Like the the MvC2 deconstruction thread, but working on CvS2.
Quick run down of the files.
Don't expect me to update as often as the MvC2 thread. As I'll only work on it as a little break from MvC2.
Files on the DC version
1ST_READ - Main programming
ADX - The standard music file even used to this day
MESE_ - English Text messages.
MESJ_ - Japanese Text messages
STG##POL Polygon files for the stages.
STG##TEX Texture files for the stages.
EDIT_P## Color Edit graphic
PL##_FAC - Probably the hud portraits.
PL##PAK - Graphic file pixel art and palettes
PL##_HIT - most likely hitboxes
PL##_TBL - probably attack damage,life,jump arcs, etc
SND_PL## - Player Sound Files
Now some actual content.
PL##PAK File Start File Pointers
GRAPHIC1 GRAPHIC2 PALETTES 00000000
00000000 00000000 00000000 00000000
That is the setup for the pak files.
Graphic 1 is usually a pointer to 0x00000020
Graphic 2 the pointer is always different due to the different size and sprite work of a character.
Palettes points directly to the start of palette table LP color.
I occasionally stream so you can see how boring poking around in the memory is.
[8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games