New ST?

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Comments

  • milesokeefemilesokeefe Spammy Joined: Posts: 387
    best to take a break as soon as you feel your energy start to flag than it is to soldier on longer than you should have and burn out forever
  • yogaboyyogaboy Joined: Posts: 65
    edited February 2014
    Easiest solution that would please almost everyone -> a decent port. That is, the DC version of ST running on a PS4/XBOX.
    Difficult part -> get capcom involved. Whoever achieves that gets the golden egg and solves the problem for once and for all. Period ;)
    Post edited by yogaboy on
    Easiest solution that would please almost everyone -> a decent port. That is, the DC version of ST running on a PS4/XBOX.
    Difficult part -> get capcom involved. Whoever achieves that gets the golden egg and solves the problem for once and for all. Period ;)
  • eltroubleeltrouble Joined: Posts: 5,719
    yogaboy wrote: »
    Easiest solution that would please almost everyone -> decent port. That is, exactly like the DC one but in a current console: ps or xbox.
    Difficult part -> get capcom involved. Whoever achieves that gets the golden egg and solves the problem for once and for all. Period.

    Ain't going to happen. DC sticks are difficult to source, and disks and memory card settings would take forever to get down right at a tourney.

    Capcom is largely unreliable.

    This is partly why the Undamned superguns came about. We needed a way to play arcade ST while using modern controllers but without needing to haul giant, expensive, cabs everywhere.
  • rcaidorcaido Dynamic Bayside Duo Joined: Posts: 8,434
    Dont PS360+ have dreamcast compatibility? Dreamcast w/ Toodles disc will probably cost you $20 on craigslist.
  • eltroubleeltrouble Joined: Posts: 5,719
    rcaido wrote: »
    Dont PS360+ have dreamcast compatibility? Dreamcast w/ Toodles disc will probably cost you $20 on craigslist.

    Yup, they do. Though I hear reports that some people have issues trying to get them to work with Dreamcast. Something about having to always unplug and replug the buttons, force it into DC mode, as well as random disconnects. Not sure if there was a fix put out for that.

    Even then, not everyone's going to mod their stick just for DC, especially now that Undamned Superguns are pretty much the standard at Evo for the moment.
  • x64x64 Fuck your SRK Joined: Posts: 3,191
    edited February 2014
    eltrouble wrote: »

    Ain't going to happen. DC sticks are difficult to source, and disks and memory card settings would take forever to get down right at a tourney.

    Capcom is largely unreliable.

    This is partly why the Undamned superguns came about. We needed a way to play arcade ST while using modern controllers but without needing to haul giant, expensive, cabs everywhere.

    Not really that hard to set up... unless it is frowned upon to use Toodles super disk. English ST, easy to transfer game save, auto load the correct rom-set, etc. Shit, even the Marvel 2 guys could use the same setup too. Totally agree that using the UD-CPS2 setups makes the most sense since though since they work with everyones PS3/XB360 sticks... that and absolutely no one can bitch about it not being arcade perfect.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • yogaboyyogaboy Joined: Posts: 65
    eltrouble wrote: »
    Ain't going to happen. DC sticks are difficult to source, and disks and memory card settings would take forever to get down right at a tourney.

    You misunderstood me. I meant the DC ST version (as in the software part) but in a PS4/XBOX.
    Easiest solution that would please almost everyone -> a decent port. That is, the DC version of ST running on a PS4/XBOX.
    Difficult part -> get capcom involved. Whoever achieves that gets the golden egg and solves the problem for once and for all. Period ;)
  • eltroubleeltrouble Joined: Posts: 5,719
    Not really that hard to set up... unless it is frowned upon to use Toodles super disk.

    All good points. But this part right here could be a problem. Capcom might has issues with official tournaments at major tournaments using hacked versions of their games. It's not an issue for smaller sessions or weeklies, but problematic the bigger up you go. It's the same reason why we can't use emulated ST at majors too.
    yogaboy wrote: »
    You misunderstood me. I meant the DC ST version (as in the software part) but in a PS4/XBOX.

