King Of Bums, post: 1260423 wrote:
Ok, how do you kara-cancel Crossover j. Short \/ cr.jab x2 xx super... this would help me out if i understood this more specifically.
gilley, post: 1260424 wrote:
Kara cancelling the super off a crossover is the same way you would kara cancel c.jab x2 > super
To kara cancel c.jab x2 into a super you charge D or DB and press c.jab > c.jab > QCUB+jab~short
A shortcut method of doing guile's super is to charge D or DB for it, then do a reverse tiger knee motion+K. For you Marvel players, this is just like doing AHVB.
The key to getting this to work off of a crossover is to charge for the super FK from the DOWN position, straight down. It's often not known that guile can charge for his super this way. So, just jump and your opponent and immediately hold down, do the crossover short, then c.jab > c.jab > QCUB+jab~short kick.
There is an alternate method I use to do guile's super FK that can make it easier to perform in certain situations. I charge straight down, the quickly press DF, UF+K. I think of doing the super the same way I would do a dash in 3S or Marvel. I kind of charge down, then double tap F, F +K(only using DF, UF). Sorry if this doesn't make sense. I still don't know the best way to explain it.
Master Chibi, post: 1260428 wrote:
It was erased from the forum restore, but could someone please help me on the Sim match up, playing him makes me sad as hell.
Grits'N'Gravy, post: 1260433 wrote:
UltraDave: I'm wondering why you don't immediately think to just out turtle him? If he's at mid range throwing a bunch of shit out, just stay in crouch block and do nothing. Predict and flashkick if you want. I think a turtling Guile can do alright in that situation. If he closes the distance and tries to slide and tick and all that other stuff, then the match changes.
yungb254, post: 1260436 wrote:
And Ive been doing the super from DB the old fashioned way! That makes it a whole lot easier seeing as you can just charge down and hit df, uf k.
Im having trouble comboing the two jabs. Im in practice mode on the anniversary collection. I see a the two jabs combo and the super come out but they show up as two seperate combos. Two hits for the jabs and 5 for the super. Is there something I am doing wrong or am I not doing this fast enough.
Grits'N'Gravy, post: 1260446 wrote:
DO use OG Guile. Standing hk and backfist is no joke.
Master Chibi, post: 1260452 wrote:
CHRIST why is playin this character so frustrating?
So far I've lost to:
Dhalisms / Vega / T. Hawk.
God damn it.
nohoho, we gots to talk.
r3ko, post: 1260386 wrote:
These the the only combos you should be trying to do.
- j.HP/HK, HP/c.Mp xx Flash Kick
- j.HP/HK, HP xx Sonic Boom, Backfist
- X-up LK, c.MP xx Flash Kick (for O.Guile you can swap the X-up LK to X-up MK but i think that only works on crouching opponents).
Best way to land the super is on a crossup LK
- X-up LK, c.LP/c.LK x2 xx Super
j.fierce/roundhouse, c.fierce xx super
You gotta be a superman to land this one. Dump the jumping attack and do the C.fierece cancelled into super as a meaty
If you really want to do the super off a forward jumping attack do it like this
- j.HP/HK, c.MP xx Super
King Of Bums, post: 1260462 wrote:
Btw, im using the charge b/d, f/d, u/b method of the super (i can do this consistandly (99/100 i will get it right) and i can kara it from the cr. jab x2).
Jorant, post: 1260380 wrote:
I still have a bitch of a time pulling his super off. I don't know what I'm doing wrong, but I can only do it 25% of the time. Ugh.
YuuFone, post: 1260466 wrote:
me too~ so how is his super done??
i do it like this on 1P side
it works like 50% of the time....
so is there a better method to use his super??
i wish i could so it 90% of the time~
by the way what guile colors do you guys use the most?!
King Of Bums, post: 1260457 wrote:
Question, how do you do a pure cancel to guiles super. I have the x2 cr. jab to kara super, but i can't do something like cr. mp xx super. Any advice will help.
kev_the_bev, post: 1260464 wrote:
what does O. Guile have over ST Guile?