Marsflash, post: 6685490, member: 9309 wrote:
Ce guile damage output is pretty high, I think that's the main thing that makes him different. Accorrding to the yoga book hyper, ce guiles low forward is about 14 damage points(which apparently is the same as st) but the range on his hitbox is a lot longer then st guile and o guile. Hf guile is about the same but only does 10 damage points compared to 14 and damage isn't as high but still higher then super turbo and super characters. As for the sonics, ce guile sonic is slightly less recovery then st guiles sonic and flash kick has way bigger hot box. Hf guiles sonic has the worst recovery time of all the versions and ww guile is like ce but has no speed difference between the boom, so if you were to do jab, medium or heavy sonic, they would all be the same. I'm going to upload some more st vids for the time being. El trouble you played really well against wats I don't see anything I would do different in your matches.
eltrouble, post: 6685520, member: 50728 wrote:
Pretty good analysis of comparisons between the different versions. I always felt like HF and CE were very similar, but CE just felt slightly better, and you've confirmed it.
Thanks Mars. Very flattering compliment coming from such a top level Guile player. I honestly felt like that was some of the best Guile play I've ever done. I've had plenty of mistakes though, plenty of stupid guess jump-ins, mis-timed sonic booms, etc etc.
What I found most surprising, is that Guile's neutral fierce, if properly timed, can beat out Sagat's tiger uppercut on start up. Also, there was a point where I caught him with a cr.forward, and it beat out his tiger uppercut clean. Odd shit, and even Watson himself couldn't believe that happened. I guess HF Guile's cr.forward hurt box is slightly behind the tip of his foot.
Marsflash, post: 6687058, member: 9309 wrote:
Lol thx for the compliments I wish I was as good as people say hehehehe. But in that match, id say its about 6 to 4 sagat. Yea low forwand can stuff uppercut and trade with tigers. O guile is sorta a mixed bag. I would say he's more close toward ce due to damage from the low ce forward being bacck to 14 and less recovery time on sonics, but everything else is weaker priority. I'm curious as to where people say o guiles low forward is better then st guiles lol. Its the same thing as stated in yoga book.
Marsflash, post: 6687279, member: 9309 wrote:
Wow interesting. Where did you find this data before wiki? Yoga book it states there actually the same and also somebody on the don't blow this forums posted differences too and they were exactly the same. Also to note o guile flash kick is better as an anti air becuause the hit box directs sliglty upword then st guile.
DNGR S PAPERCUT, post: 6687703, member: 25510 wrote:
hey, the wiki and the theory fighter info is completely different. Which is accurate? According to the wiki, hawks normals do a shit ton more damage then n hawk. but on that theory fighter site, its the same. which is the right numbers?
papasi, post: 6688103, member: 17411 wrote:
osbr, do you take 10 numbers from the engine and average it out? or is the damage output constant?
eltrouble, post: 6688378, member: 50728 wrote:
And correct me if I'm wrong, but I thought the yoga book has been known to contain some inaccuracies?
eltrouble, post: 6688378, member: 50728 wrote:
Also, I remember papercut discovering a certain combo that worked with Ryu, I think it was cr.short to st.fierce link. It worked great on the emulated ST on his computer, but it didn't work on arcade ST. That might introduce some inaccuracies as well, when deciphering data on emulated ST.
F-A-M-I-L-Y Man, post: 6689349, member: 63003 wrote:
Man, the rabbithole goes too deep. Also, I found that there's a discrepency between the flash kick information between wiki and theory fighter. O. and N. Guile have the same hitboxes for the flash kick in the wiki, but not in the theory fighter.
jdm, post: 6689719, member: 18321 wrote:
only thing i like about o.guile is his alt color.
jdm, post: 6692475, member: 18321 wrote:
yeah i think its his ww alt color too but i really dont like how his st.mp hixbox doesnt extend upwards. its a good anti air when spaced right
eltrouble, post: 6692939, member: 50728 wrote:
It's useless in comparison to his cr.fierce, st.forward, st.roundhouse, and st.jab. Most of which will either beat jump in moves clean (at VERY specific ranges and timing), or trade in your favor.
oldschool_BR, post: 6705878, member: 7169 wrote:
I think jdm has a point. You need that crap against Chun Li as N.Guile.
oldschool_BR, post: 6705924, member: 7169 wrote:
I know. I think he has very little against Chun Li. 3-7 or 2-8, probably.
jdm, post: 6709665, member: 18321 wrote:
walk under jump ins with guile and grab / anti air with jab/st.hp on land especially against chun li on certain situations. read the spacing and timing right. and yeah that st.mp is useful with n.guile vs chun.
and o.guile doesnt have that sobat kick on command to retreat to create some space so another headache tryna escape chuns pressure. i always thought and still think that guiles(old or new) best anti air is his j.hp(early as possible) in this match up even though chun can air to air against the whole cast.
F-A-M-I-L-Y Man, post: 6724319, member: 63003 wrote:
Does anyone know the travel speed of the various booms? Block stun numbers would be nice too.