Vega (Claw)

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  • SystemSystem Joined: Posts: 508,676 admin
    Best counter to close ranged hurricane kick....?

    I know st.Strong beats it from a distance but close range i take quite the beating from it
  • GrahamGraham Joined: Posts: 571
    Best counter to close ranged hurricane kick....?

    I know st.Strong beats it from a distance but close range i take quite the beating from it

    duck it and throw it as it falls and is still stuck
  • Professor JonesProfessor Jones Joined: Posts: 213
    I'd say make him land on a cr. forward, cr. strong combo.
  • GrahamGraham Joined: Posts: 571
    I'd say make him land on a cr. forward, cr. strong combo.

    nod the problem with that is the startup time on low forward. It takes much longer when you dont know when they'll land, so you might be too slow and they can hit you. Throw is almost instant. plus if they fall behind you, you're screwed
  • Duck StrongDuck Strong Yin to all Yang Joined: Posts: 7,783 ✭✭✭✭✭ OG
    Actually its not 'broken' and never was. This is how all grab supers in ST are made, they don't use their super until they grab the enemy. You might be thinking of more generic street fighter versions that came out later.

    If you don't like Vega, why are you posting on the Vega thread?

    Well I didn't really mean to imply that the move was "broken", but obviously Capcom saw fit to change its properties on subsequent versions of the game whereas Gief's a Hawk's Supers were left untouched.

    Although I'm not quite sure what you mean by "more generic" versions (SF collection 1 or AE maybe?), in the DC version you can play around with the dip switches to correct certain bugs like Ken and Dhalsim not being able to reverse with their supers. Iirc that same fix alters Vega's super in the way I described before.

    Oh and take what I said about Vega with a grain of salt, I was just joking.
    My youtube channel (various MVC3 vids etc.):

    http://www.youtube.com/user/CrouchStrong?feature=mhsn
  • SystemSystem Joined: Posts: 508,676 admin
    I'd say make him land on a cr. forward, cr. strong combo.

    That is what I was, well trying to do .... but what Graham said is what was happening to me.... when trying to make him land on cr.forward it's like 50/50
  • SystemSystem Joined: Posts: 508,676 admin
    Hmm I swear I've seen instances where Zangief has used his super meter but not gotten the through (might have involved his whiff animation and someone reversing...)
  • MizukiMizuki ayy lmao Joined: Posts: 3,200
    I'm just bringing this question up again, Can anyone tell me if there's any advantages of playing oclaw vs nclaw?
    www.twitter.com/thenipahhut
  • CapMasterCapMaster OG Pad Player Joined: Posts: 718 ✭✭✭✭✭ OG
    Absolutely not. new claw far and away.
    Reborn ST hustler.
    2009 Gamestop Regional Champion
  • azisazis Megaton Puncher Joined: Posts: 255 ✭✭✭✭✭ OG
    About Stored Specials:

    Ive seen people saying Vega has no Stored Special.

    The true is that he has no Stored Super (Wall Dive).

    But he has the Flick Stored, you can confirm by reading NKIs wiki, but Ill cover it up here shortly:

    Charge DB. Done!

    Since you has charged, just dont press the direction FORWARD. You can Jump back, press s.back+Roundhouse, s.back+mk.

    To release, just press Toward+Kick.

    You can see ARG (the japanese Vega Player) using this a lot of times, like, corner the opponent, jump in HP, c.mk, c.mp (now it is charged), s.back+mk or s.back+mp/HP. Sometimes the opponent have a impulse to jump in when he sees Vega Standing. Good for you, just press F+Kick, and you will get a free 3 Hits Juggle combo.


    Vega Wall Dive Super:

    I dont remember who said this special is not good. It is definitely not good, it is awesome! Just do the super when the opponent feel safe do use a hadouken, or when you see the animation, I will cover up Chun-li to show how great it is. Do it, and once you are in the back wall (if you can cross-up the wall dive against Honda, for example, good, do it), you can press the button EARLY to grab Chun-lis jumping back, if you press very soon, you will hit her with the claw, she will fall, giving time for you to charge and try again, or mix-up. If you press timed right, you will grab her (this time is very short, but I dont know exactly how much), in this way, you can also grab shoryukens, not deep Shoryukens, cause when Shots are invincible, they are not "Grabable" (WTF?!), so is Boxers Headbutt anti-air. But grab them in the tip of the glove, at the maximum ou medium DP height. It will work.

