Balrog Thread

GrahamGraham Joined: Posts: 571
ST Balrog/Old ST Balrog questions can be asked in this thread. I'll update it regularly.

Normals:
C.MP - This is his best ground attack, despite not hitting low, the entire arm is safe and cannot be hit, but can hit the enemy (its a completely red hitbox, no blue).
C.HP - Best anti-air non-special. Hits early and late, unlike most moves in game.
S.MP(far) - Second best anti-air move. Has more range than the C.HP.

I'll add more over time, just ask away and ill be happy to fill in info about him.
«13456713

Comments

  • juddzjuddz aka JUDDERMANG Joined: Posts: 117
    Thx for the tips are there any tutorials vids for balrog or some guides?
    Beware the JUDDERMANG...
  • DarkZeroDarkZero is playing VF5!!! Joined: Posts: 1,262
    What are some good tricks for TAP?
    I'm your master. Pain is a state of mind and I don't mind your pain.
  • GrahamGraham Joined: Posts: 571
    What are some good tricks for TAP?

    vs shotos i use the tap randomly making sure that it never saves up past 4, between 1-4 is a good pace for them, usually try not to do too many 1's though.

    vs sim i use the higher taps, sometimes reaching up to 6.

    vs guile, chun, dj i occasionally throw in taps, not frequently though because these characters projectiles protect themselves.

    A technique i use to sometimes land the tap is i release it from very far right when the opponent is getting up from a knockdown so that they are actually on their feet when i release it. This space im giving them to get up usually makes them attack or do something and then the punch flies across the screen and hits em.
  • doujinshi_2001doujinshi_2001 Superman That Ho Joined: Posts: 2,425 ✭✭✭✭✭ OG
    good shit

    more boxer tricks plz! i'm trying to pick him up. thx
    Niggas got carlos canceled two days in a row. - Adam Warlock
    Pokemon Heart Gold: 5242 4130 9548
  • Dragon_LightDragon_Light Joined: Posts: 105
    Finally an SSF2T forum. I was wondering why SRK didn't have one in the first place.

    Anyhow, I was wondering what the technique used to do dash straight/upper into super looks like. What's the principle really? I've seen it done in vids and it definitely isn't TAP.
    What good is it to gain the world, and lose your very soul in the process...
  • tatakitataki misplaced Joined: Posts: 7,699
    c.mk is still great to whiff to catch those normals that go under c.mp

    Anyhow, I was wondering what the technique used to do dash straight/upper into super looks like. What's the principle really? I've seen it done in vids and it definitely isn't TAP.
    charge b, f+p/k, b,f+p/k
    since they start with the same notation you just add another b,f after the rush to finish the super motion.

    edit: and far s.hp is great at its max range
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • margalismargalis Joined: Posts: 714
    My best advice is to remember that you can do a dash punch after the buffalo headbutt and vice versa.

    Whenever you do a headbutt do it to up/back. Whenever you do a low dash punch keep holding down. A lot of people do flash kick moves by going to up or up/forward, which is just a silly waste of charge.
  • tatakitataki misplaced Joined: Posts: 7,699
    My best advice is to remember that you can do a dash punch after the buffalo headbutt and vice versa.

    Whenever you do a headbutt do it to up/back. Whenever you do a low dash punch keep holding down. A lot of people do flash kick moves by going to up or up/forward, which is just a silly waste of charge.

    yeah i started to do it a long time ago after i watched daigo doing it in a vid.

    copying a post from the general thread so ppl can see it:
    insanity dvd has some decent balrog players on it. I think one even wins the tournament. They arent bad and use non turnaround punch style for some matches so youll see some fast paced action, unfortunately all my vids from evo west were vs sim so i had to use slow paced balrog (turnaround punch long charge).

    There are basically 4 styles of balrog play.

    Fast paced = no tap or very limited usage of it (level 1 tap), so you can do dashing shorts and grabs alot, this style is good vs guile, blanka, and other chars without fireballs.

