwing booms as fast as you could, any frame you spend in backwards direction without charging, that is, just before you throw a boom, is a waste as it adds to the virtual start-up of the move. To better illustrate it, let us assume the charge time for a boom is just 4 frames, and the recovery is whatever less than that. Thus, the perfect series of commands for spamming booms would be
    back - back - back - back - towards + punch - back - back - back - back - towards + punch - ...
    
    which can be resumed as
    (back - back - back - back - towards + punch) repeat
    
    which means one boom each 5 frames. Now let us assume the human player is slower and his execution is such that actually demands a frame with the stick on neutral position when switching between backwards and towards. Thus, the series of commands, with the usual method, would be
    back - back - back - back - neutral - towards + punch - neutral - back - back - back - back - neutral + towards + punch - ...
    
    which can be summarized as
    (back - back - back - back - neutral - towards + punch - neutral) repeat
    
    which is one boom each 7 frames. It is worse, but hey, we ain't machines.

    Now, let us try to modify the usual method as in the pre-charge method, with the same execution limitation, to see what happens. For this, we will keep the same joystick pattern, but press punch as soon as we reach back. We assume we have this consistency to be able to press punch the very same frame we move the stick to the backwards direction, every time. We obtain
    back + punch - back - back - back - neutral - towards - neutral - back + punch - back - back - back - neutral + towards - ...
    
    which can be summarized as
    (back - back - back - neutral - towards - neutral - back + punch) repeat
    
    This might have given one boom each 7 frames, but there is a problem: the charge time for the same special only counts after you use it, which is when you press punch for the sonic boom. And in this situation one only has effectively charged for 3 frames after he or she presses punch, being that it was assumed that the move demands a charge of 4. Thus, one extra frame is needed for the pre-charge method, thus making it strictly worse when it comes to throwing many booms in quick succession. To make it as fast as possible, no pre-charge should be used, with punch being presses either in towards or neutral directions.

    Edit: the merit of the content is for the one who has tested it. Errors or bad grammar is my fault.
  • trinifella1trinifella1 Joined: Posts: 326
    Oldschool you rule!!!!

    Wow! Thanks for the explanation man! I can't believe you took da time out to go into such detail man but I'm really grateful!!! Totally makes sense now. NO PRE-CHARGE METHOD!!! THANK GOODNESS!!!!!!!!!!!! :woot::woot:
    "Foolish Worm"
  • geogeo Official Contrarian Joined: Posts: 1,291
    I seem to remember that Thelo also wrote a proof discrediting the so-called pre-char method.
    Just one example of ST fundamentalism on dontblowthis.com: "HDR is just another game with no relation to the Street Fighter II series" - riz0ne
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    I have found a source for what I have presented. A COUM's post from 06-30-2008 points out Maj's article about correct charge knowledge. I am happy to help, trinifella1, but once again, the one responsible to providing (and spreading) correct information was Majestros.
  • trinifella1trinifella1 Joined: Posts: 326
    Don't worry oldschool nobody's gonna accuse u of plagiarism... j/k. But thanks for sharing it tho, really. Had it not been for u, i would probably have started practicing that nonsense
    "Foolish Worm"
  • bmnbmn Joined: Posts: 11
    How can I do only cr. lp x1 or x2 xx super off of a cross up? I've seen Muteki do it off of two jabs, and a vid that was posted in the "wiki answers all questions" thread of a Guile crossing up and activating super after only one jab. I can only get it to come out after a minimum of three jabs.
  • trinifella1trinifella1 Joined: Posts: 326
    From 1p side: Cross-up lk while holding :df:, cr. jab x 2, :db::d::df::r::uf: + jab ~ lk

    I'm still practicing this as well. Look at the first few pages of this thread, you'll see plenty info on this
    "Foolish Worm"
  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    He is a meaty combo that I picked up from Thomas Osaki at Evo 2k2(using old Guile).

    As the opponent is about to get up, throw out a meaty low forward+ low strong+flash kick(old, and new guile).

