epsilon_, post: 1300000 wrote:
meaty c.mk, c.rh is the best tactic in the game lol.
skankin garbage, post: 1300004 wrote:
Are DF+RH Shenanigans the most solid wakeup tactic you can do with Chun-Li? I just feel like while it works against most people I play, if I were to play another person who was good at SF2, they would probably know how to handle it.
When are the good times to use DF+RH Shenanigans?
What's a better, more solid alternative to wakeup games that keeps the pressure on, if any?
What's a good tactic for wakeup when you can't use DF+RH Shenanigans?
Any characters that DF+RH is largely ineffective against?
NKI, post: 1300005 wrote:
Whether or not you should do it against Gief/Hawk is also questionable. You do get free block damage with the lightning legs follow-up, but it's REALLY bad if you mess up, because you just closed the gap, which is doing his job for him. You want to stay away.
Desk, post: 1300012 wrote:
yeah you have to hit one strength and one strength only to get lighting legs. Just mash on forward and it should come out. Alternatively if you're very clever, you could piano that one single button.
Footsy Bebop, post: 1300016 wrote:
Some Chun Questions:
First, no one really answered my question above. Are Chuns upkicks a 100% anti air if timed late like Sagat's uppercut? Because it seems like it gets hit sometimes and sometimes it works.
Second in this clip, at 5:55 in Chun does downforward roundhouse move, the flip kick move, into super. How does he do this? With a stored super, doing downforward and roundhouse should bring the super out not the flip kick.
If you hold D/F and hit Roundhouse, she does the Flip Kick (can't do Super while Crouching).
geadom, post: 1300026 wrote:
Im having trouble antiairing Sagat j.lk, among other things..
K17020, post: 1300034 wrote:
Im having problems doing stored super thing is there special timing or is it like doing the super but not pressing kick ?