N Ken Thread

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  • Hatred EdgeHatred Edge Mad Hatred Beyond the Haterdome Joined: Posts: 16,435
    Hey people. New N Ken player here. Gotta say nice thread you guys put together here. I'm new to N Ken so I still suck but at least I have some idea of what I'm doing thanks to you guys.

    Question:I'm trying to do Crossover j. MK, Dwn MP, xx QCF+K hold K, Dwn HK. I cannot get the dwn HK to connect at all. It seems I'm always getting pushed outta range and dwn HK whiffs. I can connect the 4 hits easy. Any idea what I'm doing wrong?
    Has anyone thanked you today for not setting the whole world on fire?

    They should. I won't. I advocate setting the world on fire. But morons who actually like it, benefit from society, would do well to thank you and men like you for not visiting hell upon them.

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  • JoeMastersJoeMasters Awaken ! Joined: Posts: 452
    @ Hatred

    That cross up combo only works on Fei Long. And if you substitute the cr. mk with cr. short, you can do it to Guile. Someone actually said it some where on this page :sweat:
    Avatar by SASMASTA !
  • Hatred EdgeHatred Edge Mad Hatred Beyond the Haterdome Joined: Posts: 16,435
    Ah, I remember reading that. Forgot it was Fei Long only. Sorry.
    Has anyone thanked you today for not setting the whole world on fire?

    They should. I won't. I advocate setting the world on fire. But morons who actually like it, benefit from society, would do well to thank you and men like you for not visiting hell upon them.

    "You don't know what it's like to hate. To have your entire life become nothing more than an expression of hate. Nothing else matters. Nothing else can compare. Or taste as sweet."
  • SystemSystem Joined: Posts: 508,676 admin
    Hi I'm new to here and there's a Ken combo and I've asked many places w/o answer.
    c.short several times xx axe kick (QCF k)
    
    I saw this in some combo videos and if this should be character specific, the one I saw was done by N.Ken to Gief.

    How is this possible? I'm taught that in SF2 series, rapid jab/short several times cannot be canceled without using kara canceling, but I've also seen Ryu/Ken's cr.jab*2 connected into DP. It's not Kara cancelling like c.short into Shoryureppa I'm afraid, as axe is a kick special. So any instructions on input? Or the combo movies are tool-assisted? Thanks.

    And how can Ken jump forward so quickly after doing c.short * 3 like this video (at 0:40)? It's nearly a high jump cancel like in sfIII3rd.

    Anything special in input? Just precise timing will do?
  • ShinVegaShinVega Shoryuken'n est. 92' Joined: Posts: 191
    Hi I'm new to here and there's a Ken combo and I've asked many places w/o answer.
    c.short several times xx axe kick (QCF k)
    
    I saw this in some combo videos and if this should be character specific, the one I saw was done by N.Ken to Gief.

    How is this possible? I'm taught that in SF2 series, rapid jab/short several times cannot be canceled without using kara canceling, but I've also seen Ryu/Ken's cr.jab*2 connected into DP. It's not Kara cancelling like c.short into Shoryureppa I'm afraid, as axe is a kick special. So any instructions on input? Or the combo movies are tool-assisted? Thanks.

    And how can Ken jump forward so quickly after doing c.short * 3 like this video (at 0:40)? It's nearly a high jump cancel like in sfIII3rd.

    Anything special in input? Just precise timing will do?

    One thing you need to know right now about combos is that most of them (not all) in combo videos are not only character specific, but speed, pixel, very precise timing, and random (occasionally). You should read this post:http://forums.shoryuken.com/showpost.php?p=3440411&postcount=19 it's at the very bottom of my post. Remember, TIMING is the KEY to getting combos to work. That combo will work on any character. Make sure your fast enough to connect cr.short 5 times before attempting (to give you a basic understanding of speed involved). Then practice the DP motion until you can perfectly execute it 20/20 times without any other motion. So just perform cr.short*2+down, d/t+short, t+short (hold short). To answer your last question, the creator just performed a RH juice kick at the end of the shorts.:tup:
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  • SystemSystem Joined: Posts: 508,676 admin
    Thx for the quick reply. I see now that ST requires such a rigorous input. And of course, with PC keyboard I can't perform DP in a regular way (I had to do Shoryureppa move to get normal DP when I have no gauge, MAME or Kawaks). One question, does PC keyboard have lags or limits for inputing in ST? For me the negative edge effect (Ex., when try doing safe reversals) is not satisifying.