    The use of the Early button press works (and it will answer one of the page 2 first post questions about runaway) like when you are running away when cornered. Jump in back wall to wall dive, press punch as soon as you can, while holding forward to flee. It will hit standing characters in mid/close range screen, jumping in, falling from a jump in (when they try to lure you or just get close, and this is a perfect time to land a Super!), etc, the worst situation is being hit by a reverse DP when they are close to you, but you are free, anyway, from the corner.

    It is fast, you can runaway almost safe.

    Dont work against psychic DPs.

    And about New or Old Claw, as I said the Super is Awesome, New claw for sure. The super takes Half life bar. The other half you already took!
  • azisazis Megaton Puncher Joined: Posts: 255 ✭✭✭✭✭ OG
    Oh Yeah, just to be clear, I was talking about the most difficult situations to land the super, just to show how wonderful it is.

    Of course that a Chun in the top of her jump (toward or backward) will beat you. So is Ryu at the top of the back jump roundhouse.

    Don't waste your time when your opponent is waiting for the super, specially in full screen distance and when you just filled the meter.

    And dont try to land one in Fei Long Flame Kick as you do in DPs.
  • nothingxsnothingxs EVO Head TO Joined: Posts: 1,688
    Can someone help me with Claw VS Chun-Li, Dictator and Blanka?
  • CapMasterCapMaster OG Pad Player Joined: Posts: 718 ✭✭✭✭✭ OG
    Claw VS Blanka is a funny match. Most struggle with it at first, but once you learn it it can become a free win for you.

    Sit back. Any blocked rolling attack is a free standing fierce for you. You catch them with this a few times, they may try to do a jab or strong ball into throw/hop/whatever. Watch for this, then sweep it. You can flipkick balls too of course. Use crouching strong to keep him away. be careful going for wall dives, as both rolling attacks and electricity can beat it. Sit back, and by never let him get into his cross up short range. That's where this match is lost. Keep him out of that range and you will whittle him down.

    Vs Chun Li..I like to be ready to pounce on any kikoken she throws. I go for wall dives from across the screen when I see one, or if in close if she throws one hop it and go for a combo. Without a\ having her upkicks charged, chun li has trouble stopping a jumping Claw with her ground moves. I play this match by being aggressive and just going at Chun. Her air moves beat yours, even though jump strong sometimes is effective. She also has some trouble stopping wall dives shenanigans, her upkick has to be perfect. Stay on offense. You lose this match if Chun can press you.

    Dictator..I still am struggling with this match, but here's what I can tell you. Bison has no reversal outside of super. So everytime you get him knocked down, that's a free claw roll or wall dive attempt for you. Bison's kicks (scissors, standing forward, crouching forward) will give you major trouble, and his jump strong will neutralize your air attacks. Have your eyes ready to try to flip kick any scissor kick or psycho crusher so you can get that all important knockdown.To me, this match goes the first one to get a knockdown wins. Keep Dictator on the floor.
    Reborn ST hustler.
    2009 Gamestop Regional Champion
  • SystemSystem Joined: Posts: 508,676 admin
    What's the best way of knocking down an opponent for wall dive craziness? crouching roundhouse?
  • CapMasterCapMaster OG Pad Player Joined: Posts: 718 ✭✭✭✭✭ OG
    Crouching roundhouse, flip kick, throw, or even..a call dive will put them on the floor
    Reborn ST hustler.
    2009 Gamestop Regional Champion
  • HP87HP87 Joined: Posts: 99
    Is Claw's most practical and damaging combo c.foward > c.strong only? Because somehow I find it hard to deal damage if I can't get my opponent knocked down for wall dive meaties.
  • azisazis Megaton Puncher Joined: Posts: 255 ✭✭✭✭✭ OG
    I think this is the most practical if you jump in, cause I can't charge a rolling attack. But people say it is possible.
  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,249 ✭✭✭✭✭ OG
    Is Claw's most practical and damaging combo c.foward > c.strong only? Because somehow I find it hard to deal damage if I can't get my opponent knocked down for wall dive meaties.

