Guile thread

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  • King Of BumsKing Of Bums U like that? Joined: Posts: 157
    Ok, how do you kara-cancel Crossover j. Short \/ cr.jab x2 xx super... this would help me out if i understood this more specifically.
    Will RTSD no matter the game, and to hell with the consequences!!!
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  • gilleygilley 3D Aminator Joined: Posts: 1,293 ✭✭✭✭✭ OG
    Ok, how do you kara-cancel Crossover j. Short \/ cr.jab x2 xx super... this would help me out if i understood this more specifically.


    Kara cancelling the super off a crossover is the same way you would kara cancel c.jab x2 > super


    To kara cancel c.jab x2 into a super you charge D or DB and press c.jab > c.jab > QCUB+jab~short

    A shortcut method of doing guile's super is to charge D or DB for it, then do a reverse tiger knee motion+K. For you Marvel players, this is just like doing AHVB.

    The key to getting this to work off of a crossover is to charge for the super FK from the DOWN position, straight down. It's often not known that guile can charge for his super this way. So, just jump and your opponent and immediately hold down, do the crossover short, then c.jab > c.jab > QCUB+jab~short kick.

    There is an alternate method I use to do guile's super FK that can make it easier to perform in certain situations. I charge straight down, the quickly press DF, UF+K. I think of doing the super the same way I would do a dash in 3S or Marvel. I kind of charge down, then double tap F, F +K(only using DF, UF). Sorry if this doesn't make sense. I still don't know the best way to explain it.
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  • King Of BumsKing Of Bums U like that? Joined: Posts: 157
    Kara cancelling the super off a crossover is the same way you would kara cancel c.jab x2 > super


    To kara cancel c.jab x2 into a super you charge D or DB and press c.jab > c.jab > QCUB+jab~short

    A shortcut method of doing guile's super is to charge D or DB for it, then do a reverse tiger knee motion+K. For you Marvel players, this is just like doing AHVB.

    The key to getting this to work off of a crossover is to charge for the super FK from the DOWN position, straight down. It's often not known that guile can charge for his super this way. So, just jump and your opponent and immediately hold down, do the crossover short, then c.jab > c.jab > QCUB+jab~short kick.

    There is an alternate method I use to do guile's super FK that can make it easier to perform in certain situations. I charge straight down, the quickly press DF, UF+K. I think of doing the super the same way I would do a dash in 3S or Marvel. I kind of charge down, then double tap F, F +K(only using DF, UF). Sorry if this doesn't make sense. I still don't know the best way to explain it.
    Just did it today, going to kick a lot more ass with Guile thanks to you. You have gained the blessings of the Bum King. :smile:
    Here is a fun combination for an opponent in a corner
    J. fierce\/st. fierce -> fierce boom -> towards fierce *dizzy* j. fierce/roundhouse\/ cr. jab x2 xx super (death).
    Will RTSD no matter the game, and to hell with the consequences!!!
    Kof13: Kyo/Hwa/Kim Ultimate Mahvel 3: Spider-Man b/Spencer b/Doctor Doom b
    SCV: Asteroth
  • SystemSystem Joined: Posts: 508,676 admin
    I know this is kinda noob question, but what's the joystiq motion to combo a standing normal into a flash kick I just seem to get it at random, like it doesn't seem I can charge enough for a flash kick with the duration of a standing normal. Any help is apreciated.
  • KINGKING あなたの母親の膣 Joined: Posts: 2,589 ✭✭✭✭✭ OG
    charge down, let the stick go to neutral + attack, then go ~up+kick

    ex. d, neutral+st.close Fierce ~u+K
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  • Master_ChibiMaster_Chibi .: Dynamites! :. Joined: Posts: 15,055 mod
    It was erased from the forum restore, but could someone please help me on the Sim match up, playing him makes me sad as hell.

    D:
    ~*Hai! Back to Japan!
  • SystemSystem Joined: Posts: 508,676 admin
    Chibi -
    Unlike Guile-Blanka I don't have a lot of recent first hand experience (derrr on the other side heh) but here are some points I've picked up as a movie hound.

    The most important thing is to have a really good sense of sim's far crouching punch range. Back+medium kick to retreat and then sonics from just outside that range. Catch him throwing an inopportune yoga fire with a backfist or jump-in.

