jchensor, post: 1304711 wrote:
For the record, Gian DID beat my Cammy. I actually beat his Ryu first, then he switched to Dhalsim and I believed I had that match in the bag. But he surprised me with a lot of things I didn't know about before, so he actually beat me with his Dhalsim. I was sad, but am glad enough to hear him praise my Cammy. ^_^
jchensor, post: 1304717 wrote:
My main Meaty Attacks are Crouching Strong, Standing Close-up Strong, and close Stand Fierce (Meaty Stand Fierce canceled into Hooligan Throw is hella fast, and also links into Crouch Forward, giving Cammy some more options). I've never used Jump attacks as a Meaty attack before. Mike Creque (awesome Cammy player as well) actually uses the cross-up Short, which is REALLY good. I've just never added it to my game. And that Japanese player seems to use Jumping Jab and Short as Meaty Jump attacks, allowing for easier tick Throws afterwards. I can't really comment much on the Jumping Meaties, 'cause I've never used those (the stuff Nakamura was doing was new to me as well), but I'm definitely gonna start trying to use it and see how it pans out. ^_^
Definitely good to keep a variety going, though. I used to use the same Meaty 100% of the time (Crouch Strong, 'cause Crouch Strong into Crouch Forward into Roundhouse Cannon Drill = dead for most opponents), but once they see it too much, it's too easy for them to remain calm. Gotta keep them guessing.
ThisGuileKillYa, post: 1304725 wrote:
ok, i just tried it a few more times beforeposting this.. and i CAN NOT GRAB A DUMMY. why is this??
jchensor, post: 1304681 wrote:
Learning how to Hooligan from nowhere is level 3 Hooligan skills, and sadly I consider a pretty advanced thing to learn. ^_^ Start by taking it one level at a time.
Level 1: Learning to Buffer into Hooligan - A good tactic, learn how to do Crouching Forward into Hooligan. Most players get eaten up by this at intermediate levels. But it gets you to learn how to make sure you are holding U/F when you tap Punch for the Hooligan Roll. Next level is to get good at Standing Fierce into Hooligan, a really good tactic.
megakuma, post: 1304734 wrote:
How do you buffer Crouching Forward into Hooligan? Like b, b/d, d+Cr.FK then the rest of the Hooligan motion + punch?
jchensor, post: 1304738 wrote:
It also has the added benefit of hitting Dhalsim low. Dhalsim HAS to crouch to block Cammy's Crouching Strong. It's weird. That may happen with other characters, but Dhalsim is the only one I know for sure has to crouch low.
jchensor, post: 1304697 wrote:
Cammy should never, ever be sac-thrown. When I jump in with an early Jump Strong against characters like Guile or Chun Li, I ALWAYS follow-up with a Cannon Spike. It'll stuff sac-throws and there isn't a thing they can do about it (outside of Razor-Kicking you after they eat the Strong). They can't punish you either, so it's completely safe. Walk-under Throws can similarly be stuffed with a good Cannon Spike in the opposite direction, but that requires MUCH more foresight. But it does work.
jchensor, post: 1304689 wrote:
Vs. Guile: Crouch Strong beats his Low Forward. That is a key to this fight. But it only wins if you are outside Guile's range. So learn that distance. From there, you can react to Sonic Boom and jump over with Strong (will beat all of Guile's normal anti-airs). If you hit him, get ready to bethrown. So try a Cannon Spike when you land. If he blocks it, he can't punish you. If he starts to get cute and doesn't throw Booms, you'll have to learn how to move in from that magic distance outside his Crouch Forward with Low Forward pokes and Cannon Drills. Hooligan Roll is bad against Guile, it's very easy to react with a Razor Kick and beat it. So only use it VERY sparingly, after lulling Guile to sleep by not using it. Only abuse the Hooligan Roll in situations where Guile isn't charged.
Okay, SUPER basic strats there. TOO much to say. So if you have any specific sitautions, lay them on me and I'll do what I can.
SF3TSguy, post: 1304742 wrote:
Ok, so I practiced the combo. The timing is still a bit weird, but I'm making progress with it, albeit slowly. Progress is still progress though.
wakeupsweep, post: 1304744 wrote:
Is short short super worth practicing? I can get the super to come out, but it never combos, the only time it did I had turbo turned on, so I suppose the timing is too strict to get consistently, right? Bare with me, I've been playing her since 2 days ago.
Is short short super worth practicing?
I have trouble with c. MP -> c. MK... it doesnt seem to link very easily... I have to hit MK a dozen times right after I hit MP, and this messes with the 2 in 1 timing I need to cancel the MK into the Drill.
Please talk more about strategies/tips for playing against Guile.
wakeupsweep, post: 1304746 wrote:
I need to play people, not to make a combo video.
Anyway I was obviously referring to cr.short, cr.short xx super.
Raisin, post: 1304747 wrote:
I think it depends on how good your execution is. Personally, I couldn't do it to save my life, and in all the "pro" Cammy games I've watched I can't remember seeing it once, but it's quite possible.
wakeupsweep, post: 1304749 wrote:
...what I'd like to know is if it's worth going for in a match or would it most likely turn into a waste of meter even if I can get it pretty much consistently in training mode?
And also, who is super safe on block against?
Akutabi Gamma, post: 1304752 wrote:
I recently found Cammy easy for me to use in this game, could some help me in improving my game?
Capn Spanky, post: 1304755 wrote:
Why has all the Cammy Love died down? She's alot of fun to play.