    yeah. it does a good chunk and pretty easy to do after a jump in.

    wall dives isnt the only thing he has going for him though. like nki said once before, one of the best vega players, ARG just spams a lot of pokes and the occasional wall up throw.
    ssf4ae tier list regarding Gen:

    D Proto: and where is Gen?
    oORYUOo: you cannot tier what you cannot see
  • SystemSystem Joined: Posts: 508,676 admin
    Anyone know what the difference is when you use Low kick,Medium kick or fierce for wall-dive?
  • azisazis Megaton Puncher Joined: Posts: 255 ✭✭✭✭✭ OG
    Im almost sure that there is no difference.

    I turned on the CCC2, but I couldnt notice anything.

    Good. You can do piano input, it will result in the same Wall Dive.
  • azisazis Megaton Puncher Joined: Posts: 255 ✭✭✭✭✭ OG
    Vega (Claw) Shortened Super

    I dont know who know about it. It is not great deal.

    But you can do Vegas (Claw) super with only 3 direction. Down, D/f, U/b. As this super is wonderful, it may be useful.

    This was performed on MAMEHK2V9, that shows the key data when you press scroll lock.

    I dont know about Guile yet. You probably can do it the same way.

    You may think: "What a great moron, everybody knows it". I didnt, Ive been always charging Down/back, then df, db, up (any). Im just expecting to be useful, since I didnt find this anywhere.

    Enough Talk, :


    The other video you can find in my channel is to teach and explain some friends that you don't need the full 360 motion to perform a SPD.
  • LogosLogos Mountain Beast Joined: Posts: 754
    Thanks for that, I certainly didn't know you could do that.
  • NKINKI Mashers Joined: Posts: 1,788
    Believe it or not, the actual command for Guile's and Claw's supers is:
    charge down, towards, back, up+kick

    Majestros is the one who showed me that.
    It was a fun ten years.

    http://nki.combovideos.com
    Thanks to BlazeD and Preppy for hosting!
    Avatar by Buttermaker.
  • Footsy BebopFootsy Bebop Joined: Posts: 326
    do you mean d/f, d/b, up and kick or standing forward and standing back, up and kick?
  • azisazis Megaton Puncher Joined: Posts: 255 ✭✭✭✭✭ OG
    Like Zangief SPD, it needs only the four main directions?

    I know you can toss a hadouken with d/f, f+p.

    But look:

    http://img451.imageshack.us/img451/5215/simples1vl1.jpg

    There is no back direction there, the u/b must be considered as up, cause instead, the super wouldnt come.

    You can see in my video, that after the 2 kick buttons pressed, as piano inputs, the back arrow just appear after a while, nullifying the possibility of the back direction being present in the super command. Therefore, even if it would pressed faster, you cant do the super in a reverse way, it would be like a Shinku hadouken finishing with f, d/f, d + p. So, this shows that only 3 directions are needed.

    Anyway, you will never miss trying to finish in u/b + K.

    Ill try to clear the unnecessary movements, as the Zangief SPD I did here:

    To get rid from any doubts.
  • fatboyfatboy I beat anorexia: 10-0 Joined: Posts: 1,853
    I tried this yesterday...

    Facing right:

    db, df, ub+ kick. I jump to the back left wall and YES the super came out.

    However, When I tried:

    df, db, uf +kick and jumped towards the Right wall. The supper never activated...

    Thoughts, input? Anyone?

    Does the short super only work on the bak wall?
    Am I hungry? Sure, I could eat...
  • GoryusGoryus Joined: Posts: 232
    I tried this yesterday...

    Facing right:

    db, df, ub+ kick. I jump to the back left wall and YES the super came out.

    However, When I tried:

    df, db, uf +kick and jumped towards the Right wall. The supper never activated...

    Thoughts, input? Anyone?