    At that same range you can beat the far crouching strong with guile's standing short like chun_li1 wrote above: the two-hit jab sonic -> short (kick dhalsim's hand) combo is really beautiful.

    Beat drills with standing jab, maybe back+medium kick(?). Otherwise stay in crouch when sim jumps (until it looks like he's looking for a jump medium kick/fierce) to keep a flash kick charge.
    EDIT: ...or jump rh or walk underneath and crouch fierce. Read your opponent, pick something and do it without hesitation.

    Jump over yoga fires (any speed?) at mid screen with jump away jab.

    Sonic with charge down-back, towards, down-back + punch so as to better charge oh wait you play 3s so you already know this type of thing nevermind. Anyway canceling fire with sonic safer than jumping. The more rapidly you can throw the better.


    I'll spar with you Dhalsim-Guile whenever @ ctf if you like. When the game's working, that is -- the screen crapped out today.
  • ThisGuileKillYaThisGuileKillYa SSS++++ tier at exaggeration Joined: Posts: 2,627
    Any tips on landing the crossup short on a waking opponent and then comboing off it? So i want to hit short early or late? Seems like the trick is jumping in for it early, but I'm having trouble figuring out when to hit the button. Thanks :)
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  • Grits'N'GravyGrits'N'Gravy I used to oicho throw people. Joined: Posts: 977
    It was erased from the forum restore, but could someone please help me on the Sim match up, playing him makes me sad as hell.

    D:

    The way I play the match is in low block matching fireballs. If he does a long limb, you can punch it with low strong. If he jumps in, w/ OGuile you can RH, with either you can cHP or flashkick obviously.

    If the Sim gets in, you need to be able to reverse tick slide noogie.

    The way you play this match is out turtling, because both characters want to play keep out and bait incoming attacks. Just score a hit, block, match etc. Hopefully he will attack and you beat him w/ Guiles normals.
    CFN: BatmanWithAGlock
    E. Honda is gone forever. 。・゚゚・(>д<)・゚゚・。
  • UltraDavidUltraDavid commenta..ttorney?? Joined: Posts: 6,053
    Guile v Dhalsim is really hard for Guile. You can't stand mid-range unless you wanna get basted. Sim doesn't need to be throwing fireballs most of the time in this match, he can just stand mid-screen from you and use crouching limbs, standing roundhouse, slides, and drills. Standing far away from Sim isn't really a good idea either, because that lets Sim walk up to or drill over booms to get to the range he wants. For me, the best thing to do is throw a boom from outside limb range, follow it up, try to attack, jump back jab or back+forward kick, repeat, basically just a hit and run strategy.
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  • Grits'N'GravyGrits'N'Gravy I used to oicho throw people. Joined: Posts: 977
    UltraDave: I'm wondering why you don't immediately think to just out turtle him? If he's at mid range throwing a bunch of shit out, just stay in crouch block and do nothing. Predict and flashkick if you want. I think a turtling Guile can do alright in that situation. If he closes the distance and tries to slide and tick and all that other stuff, then the match changes.

    I'm not a "Big guile player" but I play this concept with Honda which is worse because of the fireballs (sometimes, buttslam through/over them and onto the limb is god stuff though). Low block from midscreen, try to tag him with something, keep the lead, if a knockdown I advance and go for tick ochios. If not, I sit on a lead. If he tries to come in, I take him out of the air, or I store up an ochio to reverse the tick.

    Maybe the match is more different than I assume? Anyway, I hope anything I posted might be atleast partly good advice.
    CFN: BatmanWithAGlock
    E. Honda is gone forever. 。・゚゚・(>д<)・゚゚・。
  • UltraDavidUltraDavid commenta..ttorney?? Joined: Posts: 6,053
    UltraDave: I'm wondering why you don't immediately think to just out turtle him? If he's at mid range throwing a bunch of shit out, just stay in crouch block and do nothing. Predict and flashkick if you want. I think a turtling Guile can do alright in that situation. If he closes the distance and tries to slide and tick and all that other stuff, then the match changes.
    Out-turtling him gives him the advantage, is the reason. You're giving him a situation where he controls the match completely and you have to guess an unsafe move to deal damage.

