djfrijoles, post: 1309369 wrote:
ShinAkuma204, post: 1309371 wrote:
I would also recommend the classic noogie trap (meaty standing strong, explained in this thread - http://forums.shoryuken.com/showthread.php?t=135206) over the short kick version suggested by djfrijoles.
Meaty standing strong is tough to deal with.
SweetJohnnyV, post: 1309373 wrote:
Speaking of db jab, I was wondering what peoples thoughts are on the different ducking punches. Are there any scenarios where db strong or db fierce are a better option? Not for ticks, just for general gameplay.
For example in stopping honda's torpedo or blanka's ball, which works best? Which works best for anti-air? Etc?
fatboy, post: 1309374 wrote:
If you are looking fo rthe best DB punsh to zone or stop moves, it goes to the db Jab, 100%.
fatboy, post: 1309374 wrote:
Send me a INV next time you online Jonny an well play... and I'll show you.
SweetJohnnyV, post: 1309375 wrote:
it looks like there may be a box where you can get hit in your arm for the MP and FP versions.
SweetJohnnyV, post: 1309375 wrote:
Sounds like fun. I might be on later tonight.
The only game I'm playing a lot is SF2T on XBLA and there are guys who just mash the shit out of DP and I feel sometimes I can't stop it. Those strategies seem good though
djfrijoles, post: 1309378 wrote:
Hello again Sim fans!!!
First i want to say thanks for the response to my previous post about down back short.
I guess it wasnt as reliable as i thought!
Well i have something else i want to share, hoping this is more help to my fellow Sim players.
Ive noticed in ST , and maybe other fighting games as well, that there is a lot of "bad habits"
we can exploit. I call them that for lack of a name. what Im talking about are a few things a lot of players , including me , tend to do in the middle of gameplay. a friend of mine named Interceptor from Kaillera gave me a good example. After two blocked fireballs there is always a STRONG urge to jump at your opponent. whoever has this knowledge exploits it to its fullest anticipating that jump and punishes it with max damage. Well in a Guile vs Sim battle the other day i found one for myself which might be common knowledge to pros but this thread is for all , pro and begginers so maybe it will help someone else. If you manage to knock a fireball opponent down and you both end up at both corners, throw a fireball so it hits them as they get up. the most common next move would be to throw another fireball for most of us, including the opponent, so what do you do instead? Disapere so you end up right behind them immediatle after your fireball and the opponent will more times than not throw a counter fireball , to avoid chip damage but in reality you end up with perfect timing and you can go right into a noogie trap of your choice!!! Ive used it against some pretty fierce pros in kaillera and it works well!!! Try it out and ill greatly appreciate any feedback!! Good or bad.
Oh and a quick question. Kyokuji did i see you on kaillera the other day? If so maybe we could go a few rounds sometime buddy?!?!
djfrijoles, post: 1309381 wrote:
Wow i wasnt expecting that.
Guess Ill just stick to reading posts.
DanThrasher, post: 1309386 wrote:
Thanks, that kick is brutal.
Also, NKI, your Dhalsim vs. Chun's j.short vid was very nice, it helped me show my friend what it was that I meant by Priority.
NKI, post: 1309385 wrote:
Chun's j.Forward owns Sim pretty bad. Your only good option is to do jump back Fierce (assuming you have time after recovering from your fireball). Or just block.
Those are the only two things I've seen Sim players use consistently with success.
(Of course if you have meter you could do the super, but this won't work if she's jumping over your fireball.)
Kyokuji, post: 1309388 wrote:
b. MP trades if you're right under her. Gian used to slide under her fireballs to bait a jump-in and then b. MP.
CigarBoB, post: 1309344 wrote:
Here is a bit to add for the match vs Boxer.
To start the match you have to set the tone right away. I would recomend you dont even pick your character but let time run out on the character select screen so that your opponent knows what is in store for him. Ahh nothing like prematch strats.
Starting off the round it is wise to cr.strong. If boxer blocks you can put him at the right range right away. If he head butts you will recover and be able to st.mk him before he lands and then a fierce FB will force him to block again. At this point he is in your range. It should be just outside your st.mp rage.
When you have boxer in your range DO NOT wiff to many moves. Most medium/hard wiffed moves will let boxer rushsweep you and then even if you block it he is in on you. At this range it is best to use FB's and st/cr.mp's that are blocked.
Be careful not to toss to many fireballs as a good boxer will strait jump one and then get in on you. after you get him at this range mix up your FB speeds. Toss a Jab and if he strait jumps its you can hit him with a few limbs. If he does the < or > fp/mp you can st.fp him. If he does a RH on the way down you can wait and hit him with rh/mk just before he hits the ground. Again be carefull not to get reckless with FB's at this point keep your calm and hold him down with mk/mp.