    Does the short super only work on the bak wall?

    I have a programmable controller, and just tried this out (with Guile, but still...).

    I set it to charge db, then do df, ub + k. Super every time.

    Then set it to charge df, then do db, uf + k. Flash kick every time.

    Edit: Just switched to Vega and ran the same macros. Got super with db, df, ub + k, and got regular wall dive with df, db, uf + k.
    I contend we are both atheists. I just believe in one fewer god than you do.
    When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours.
  • ThisGuileKillYaThisGuileKillYa SSS++++ tier at exaggeration Joined: Posts: 2,627
    Most likely because downback is what you need to charge, so df wasnt really charging anything. The front wall would probably be db, df, uf
    USF4: Still soul searching. Thus far... Yun, Chun, and Akuma.
    UMvC3 mains: Morrigan Doom Vergil, Magneto Doom Ammy, Morrigan Doom Magneto
    UMvC3 fer funsies: Dante Vergil-or-Dorm Magneto, Wesker Sent Hawkeye, Dante-or-Magneto Doom Vergil, Wolvie Doom-or-Sent Akuma, Nova Doom Ammy, Magneto Doom-or-Sent Dante, Wesker Dorm Magneto, Dante Strange Magneto
    MvC3: Dante Magneto Sentinel
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  • GoryusGoryus Joined: Posts: 232
    Most likely because downback is what you need to charge, so df wasnt really charging anything. The front wall would probably be db, df, uf

    Nope, that just gives regular wall bounce too.
    I contend we are both atheists. I just believe in one fewer god than you do.
    When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours.
  • azisazis Megaton Puncher Joined: Posts: 255 ✭✭✭✭✭ OG
    Yeah, guys, I noticed that and was planning a video, because that was not so clear to me, but I didnt have time. The first one I did in a moment of boredom, with a few extra time. I a little busy now, but I will explain.

    Forgot something:
    There is a relation of opposite directions for the super to come out. BUT, you can charge with only DOWN, instead of down/back.

    Here is what I was planning:
    NOTE: A little bit confusing, just pay a little extra attention.

    I noticed that the direction you charge differs in the last direction for the super to come out.

    In the video: d, d/f, u/b. Ok.
    But if you charge D/B, instead of just down, you can do: D/b, d/f, UP.
    It is like the opposite directions working, cause if you carge D, you MUST finish with D/B. But if you charge D/B, you can finish in UP, but if you wish, with U/B too.

    Both ways work with 3 directions.

    IT IS JUST SOMETHING I FOUND, NO BIG DEAL AT ALL.

    IF you want the super to come IN THE FRONT WALL, you need at least four directions, and the shortened form I only could find was:
    D/B, D/F, D, U/F

    and I was noticing in CCC2 that

    D, D/F, D, U/F also works, but I need to confirm in that MAME or if you guys with programmable controller could help me, I will be thankful.

    Was I clear? I hope so, if you have any doubts, I have them too, lol. Within a little time, we will clear all this stuff.
  • GoryusGoryus Joined: Posts: 232
    Alright, I sat down with my programmable pad and tried a billion variations on this. Here are the results, listed from simplest to most complex:

    WORKS:
    D, F, UB
    D, F, B, U
    D, DF, UB
    DB, F, UB
    D, F, B, UF
    DB, DF, UB
    DB, F, B, UF
    DB, F, B, UB
    DB, F, B, UF
    DB, DF, D, UB
    DB, DF, DB, U
    DB, DF, DB, UF
    DB, DF, DB, UB

    FAILS:
    DF, UB
    DB, UF
    D, DF, U
    D, DF, UF
    D, DB, UF
    DB, D, UF
    DB, D, U
    DB, DF, U
    DB, D, UB
    DB, DF, UF
    DB, DF, D, U
    DB, DF, D, UF

    Looks like NKI is right and the "real" motion for Guile and Vega's supers is down, forward, back, up. You have to hit all four of those contacts in order if you want the super to go off. You can shorten the motion a bit while still accomplishing this task...the best "shortcuts" seem to be:

    D, F, UB
    D, DF, UB
    DB, F, UB
    DB, DF, UB
    I contend we are both atheists. I just believe in one fewer god than you do.
    When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours.
  • azisazis Megaton Puncher Joined: Posts: 255 ✭✭✭✭✭ OG
    Excellent work!