    Letting Sim have his midrange spot sucks because you can't sonic boom, you can't jump at him (because Sim's antiairs beat or trade with your jump-ins), and you can't just sit there because Sim will probably end up chipping you with a couple fireballs. You can't keep Sim across the screen, because he just has too many ways to get over or under sonic booms and into midrange, and you can't just hold down-back and wait for when you think he'll throw a limb so you can flash kick because it's an unsafe guess that's unlikely to work at a reasonable rate. If you do flash kick him, great, it's just unlikely and unsafe.

    Guile's best options against Sim are after a blocked boom or boom-neutralized fireball and up close. Getting Sim to block a boom or neutralize a boom with a fireball means that Guile either gets frame advantage or gets de facto frame advantage because his moves start up faster and have better priority at certain ranges. The only real way to get Sim to block/neutralize a boom or to get up close is to throw a boom and walk up/toward+forward/jump jab/etc behind it, and then once that happens to do some high-priority move that gets you back to where you can safely throw a boom, that is to play hit and run, running back to get a boom out, following it up, and running out again. If you ever get a knockdown, go in for a crossup, but if he blocks the crossup, start up your games again. That said, this is a losing matchup because it's not hard for Sim to get into his sweet spot than it is for you to successfully deal damage while hitting and running.

    Honda v Guile is pretty different from Guile v Sim, by the way. Each of those characters has a different thing he wants to do: Honda wants to get in on Guile; Guile wants to keep Honda out; Sim wants to stand midrange on Guile; Guile wants to play hit and run on Sim.
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  • Grits'N'GravyGrits'N'Gravy I used to oicho throw people. Joined: Posts: 977
    I can definitely understand what you're saying, and maybe I'm wrong but... hear me out:
    (Note: I am a long time Honda/Bison player... my experience w/ Guile is based in casuals or A2 Charlie, so I might be wrong... in that case, take David's advice. Just trying to help out, Master Chibi.)

    I also said you can low strong the limbs, lots safer than a guess FK, but if you can bait/predict it then it's good shit. Obviously it's a different match than Charlie/Sim A2, but that match is described in the A2 book just about how I proposed, I figure since Sim has about the same stuff, and Charlie has about the same stuff, it would be similar advice. The A2 book has only a small section that basically states: Punch the limbs, don't throw booms in his range and just block the yoga fires. I think you fear block damage a little too much.

    I guess I am mostly disagreeing with your notion of walking and jumping backward. I play Jeff Schaefer turtle style when I play Charlie/Guile/Honda, and one of the major points of that style is to not let yourself get pushed around positionally. It doesn't really matter if your opponent "controls the match" because if you control your position and never get cornered, the "control" is just an illusion. That "control" fades once you have the lead in life, and a Schaefer-style turtle is always willing to take a slow, pressure match and wait for the other guy to crack. There's lots more to that style, including some flat out attacking, but if I have the lead I am going to low block and wait, generally.

    I was saying Honda vs Sim, not Honda vs Guile. I am saying that Sim has to actually get a solid chunk of damage off Honda somehow and I won't let him do that, that's how I figured Guile could fight sim. Honda vs Guile is obviously to neutral jump, walk, buttslam over the sonic booms and land an Ochio or a trip then go for ticks, crossups or trips etc.

    It's most likely a difference in style, but I haven't ever fought a "hit and run" game in ST. I've been playing ST for many years now, I'd assume longer than you, but I've only used Guile casually. Granted, I'm not a great guile player, but for me... I can/am willing to eat some block damage as long as I get a buff hit or two in there. And if you're crouching and he Yoga Fires, you can match it before he throws a limb.
    CFN: BatmanWithAGlock
    E. Honda is gone forever. 。・゚゚・(>д<)・゚゚・。
  • yungb254yungb254 EarthBound Joined: Posts: 628
    Kara cancelling the super off a crossover is the same way you would kara cancel c.jab x2 > super


    To kara cancel c.jab x2 into a super you charge D or DB and press c.jab > c.jab > QCUB+jab~short

    A shortcut method of doing guile's super is to charge D or DB for it, then do a reverse tiger knee motion+K. For you Marvel players, this is just like doing AHVB.

    The key to getting this to work off of a crossover is to charge for the super FK from the DOWN position, straight down. It's often not known that guile can charge for his super this way. So, just jump and your opponent and immediately hold down, do the crossover short, then c.jab > c.jab > QCUB+jab~short kick.