    Ah. Well in that case, Capcom is still unreliable. As has always been the case, the community has learned to fend for itself, rather than depend on the parent company. It's quite shocking that Capcom has lasted this long while completely ignoring its fan base for the better half of its existence.
  • yogaboyyogaboy Joined: Posts: 65
    edited February 2014
    eltrouble wrote: »
    Ah. Well in that case, Capcom is still unreliable. As has always been the case, the community has learned to fend for itself, rather than depend on the parent company. It's quite shocking that Capcom has lasted this long while completely ignoring its fan base for the better half of its existence.
    True, I wasn't exposing the solution for its likeliness to happen but for being the definitive solution to the problem. However, as difficult as it is to get capcom involved, someone managed to convince them to get "involved" in hdr few years ago.

    So in the end, I don't really see it as an impossible solution. In fact it doesn't involve as much work since it's all about porting an existing version with no changes but with the craftsmanship to make it right in the new platform.
    Easiest solution that would please almost everyone -> a decent port. That is, the DC version of ST running on a PS4/XBOX.
    Difficult part -> get capcom involved. Whoever achieves that gets the golden egg and solves the problem for once and for all. Period ;)
  • SesshomaruSesshomaru Joined: Posts: 582
    or, once Capcom goes bankrupt, buy the ST copyrights for 10 bucks, and make it available for everything, ps3, ps4, xb. xb1, smartphones, steam, then profit
  • Axel KellyAxel Kelly Joined: Posts: 1,481
    yogaboy wrote: »
    However, as difficult as it is to get capcom involved, someone managed to convince them to get "involved" in hdr few years ago.

    after the disaster of HDR I dont think capcom wants to touch ST ever again
  • eltroubleeltrouble Joined: Posts: 5,719
    Axel Kelly wrote: »
    after the disaster of HDR I dont think capcom wants to touch ST ever again

    After all this time, and through various ports, you'd think Capcom would have learned by now. All we want is a port of ST that's as close to arcade ST as possible, has a decent training mode, and *BONUS* good online.

    Nope, they gotta reinvent the wheel by giving the game to an idiot who tried to sell the game as a 'community update' instead of calling it what it really was: ST: Sirlin Edition.
  • rcaidorcaido Dynamic Bayside Duo Joined: Posts: 8,434
    eltrouble wrote: »
    Axel Kelly wrote: »
    after the disaster of HDR I dont think capcom wants to touch ST ever again

    After all this time, and through various ports, you'd think Capcom would have learned by now. All we want is a port of ST that's as close to arcade ST as possible, has a decent training mode, and *BONUS* good online.

    Nope, they gotta reinvent the wheel by giving the game to an idiot who tried to sell the game as a 'community update' instead of calling it what it really was: ST: Sirlin Edition.

    There was nothing wrong with HDR...It was great game that sold a lot & was accepted by many. Also had amazing online netcode(XBL).

  • x64x64 Fuck your SRK Joined: Posts: 3,191
    edited February 2014
    rcaido wrote: »
    There was nothing wrong with HDR...It was great game that sold a lot & was accepted by many. Also had amazing online netcode(XBL).

    This. Be a ST snob if you have to, but you can't deny HDR was a critical success for Capcom (broke XBL and PSN sales records). Had the game had the full backing of Capcom and Sirlin got the resources he needed, we may have had a perfect ST port embedded in HDR (original backgrounds to go with the original sprites) and a stable release between both the XB360 and the PS3.
    eltrouble wrote: »
    Nope, they gotta reinvent the wheel by giving the game to an idiot who tried to sell the game as a 'community update' instead of calling it what it really was: ST: Sirlin Edition.

    That's not nice. I'll never understand the hard-on of hate towards Sirlin and what he's done for the SF2 community.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • blufangblufang Devour! Joined: Posts: 4,487
    Thought this thread was about a new rebalance of ST, rather than a pointless debate about why HDR isn't the standard? Anyways that has been answered many times and thoroughly. Blame Capcom for not releasing it in Japan, no arcade release. Just like many old games the strongest scene for it is in Japan, where many play it as their main game not just a side one.

