Hyper Street Fighter II

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  • x64x64 Fuck your SRK Joined: Posts: 3,173
    7 5 0 wrote: »
    CE. Come to think of it, it is a disadvantage.

    Vega's wall grab on his stage must happen on all 3 of the CPS1 games, because I know it happens on HF.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    It happens on all 3 even Alpha 3 just A3, HF, and CE has a stage check.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • 7 5 07 5 0 Joined: Posts: 452
    You're right, it also works in HF. Ha I'll be damned.
  • OGSFOGSF Joined: Posts: 713
    edited September 2014
    wall dive is down, up, punch :)

    WW claw's flying barcelona attack (FBA) is the fastest


    Champion Edition


    The World Warrior
    "The few prosper, while the rest suffer." - OGSF
  • OGSFOGSF Joined: Posts: 713
    Damn. M. Bison (Dictator) is immune to Guile's flash kicks in this version?

    "The few prosper, while the rest suffer." - OGSF
  • 7 5 07 5 0 Joined: Posts: 452
    Why is it the Jp Hsf2 miss sound effects attacking normals and special moves but in the US version it is not bugged. Any official reason from capcom?
  • x64x64 Fuck your SRK Joined: Posts: 3,173
    7 5 0 wrote: »
    Why is it the Jp Hsf2 miss sound effects attacking normals and special moves but in the US version it is not bugged. Any official reason from capcom?

    I've never heard an explanation myself.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • 7 5 07 5 0 Joined: Posts: 452
    It bugs me they didn't fix that. What about the capcore ps2 version that was packaged with the Vampire saviors collection, fixed?
  • x64x64 Fuck your SRK Joined: Posts: 3,173
    7 5 0 wrote: »
    It bugs me they didn't fix that. What about the capcore ps2 version that was packaged with the Vampire saviors collection, fixed?

    Did the jap console ports suffer the same bug?
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • 7 5 07 5 0 Joined: Posts: 452
    They corrected the Claw wall dive command that was plagued in the anniversary collection.
    Other than that I suspect they correct the sound effect bug in the capcore version. Waiting for the verdict.
  • OGSFOGSF Joined: Posts: 713
    wall dive is d,u,punch...
    "The few prosper, while the rest suffer." - OGSF
  • 7 5 07 5 0 Joined: Posts: 452
    I mean the off the wall dive. That's been corrected with the capkore version of the game and fixed S.Sagat's recovery frames.

    http://wiki.shoryuken.com/Hyper_Street_Fighter_2#Game_Versions
  • OGSFOGSF Joined: Posts: 713
    So, has anyone tried a hack where the CPU uses other versions of characters? I know that with a character select cheat the CPU can fully use Super versions of characters
    "The few prosper, while the rest suffer." - OGSF
  • OGSFOGSF Joined: Posts: 713
    What about this:


    "The few prosper, while the rest suffer." - OGSF
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    From the video itself "It's a terribly unfinished hack"

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • OGSFOGSF Joined: Posts: 713
    However, this guy found the WW boss characters in HSF2
    "The few prosper, while the rest suffer." - OGSF
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    OGSF wrote: »
    However, this guy found the WW boss characters in HSF2

    I said the graphics were there, but there is no programming of said characters so the original hacker as I doubt that he did it. As the same channel shows of yumeji's WW boss hack without crediting yumeji.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • OGSFOGSF Joined: Posts: 713
    But just imagine using WW bosses in HSF2. People won't be complaining about CE characters and HF characters anymore:

    "The few prosper, while the rest suffer." - OGSF
  • 7 5 07 5 0 Joined: Posts: 452
    ^Hell yeah. screw imagining, I want reality!
  • Jion_WansuJion_Wansu Joined: Posts: 5,738
    Nice. How are you!!!
  • x64x64 Fuck your SRK Joined: Posts: 3,173
    edited January 2015
    If Capcom were to re-release HSF2 (it would seem likely for HFS2 to get a digital release over ST), what would you want them to change? Here's some of mine:

    Obvious changes:
    1. Allow WW mirror matches (yeah, we get it, couldn't do it in the arcade version. Doesn't matter).
    2. Un-nerf O.Sagat (if CE Bison isn't nerfed, no reason for this).
    3. Allow the ST cast to tech throws against everyone, not just other ST characters.
    4. Fix messed up ST Vega walldive input if necessary (dependent on port).
    5. There was speculation that certain combos possible in ST cannot be replicated in HSF2. Fix that.
    6. Make the ST cast follow its original arcade release balance by default (i.e. no need to hold start to get Chun's or Honda's stored super/ochio). Maybe make a separate category for Old ST characters too to negate the need to hold down a button to pick them.
    7. Allow the CPU to pick any SF iteration, not just ST characters.