    There is an alternate method I use to do guile's super FK that can make it easier to perform in certain situations. I charge straight down, the quickly press DF, UF+K. I think of doing the super the same way I would do a dash in 3S or Marvel. I kind of charge down, then double tap F, F +K(only using DF, UF). Sorry if this doesn't make sense. I still don't know the best way to explain it.
    And Ive been doing the super from DB the old fashioned way! That makes it a whole lot easier seeing as you can just charge down and hit df, uf k.

    Im having trouble comboing the two jabs. Im in practice mode on the anniversary collection. I see a the two jabs combo and the super come out but they show up as two seperate combos. Two hits for the jabs and 5 for the super. Is there something I am doing wrong or am I not doing this fast enough.
  • gilleygilley 3D Aminator Joined: Posts: 1,293 ✭✭✭✭✭ OG
    And Ive been doing the super from DB the old fashioned way! That makes it a whole lot easier seeing as you can just charge down and hit df, uf k.

    Im having trouble comboing the two jabs. Im in practice mode on the anniversary collection. I see a the two jabs combo and the super come out but they show up as two seperate combos. Two hits for the jabs and 5 for the super. Is there something I am doing wrong or am I not doing this fast enough.


    Yeah, it sounds like you're not kara cancelling fast enough. I get this same problem sometimes. Make sure to practice on Zangief or Fei Long first until you can get it on them really easy, then try against other people. The timing to cancel into super(and have the super actually combo) is really picky in ST. If you can get the super to actually come out though, you're already 1/2 way there.
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  • MizukiMizuki ayy lmao Joined: Posts: 3,200
    Is there any top player that uses O. Guile?
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  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,198 ✭✭✭✭✭ OG
    choi
    ssf4ae tier list regarding Gen:

    D Proto: and where is Gen?
    oORYUOo: you cannot tier what you cannot see
  • NKINKI Mashers Joined: Posts: 1,788
    I think Nelson used to use O.Guile?
    It was a fun ten years.

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  • SmoothCatSmoothCat ダウンに戻る神 Joined: Posts: 2,119 ✭✭✭✭✭ OG
    Anyone have a match up chart for this game???

    I wanna pick up guile and finally get good at this game I just wanna no what's his good and bad match ups. Is chun imposible for him cuz I keep getting raped by her =(


    Sup NKI give me a holla at evoeast I need to powerup in this game
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  • zasszass Da 'Mizer Joined: Posts: 1,122
    Joel Frank, who won the first alt.games.sf2 tourney in Vegas (kind of a precurosor to the B2/B3/Evo series) won it with O. Guile.

    Bob Painter took 2nd with Honda.
    Taking shit back to the RESERVOIR
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  • JuggyJuggy Joined: Posts: 413
    guile boom sonic
    I MAIN GOKU RYU E HONDA LOL ??? NO ONE CARES JK RFORLFL
  • DigitalbootyDigitalbooty Cool but Rude Joined: Posts: 981
    Guile! Do's and Don'ts

    VS Boxer

    DO spam sonic booms and c.mks to stuff and punish dashes.
    DO advance safely towards opponent using f.lk and f.mk.

    VS Claw

    DO use the tip of j.fp to stuff wall dives (if no charge for sommersault is available.)
    DO pressure with f.mk and sonic booms.

    DO NOT use c.fp as an anti-air. that shit sucks.
    I'm outi

    -Digitalbootyith
  • Grits'N'GravyGrits'N'Gravy I used to oicho throw people. Joined: Posts: 977
    DO use OG Guile. Standing hk and backfist is no joke.
    CFN: BatmanWithAGlock
    E. Honda is gone forever. 。・゚゚・(>д<)・゚゚・。
  • DigitalbootyDigitalbooty Cool but Rude Joined: Posts: 981
    Whats the diff between o Guile and n Guile?
    I'm outi

    -Digitalbootyith
  • MizukiMizuki ayy lmao Joined: Posts: 3,200
    DO use OG Guile. Standing hk and backfist is no joke.

    Wow, I thought I was the only one who like O.Guile.
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  • chun_li1chun_li1 Joined: Posts: 147
    DO use OG Guile. Standing hk and backfist is no joke.


    Dont forget stand LK w/o holding it neutral!
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  • SystemSystem Joined: Posts: 508,676 admin
    Bump.

    Here's the gist of T.Akiba's Guile vs. Claw writeup.