    The combo you mentioned in your post (c.jab *2, s.jab, DP+JP, 4 hits), I can't make it because of the DP restriction, yet I can do QCF K instead of DP which lands 5 hits a lot easier. Then I've tried as you said (3 cr.shorts then axe kick), failure. First of all, cr.short 5 times is out of my reach, 4 is my max. I've activated MAME's autofire and see how 5 cr.shorts look like. And, holding autofire cr.short, I managed to do this 5 hits combo. Then, encouraged, I've tried until my arm hurts to do, for a single time, this 5 hits combo.

    But, what I saw (I've tried hard to find back this vid on youtube) is that the axe kick only land one hit with the very farthest range (and not the overhead version). That should be, cr.short 3 or 4 times then axe kick hit when Ken's getting far away. And this, even with autofire I can't do.

    Concerning the last question, I saw ken did a f.jumping fierce then canceled into AH. You mean that I have to input juice kick first then fierce and kick? That is: ????, HP->HK ?
  • KyokujiKyokuji Needlessly Perverted Joined: Posts: 2,926
    I had to do Shoryureppa move to get normal DP when I have no gauge,

    If you're on a keyboard, just do :r::qcf:. No need to super.
    Jump fierce only cancels to hurricane if you do it really late.
    "Getting herpes on your face is not a cost-saving solution."
  • KenshiroKenshiro Rich Joined: Posts: 129
    I've been trying to get cr.short, st.short xx jab dp to work with no success today. Can anyone help me to understand the timing or if this is even possible? I can get st.short xx jab dp to work by kara cancelling another st.short into the jab dp (this type of kara cancel has another name in ST, right?)
    ggpo tag: Kenshiro
  • caliagent#3caliagent#3 Caliagent Bobblehead Joined: Posts: 4,187 ✭✭✭✭✭ OG
    You don't necessarily have to kara cancel in order to cancel c.shorts/c.jabs into specials, you can just link them instead enabling you to do a normal buffer to cancel.
    Whiff your entire SOUL into c.MK in 3S.
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  • KenshiroKenshiro Rich Joined: Posts: 129
    You don't necessarily have to kara cancel in order to cancel c.shorts/c.jabs into specials, you can just link them instead enabling you to do a normal buffer to cancel.

    Thanks! Great to know! So do I just need to speed up my inputs to get cr.short, st.short linked to jab dragon punch?
    ggpo tag: Kenshiro
  • SystemSystem Joined: Posts: 508,676 admin
    Thanks! Great to know! So do I just need to speed up my inputs to get cr.short, st.short linked to jab dragon punch?
    To my knowledge (and my test just now), if you just do kara canceling as if you have gauge, that is, cr.short*2 then qcfqcf lp+lk, you'll get jab dp instead of super. So, just stick to this input method whether you have super or not.

    Yet this 3 hit does not land on everyone, ken vs ken won't combo the final jab dp, anyway super will combo.
  • ShinVegaShinVega Shoryuken'n est. 92' Joined: Posts: 191
    Here's an excellent mix-up: Most people like to perform reversals (if they can) when they wake-up. With N.Ken if you know they'll more than likely do this a useful mix-up would be to execute the HCF+K so that you cross them up and there reversal misses entirely thus allowing you a new set up for combo/throw/escape. This is especially useful if they're about to perform a super (not sure if it would work on Super Throws, I don't see why not though). IMO you should only use this if you have lightning fast reflexes, and use it sparingly (the whole point of mix-ups :rofl:).
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  • AirthrowAirthrow Joined: Posts: 4,525
    It won't work on FAB, you will get thrown by FAB even if Gief is facing the wrong way. Funnily it will glitch and you will get thrown even though he isn't holding you, and you can't do damage to Gief during the entire time he does the throw by himself, it sucks.
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  • KyokujiKyokuji Needlessly Perverted Joined: Posts: 2,926
    O. Ken match-up is rough. Knee-bash mix-ups go out the window for the most part due to safe, invincible DP, and his projectiles are a pain to get around.
    "Getting herpes on your face is not a cost-saving solution."
  • JoeMastersJoeMasters Awaken ! Joined: Posts: 452
    How many frames do I have to DP out of a knee-bash set up?
    Avatar by SASMASTA !
  • Eclipsing BinaryEclipsing Binary Heavenly Joined: Posts: 95
    Just one, if your opponent has perfect tick throw timing.
  • JoeMastersJoeMasters Awaken ! Joined: Posts: 452
    Just one, if your opponent has perfect tick throw timing.