    New changes:
    2. Ability to pick old backgrounds and music (why not?).
    3. Ability to lock out certain characters in VS mode (probably not needed but again, why not?).
    4. GGPO netcode.
    5. Maaaaybeee have a HDR category (just the character balance)?

    Thoughts? This could also possibly work out as an official community supported ST port if they fix a few issues (just pick ST and Old ST characters).
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • Jion_WansuJion_Wansu Joined: Posts: 5,738
    If Capcom were to re-release HSF2 (it would seem likely for HFS2 to get a digital release over ST), what would you want them to change? Here's some of mine:

    Obvious changes:
    1. Allow WW mirror matches (yeah, we get it, couldn't do it in the arcade version. Doesn't matter).
    2. Un-nerf O.Sagat (if CE Bison isn't nerfed, no reason for this).
    3. Allow the ST cast to tech throws against everyone, not just other ST characters.
    4. Fix messed up ST Vega walldive input if necessary (dependent on port).
    5. There was speculation that certain combos possible in ST cannot be replicated in HSF2. Fix that.
    6. Make the ST cast follow its original arcade release balance by default (i.e. no need to hold start to get Chun's or Honda's stored super/ochio). Maybe make a separate category for Old ST characters too to negate the need to hold down a button to pick them.
    7. Allow the CPU to pick any SF iteration, not just ST characters.

    New changes:
    2. Ability to pick old backgrounds and music (why not?).
    3. Ability to lock out certain characters in VS mode (probably not needed but again, why not?).
    4. GGPO netcode.
    5. Maaaaybeee have a HDR category (just the character balance)?

    Thoughts? This could also possibly work out as an official community supported ST port if they fix a few issues (just pick ST and Old ST characters).

    Wouldn't mind seeing the CPU pick WW Dictator (more of a challenge than ST Dictator). And if allowing CE Dictator in tournaments then Akuma should be allowed as well. Isn't that a double-standard if Akuma is not allowed in tournament play, but all these other powerful characters are allowed? It's like saying, let's have Ancestral Recall unrestricted, but still keep Timetwister restricted...
  • x64x64 Fuck your SRK Joined: Posts: 3,173
    Jion_Wansu wrote: »

    Wouldn't mind seeing the CPU pick WW Dictator (more of a challenge than ST Dictator). And if allowing CE Dictator in tournaments then Akuma should be allowed as well. Isn't that a double-standard if Akuma is not allowed in tournament play, but all these other powerful characters are allowed? It's like saying, let's have Ancestral Recall unrestricted, but still keep Timetwister restricted...

    Pretty sure we've had this conversation before. Akuma was never, ever made to be balanced. He's a selectable boss character. CE Bison is bad, probably worse than ST Vega/O.Sagat, but nowhere near as bad as having to go against Akuma.

    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • 7 5 07 5 0 Joined: Posts: 452
    Add bonus stages, survival mode, character biography and artwork in the menu, and optional darkened supers to HSF2. This is why I really like Dreamcast ST over the cps2 arcade. It was magnificent when this was released in 2000.

    Most requested is definitely WW battles of course.
  • KingfaceKingface UK Super SFII Turbo Player Joined: Posts: 27
    edited January 2015
    All great ideas studtrooper and 750. I know it's trivial but it'd also be cool to have a Colour Edit mode and be able to select all the different versions of the Music (i.e. CPSI, CPSII, Arrange, maybe HDR and PC version music too) and be able to customize it by separate tracks (e.g. CPSII for Ryu's Stage, CPS1 for Character Select, Arrange for Zangief's Stage etc).

    Have loads of Dip Switches to customize the experience both gameplay-wise and cosmetically ala the Dreamcast version and HDR.

    Oh and be able to play as the ST version of characters in their original colours (e.g. ST Ryu with White GI).
    Check out http://www.grandmasterchallenge.com for events, results and features on the UK Super SFII Turbo scene!

    Gamertag/Username for PSN, XBL & Fightcade: Festilence

    ST & STHDR: Ryu & Ken
  • cjkid123cjkid123 Joined: Posts: 39
    Changes I would want would be all of the above but also to make WW bosses playable.

    Also does anyone here play this on FightCade?
  • Jion_WansuJion_Wansu Joined: Posts: 5,738
    Actually CE Dictator is nerfed. In CE Dictator can chip 6 times on a blocked psycho crusher among other things
  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,198 ✭✭✭✭✭ OG
    7 5 0 wrote: »
    Add bonus stages, survival mode, character biography and artwork in the menu, and optional darkened supers to HSF2. This is why I really like Dreamcast ST over the cps2 arcade. It was magnificent when this was released in 2000.

    Most requested is definitely WW battles of course.

