Hyper Dragon Ball Z (Fangame), Unf!!

2

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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,435 mod
    s.goku has a silly touch of death combo:

    http://a.pomf.se/lwtsvj.webm

    uploaded as a webM for your viewing pleasure!

    That Spirit Bomb though.
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  • Hatred EdgeHatred Edge Poison To You Joined: Posts: 16,303
    Huh. A color selection for Vegeta based upon Zarbon. What an abomination.
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  • GFactoryGFactory Joined: Posts: 1
    Seriously, I've messing around with the game but I don't know how to do those teleports out of Goku SSJ hadoukens.
    Plus, how do you "power up" that bar that keeps depleting? I saw vegeta using it too, but only the AI. And, what it properties it gives you?

    Anybody knows? :P
  • Half-RoHalf-Ro Omae wa mo shinderu.... Joined: Posts: 2,014 ✭✭✭✭✭ OG
    Fun tinkering with it. The devs seem pretty serious about making it a good fighter. I hope they succeed, it has potential.
  • tatsunicaltatsunical tragic hero Joined: Posts: 863
    hope you guys are fond of gokucopter!

    http://a.pomf.se/gjxjyz.webm
    http://a.pomf.se/flehnp.webm
  • Mad MistressMad Mistress Seimei wannabe Joined: Posts: 690
    hope you guys are fond of gokucopter!

    http://a.pomf.se/gjxjyz.webm
    http://a.pomf.se/flehnp.webm

    Nicely done.
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  • otterotter CFN: otter- Joined: Posts: 4,650
    looking at the move lists, it seems like everything was made to be safe and every move is "the best move" which kind of worries me. But imma keep trying it.

    I can't get my Qanba to config (no experience with Mugen). I know it "sees" it because I can initiate the config menu on the stick but then it doesn't read my direction on button inputs for each button. halp?
  • BzChoyBzChoy Only the finest poverty shit. Joined: Posts: 441
    Maybe try Xpadder?
    My main: the most lame, cheesy, trollish character in your favorite game.

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  • otterotter CFN: otter- Joined: Posts: 4,650
    BzChoy wrote: »
    Maybe try Xpadder?

    I just didn't see the separate arcade stick confiq option. thanks though.
  • p.m novaroad pilotp.m novaroad pilot Joined: Posts: 2,568
    blocking in this game seems a little bit iffy
    meaty setups are too and need more anti airs
  • TheBlackHombreTheBlackHombre Aesthetic Joined: Posts: 1,667
    otter wrote: »
    BzChoy wrote: »
    Maybe try Xpadder?

    I just didn't see the separate arcade stick confiq option. thanks though.
    If you're using ps3/pc mode, press "mode" on your stick so it switches to analog direction

    If you're using 360 mode, it will work normally
  • echelonNYKechelonNYK Sleepwalking in the minefield Joined: Posts: 3,310
    Dat damage scaling.
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  • NickRocksNickRocks Lil B Was Right Joined: Posts: 22,638
    trailer looks dope


    combos look horribly typically MUGEN
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  • .Guy..Guy. STUPID SEXY ROCKET RACCOON! Joined: Posts: 2,017
    edited April 2014
    s.goku has a silly touch of death combo:

    http://a.pomf.se/lwtsvj.webm

    uploaded as a webM for your viewing pleasure!

    PLEASE FOR GOD'S SAKE TEACH ME HOW TO WEBM. I'm getting an error when I try to convert. plssss ;_;

    In other news.



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  • Leebee LinkLeebee Link (they/them) Joined: Posts: 2,307
    game is pretty except for the weird squat proportions sometimes and the fact that the characters movelists all have that "GIVE EM COOL COMBOS" only kinda feel... (gohan appears to continue in this trend)

    but I do really love the enthusiasm and care that the creators put into all of this. I wish them all the best.
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  • .Guy..Guy. STUPID SEXY ROCKET RACCOON! Joined: Posts: 2,017
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  • OmnigearOmnigear Joined: Posts: 52
    So no Aerial Combat?
  • .Guy..Guy. STUPID SEXY ROCKET RACCOON! Joined: Posts: 2,017
    Omnigear wrote: »
    So no Aerial Combat?