    You can use low forward+stand strong+flash kick on these characters: Sim, Zangeif,
    Sagat, T-hawk, Bison. This only works with Old Guile.

    I was going to call it the Bradford combo, I'd rather give Thomas the credit.

    Battosai, you served me 5 of these on ggpo tonight. Now I know what they're called :) very nice
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • LoganKrawLoganKraw Joined: Posts: 69
    Guile Renda Cancel explained with shortcut input.



    Link to text guide:
    Guile Renda Cancel Shortcut
  • LoganKrawLoganKraw Joined: Posts: 69
    These double posts....



    Link to text guide:
    Guile Renda Cancel Shortcut
  • zaspacerzaspacer Joined: Posts: 553
    1st video, sick Guile combo/set-up at 2:33 in:
    super nohoho fighter ii x: Versus Danisen Videos 070410
    streetfighterdojo.com - video library of top players
  • trinifella1trinifella1 Joined: Posts: 326
    aye logan thanks for da vid man. nice!!!
    "Foolish Worm"
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    Muteki vs Gian, 23:00 in this video (thanks Nohoho).

    I would be neat if some Guile player can explain how the hell he can do it, and how Mars often pulls this shit off too. When I get the time - the following two weeks will be quite troublesome to me - I will upload the damage and stun properties from Guile, which show why he can do such dizzies, while shotos rarely do it. But there is still the issue of actually landing it, and doing damage outside of combos.

    Muteki is my favorite player.
  • SardaSarda Joined: Posts: 498
    Holy damn how does anybody land something like that.
    XBL: Guilherme Sarda
    Brazilian Fighting Games Community

    http://www.twitter.com/guisarda
    Your signature has been modifed, please read the rules.
  • PaskyPasky Ninja with pistol! Joined: Posts: 1,863
    Learn the Renda Kara Cancel. 1st question here's what guile did: j.jab+_dn, c.short, n+short, up~jab~short (or he could have negative edged the second short at the Cancel)

    The second combo can be performed by j.RH+_dn/away, dn/towards~cr.strong~up/away+short~foward~RH

    What? You don't have to renda that or negative edge it, it's just timing... Shit is easy. Just practice st short xx flashkick and then incorporate it into a combo.

    Jab is even easier because you can option select it with super by:

    :db::df::db:cr. :lp: :b: :lp::ub::lk:

    If you have super meter you'll super, if not you'll do flashkick.

    Also if you wanna do cr short x2 st short xx flashkick, you need to use forward or roundhouse flash or it'll whiff. It doesnt work on blanka either.
    <Pasky> so you can go extra fast by just holding it?
    <bookah> turbo handjob
    <baklakiller> sure if had a penis
    <baklakiller> im a beginner gief
  • KoopKoop SRK - D.M.V. OG™ (⌐■_■) Joined: Posts: 5,487 mod
    bump
    Respected... simple as that.
  • F-A-M-I-L-Y ManF-A-M-I-L-Y Man feedin you and feedin you Joined: Posts: 229
    The second combo can be performed by j.RH+_dn/away, dn/towards~cr.strong~up/away+short~foward~RH

    cr. mp xx super, I can't do it. I've tried so many different ways:

    charge db, df + mp, ub + ~3k
    charge db, mp, df, ub + ~3k
    charge db, df + mp, db, uf + ~3k
    charge db, df, db + mp, uf + ~3k
    charge db, mp, df, db, uf + ~3k
    charge d, mp, f, b, u + ~3k

    I always, always get cr. mp xx flash kick, never xx super. I've tried it so many times in practice that I figured I would have gotten it once at least by accident by now, but nope. Anyone know what I might be doing wrong to always get xx FK instead of xx Super?
    GGPO: Pillowhashi
  • PaskyPasky Ninja with pistol! Joined: Posts: 1,863
    (charge):db::df::db::mp::ub::mk:

    Slide your finger from MP to MK. Gotta be quick, too quick and you kara the cr mp to super, too slow and you flashkick.
    <Pasky> so you can go extra fast by just holding it?
    <bookah> turbo handjob
    <baklakiller> sure if had a penis
    <baklakiller> im a beginner gief
  • F-A-M-I-L-Y ManF-A-M-I-L-Y Man feedin you and feedin you Joined: Posts: 229
    Thanks Pasky.
    GGPO: Pillowhashi
  • DNGR S PAPERCUTDNGR S PAPERCUT Joined: Posts: 1,608
    Is this match even winnable? Guile vs Sim, what is guiles main strategy in this fight?

