Daigo grip and hop execution

PoombyBearPoombyBear Based BearJoined: Posts: 36
So I've been playing around w/ the demo (wanting to get into the game) and trying to execute the various jumps and hops. I hold my arcade stick using the Daigo method and I've been having a hard time executing both hops. I understand the Daigo method is apparently meant for Street Fighter, but I wanted to ask the more experienced KOF players if this method is fine and with practice I'll become better at hops, or if I should try another grip entirely. Thanks for any replies!!!

Comments

  • Rugal 3:16Rugal 3:16 Weisinger's disciple Joined: Posts: 461 ✭✭✭✭✭ OG
    it can work as practice but it's still preferable to do the right timing for hops
    Kurt Buseik: I am a Marvelite at heart, and I like Thor. So it did pain me to see Thor go down. However, in the depths of my heart, I knew this was the way it should turn out. Not because Superman is THE icon, but because even a post-Crisis Superman would win. Many will bring up Thor's ability to create vortexes and all of the other neat tricks Mjolnir can do, but Thor's history is to head in fist and hammer first, and unless he is on the ropes, Thor rarely utilizes his other abilities. I did find Superman's recognition of Thor as maybe his single greatest opponent an appeasement in light of Superman having died at the hands of Doomsday.

    "As for Superman and Thor, it's like he said -- where he comes from, the dials go up to eleven. Superman is stronger and faster, which is probably more about the scales of power in the universe he comes from, but it was enough to let him win a very tough battle. If they fought again tomorrow, it might go the other way. Since being more powerful doesn't make you a better character, I don't see it as a slight on Thor, just as the way things are..."
  • PoombyBearPoombyBear Based Bear Joined: Posts: 36
    Rugal 3:16 wrote: »
    it can work as practice but it's still preferable to do the right timing for hops

    I don't think I understand what you're trying to say... if you practice, won't you ideally be getting the right timing for hops?
  • keidokukeidoku Joined: Posts: 28
    edited March 2014
    i've started out like you PoombyBear and ran into the same problem.
    later i've changed my grip so that i'd basically hold the stick with my thumb, index finger and middle finger.
    this way if you'd like to hop you can kind of flick the joystick in the diagonal directions and release the stick so it can go back to neutral position with help of the spring tension.

    i'm not able to get consistent hops if i'm trying to keep contact with the stick full time and try to go manualy back into neutral position, it usually ends in a normal jump if i try it this way.
    maybe its not even too important how you hold the stick as long as it allows you to comforably flick the stick in the diagonals so the spring can make it go back to neutral, this way the contact is short enough that KOF registers a hop.

    just let the spring do the work :)
  • PoombyBearPoombyBear Based Bear Joined: Posts: 36
    As I was experimenting with hops I found holding it w/ three fingers to be useful as well. Since I play SF though, I'm not sure if I want to be switching between two different grips, that's a bit too much work than I'd prefer to put in. I'll keep the possibility in mind though, I really appreciate your reply :).
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