    Guile 3-7 Vega
    - Sliding is annoying
    - No air defense when he jumps a sonic [from close]
    - Difficult to okiseme

    Pinned in the corner
    - Use flash kick vs. chip damage attempt [rolling claw]
    - Gamble flash kick vs. Izuna/Barcelona
    - When you predict a wall dive fake out, fierce sonic

    Anti Slide Kick
    Unless he's right on top of you there's no good way to stop the slide kick.
    Gamble flash kick misses. Sonic trades unfavorably. Towards+medium kick sometimes works but you have to predict and Guile's down on a trade.
    [Far standing roundhouse works here and there, too.]
    Keeping quiet and blocking is safest. At least it doesn't do chip damage.

    Also, after a blocked slide, sonic is not recommended. You'll eat crouching strong. If he gets predictable with blocked slide -> crouching strong you can flash kick but don't get carried away.

    Bad range for Vega
    Get into a more favorable position with jab sonics. Some breathing room. [half screen ish]
    - Counter the jump in with crouching roundhouse.
    - If he vertical jumps the sonic, use crouching forward. (Try to meet him in the air [w/ jump roundhouse or whatever] and you'll eat his vertical jab)
    - If he blocks it, move back with back+medium kick and throw the next sonic.

    Okiseme
    [not explicit but I think this is all about ticks]
    - Very difficult to time safe jump in vs. Vega.
    - Doesn't mean much since he's got standing flip kick.
    - If he backflips you can't throw him.
    - Even when you do get the throw he'll tech hit.
    Risk reward stinks.

    Ultimately, a blocked jab sonic might be best.
    [fuck that, jump in and try to tick. Cross up short -> crouching jab -> throw
    Or just crouching short x2 -> throw]
  • brianbrian Joined: Posts: 765
    I heard that kurahashi was using occasional jump towards short to counter claw's slide spam. Ive never tried this, but the idea is if you guess right, you do a round ending crossup combo like jump short, cr lkx2 super, or flash kick.
  • Master_ChibiMaster_Chibi .: Dynamites! :. Joined: Posts: 15,055 mod
    CHRIST why is playin this character so frustrating?

    So far I've lost to:

    Dhalisms / Vega / T. Hawk.

    God damn it.

    nohoho, we gots to talk.
    ~*Hai! Back to Japan!
  • ShinAkuma204ShinAkuma204 The Primordial Ooze Joined: Posts: 4,524
    I prefer O Guile as well.
    Who's cuisine reigns supreme?!

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  • SystemSystem Joined: Posts: 508,676 admin
    Who was using T.Hawk? Someone at TGA? I can't find the results for that event...

    w2z on Friday! (if that doesn't go down I'm going to ctf) The Dhalsim fight (and O.Sagat) is really awful but Guile's other tough match-ups like Vega and Blanka are very do-able. If Deathscythe makes it we'll use his Vega as a guinea pig!
  • SystemSystem Joined: Posts: 508,676 admin
    There's a Kurahashi Guile vs. Vega match . T.Akiba knows what's up.

    A bunch more X-Mania 1 guile movies in that same account.
  • SystemSystem Joined: Posts: 508,676 admin
    Triple post, motherfuckers!

    Muteki Guile recently took on the Master Chibi special: Tokido Claw and Gian Dhalsim. Link to video on ze blog.
    note:
    a) CE Guile, not ST
    b) that dude has crossed the line into some other universe of badassness.
  • King Of BumsKing Of Bums U like that? Joined: Posts: 157
    Question, how do you do a pure cancel to guiles super. I have the x2 cr. jab to kara super, but i can't do something like cr. mp xx super. Any advice will help.
    Will RTSD no matter the game, and to hell with the consequences!!!
    Kof13: Kyo/Hwa/Kim Ultimate Mahvel 3: Spider-Man b/Spencer b/Doctor Doom b
    SCV: Asteroth
  • MizukiMizuki ayy lmao Joined: Posts: 3,200
    CHRIST why is playin this character so frustrating?

    So far I've lost to:

    Dhalisms / Vega / T. Hawk.

    God damn it.

    nohoho, we gots to talk.

