What are some practical combos into Super?

sprcrzy110sprcrzy110 Joined: Posts: 47
I know Chun-Li has one of the best supers in the game but I'm not sure how to use it offensively. I use it mainly for punishes right now. Any feedback would be greatly appreciated.

Comments

  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    far fierce into super /thread
    CARACOLES
  • chutney-lichutney-li Joined: Posts: 157
    Cr. MK > HK Legs > Super
    (counter-hit) St. MP > Super
    HK Hasanshu > Super
  • sprcrzy110sprcrzy110 Joined: Posts: 47
    Malvadisco wrote: »
    far fierce into super /thread

    Link? Can't seem to find it.

  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,381 ✭✭✭✭✭ OG
    jab jab fierce Super

    c. mk to Super

    close mp into Super

    HSU into Super
    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,381 ✭✭✭✭✭ OG
    sprcrzy110 wrote: »
    Malvadisco wrote: »
    far fierce into super /thread

    Link? Can't seem to find it.

    This playlist should help

    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • ExvarisExvaris Arcade ∞ Joined: Posts: 2,879
    Hazanshu > Super
    f.st.HP > Super
    cr.HP xx HK Legs ~ MK Legs > Super
    st.MP xx Super (or link)

    In terms of combo applications those are pretty much the go-to combos that end in Super.

    It is better used as a punisher in most cases.
    «勝兵先勝而後求戰,敗兵先戰而後求勝。»
    "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
    - Sun Tzu, The Art of War
    ---
  • Skatan MillaSkatan Milla Firecracker Thighs Joined: Posts: 2,094
    edited February 2014
    st.hp, super
    st.mp, super
    anti air c.mp, super
    c.mk, super
    hazanshu, super
    cl.hk x legs, super

    and for swag
    ch st.hk, super
    or
    ch hk hazanshu, st.hp, super

    <3
    Twitter: @TruthFaceSkatan

    Swedish Firecracker
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    edited February 2014
    you know i have landed ch hk/mk hzu ultra

    but i never tought about far fierce lol
    CARACOLES
  • sprcrzy110sprcrzy110 Joined: Posts: 47
    edited February 2014
    Thanks guys. Been trying to learn Chun but I'm having a tough go at it. I can't seem to anti-air to save my life. Seems like I always choose the wrong button to AA with or I time it wrong. I don't have that problem with other characters I play though.
  • ky0faceky0face Joined: Posts: 271
    I find it's hard to get it down perfectly but st.mk is your best friend and anti air. You will appreciate it in time.
  • chutney-lichutney-li Joined: Posts: 157
    Practice having the set-up dummy jump at you from different distances.

    For example:

    Neutral distance (like start of match) best anti-air is St. MK
    Ryu Jump HK from far away -> best anti-air is St. HP (St. MK will trade)
    Approximately cross-up distance anti-air with Close MK
    Close HK is good for damage, but you have to be precise with this one.

    Cr. HP works about the same spacing as St. MK but with later timing, since you are lower to the ground. Good for jump-ins like Dudley elbow which is a slow attack with high priority. Since he has to commit earlier, it does not tend to hit too low to the ground.

    Practice being good with Cr. MP and Cr. MK . They are pretty similar, but are good when you are recovering from a move and need a quick move to go under a jump in. Practice dodging and punishing jump-ins with this. Cr. MK is faster, Cr. MP is longer range and morphs her body more awkwardly.

    Jump HP tends to work at the same distance as St. MK but is slower.
    Neutral Jump HK has good damage and is better than Cl. MK if your reactions are good.
    Jump MK has good range and is sometimes the best option so you should get used to how that arc looks.
  • chutney-lichutney-li Joined: Posts: 157
    And air throw for its priority vs moves like bison headstomp... I don't use it for much besides that, though?
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