    No wonder I wasn't getting the shoryu. Gotta love the 360 controllers :arazz:


    Thanks though:lovin:
    Avatar by SASMASTA !
  • TrixTrix Step ya game up Joined: Posts: 375
    Hey guys. I'm trying to learn a little N. Ken for matchup purposes, and this thread has some very good info.

    Although, I was able to get s. hp into super, I can't get c. short x 2, super. What is the input for it? Am I buffering the first qcf in the 2nd c. short or am I doing c. short x 2, then do double qcf really fast, then drum punches? I've tried both of those ways, and I have yet to get it even once.

    I'd appreciate the help. Thx.
    -Av by DominoLogic.

    ~Coin revolution
  • Sanjuro_The_RoninSanjuro_The_Ronin ST 4 life yo! Joined: Posts: 572
    Hey guys. I'm trying to learn a little N. Ken for matchup purposes, and this thread has some very good info.

    Although, I was able to get s. hp into super, I can't get c. short x 2, super. What is the input for it? Am I buffering the first qcf in the 2nd c. short or am I doing c. short x 2, then do double qcf really fast, then drum punches? I've tried both of those ways, and I have yet to get it even once.

    I'd appreciate the help. Thx.

    To do Ken's short, short xx super it goes.

    cr.short, cr.short, qcf X2 then jab AND short.

    http://www.shoryuken.com/wiki/index.php/Super_Street_Fighter_2_Turbo#Chain_Canceling_.28formerly_known_as_.22Renda_Canceling.22.29
    It's kind of late in history to be coming up with real good ideas, luckily I have plenty of really bad fucking ideas.
  • TrixTrix Step ya game up Joined: Posts: 375
    To do Ken's short, short xx super it goes.

    cr.short, cr.short, qcf X2 then jab AND short.

    http://www.shoryuken.com/wiki/index.php/Super_Street_Fighter_2_Turbo#Chain_Canceling_.28formerly_known_as_.22Renda_Canceling.22.29

    Nice! I was able to get it now. Thx for the help man! :tup:
    -Av by DominoLogic.

    ~Coin revolution
  • ThisGuileKillYaThisGuileKillYa SSS++++ tier at exaggeration Joined: Posts: 2,627
    I was wondering if you guys knew any good little matchup related tidbits to keep in mind. For example, a strong player friend of mine told me stand roundhouse is very effective against guile. I haven't since faced any guiles to test this, but for now I'll take his word for it.

    But I was wondering if there were any other little character-specific nuggets I should know. Such and such move helps shut down such and such character. Or never do such and such move versus such and such character (never try to crossup blanka on wakeup?), etc. Thanks.

    Another question.. I've noticed that after knee bash, a lot of times when I go for the immediate jumping jab, they will have not yet fallen and I end up too early and get nailed after my jump jab whiffs. Are there certain characters this tactic is unreliable against? This has been happening against honda mostly, but it doesn't always happen, leaving me very confused.

    I just want to make sure I'm not getting killed off of knee bash since that's supposed to be one of n. Kens best tactics. I've become scared to go for it!

    Thanks in advance. For the most part this thread has been excellent!

    -tgky/snackcakes on ggpo
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  • SystemSystem Joined: Posts: 508,676 admin
    I was wondering if you guys knew any good little matchup related tidbits to keep in mind. For example, a strong player friend of mine told me stand roundhouse is very effective against guile. I haven't since faced any guiles to test this, but for now I'll take his word for it.

    But I was wondering if there were any other little character-specific nuggets I should know. Such and such move helps shut down such and such character. Or never do such and such move versus such and such character (never try to crossup blanka on wakeup?), etc. Thanks.

    Another question.. I've noticed that after knee bash, a lot of times when I go for the immediate jumping jab, they will have not yet fallen and I end up too early and get nailed after my jump jab whiffs. Are there certain characters this tactic is unreliable against? This has been happening against honda mostly, but it doesn't always happen, leaving me very confused.

