fatboy, post: 1301756 wrote:
FYI, at the right distanace the the Jab is un-punishable. It will leave ken with a +1 frame advanage. Even if it is a little off, there are no normal moves in the game that are are fast enough to punish the DP at this distance... Even Dhalsims ducking forwards with a 2 frame start up can punish it, b/c ken is pushed to far away.
This is discussed/shown in the Yoga Book Hyper.
ShinAkuma204, post: 1301757 wrote:
I'm not positive but I think there may be a couple of setups so that it can't be punished.
ShinAkuma204, post: 1301759 wrote:
I think you misunderstood what I said?
And do you mean Aniken?
JoeMasters, post: 1301767 wrote:
Ah ok. I forgot to specify somthing though, these arent jump cross-ups, these are knee throw-> walk on the other side cross-up. Would the DP switch sides automaticlly? Sorry for that ^_^
Also in corners there are times when I jump in and appear on the other side off the player standing after the knee throw. Are those safe?
eruditemode, post: 1301769 wrote:
1) funk kick glitch. match was O. ryu vs ken, vega stage. Ken wins round by doing cr. strong into funky kick. ryu is killed by the 2nd hit of funky kick. usually the match ends here. BUT NO! ken does another full funky kick (half circle one I believe) and the button is held so that he does the axe finish. If anyone knows how to do this, how this is impossible, and if other characters can do it, I'd love to know. Again, a full funky kick was done AFTER the match was over, ryu completely laying in the waste pile, dead. I am positive that it happened and the player who was victimized also looked up and gave me the "wtf" face.
If he input the command f,d/f+Strong,d+K (if he's right beside the opp.) and continues the motion to d/a, a+K the Roundhouse (actual name of kick) will come out. The reason for this is when Ken is right beside an opp. and the opp. crouches the funky kick will cross-up the opp. (goes completely on the other side of the opp.), since Matsun continued the motion to a half circle motion, the second Ken cross-up the opp. (and won the match) the Roundhouse would still come out.
nohoho, post: 1301772 wrote:
ShinVega, dude, when you're posting conjecture please identify it as such. You kinda did at the bottom there -- "this will require some testing" -- just move that type of qualifier to the top the paragraph next time ok? You've been posting a lot of great stuff in this subforum but you gotta indicate when you're speculating and when you're writing from experience.
nohoho, post: 1301782 wrote:
What I'm saying is: deez nuts.
Mariodood, post: 1301745 wrote:
Ok, thanks guys, I'll remember that stuff. I got more questions.
Can Ryu juice kick too? If so, that is lame. Seems like he really got the better end of the bargain in this game, he got forward+MP, forward+HP, Shinkuu Hadoken, and better fireballs then Ken. What does Ken have over Ryu besides KNEE BASH?
How does Ken combo his hurricane kick out of air normals? Such as jumping jab -> hurricane kick. I can't do it! Is there any special timing to it?
nohoho, post: 1301780 wrote:
ShinVega - Please don't touch the wiki. Your info is bad. I just fucking can't be bothered to debunk it (fatboy, try some of these -- like crossing up Blanka with hcf+k. See for yourself that dude is confused.) but here's a video from Mr. Bentoudairi showing how it don't cross up from both sides:
X-Static, post: 1301787 wrote:
How useful is the juice kick in a real match though?
ShinAkuma204, post: 1301789 wrote:
The only problem with the juice kick is difficulty of execution...
ShinVega, post: 1301793 wrote:
fatboy hope this helps...