    Not like your usual 3D DBZ game, no. I'm sure there will be flight in other characters later on (it'd be weird to not have SOMEONE who can fly in a DBZ game), but for now your air options are teleports and airdashes, nothing more. (Besides char specific specials and supers)

    You can counter on block in the air though. Pretty cool.
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  • OmnigearOmnigear Joined: Posts: 52
    DBZ have always have aerial battle, on the Famicom dbz its pretty much just another level of a stage when you get a hard knockdown you crash to the ground. ^_^
  • .Guy..Guy. STUPID SEXY ROCKET RACCOON! Joined: Posts: 2,017


    Why is this character so fucking good in this game already holy shit
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  • Initial_R_Initial_R_ Streetist Of Fighters Joined: Posts: 531
    So why did Vegeta's voice change between versions???
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    edited April 2014
    SSJ Goku > the rest. His teleport stuff is ridiculous. Would have rather they had made certain moves teleport cancel-able on block. Wakeup DP then teleport is a good wakeup strategy, pretty much either hitconfirms into a combo or puts the opposing player into a blockstring for a mixup.
  • OmnigearOmnigear Joined: Posts: 52
    and the teleport is only half a bar.
  • otterotter CFN: otter- Joined: Posts: 4,650
    He is completely dependent on the teleport though. Increase the meter cost and he can't do anything.


  • .Guy..Guy. STUPID SEXY ROCKET RACCOON! Joined: Posts: 2,017
    edited April 2014
    SSJ Goku can't combo off a counter. And kill anyone at any amount of HP for no bar.

    You have to realize that this means Vegeta CANNOT be hit on block not even once while he has half a bar or you're done. Counters cannot be countered. They freeze time until frame 0 of the person countering's frames start. You can cross him up, teleport at him or so, but you cannot hit him on the ground. Teleport won't come out during the counter to make any ground blockstrings safe.

    That ALONE means Vegeta is better than him. I'm pretty sure NO one is supposed to be able to combo off counters in any of the upcoming char releases. Maybe Gohan will be able to do stuff like this.
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  • .Guy..Guy. STUPID SEXY ROCKET RACCOON! Joined: Posts: 2,017
    edited April 2014
    Initial_R_ wrote: »
    So why did Vegeta's voice change between versions???
    You can change between US and JP versions of voices in one of the .def files.
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  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    The whole comboing off of counters is unintentional and Vegeta's ability to do so is getting removed.
  • OmnigearOmnigear Joined: Posts: 52
    well you can make the teleport on 1 bar and have it on a timer ala sf alpha. where he can teleport unlimited till time runs out.
  • Little_GotenLittle_Goten No seriously, what the heck's a Kakarot? Joined: Posts: 5,598
    Every fiber of my being makes me want to play this game. :3

    Vegeta looks absolutely ridiculous, no lie.
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  • petran79petran79 Here comes an old challenger Joined: Posts: 1,913
    Omnigear wrote: »
    So no Aerial Combat?

    can be solved with sky background and cloud/sky/sea ground
    too slow!
  • OmnigearOmnigear Joined: Posts: 52
    is it not possible to have 2 levels on a stage?
    petran79 wrote: »
    Omnigear wrote: »
    So no Aerial Combat?

    can be solved with sky background and cloud/sky/sea ground

  • otterotter CFN: otter- Joined: Posts: 4,650
    Omnigear wrote: »
    well you can make the teleport on 1 bar and have it on a timer ala sf alpha. where he can teleport unlimited till time runs out.

    Id rather see him become more dynamic. That would remove the 100% combos but he would still be a boring asshole.
  • .Guy..Guy. STUPID SEXY ROCKET RACCOON! Joined: Posts: 2,017
    edited April 2014
    The whole comboing off of counters is unintentional and Vegeta's ability to do so is getting removed.
    Coo. What about dash HK? I made some suggestions on what to do about it on their facebook page, so it isn't butchered lol.

    They should totally come up in here and read some of our shit. l3
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  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    Yeah they mentioned the empty cancel thing and planned on fixing it. Most of the dev talk is over at mugenguild.com
  • .Guy..Guy. STUPID SEXY ROCKET RACCOON! Joined: Posts: 2,017
    edited April 2014
    Yeah they mentioned the empty cancel thing and planned on fixing it. Most of the dev talk is over at mugenguild.com

    Is there a thread somewhere? I'm looking for them but I can't find any.

    EDIT: Ah I found the Goku and SSJ Goku ones.

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  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    Mugen Discussion > Hyper DBZ.
  • .Guy..Guy. STUPID SEXY ROCKET RACCOON! Joined: Posts: 2,017
    Thanks for making me look like the idiot that I am.
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  • InknailInknail alert the lame police Joined: Posts: 193
    Grave bump. Not sure if people are still following this game, but there's an Evo build of the game available on the group's facebook page (https://www.facebook.com/HyperDBZ). The build has playable versions of Gohan and Freeza.

    Also, seems the game recently got some attention being played on game grumps.

    It's nice to see that it's still progressing. Hopefully they can finish their goals with this one.
  • KamiSaiyanKamiSaiyan Joined: Posts: 1
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