blitzfu, post: 7647660, member: 7138 wrote:
And now we know why reversal Teleport is a glitch only in the corner. Nice work OSBR, I can't believe it actually works outside of the corner. That would explain why some reversal Teleports I've seen actually seemed to "work" instead of always being in the same place.
bkfst_sausage, post: 7879809, member: 55137 wrote:
What's the best way to get started with Dhalsim?
I tried using him for a few matches last night, and I couldn't even get his feel... I always thought his jab was an anti air, but it didn't seem to be working...(Against Hawk) and whenever I play against Sim players, they seem to counter a blocked dive with s.mk, but it wasn't working... What gives? (I'm generally a Blanka/Hawk player)
eltrouble, post: 7880904, member: 50728 wrote:
I've been trying to learn Dhalsim recently, and here's a few things that worked out for me so far:
Although Dhalsim has like...9 different anti airs, just stick to basic ones until you learn each one's usefulness. 3 basic anti airs should work well for now.
Back+jab is your go to anti air, and stops the vast majority of attacks.
back+strong is good if the opponent is directly above your head. Do it as early as possible. If you get beat clean, you can often throw them as they land.
Slide if they jump at max range. Against certain cast members, it's a guaranteed punish to any jump attack.
Of course, a few characters and opponents can beat these options, but these should work against most of the cast.
Like papasi mentioned, start off by playing advantageous matchups so that you can get your feet wet, and get comfortable with using Dhalsim's tools. Being a Ryu player, I was initially thrown off by Dhalsim's style of zoning, since he relies much more on his pokes and mobility than his actual fireball in most of his matchups. Cr.strong, st.forward, st.roundhouse, his forward drill, his slides, are very good normals that should be used more often than your actual fireball, until you nail down the spacing and timing for when you can safely throw out a fireball or yoga flame.
Against Hawk, I almost never throw a fireball unless i'm almost full screen away, or if he's getting up from a knockdown. Back+jab beats all of his jump attacks if you're in the right range. He's a good practice opponent to learn how to mix up your attacks, since he has a way to stuff or trade with your pokes if you get predictable. Against the hawk dive, you can do st.roundhouse to punish. It's easier if you know how to walk forward a half step or a step and do it.
Dhalsim's a highly reactionary character. Be mindful of your spacing, pay close attention to every move your opponent does, and keep calm if things suddenly don't go your way.
bkfst_sausage, post: 7880939, member: 55137 wrote:
Next session, I'll keep cool... I got tired of losing and jumped back to Blanka and Hawk last night... Went from 0/3 to 12/5...
Friends I play against: one mostly uses Hawk/Gief, but has been using Guile, Boxer, and Blanka lately... The other uses mostly Honda and shotos, but picks OGat and everyone else randomly.
I think I have more patience with random ranked people on HDR because when I play friends that I know I can beat... I get pissy.
fatboy, post: 7881472, member: 1669 wrote:
Great post, personally I'd add jump back fierce to that list before instead of slide. True, Sim's slide combos can offer bigger punishes against those of the cast it can work against. But, as a beginner I wouldn't want to have to worry about who it works on and when to do it. The fierce hits for 15% of a life bar, creates space, and requires much less precision IMVHO. Just my 2 cents, take it if you want it.
eltrouble, post: 7881730, member: 50728 wrote:
Actually...fatboy has two good tutorials on vs. Blanka and Rog.
fatboy, post: 7881808, member: 1669 wrote:
F' that fatboy guy those vids suck!
bkfst_sausage, post: 7883338, member: 55137 wrote:
Yeah, I know that Blanka / Sim matchup well from the other side... What's pissing me off lately - My head's like, "Ok, I know this matchup... this is what I do to win"
But being a Blanka player primarily, I'm thinking about how I should win if I were Blanka... I need to get my head out of my character...
eltrouble, post: 7884737, member: 50728 wrote:
lol. Actually, I thought they were pretty good. There's so few ST tutorials to help out new players, and sadly, you're one of the few that actually produced 2 of them. The other notable example would be GigaMSX's old tutorial on Zangief v. Ryu.
But I got something in the works to help alleviate that problem. Shhhhh.
fatboy, post: 7885126, member: 1669 wrote:
I had several others I was working on from old match sets back in the day, among other videos. I logged thousands of hours playing that Sim on many platforms. I have recorded some really cool matches showing some of his lesser known exploits (at least in the U.S). But, I lost the initiative to complete them when HDR was released. And quite frankly, since I seem to only play the game a handful of times a year the motivation has not returned.
Cole and I talk about this all the time. All the information in our heads that will be lost to the new generation b/c we lack the drive and or time to document it.
It's GREAT that you want to pick up task. I am anxious to see what you can do. Not that you're doing anything....
oldschool_BR, post: 7885397, member: 7169 wrote:
Hey, I noticed some of you commented on the new Hakase vs YuuVega video. That shit was sick. Really. Sim's bird cage, how to escape Dictator's block string loop in the corner, how to escape Sim's throw loop in the corner, a block string to deal more block damage at the corner when Sim has super, etc. They play so well it looks like the game is simple.
papasi, post: 7885847, member: 17411 wrote:
you might as well link it here.
that superturbo guy (and others) post so many new ST videos every day I can't keep up.
eltrouble, post: 7887780, member: 50728 wrote:
Why would you have to reverse the yoga fire input in order to get it to hit between psycho crusher hits?
eltrouble wrote: »
Cammy has never wrecked Sim for free. I have no idea why that myth persists. I still firmly believe it's 5-5 at its worst, and generally 6-4 in Sim's favor, at least in ST, and I don't see anything in HDR that makes it any better.
studtrooper wrote: »
That's just what I've heard (ST Cammy's jumping MP is Sim kryptonite). It isn't exactly a common matchup so I don't get to see it often.
eltrouble wrote: »
It's definitely an oddball matchup. Pretty rare to find a Cammy player AND a Sim player in the same room.
studtrooper wrote: »
lol now I want to see match footage of you vs jchensor.