When boxer does get in, and he will, you need to watch a few things. If he should jump from far to hit you do a back.mk/lk then you can cancel into jab/strong FB to force him to block and get him back in your range. Back+Jab is an excelent move when boxer is in close on you. Some boxers love to just jump on your head when you are in the corner. If you are not comfortable telleporting you can b.jab him out of the air if you do it early. In this sittuation it is better to do a teleport, the 623KKK will take you the furthest away.
You will now need to know how to deal with close blocked/wiffed buffalos. After boxer buffalos you can do a few things. If it is wiffed and he is close I recomend you cr.jab x Jab FB. This will force him to block and then anticipate your next move. You can cr.strong and push him out but if you anticipate another buffalo just mk him and get him back to your range again. If you block the buffalo cr.mp/cr.mk will hit him but it may not be wise to xx FB. If the boxer is smart they will buffalo again and hit you and then he is in. you should cr.mkx2 to push him out and then set the pace of the match again.
Oh and remember the Fierce FB is your friend. From full screen there isn't any thing he can do to punnish you for throwing them. If you play an opponent that likes to use the 1,2,3,4's you will hit him out of them and knock him down. Even if he does a normal rush and trades with you he will be knocked back to the far side of the screen and you are back in controll with more pokes.
When boxer gets super BLOCK!! I can not stress this enough. It will and has turned the whole game because of one bad slide or FB. If you are keeping him at your max range your game will not change to much. He can not super through FB's at full scree. But from 3/4 screed stop tossing them and do not cr.mk xx FB when he has super he will go through the FB with it every time if they are good. Keep it simple and wait for him to burn his super.
This is a match that I have had to work out against Joe Zazza's rog over the past 1.5 years. If there is any thing that can be adjusted or added please do.
Thanks to Gian for showing me the light and making me want to play sim.
It is my opinion that this match is in favor of sim 60/40 and maybe even 70/30 if boxer doesn't have super.
ShinAkuma204, post: 1309392 wrote:
Great vid, but it seems more of a play by play format than instructional or informative. While the good info is there I think some slowdowns or pauses to illustrate what is being done could benefit as it seems to move a bit too fast.
fatboy, post: 1309391 wrote:
This my first vid. and input would be great. It is the first of many, if there is enough interest.
fatboy, post: 1309391 wrote:
fatboy, post: 1309393 wrote:
Did you read the "more info?" on the left on side under about this video? There is a lot under there, I was hopping that would add a bit more depth.
I wanted to show the match in real time. Forcing the watch to pause. This forces them to interact with the video, hopefully causing them to get more out of it.
I'll look at adding the slow downs and such all. I have is windows movie maker. I'll see if it can do that!
Thanks for the input!
djfrijoles, post: 1309397 wrote:
Holy shit sign me up on the intrest bandwagon!!!
All the match ups would be awsome yo!
Only thing is i would also like to see the slow mo action. It would be a lot of work but have you thought about a double release like the Shenanagins vid? One with slow mo and the other without! Well its just a suggestion because that would be a hell of a lota work doing all the match ups like that.
Hey heres an idea, I think we could benifit a lot from vids where Sim loses, and all the mistakes are explained also.
Thumbs up on your first project man!!!
DanThrasher, post: 1309399 wrote:
I think this is why there are a lot of people who don't want to take the time to learn Sim, It's not like his moves win 100% or lose 100%, its all about when and where you do his moves.
I think that there is a lot to be said about how Sim's anti-airs work, but a hell of a lot more to say about why they sometimes won't.
fatboy, post: 1309401 wrote:
PS. JOHNNY V.. All specials push out the same distance.. At least Sim's do...
Kyokuji, post: 1309328 wrote:
VS Deejay - Be careful using c. MP in this match-up, his slide beats it clean. s. MP does go over it though. You can c. MP under his fireballs just like Guile, but again be careful with your timing. db. MK to beat his slides. A lot of his normals badly out prioritize your's so be careful. You're gonna have to find out what beats his jump-ins, because they go right through your usual anti-airs, including back LP.
nohoho, post: 1309402 wrote:
Dirty Rodent.. Not Cool!...
SF3TSguy, post: 1309404 wrote:
Could someone talk about/go into detail about the Sim vs Deejay match up. This was all I found in this thread.
fatboy, post: 1309407 wrote:
I'll make a video in a week or so... Once I get views on the Blanka video..