    Fast paced tap = level 2-4 max taps mixed with occasional dash shorts and lots of consecutive tap+low dashes usually vs shotos.

    Mixed = sometimes charging tap up to level 3-4 and sometimes playing without tap, this is usually for oddball chars like vs st chun.

    Slow paced tap = charging sometimes up to level 5-7 tap along with alot of blocking and carefully selected low dashes, this generally happens vs sim

    I should be getting paid to reveal this stuff =)

    BTW there is also a defensive style with rog which is good vs gief, and honda. I dont consider it one of his 4 'stances' though.
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • BoggleMindsBoggleMinds Joined: Posts: 335
    "My first visit to an arcade changed my life. It was such a sensational experience. The fact I got to play with total strangers and connect with them through the game enthralled me." --Daigo Umehara

    www.youtube.com/Guoguodi
    GGPO Handle: Gizzle
  • tatakitataki misplaced Joined: Posts: 7,699

    good stuff but what he said about upward j.hp vs sim doesn't hit both sim's s.hp and s.hk like he said.
    you still need different timing for each case.
    but what i do see players do is to do the j.hp it in the timing to hit the hk (early) and then hold B to go outside of sim's hp range.

    edit: ok i have a major problem vs a claw player that mixes up crouching kicks, jumping with mk on me like crazy, crossing me up and throwing me as he lands, and sometimes goes for a [d]u+k mix up (and jumping back with mp doesn't work all the time).
    i have no idea what to do to stop it besides random headbutts...
    help me plz :sad:
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • SystemSystem Joined: Posts: 508,676 admin
    What I love the most about Balrog is the speed he has. He can be a hard boss at times if you dont know how to properly counter him move for move.
  • GrahamGraham Joined: Posts: 571
    edit: ok i have a major problem vs a claw player that mixes up crouching kicks, jumping with mk on me like crazy, crossing me up and throwing me as he lands, and sometimes goes for a [d]u+k mix up (and jumping back with mp doesn't work all the time).
    i have no idea what to do to stop it besides random headbutts...
    help me plz :sad:

    always be charged for headbutt, when he goes off the wall do a fierce headbutt before he hits you or gets near you. Thats the safe escape for off the wall move.

    as for ground game, if he jumps, ducking fierce, if he is playing the poke game, your low strong hits his low strong, your low forward hits his slide. But you should attempt to jab low dash in when he is at the perfect range. What i do with vega is counter the rushes with low strong but only when im far enough away to react, when he is closer than 3/4 to full screen its hard to react to those low rushes and you can catch him offguard, if you manage to knock him down you should cheap the hell outta him.
  • Darkside3024Darkside3024 Joined: Posts: 437
    What does TAP mean? Is it a move? A tactic?
    R.I.P. Raul Julia/Van Damme's career-shinryukev
  • SystemSystem Joined: Posts: 508,676 admin
    acronym for turn around punch (press all punch or kick buttons)
  • tatakitataki misplaced Joined: Posts: 7,699
    any tips vs chun li (when getting close to her, since moop covered the far away part) and vs guile and vs honda? (besides mashing standing jab)
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • GrahamGraham Joined: Posts: 571
    any tips vs chun li (when getting close to her, since moop covered the far away part) and vs guile and vs honda? (besides mashing standing jap)

    vs chun i try to keep some distance and do rushes whenever possible, if i am close ill jump at her usually

    vs honda stay back do low strongs to counter headbutts and keep charged for buffalo headbutt, do it if he tries to sit or jump at you

    vs guile, dont charge the tap, do low rushes to counter low forwards, do low forwards close, and standing fierces on occasion, jump at him when you can with fierce if he does sonic boom and you arent too close.
  • SystemSystem Joined: Posts: 508,676 admin
    For Graham, more of a curiousity question than something to improve my play, im just really bored:

    Vs. Sim, is the reason you charge the TAP longer because it beats Sim's longer pokes, and because Sim pokes a lot? I don't have a game available to test if the TAP beats limbs but it makes sense to me.

