Alpha 3 frame data?

SystemSystem Joined: Posts: 508,676 admin
Lol, I usually don't care about this sort of stuff because I test stuff on my own .... BUUUT DC A3 doesn't have the record option where you can try punishing stuff on your own (CVS2 has this). I'm not sure if PS2 Anthology has this option in training mode, but anyways, does anyone know if Alpha3 frame data even exists to the public? Or are you forced to buy the Jap guide?

Comments

  • TSTS pbbbbbbt... Joined: Posts: 4,277 ✭✭✭✭✭ OG
    It's available to the public in the sense that people who have the All About SF Zero 3 book have it, and there are at least 2 people on SRK who do.

    Was there something specific you wanted to know?
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    Has it been posted on a Wiki someplace?

    If I had the book myself I might consider keying in a few pages worth once a week. But alas, I do not have a copy. :sad:
    Let's play.
  • EveryFlowerFlowEveryFlowerFlow You Want Pain? Aegis Reflector Joined: Posts: 3,779
    i have it, but im not sure if your allowed to post it. wacky copyright rules :looney:.


    PM your requests.
    I make Jazz-Hop/Soul-Hop: http://releases.prosodij.co.uk
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    i have it, but im not sure if your allowed to post it. wacky copyright rules :looney:.
    I'd still consider keying it up into a text file, and keeping it in a zip to send people on request.

    But maybe I'm just crazy like that.
    Let's play.
  • SystemSystem Joined: Posts: 508,676 admin
    Sounds like a plan.
  • SystemSystem Joined: Posts: 508,676 admin
    Some of the things I'm interested in is general stuff like how tick throwing is affected by frames (like in CVS2, you can't throw until 7 frames pass out of block stun), how fast throws are, etc.

    Character specific? I'd like to know the frame data for Adon, Ryu, Gen, Karin, Rose, Charlie, Sim, Guy, Bison, Rolento.

    <3 later
  • EveryFlowerFlowEveryFlowerFlow You Want Pain? Aegis Reflector Joined: Posts: 3,779
    yousendit? rapidshare?
    I make Jazz-Hop/Soul-Hop: http://releases.prosodij.co.uk
  • SazaeSazae ... Joined: Posts: 2,140
    I am actually very interested in this now that I have taken up X/A-Sim. Been playing my buddy who is a strong A-Guy player and I'd love for the information on them two.
  • EveryFlowerFlowEveryFlowerFlow You Want Pain? Aegis Reflector Joined: Posts: 3,779
    It was on stabby's ftp server, someone deleted it. I'll up it (again :bluu:) when I get home.
    I make Jazz-Hop/Soul-Hop: http://releases.prosodij.co.uk
  • SystemSystem Joined: Posts: 508,676 admin
    i just upped it at http://aimtribe.com/nagger/AAZ3/AAZ3.rar

    it can stay there for a long time. hooray!

    credit to rocklee for original upload.
  • SystemSystem Joined: Posts: 508,676 admin
    Thank you sir!

    NAGGR?
  • SystemSystem Joined: Posts: 508,676 admin
    I am glad I checked this section today. Just lookin around and all about a3 has been upped. Thnx man.
  • EpsilonEpsilon Balanced Individual Joined: Posts: 30
    This is a very helpful tool, thanks for the upload.
    "I be like fascinatin' when I be updatin'
    Cuttin' off wack kids, pullin' their trump cards
    I thump hard, and make 'em say that I'm God"
    -Guru (Gang Starr) R.I.P
  • SystemSystem Joined: Posts: 508,676 admin
    Thank you sir!

    NAGGR?

    NAGGR

    :party:
  • EveryFlowerFlowEveryFlowerFlow You Want Pain? Aegis Reflector Joined: Posts: 3,779
    i just upped it at http://aimtribe.com/nagger/AAZ3/AAZ3.rar

    it can stay there for a long time. hooray!

    credit to rocklee for original upload.


    haha thanks for that, i actually forgot about this topic.


    sorry. :sweat:
    I make Jazz-Hop/Soul-Hop: http://releases.prosodij.co.uk
  • IapetusIapetus Strategic Planning Joined: Posts: 408
    Kudos to jsheppar. :tup:
    Just two things in life to remember: Don't be a jerk and play TvC
    "Everyone wants to turn their character into Ryu. And the Ryu players want to turn him into Goku." Azrael
  • SystemSystem Joined: Posts: 508,676 admin
    i hope capcom law men don't destroy me :[
  • xqoolexqoole Joined: Posts: 243
    i just upped it at http://aimtribe.com/nagger/AAZ3/AAZ3.rar

    it can stay there for a long time. hooray!

    credit to rocklee for original upload.

    Thanks!
  • FSgamerFSgamer Cheap Tactics!!! Joined: Posts: 1,315
    i just upped it at http://aimtribe.com/nagger/AAZ3/AAZ3.rar

    it can stay there for a long time. hooray!

    credit to rocklee for original upload.
    Thanks a lot!!!

    I have some questions though... does anyone know exactly what each column refers to? I don't know any Japanese but I've made a few guesses; here's what I've figured so far:



    Normals/command normals/throws

    Moves: (from top to bottom)

    1 - standing close
    2 - standing far
    3 - crouching
    4 - jumping up
    5 - jumping back/forward

    6 - command moves
    7 - alpha counters?

    8 - throws

    Move Properties: (from left to right)

    1 - ism in which the move is available
    2 - damage
    3 - ???

    4 - something to do with how much meter you get?
    5 - something to do with how much meter you get?