    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    Ah shit..    
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
  • othartheomothartheom recovering hyou bal Joined: Posts: 116
    I think Guile's main strategy is to get hit with lows while he sonic booms, I could be wrong though but it seems like that is what everyone goes for
  • eltroubleeltrouble Joined: Posts: 5,714
    This match is a very tactical match. Guile has to find ways of landing damage at the mid-range, since he has no reliable ways to jump in towards Dhalsim, as far as I know. His st.lk beats his Dhalsim's st.strong pokes, which is very useful if Dhalsim is trying to poke Guile underneath his sonic boom, if done late, it'll lead into a 2-hit combo. If Guile can manage to trade fireballs with Dhalsim at close range, he's able to backfist, but sims will rarely fireball at that range.

    Guile's st.jab and jumping jab can often beat Dhalsim's limbs, but it's not reliable, nor does it do any serious damage. If Guile can manage to land a flashkick on dhalsim, his go-to strategy is to do the ambiguous cross-up into super for beast damage. I think talented Guile's can kara the hop kick into flashkick to hit Dhalsim when he throws a yoga fire at close-range.

    By far Guile's hardest matchup imo.
  • MarsflashMarsflash BGG BITCHES!! Joined: Posts: 401


    Hot Shit. Sorta irrelevent since its HSF2 instead of st but ehh lol.

    Imagin Dhalsim in Guiles Shoes lol.
  • F-A-M-I-L-Y ManF-A-M-I-L-Y Man feedin you and feedin you Joined: Posts: 229
    I don't know how you do it.
    GGPO: Pillowhashi
  • PaskyPasky Ninja with pistol! Joined: Posts: 1,863


    Hot Shit. Sorta irrelevent since its HSF2 instead of st but ehh lol.

    Imagin Dhalsim in Guiles Shoes lol.
    You mean how ass that Dhalsim was?
    <Pasky> so you can go extra fast by just holding it?
    <bookah> turbo handjob
    <baklakiller> sure if had a penis
    <baklakiller> im a beginner gief
  • MarsflashMarsflash BGG BITCHES!! Joined: Posts: 401
    You mean how ass that Dhalsim was?

    He gives me trouble in ST, the sim player is pretty solid really imo. I want people to see these matches not for a player getting trashed or anything like that but more so to discuss the sets and what could be done from both parties. That FT 10 bs doesnt really fly with me tbh. Clearly that match seems to be bad for sim imo but not 100 percent sure. But anyways new vid but its from HF. Old Mastah is a beast.


  • eltroubleeltrouble Joined: Posts: 5,714
    I'm curious as to why that Dhalsim didn't use his standard anti-airs to keep Guile from jumping in on him, as well as why he wasn't utilizing his st.strong to poke Guile through his sonic booms on reaction. Maybe it trades unfavorably for Dhalsim? It seems like Dhalsim needs to play more aggressivley against CE Guile to win the match in this case.

    Mars, are you planning on doing anymore matchup discussion videos with only ST characters? Are they only going to cover Guile's matchups, or other character matchups as well?
  • MarsflashMarsflash BGG BITCHES!! Joined: Posts: 401
    No they're going to be all characters in all 3 games, mostly ST.
  • MarsflashMarsflash BGG BITCHES!! Joined: Posts: 401



    Amazing set between me and paskis the other day. Im going to upload more of our sets. Simply Hot Shit lol.
Sign In or Register to comment.