    All of this Rog info has made me really want to learn him. Probably one of the most fun characters to watch/play.
  • tatakitataki misplaced Joined: Posts: 7,699
    For Graham, more of a curiousity question than something to improve my play, im just really bored:

    Vs. Sim, is the reason you charge the TAP longer because it beats Sim's longer pokes, and because Sim pokes a lot? I don't have a game available to test if the TAP beats limbs but it makes sense to me.

    cuz he keeps you half screen away and the tap is one of the ways to get close and do some damage, so you need it to travel a long distance. plus you need better damage to make better trades with limbs and yoga fires.
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • GrahamGraham Joined: Posts: 571
    For Graham, more of a curiousity question than something to improve my play, im just really bored:

    Vs. Sim, is the reason you charge the TAP longer because it beats Sim's longer pokes, and because Sim pokes a lot? I don't have a game available to test if the TAP beats limbs but it makes sense to me.

    All of this Rog info has made me really want to learn him. Probably one of the most fun characters to watch/play.

    actually the reason i use tap is because the match is a slow match for balrog, dhalsim can keep you out pretty good, and the chance of getting an opening is very slim, and when it happens its nice to have a hard hitting move, usually i can spend sometimes 20-30 seconds waiting for an opening.
  • tatakitataki misplaced Joined: Posts: 7,699
    vs honda stay back do low strongs to counter headbutts

    doesn't work very well for some reason... i either block or take the hit or trade.
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • GrahamGraham Joined: Posts: 571
    doesn't work very well for some reason... i either block or take the hit or trade.

    if you cant time the low strong properly, then switch to using rapid standing jabs.
  • SystemSystem Joined: Posts: 508,676 admin
    I have a question about the TAP

    How the hell do you properly use it I mean, you have to to hold the buttons don't you? What are you doing when using TAP? Which one is used more frequently, kick or punch version?

    Also isn't j.mk a good jump in?
  • xX_Deus_XxxX_Deus_Xx ItsCool2BeDismissive Joined: Posts: 2,579
    how do you position your fingers for the tap?

    it kinda seems hard to hold down 3 buttons while pressing others.
    Have fun, and be safe with it.

    Just kidding. Fuck shit up.
  • ShagShag The Chessmaster Joined: Posts: 718
    I use the bottom of my fingers (directly above the lower joints) to charge kick TAP and use my fingertips for punch buttons. Place your fingers over the 3 rows so that all 6 buttons are pressed. Now try to lift the top of your fingers while still holding the lower column (kick buttons) in place.

    I'm sure this is awkward for some but I've done this since HF days and I'm quite used to it now.
    Juffo-Wup fills in my fibers and I grow turgid. Violent action ensues.
  • GrahamGraham Joined: Posts: 571
    yeah i do the same method as the poster above me. Yes it does limit your ability to play, which is why when im being cheaped alot i tend to stop charging tap to have better control of my button presses. I still play well with tap held down and can reverse cheaps etc. I just dont like trying to shake outta noogies with tap held as much but yes it is possible and i do that sometimes if i need to save my tap (down by 75% life) or whatever.
  • xX_Deus_XxxX_Deus_Xx ItsCool2BeDismissive Joined: Posts: 2,579
    sounds hard. have you considered using macros? haha.
    Have fun, and be safe with it.

    Just kidding. Fuck shit up.
  • GrahamGraham Joined: Posts: 571
    sounds hard. have you considered using macros? haha.

    i know you're joking, but no, in fact me and my bro disabled the PPP and KKK auto assigns recently on our controllers to practice for our trip to japan. Obviously the arcades wont have those functions and thats where we plan on playing.
  • SystemSystem Joined: Posts: 508,676 admin
    Graham I watched some evo west videos when you and your brother played, I have a few questions.

    I didn't really see you use Jab's, alot of fierce's though. Is jab not that useful for balrog? Especially charge move --> to a fierce (particular to sim or...)

    I saw you used st. Fierce against Sim, is that just an opening is genrally safe or just a particular thing against sim?