    Huh? How. You got jumping JABBED to death?
    www.twitter.com/thenipahhut
  • incognegroincognegro Joined: Posts: 180
    hey I know that there is kara-canceling in this game which I can't seem to get I have read the forums and seen where someone mentioned it just button canceling or something like that. Can someone explain it in a little better detail and tell me if you can kara-cancel throws with guile like you can in 3rd strike.
    Dem bounce combos. Xiaoyu is like a gaping cavern of execution with a wooden post out front that says "abandon all hope ye who enter here."-soulsynapse
  • jchensorjchensor Salty Chen Joined: Posts: 1,934 admin
    You can't Kara-Throw in this game because Throws aren't a special command. They are just one button, so Capcom gave no kara ability to Throws.

    Kara Cancels are Capcom's way for easing up on special move input. So if you try to do a Fireball motion and hit Fierce ever too slightly early (right before reaching Towards on the controller), you'll end up doing a Stand Fierce or a Crouch Fierce. Without Kara Canceling, that's all you'd get: the Normal Move Fierce. With Kara Canceling in place, ALL Normal Moves can be canceled into a Special Move in their first few frames. That way, even though you hit Fierce ever so slightly early, you'll finish the Fireball motion, the game will recognize you TRIED to do a Fireball, and (thanks partially to Negative Edge as well) the Normal Move Fierce will be canceled into a Fireball instead. It can happen so fast that the Normal Move Fierce isn't even viewable ever. But it's that little leeway they put in that makes doing Special Moves a whole lot easier (and accidentally gave birth to the Buffer Combos way back in WW SFII).

    Knowing that has allowed for people to "cheat" the systems in ways and do combos that aren't supposed to be allowable, particularly off of Rapid Fire Weak Attacks.

    - James
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  • King Of BumsKing Of Bums U like that? Joined: Posts: 157
    Practical combos

    These the the only combos you should be trying to do.

    - j.HP/HK, HP/c.Mp xx Flash Kick
    - j.HP/HK, HP xx Sonic Boom, Backfist
    - X-up LK, c.MP xx Flash Kick (for O.Guile you can swap the X-up LK to X-up MK but i think that only works on crouching opponents).

    Best way to land the super is on a crossup LK

    - X-up LK, c.LP/c.LK x2 xx Super

    j.fierce/roundhouse, c.fierce xx super
    You gotta be a superman to land this one. Dump the jumping attack and do the C.fierece cancelled into super as a meaty
    If you really want to do the super off a forward jumping attack do it like this
    - j.HP/HK, c.MP xx Super
    I am currently trying to get the timing right on doing the j. fierce -> cr. strong xx super. I keep getting a flash kick instead of the super. Btw, im using the charge b/d, f/d, u/b method of the super (i can do this consistandly (99/100 i will get it right) and i can kara it from the cr. jab x2).

    This would be optimal for a corrnerd opponet if he got dizzied. I hope to be hearing from one of you soon.
    Will RTSD no matter the game, and to hell with the consequences!!!
    Kof13: Kyo/Hwa/Kim Ultimate Mahvel 3: Spider-Man b/Spencer b/Doctor Doom b
    SCV: Asteroth
  • fatboyfatboy I beat anorexia: 10-0 Joined: Posts: 1,853
    Btw, im using the charge b/d, f/d, u/b method of the super (i can do this consistandly (99/100 i will get it right) and i can kara it from the cr. jab x2).

    Nice... I'll have to try that with the b/d, f/d, u/b method...
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  • kev_the_bevkev_the_bev triumph. Joined: Posts: 421 ✭✭✭✭✭ OG
    what does O. Guile have over ST Guile?
  • King Of BumsKing Of Bums U like that? Joined: Posts: 157
    Seriously, any help on doing the strait up cancel of guiles super? If the oppenet is in a corner, i can't do a jump-in to 2xjab xx super to hit him, so i really need to know this move.
    Btw, i think o. guile has a bit better normals, chains a bit better, and recovers from sonic booms faster, but i dont play with o. guile.
    Will RTSD no matter the game, and to hell with the consequences!!!
    Kof13: Kyo/Hwa/Kim Ultimate Mahvel 3: Spider-Man b/Spencer b/Doctor Doom b
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  • SystemSystem Joined: Posts: 508,676 admin
    :db:
    I still have a bitch of a time pulling his super off. I don't know what I'm doing wrong, but I can only do it 25% of the time. Ugh.

    me too~ so how is his super done??

    i do it like this on 1P side

    :db: :df::db::uf: it works like 50% of the time....

    so is there a better method to use his super??

    i wish i could so it 90% of the time~

    by the way what guile colors do you guys use the most?!
  • King Of BumsKing Of Bums U like that? Joined: Posts: 157
    :db:

    me too~ so how is his super done??

    i do it like this on 1P side

    :db: :df::db::uf: it works like 50% of the time....

    so is there a better method to use his super??

    i wish i could so it 90% of the time~

    by the way what guile colors do you guys use the most?!

