( •_•) IT'S NOT RAPE,
IT'S SURPRISE SEX! (⌐■_■)
"Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
Hecatom wrote: »
Any idea when Estival Versus will be out on the west?
MikuruX wrote: »
Just be advised, the NA release of the game will "NOT" get the Ikkitousen characters. Seems to be a problem with licensing them for release in our country so the only way to play with them will be to play the JP version.
I'll probably still buy the NA version for the story alone but outside of that, I'll continue playing the JP version so that I can have EVERYONE in the game.
affinity wrote: »
the LE's looking gorgeous.
Found a korean 1 vs 1 vid
As the game originally is meant to be a basic musou action, for the combat at least. There is no "intentional" depth to it. For the multiplayer side, brings more strategical fighting. These aren't AI, therefore your simple CPU killing tactic won't gain you a win here.. unless the opposition is inexperienced. This game has a far more technical depth rather a combative one.
There are cancellations to heighten recovery frames for almost any action.
Being as there are few characters with the ability to guard-cancel some of there actions.
There is jump cancelling which applies for every character.
Then cancel the jump animation by guarding. Having this as a tool, gave this game a competitive appeal. (in my case at least)
Bursting is also a cancel.
Most uses are some special character actions which are in air or cannot be guard-cancelled or jump guard-cancelled. (This does not include ninpos as they cannot be stopped on your own) The other is invincibility frames from ninpos. Consecutive use to minimize the damage recieved for exchange.
There are more useful tech but most of those are character specific.
If anything to compare this to is Super Smash Bros unforeseen technical combat.
Monkey66 wrote: »