    Is there ever an actual time for a safe jump for rog? Or is it just better to use charge moves to move in closer?

    Is there a use for cr. Forward?

    and How often do you find yourself not using TAP?
  • oygoyg A new school OG. Joined: Posts: 602
    since I can't get on the ST wiki part of SRK...
    I was wondering how the matchup is between Boxer vs. Claw
    Violence is a beauttttiful thing!
  • Professor JonesProfessor Jones Joined: Posts: 213
    Anybody knows of a reliable way do to cr. jab x 2 XX super with Rog ? I can't do it consistently, I think that I need to know how it really works... a technical explanation would really help.
  • Duck StrongDuck Strong Yin to all Yang Joined: Posts: 7,783 ✭✭✭✭✭ OG
    charge down-back, jab jab, towards-back-towards, jab~fierce.

    You're cancelling the ducking jabs into standing jab, but then you kara-cancel the standing jab into super.
    My youtube channel (various MVC3 vids etc.):

    http://www.youtube.com/user/CrouchStrong?feature=mhsn
  • Professor JonesProfessor Jones Joined: Posts: 213
    Works like a charm, thanks !
  • SystemSystem Joined: Posts: 508,676 admin
    im a super noob and was wondering how do people do one charge move after the other it's amazing how much stuff is in this game. I want to learn so I can destroy the people at my local (well not really) arcade any tips with this would be appricated. thx
  • thumbs_upthumbs_up Joined: Posts: 125
    about Rogs grabs what are some neat tricks after doing his grab ?
  • GrahamGraham Joined: Posts: 571
    about Rogs grabs what are some neat tricks after doing his grab ?

    basics, go behind opponnt low forward, low strong, low jab dash punch or instead do low forward then grab, as an alternate, act as if you'll go under then low roundhouse from the front.
  • thumbs_upthumbs_up Joined: Posts: 125
    Cool thanks
    you know when using his Tap what is the difference between 3P and 3K version....is it just because when using 3P you do kick moves and 3K you do punch moves .... which do you use ? and in what situations do you use them or vs what characters etc....
    thanks!
  • SystemSystem Joined: Posts: 508,676 admin
    ...anyone got some cool cross up combos after his headbutt throw? i been watching some rog matches and it almost seem guarenteed as they are flying in the air after throw you can just easily press forward and walk under them...

    what im asking are for the various damaging things you can do after cross up...appreciate it.
  • Footsy BebopFootsy Bebop Joined: Posts: 326
    charge down-back, jab jab, towards-back-towards, jab~fierce.

    You're cancelling the ducking jabs into standing jab, but then you kara-cancel the standing jab into super.


    Does that mean you press jab and fierce at the same time? or like piano tap jab and then fierce quickly after it?
  • ShagShag The Chessmaster Joined: Posts: 718
    Cool thanks
    you know when using his Tap what is the difference between 3P and 3K version....is it just because when using 3P you do kick moves and 3K you do punch moves .... which do you use ? and in what situations do you use them or vs what characters etc....
    thanks!

    There is no difference move wise but you want to use the 3K version so you have access to his punch moves: st.FP, cr.MP, throw, rush punches and buffalo headbutt.

    Graham mentioned earlier in the thread when he uses the TAP.

    I do a quick meaty TAP after a knockdown, I charge it if I'm at a far distance away. I drop the charge (don't use it at all) if I'm close, a long charged TAP has startup and most likely won't hit plus I want to be able to use cr.MK or cr.HK at any given chance.
    ...anyone got some cool cross up combos after his headbutt throw? i been watching some rog matches and it almost seem guarenteed as they are flying in the air after throw you can just easily press forward and walk under them...

    what im asking are for the various damaging things you can do after cross up...appreciate it.

    Did you read the thread? :confused: Graham answered this 2 posts above yours. To add on, you could try doing combos with cr.LP or cr.MP after you walk under them but cr.MK mixups are your best bet.
    Juffo-Wup fills in my fibers and I grow turgid. Violent action ensues.
«13456713
Sign In or Register to comment.