    Well, if it got released today in 2015, everything will be separate DLC.
    ssf4ae tier list regarding Gen:

    D Proto: and where is Gen?
    oORYUOo: you cannot tier what you cannot see
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    Jion_Wansu wrote: »
    Actually CE Dictator is nerfed. In CE Dictator can chip 6 times on a blocked psycho crusher among other things
    It was always this way in the Japanese version.

  • Jion_WansuJion_Wansu Joined: Posts: 5,738
    And then what's funny, non Japanese CE versions gave Sagat the world warrior tiger uppercut
  • Jion_WansuJion_Wansu Joined: Posts: 5,738
    my EVO theme if and/or when I get top 4 in any game:





  • 7 5 07 5 0 Joined: Posts: 452
    edited March 2015
    Looking back at a revamp HSF2, I suggest having a dedicated design team instead of capcom to develop the most complete game from the ground up.

    One such example is a small team are working on Mortal Kombat Trilogy Extended.
    The results so far are impressive! All stages from past games, all characters including bosses from past games, even gorier Brutalities than the original, bonus stages that was never in the original MK Trilogy, and balancing the whole game.

    This team has amazing talent and their videos can be found here
    www.youtube.com/user/JohnnyCage999/videos

    www.youtube.com/watch?&v=jSvCIY5wLGE
  • Jion_WansuJion_Wansu Joined: Posts: 5,738
    In this match on Battle 8 I did the World Warrior Dictator move where he does the headstomp into turn-around kick, instead of the normal headstomp into skull diver:

    fightcade://challenge-4052-1427184209.90@hsf2
  • Jion_WansuJion_Wansu Joined: Posts: 5,738
    Since this is old school. Check out this old, old school game getting beat and it took him 4 hours to beat the game!!!!!


  • ilitiritilitirit Joined: Posts: 6,381
    Can anyone confirm whether or not this works in HSFII? I'm not home right now.

    CE Ryu's LP DP can sometimes hit low. I've only tested vs Chun Li in CE (don't remember the version). Easiest way to test is to get her to hold back in the corner and let Ryu do LP DP so that it hits more-or-less around her foot. If it hits on a certain frame (or certain frames), she'll get hit. I was wondering if this also works in HSFII, and against other versions of characters.
  • ilitiritilitirit Joined: Posts: 6,381
    edited April 2015
    Confirmed. All CPS1 versions of Ken and Ryu. If you throw a fireball at a close distance (but not too close) then DP it almost always hits. Lol, I think I must be the only SFII player who didn't realize this.







    Post edited by ilitirit on
  • x64x64 Fuck your SRK Joined: Posts: 3,173
    Interesting. Wonder if this is just a AE bug or if it is in the actual CPS1 arcade roms?
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • ilitiritilitirit Joined: Posts: 6,381
    Interesting. Wonder if this is just a AE bug or if it is in the actual CPS1 arcade roms?

    Happens on the actual machine, at least on version of CE that it was demonstrated to me.
  • x64x64 Fuck your SRK Joined: Posts: 3,173
    That's pretty cool. I wonder if it is a 50/50 bug similar to the O.Ryu/O.Ken hitting with their jump tatsu on the first frame.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • cjkid123cjkid123 Joined: Posts: 39
    Jion_Wansu wrote: »
    In this match on Battle 8 I did the World Warrior Dictator move where he does the headstomp into turn-around kick, instead of the normal headstomp into skull diver:

    fightcade://challenge-4052-1427184209.90@hsf2

    Wow man you actually beat Ko-Rai until he submitted! lol sorry if I make that sound like an astonishing accomplishment but I can never beat that guy. I also commend you for picking a rare character online like O.Bison instead of going to ST or a CE character like most people. Is O.Bison your go to? Also I would love to fight you on Fightcade! :smile:
  • Jion_WansuJion_Wansu Joined: Posts: 5,738
    Jion_Wansu wrote: »
    In this match on Battle 8 I did the World Warrior Dictator move where he does the headstomp into turn-around kick, instead of the normal headstomp into skull diver:

    fightcade://challenge-4052-1427184209.90@hsf2

    Cossack, Cami, and a few others that think I'm trash need to see this...
  • ilitiritilitirit Joined: Posts: 6,381
    edited October 2015
    I noticed for the first time the other day that WW, CE and HF characters in HSFII have their CPS1 chains intact. Jump cancelling works as well. For some reason I thought they were removed from the game.
  • UnessentialUnessential Joined: Posts: 1,168
    Yeah, CPS1 chains work. that's one of the reasons why so many people prefer CE and HF versions of characters, in addition to their already overall awesomeness.
    <quitjockinmystyle> everybody i wil approve what is cheating moves or not.
    STToronto https://www.facebook.com/groups/499056723549379/
    Because very few ST players check SRK anymore. mostly it's the local facebook group and NHC.
    PM me here or on facebook if you need a stick mod or repair. Same with arcade boards and superguns.
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