UltraDavid, post: 1310843 wrote:
I'm not convinced even that is a great idea against top level Claws.
shortpitched713, post: 1310846 wrote:
What is even a top level Claw going to do against a cornered and charged Honda?
Kyokuji, post: 1310840 wrote:
Unless you're Honda, that's not a good idea. You're essentially putting a sign out for the opponent, saying "pressure me".
Mokura, post: 1310851 wrote:
Have you ever seen a match where Claw's opponent doesn't get "pressured"? The way people play, it's gonna happen regardless. By cornering yourself you've at least got a better chance of escaping that cross-up dive bs.
UltraDavid, post: 1310856 wrote:
Nah, ARG is famous for playing straight up hyou-Bal in ST, wall dives constantly. My guess for why he's not doing it in this match is that there's something different about Super Claw's wall dive or the way Super Zangief handles wall dives. Even in ST Claw can't really play wall dive games against Gief in the way he plays them against lots of other characters, wall dive usage is confined more to the just-barely-hitting kind. Maybe Super Claw's wall dive hitbox isn't as effective for that.
Edit: Yeah, you can see in the 2nd round that Claw's wall dive has some weird turn-the-guy-around-and-suck-him-in quality to it. Seems pretty dangerous, especially cause he gets punished for it at the end.
Akutabi Gamma, post: 1310854 wrote:
Why isn't the Balrog player here use the Wall Jump?
Duck Strong, post: 1310855 wrote:
Because these guys aren't lazy tossers like most american players.
Khiempossible, post: 1310861 wrote:
JubeiNinja69, post: 1310870 wrote:
a good player can stop vega's spamming wall dives easily if they know its coming. they can just jump back and attack. the key is to mix it up and that means spamming the dives from different directions and mixing up the hit front and back.
bad matchup i have is fei since his flame kick pretty much owns my vega's tricks. any tips to evening out this match?
cheezface immortal, post: 7228077, member: 18039 wrote:
yes, early as hell Monday morning there were several of us learning some good tips from him. the only different is while Riz and everyone else was learning how to fight against this stuff i was the only one on the opposite side learning how i'm going to start incorporating this stuff into my arsenal. MAO even had us do a role reversal where he had me sit down to play Vega and he took turns himself along with Riz, Ultra Combo, and Mike Idge learning how S. Ken/S. Sagat/Ryu respectively can hope to defend against some tactics and at the same time i was getting in some reps using a tactic of his. good times!
this should be helpful to America's ST scene. Vega players will spread his tactics and become stronger and in the meantime others will get used to seeing some of these techniques (still not on MAO's level probably but getting closer) and thus will grow and learn to defend this stuff. it will be a win/win for everyone.
i don't know about the others in the room but i'm the type that thinks keeping secrets from the community is bad and holds everything back. it stunts growth. i want all the info out there wide open for everyone to access but i don't force it. ask Fudd, Riz, Mike Idge, Fatboy, El Trouble, maybe others i'm forgetting and hopefully they can explain this stuff. if they don't come to me and i'll gladly spill all the info to Vega players and shoto players alike. that is what we covered while i was there. if they went on to cover any different ways other characters handle the wall dive insanity then i was not around for that part, i had to get going for my flight.
cheezface immortal, post: 7228957, member: 18039 wrote:
the other big thing was anti crossup stuff. i still haven't quite gotten the hang of this yet but essentially unless a crossup is deep enough (taking advice from Riz on this one) then MAO would always just use reversal crouching jab as a way to move Vega's hit box so far forward and out of the way that your crossup whiffs and then guess what, he throws and begins crazy pressure again. not sure if i'm not getting the reversal timing right or not choosing the right crossups to do it, but a few attempts against Damdai on HDR classic got me crossed up every time. i guess this is to be expected at first.