    I just want to make sure I'm not getting killed off of knee bash since that's supposed to be one of n. Kens best tactics. I've become scared to go for it!

    Thanks in advance. For the most part this thread has been excellent!

    -tgky/snackcakes on ggpo


    I know for sure the jumping jab after Kneebash won't work against Chun or Guile.As for other characters...I'm not fond of,perhaps it applies to Cammy as well,but i don't know for sure.


    It works against dictator,boxer,Ryu,Ken,Sagat..and that's all I know of.
  • lftrpllrlftrpllr Deceptively Mediocre Joined: Posts: 346
    I was wondering if you guys knew any good little matchup related tidbits to keep in mind. For example, a strong player friend of mine told me stand roundhouse is very effective against guile. I haven't since faced any guiles to test this, but for now I'll take his word for it.

    But I was wondering if there were any other little character-specific nuggets I should know. Such and such move helps shut down such and such character. Or never do such and such move versus such and such character (never try to crossup blanka on wakeup?), etc. Thanks.

    Another question.. I've noticed that after knee bash, a lot of times when I go for the immediate jumping jab, they will have not yet fallen and I end up too early and get nailed after my jump jab whiffs. Are there certain characters this tactic is unreliable against? This has been happening against honda mostly, but it doesn't always happen, leaving me very confused.

    I just want to make sure I'm not getting killed off of knee bash since that's supposed to be one of n. Kens best tactics. I've become scared to go for it!

    Thanks in advance. For the most part this thread has been excellent!

    -tgky/snackcakes on ggpo

    Some characters fall at different speeds and even different distances. Doing a jump attack after the knee bash works great on: Ken, Ryu, Dictator, Rog, Claw, Sagat, Sim, and I believe most of the new challengers (I think, maybe not Cammy). I know against Honda you actually have to hesistate a split second before you jump (it's tough), and I know you jump too far to repeat the pattern against Chun and Guile. I can't speak for sure how the trap works against Zangief or Blanka but I generally don't use it against them due to it being a bit too risky.

    -wes
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    I know against Honda you actually have to hesistate a split second before you jump (it's tough), and I know you jump too far to repeat the pattern against Chun and Guile. I can't speak for sure how the trap works against Zangief or Blanka but I generally don't use it against them due to it being a bit too risky.

    -wes
    For the same reason it is not very good against Gief, shouldn't he hesitate a bit more against Honda, to the point he won't do it at all so as to avoid ochio throw? And the same against Hawk, but due to his 360?

    I believe Ken's cr.str also beats Guile's jump-in forward and roundhouse, similar to Ryu's. I can not test it now, tough.
  • ShinVegaShinVega Shoryuken'n est. 92' Joined: Posts: 191
    Every Ken player can learn a hell of a lot from this video.



    PWNED :looney:
    No freely available material is allowed on this site, no exceptions. - ptp
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  • Sanjuro_The_RoninSanjuro_The_Ronin ST 4 life yo! Joined: Posts: 572
    Every Ken player can learn a hell of a lot from this video.



    PWNED :looney:

    He is a good Ken player indeed but how would we learn more from this video then from Aniken or Mattsun videos?
    It's kind of late in history to be coming up with real good ideas, luckily I have plenty of really bad fucking ideas.
  • ShinVegaShinVega Shoryuken'n est. 92' Joined: Posts: 191
    Ahh just a good video really showing some dame good zoning and setups. Aniken is my favorite ken player, and Mattsun is an excellent ken player as well. I'd never heard of Choshu. Besides, I was very impressed he destroyed YuuVega =D
    No freely available material is allowed on this site, no exceptions. - ptp
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  • Sanjuro_The_RoninSanjuro_The_Ronin ST 4 life yo! Joined: Posts: 572
    Then you will love these old school vids I finally uploaded.




    It's kind of late in history to be coming up with real good ideas, luckily I have plenty of really bad fucking ideas.
  • BoggleMindsBoggleMinds Joined: Posts: 335
    Then you will love these old school vids I finally uploaded.





