fistoftheryustar wrote: »
Any videos of some over the shoulder Street Fighting?
mikros wrote: »
It's great to have this mod back. However, when I pause the game with Tab I cannot nove the camera. I've tried resuming and pausing again, as it would sometimes happen in older versions, and it doesn't work at all. I'm only allowed to move the camera while the game is in motion. Has anyone encountered this problem? I haven't got Ultra, in case it matters.
mikros wrote: »
By the way, I think I’ve realized why the character models behave weird when you angle the camera a lot (you know, they seem to stretch, even changing the relative position to each other character’s parts, for example a character’s arm may be clearly in front of the other characters’s and then they overlap and clip if you angle the camera a lot). I read this article about Guilty Gear Xrd and they say that that game along with SF4 have some sort of unique perspective correction for the characters that makes their models affected by camera position and angle, rather than leaving them in their perfect univocal threedimensionalness. It is explained in the pics with two Sols standing in the center and corner of the stage. They also mention that this only happens horizontally, which seems to match with what we see when using this mod.
lullius wrote: »
Unfortunately I can't keep supporting all the previous versions of the game as that would simply be too much work. It might work without Ultra, but probably not. I always assume that people are using the most up to date version of SF4, and when I make a new release, that is the only thing I've tested it on.
renzen wrote: »
My 3rd vid (and last for a while) is ready. You can get sense of vertigo from the beam moving on skyscraper stage, especially when on the edge! Lots of interesting perspectives with ultras (and ofc throws) actually hitting for gouken and juri
fistoftheryustar wrote: »
Have you thought about zooming out the camera, and keeping it slightly lower towards the groud, and zooming out to see both their bodies? I see it in a lot of fight scenes
Gojira wrote: »
Okay my game must be screwed or something. I had a fresh install today. Cameraman worked fine the first few times I used it, then I went to do some mod stuff with dantarian's loader, and then steam decided to download the "public beta" update, and now every time I try to use SF4CM it crashes the game, whether I'm using the loader or not.
CHANGELOG (v0.6 - 3rd, nov, 2014)
Rewrote the entire tool.
New look (still ugly).
Cameraman should now work with the latest patch of USF4 (as of today).
I'm now using a hook to move the camera. What this means is that Cameraman is no longer controlling the camera directly, SF4 is. It rewrites how SF4 works so SF4 itself is moving the camera. Hopefully this should be much smoother.
Removed some stuff, like the speed sliders. These may or may not be added back later.
You can now use roll/zoom/pause/next frame from both the keyboard and the mouse. Right and left mouse buttons are for rolling. Zooming is done with the wheel. Clicking the wheel pauses/unpauses. Mouse button 4 (if you have it) is used for the Next Frame function.
Added Free Movement and Free Angle to the follow camera. This way you can for example have the camera positioned inside P1's head, while you at the same time can look around with the mouse as if you actually were inside of the character.
I'm not sure, but this version might work on Windows XP. I've not tested it though, as I don't have any PC's running that OS.
Moving the camera while paused should now work.
The bug where you couldn't turn around if the mouse was at the edge of the screen is now fixed. Cameraman now captures the mouse when SF4 is in the foreground. To switch window please use Alt+Tab.
Changed Pause button to the left CTRL.
Changed Next Frame button to the left Shift.
recaveiracao wrote: »
Hello, I'm new here, but I would like to know how to use your program, I just downloaded and when I try to use it with USF4 it shows an error, like this:
I'm using the latest version of Ultra, with most recent update. BWT, thank you for the program, it looks great!
JedahsMinistry wrote: »
Did a new patch break things again? It either crashes the game or throws out an error every time :(