    6 - chainable into itself
    7 - cancelable into special moves
    8 - cancelable into super moves

    9 - ???
    10 - block type (high, low, airblock)

    11 - start-up, active, recovery

    Throw Properties: (from left to right)

    1 - ism in which the move is available
    2 - damage
    3 - ???

    4 - something to do with how much meter you get?
    5 - something to do with how much meter you get?

    6 - range
    7 - ???

    8 - Start-up, active, recovery

    Special/Supers

    Top Table (from left to right)

    1 - damage
    2 - ???

    3 - something to do with meter?
    4 - something to do with meter?

    5 - ???
    6 - block type

    Bottom Chart

    start-up, active, recovery, plus any other property worth mentioning (invincibility, if it's an airborne move, etc)



    So, could anybody help me out with that? Maybe tell me if any of my guesses are right and/or fill out the stuff I couldn't figure out? Any help would be greatly appreciated.
    FSgamer aka FS7 --- Cheap Tactics for the Win ---

    random CvS2 player
  • SystemSystem Joined: Posts: 508,676 admin
    apha3 zip

    Thanxs for the file man :)
  • apex27apex27 leveling up Joined: Posts: 348
    Thanks for the bump caracancel, I just stumbled onto this.
    Neal (old school arcade rat)
    SSF4: Can't decide
    HDR: Deejay, Dictator
    A2: Rose, Chun
  • MiddlekickMiddlekick r.mika stalker Joined: Posts: 604
    http://sfzero3.web.fc2.com/system.htm . The character names are at the bottom.

    Quick key with Ryu's normal move data: http://yfrog.com/1sryufdengp

    Using Ryu's frame data as a reference, the rest of the headers in bold blue text read:

    - Command Normals
    - Alpha Counter
    - Special Moves
    - Super Combo

    And below that is a description of what links are possible using the advantage-on-hit data.
  • eaeeae Joined: Posts: 166
    i just upped it at http://aimtribe.com/nagger/AAZ3/AAZ3.rar

    it can stay there for a long time. hooray!

    credit to rocklee for original upload.

    Nice that the file is still available after such a long time :D

    I was surprised that the frame data is so similar to sf4 and ssf2t, despite the three games feeling so different from each other. I guess what makes the difference in alpha is the huge pushback of the moves that makes blockstrings so short and tick throws almost impossible; and for sf2 it's the turbo setting that cuts away random frames in the moves making them look faster.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
    I have AAZ2 :)
  • MiddlekickMiddlekick r.mika stalker Joined: Posts: 604
    Less posting, more scanning. kthnx. :wgrin:
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
    Less posting, more scanning. kthnx. :wgrin:

    I am as we are posting mwahahahaha. I can't read japanese though so some number I dont know what they mean. I know it for the most part though.
  • RagingStormXRagingStormX Team Arcade Stream Joined: Posts: 5,185 ✭✭✭✭✭ OG
  • LemresLemres The Two G.O.A.T Joined: Posts: 1,600
    How do you read this frame data? Please respond!
  • D-O-$ingle_GD-O-$ingle_G KOF.... it's here again. Joined: Posts: 168
    Linky no workie. Does anyone still have this file?
  • BzChoyBzChoy Only the finest poverty shit. Joined: Posts: 428
    Middlekick wrote: »
    Quick key with Ryu's normal move data: http://yfrog.com/1sryufdengp

    That link doesn't work anymore. :(

    Is there any way I can find frame advantages of characters' moves? I can't find them in the Alpha 3 guidebook.

    Also, wasn't there a translated version of this site (http://sfzero3.web.fc2.com/system.htm) or at least this page (http://sfzero3.web.fc2.com/kousatu.htm)? I forgot its url.
    My main: the most lame, cheesy, trollish character in your favorite game.

    Yeah, apparently people do play Advanced V.G. 2, well Japs do. Check it out, the grandaunt or some shit of anime games: Advanced V.G. 2 - JPN Competitive Matches
  • LemresLemres The Two G.O.A.T Joined: Posts: 1,600
    BzChoy wrote: »
    Middlekick wrote: »
    Quick key with Ryu's normal move data: http://yfrog.com/1sryufdengp

    That link doesn't work anymore. :(

    Is there any way I can find frame advantages of characters' moves? I can't find them in the Alpha 3 guidebook.

    Also, wasn't there a translated version of this site (http://sfzero3.web.fc2.com/system.htm) or at least this page (http://sfzero3.web.fc2.com/kousatu.htm)? I forgot its url.
    Yeah I can't find it either but there is this site that has most of the characters frame data. You have to figure out the Japanese symbols for your characters unfortunately. I can figure out the columns though. The first two in the blue are standing and crouching normals. The normal strengths go from light to medium to heavy. In the green, the first column is the startup frames for the move. The second columns is block advantages. The third is hit advantages and the fourth is counter hit adv. I only listed what I know from Karin's page. Other characters might have different sections but the ones I talked about seem to be universal for everyone.
    http://salad03.web.fc2.com/
  • JaguarandineJaguarandine Joined: Posts: 218
    I hate to exhume a dead thread, but I've been playing and watching a little Alpha 3 lately. I was wondering does anyone have the frame data available?
    Respect, and you will be respected...
  • LemresLemres The Two G.O.A.T Joined: Posts: 1,600
    I hate to exhume a dead thread, but I've been playing and watching a little Alpha 3 lately. I was wondering does anyone have the frame data available?

    @Jaguarandine It seems they drastically updated their website but I found the data. On the main page, click the category button on the upper left corner. Then select the second to last option. Then choose the first option. It should now show you the list of the characters' frame data in japanese letters so you'll have to let google translate them. Read my above post to find where certain frame data are. If you want to find data on your character's special moves, I might be able to help differentiate among the special moves.
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