    Holy shit it's Mattsun from like 1996 or something. The shit he pulled off in those vids had me WTF'ing several times :looney:
    "My first visit to an arcade changed my life. It was such a sensational experience. The fact I got to play with total strangers and connect with them through the game enthralled me." --Daigo Umehara

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  • djfrijolesdjfrijoles First ST player to ever moon a live stream baby ! Joined: Posts: 2,054
    Then you will love these old school vids I finally uploaded.





    Fuck Yea ! that was fucking bad ass !
    <garyangel> ceks,cani,robbiers,yito all mexico players dont know where kyouya
    <garyangel> (((((((((((((((
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  • ShinVegaShinVega Shoryuken'n est. 92' Joined: Posts: 191
    Then you will love these old school vids I finally uploaded.





    Thank you very much kind sir :woot:
    5/5 and added to favorites.

    Gotta love cr.RHxxjabDP for pushback, and I was really wowed by the reversal super (hover Tatsumaki Senpuu Kyaku) into Super :looney: I'd never see that coming. Excellent control of combos, especially on Gief vids (cross juice kick [2 hits] from cr.short*3 I'm looking at you).
    No freely available material is allowed on this site, no exceptions. - ptp
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  • SweetJohnnyVSweetJohnnyV Streets ahead! Joined: Posts: 1,981 mod
    Then you will love these old school vids I finally uploaded.





    Those were fucking AWESOME!! Wow...craziest Ken I've ever seen :looney:
  • SystemSystem Joined: Posts: 508,676 admin
    I don't think it was mentioned in this thread, but some of O.Ken's normals do more damage. Namely, his j.RH and c.RH.
  • EndlessEndless Death Before Dishonour Joined: Posts: 2,023
    Then you will love these old school vids I finally uploaded.





    :looney::looney::looney:

    that was INSANE stuff
    thanks for the upload!


    oh kinda an embarassing question, but how do you do juice kick properly with Ken?
  • KhiempossibleKhiempossible NAGEHAME User Joined: Posts: 3,254
    questions

    1) what command did he use for that juice kick
    2) how the hell did he link the low roundhouse, cause i was experimenting it last night, and couldn't get it to work. I always got too much pushback and it would whiff.

    then again my opponent was claw.
    "Win when you can; lose when you have to; but always play cheap" - Familyman
  • Sanjuro_The_RoninSanjuro_The_Ronin ST 4 life yo! Joined: Posts: 572
    Basically if you've ever played CvS2 then you should know what a short jump is. You can perform a tatsumaki kick while doing a short jump (there is no short jump in ST, however the timing is the same i.e. you can do a juice kick in CvS2), it's very fast and difficult to do at first. It's really easy once you get the motion down. All you need to remember is to never let your thumb (center of your thumb) leave neutral on the D-pad. As for using a J-stick it's much easier, you just need to get the motion down. Do NOT practice doing the 225 degree motion in reverse (example Fei Long's windmill kick or Sagat's Tiger Knee), it's faster to just tap up+towards and then QCB; this will also improve you're accuracy.
    :looney::looney::looney:

    that was INSANE stuff
    thanks for the upload!


    oh kinda an embarassing question, but how do you do juice kick properly with Ken?

    Hope that helps.
    It's kind of late in history to be coming up with real good ideas, luckily I have plenty of really bad fucking ideas.
  • trinifella1trinifella1 Joined: Posts: 326
    Nice mixup
    Then you will love these old school vids I finally uploaded.





    That final combo on Gief was nice!!! He's blocking high since he's expecting a j. hk or something, only to see ken come low.
    "Foolish Worm"
  • ShinVegaShinVega Shoryuken'n est. 92' Joined: Posts: 191
    Another great Ken thread on srk.com

    This is another great N.ken strats thread on srk.com

    http://forums.shoryuken.com/showthread.php?t=21563
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  • geogeo Official Contrarian Joined: Posts: 1,291
    Hi. Any advice on how to link cr.hk into FB? I can link cr.mk to FB by doing d+mk, down towards, then forwards+p very quickly, but linking cr.hk into FB like I see Aniken and others do on youtube never seems to come out. Just the timing maybe? Any advice?
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  • KhiempossibleKhiempossible NAGEHAME User Joined: Posts: 3,254
    just timing. it's earlier than you think.
    "Win when you can; lose when you have to; but always play cheap" - Familyman
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