    Charge :db: :df: :ub: :k: works like a charm (the one i use most often). But Charge :db: :hcb: :ub: :k: works too.
    Will RTSD no matter the game, and to hell with the consequences!!!
    Kof13: Kyo/Hwa/Kim Ultimate Mahvel 3: Spider-Man b/Spencer b/Doctor Doom b
    SCV: Asteroth
  • NKINKI Mashers Joined: Posts: 1,788
    Question, how do you do a pure cancel to guiles super. I have the x2 cr. jab to kara super, but i can't do something like cr. mp xx super. Any advice will help.
    charge D/B, D/F, D, D/B+Strong, B, U/B+kick (all in one smooth motion)

    I think you can also link his super after cr.Strong, but I'd have to double check that.
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  • ShinAkuma204ShinAkuma204 The Primordial Ooze Joined: Posts: 4,524
    what does O. Guile have over ST Guile?

    Better standing roundhouse as an anti air and less directional dependent moves. Not really an advantage per se but less thinking about joystick position when needing to react to stuff is a plus for me.

    Plus I can't do his super to save my life.
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  • jchensorjchensor Salty Chen Joined: Posts: 1,934 admin
    NKI's way of doing the Super cancel is the best way to do a true cancel. There is also the Kara Cancel method, which let's you cancel from two low Shorts or two low Jabs into the Super.

    So for example, with Crouch Short:

    Hold Down/Back and hit Short, Chain into another Crouch Short, and then, with the same timing you did between the first two Crouch Shorts, hit Short again. But this time, do the entire Super Motion (Down-Forward, Down-Back, Up-Back) in between the 2nd and 3rd time you hit Short so that you hit Short right when you reach Up-back. And once you hit Short there, tap Forward or Roundhouse in a split second after hitting Short. So you're almost hitting Short + Roundhouse at the same time, just ever so slightly separately. That'll Kara-cancel the last Short into a Super and, if you did it fast enough, it'll combo.

    But to be honest, most people won't ever need to cancel into the super. It's not an actualy and practical technique for Guile, so I honetly wouldn't worry about it all that much. Even if you learned it to the point where you could do it 90% of the time, you'll probably very rarely land it in actual battle.

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  • King Of BumsKing Of Bums U like that? Joined: Posts: 157
    with x2 :lp: its a bit easier (but less damaging) because you dont have to worry about doing a knee bazooka (:r: or :l: + :k:). But the most usefull way to get this off is by doing his short cross up, x2 :lp: :db: :df: :lp:~:ub: + :k:.time it so your standing when you :lp:, or else it will just do another punch instead of the super.

    And thanks NKI! Once I get off of work im going to try that out. I'll be ready for you next evo north (Instead of failing terribly trying to figure out how a stick works :rofl:).
    Will RTSD no matter the game, and to hell with the consequences!!!
    Kof13: Kyo/Hwa/Kim Ultimate Mahvel 3: Spider-Man b/Spencer b/Doctor Doom b
    SCV: Asteroth
  • kev_the_bevkev_the_bev triumph. Joined: Posts: 421 ✭✭✭✭✭ OG
    what's the pros and cons of each version of Guile in hyper street fighter 2?
  • MizukiMizuki ayy lmao Joined: Posts: 3,200
    what does O. Guile have over ST Guile?

    O.Guile has standing shorts while holding charge, backfist while holding a charge, standing RH AA. He doesn't lose much for the super because Guile's super sucks anyways. He has a better chance of dealing more damage. He has an easier time dealing with Sagat imo, and his matchup vs Claw is a little less ugly. Also dealing with Guile mirrors is a little less stupid for O.Guile.
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  • fatboyfatboy I beat anorexia: 10-0 Joined: Posts: 1,853
    O.guile does lose the great cross-up game... That has to count for something? Thoughts??
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