    Anyways another rebalance will never happen. What would be cool would be releasing a new game in the SF2 series. A natural continuation from ST (like ST was a continuation of SSF2-SF2T-SF2CE-SF2WW). I think this could be financially successful if done right, and keep the SF2 spirit going long in the future.




  • UnessentialUnessential Joined: Posts: 1,171
    A new remix with much more playtesting than HDR before release I wouldn't be against. Issue would be
    1. Getting rid of the horrid input lag
    2. Either use the original graphics, or the sprites should be the quality the original prototype sprites were supposed to be.

    seeing THIS type of sprite in a magazine is what originally got me really excited about HDR.
    ryu-HDoriginal_zpse9921062.gif
    ken_proto_g_zpsd18a6302.gif

    NOT this
    Ryu-hdfinal_zps32cafb62.gif
    Ken-final_zpsb2406909.gif
    <quitjockinmystyle> everybody i wil approve what is cheating moves or not.
    STToronto https://www.facebook.com/groups/499056723549379/
    Because very few ST players check SRK anymore. mostly it's the local facebook group and NHC.
    PM me here or on facebook if you need a stick mod or repair. Same with arcade boards and superguns.
  • x64x64 Fuck your SRK Joined: Posts: 3,191
    A new remix with much more playtesting than HDR before release I wouldn't be against. Issue would be
    1. Getting rid of the horrid input lag
    2. Either use the original graphics, or the sprites should be the quality the original prototype sprites were supposed to be.

    seeing THIS type of sprite in a magazine is what originally got me really excited about HDR.
    ryu-HDoriginal_zpse9921062.gif
    ken_proto_g_zpsd18a6302.gif

    NOT this
    Ryu-hdfinal_zps32cafb62.gif
    Ken-final_zpsb2406909.gif

    That's very interesting. Never seen those gifs before. Blame the lame art on lack of funding and poor art outsourcing. I remember Sirlin said that he deeply regretted not getting the sprites as detailed as they were first promised.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • blood spit nightblood spit night Joined: Posts: 96
    edited July 2014
    a native steam port might attract a little attention, that or if someone could reverse engineer the dreamcast version for netplay that'd be awesome.
    Post edited by blood spit night on
  • RandomRandom Joined: Posts: 310
    I had this idea myself. I won't say it's impossible, but it's going to be tough. Something needs to happen eventually, though. Nothing lasts forever.

  • CWheezyCWheezy Joined: Posts: 889
    edited July 2014
    Yo so when is this going to be true about st:
    http://forums.shoryuken.com/discussion/comment/4462971#Comment_4462971

    Ah, the good ol days. Hopefully vega wins again next year!

    Also, zangief aluminium powered baseball bat in sfiv, snake eyez in top eight lol
    That post is disgusting and insulting to all who play SF4. How can you be so naive as to measure snakeeyez' Ultra performance against legendary SF4 players. It's like giving someone a rocket assisted aluminum bat and then putting them on the same level as Hank Arron when they set the home run record. Zangief doesn't work the same way in that game. As he is now in Ultra is comparable to Abel in Vanilla, aka fucking retarded. I stated that Zangief was too powerful at the first Capcom Fight Club in NYC, and again in the podcast 2 weeks before EVO. Being good with Zangief in Ultra is not amazing. Being good with him in ST is. I stopped playing Ultra a long time ago. Playing it again this past EVO really opened my eyes to just how intermediate friendly it is. Shit is baby zone! For the record, I'd rather fight Yang and Yun in AE than zangief in Ultra. Faster green hand, faster hop, and faster running bear grab make it too easy for him to get in now. Combined with the new easy SPD motion its just stupid.
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    CWheezy wrote: »
    Yo so when is this going to be true about st:
    ST has some weird stuff that makes that move stronger than it needs to be. Even leaving wall dive the exact same way. Often, one gets crossed-up, and still his or her jumps come out as if the character hasn't. So you are left (mostly) defenseless, since your air counter comes out the wrong way.
  • x64x64 Fuck your SRK Joined: Posts: 3,191
    I lol'ed.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
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