Ehonda, post: 1302377 wrote:
I have been using Honda since his first appearance in sf2. I can talk for hours about his matchups, but i do not have the time here to do so. By far we all know his tough matchups are Ken and Ryu. Chun is a tough matchup as well. but it is winnable. You need to get a big lead early on her and keep it. Just NEVER attack once you have it. DEFEND, DEFEND, DEFEND. Head butt any jumpins. Also his jumping jab works very well vs her air moves.
Ehonda, post: 1302395 wrote:
Yes ive seen this before, but very rarely. Bob Painter used a similar strategy with Honda. This works great until your opponent adjusts like all top level players will do. This will work great on high level players but not for very long, and low level players why bother. Another strategy is to bear hug then walk under neath as they land and play some games that way as well. much like the Balrog thingee.
subt-L, post: 1302396 wrote:
well, damn... sorry i posted.
FreshOJ, post: 1302401 wrote:
Wow...Bob Painter. I wish I had played his Honda more. I'm guessing he "retired" from the SF scene much like Milo did. I knew those cats personally, BTW. You got me reminiscin' about the old days.
Anyway, I would think that if you're bear hugging with Honda, you probably got it by accident and any shenanigans you pull after that should be geared toward landing the Ouchio Throw. Am I crazy?
Ehonda, post: 1302392 wrote:
Sumo Splash Stuff...
Don Calzone, post: 1302403 wrote:
1. Is Hondas jab headbutt ALWAYS safe to use as an anti-air? Is there stuff that beats it?
2. Does O.Honda have a different throw range than N.Honda? I remember watching a vid where an O.Honda tor up a couple of guys using alot of kneebashing (RH right?) throws, one of the guys played Boxer and almost never threw the Honda back.
UltraDavid, post: 1302419 wrote: