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I'm picking up Sadira and find her really fun, so I figured why not swap what we can even with our early experience with a new game
- She has some interesting movement options with a double jump, wall jump and a straight down dive kick. Goes without saying (but saying for the sake of it!) that your air movement is a key to your matchups, and using it well will help you a lot.
- Getting them into the air with juggles where they can't break is some guaranteed damage. Comboing into her ground heavy special moves (Recluse and Bladed Demon) get you juggles. BD is a jump cancel into whatever and Recluse usually makes the opponent switch sides so you have to hold the other direction forward and HK to get a launch.
Really basic stuff, but I'm hoping some lab techs come in and educate us more
What I need some help with are what to anti air jump ins with. Recluse (QCB+K, I might have the name wrong) seems to work, and a close HP seems to be an uppercut but I'm wondering if there's anything really cool or helpful to use besides those.
What are her ground poke options that are good? I find myself pressing s.MK a lot.
Also some tips on using her instinct mode would be awesome. If someone could point me in the direction of combos into/out of it, or setups and the like that'd be awesome as well! Thanks for your time folks.