    Can we assume that using:

    D, F, UB
    D, DF, UB
    DB, F, UB
    DB, DF, UB

    Results in te super because the game counts the last UB input as BACK AND UP? So that we shortened for 3 directions?

    So that we can explain why we cant do the super finishing in U or UF withou passing again through the back.

    That means that the shortened form is just a shortened way to draw the command.

    But it helped me, I never more do DB, DF, DB, U (any). Now I go just for DB, DF, UB.
  • fatboyfatboy I beat anorexia: 10-0 Joined: Posts: 1,853
    Snip...
    Wow. Nice gob Goryus! That answers my question! +Rep :wgrin:
    Am I hungry? Sure, I could eat...
  • SystemSystem Joined: Posts: 508,676 admin
    Is it true that Claw has less health than the other chars?
  • GoryusGoryus Joined: Posts: 232
    I contend we are both atheists. I just believe in one fewer god than you do.
    When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours.
  • KhiempossibleKhiempossible NAGEHAME User Joined: Posts: 3,254
    So what's the werd on Claw vs. Chun?

    I have no experience with this matchup, and I'm MMing this chun player. Anyone have tips? what am I looking for? what should I watch for? what am I trying to do?

    also what's balrog's most damaging dizzy combo?

    I'm thinking low strong xx flip kicks -> flip kicks

    that or jump fierce low fierce

    or low forward low strong xx options

    super also works.

    The thing is that if I dizzy its usually from someone eating roll. If I walk forward it's tough to get that charge in time for combos.

    I usually roll and go for the low strong link.
    "Win when you can; lose when you have to; but always play cheap" - Familyman
  • gilleygilley 3D Aminator Joined: Posts: 1,296 ✭✭✭✭✭ OG
    j. fierce > c. forward, > flip kick > flip kick is what I do when they're dizzy. The hard part is of course charging for the first flip kick while jumping. I recommend using japanese sticks cause you can usually charge faster on them :wgrin:
    It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt. --Mark Twain
  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,249 ✭✭✭✭✭ OG
    So what's the werd on Claw vs. Chun?

    vega wins. just have them flip kicks ready
    ssf4ae tier list regarding Gen:

    D Proto: and where is Gen?
    oORYUOo: you cannot tier what you cannot see
  • KhiempossibleKhiempossible NAGEHAME User Joined: Posts: 3,254
    alright, next question. How does the boxer vs claw match play out? Any advice? I have trouble counter hitting random rush punches between my pokes.
    "Win when you can; lose when you have to; but always play cheap" - Familyman
  • ThisGuileKillYaThisGuileKillYa SSS++++ tier at exaggeration Joined: Posts: 2,627
    Quoted from nohoho's player profile on ARG:

    The highlight of ARG's fighting style is his corner trap. Like trapped birds, his opponents flutter fruitlessly as they are stabbed to death. Fear the horrible "Bird Cage of the Claw."

    Any idea what this is about? What is looks like? How we can be using this? etc etc

    : D
    USF4: Still soul searching. Thus far... Yun, Chun, and Akuma.
    UMvC3 mains: Morrigan Doom Vergil, Magneto Doom Ammy, Morrigan Doom Magneto
    UMvC3 fer funsies: Dante Vergil-or-Dorm Magneto, Wesker Sent Hawkeye, Dante-or-Magneto Doom Vergil, Wolvie Doom-or-Sent Akuma, Nova Doom Ammy, Magneto Doom-or-Sent Dante, Wesker Dorm Magneto, Dante Strange Magneto
    MvC3: Dante Magneto Sentinel
    MvC2: Spiral Cable Sentinel ST: Chunny Bunny. 3S: Akuma, Ryu, Dudley. Vampire: Fish, BBHood
    UMK3: Kabal, H.Smoke, Jax, almost everyone. Chess: 1. c4
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