Help with a few of Dudley's combos

riburibu A Return to FormJoined: Posts: 2,657
Ok I was watching these vids:



and



And am having trouble getting the lp machine gun blows to connect right in the juggle. Any suggestions?

Edit: If this is discussed somewhere else you can send me the link and delete this topic.
CFN-Unlimited_RiBu. MvCI-Hunter/Dante
Ed_SFV Discord: https://discord.gg/w6naQPC

Comments

  • riburibu A Return to Form Joined: Posts: 2,657
    Eh I figured it out.Just need to more practice getting the timeing right for the second d.hk to connect.
    CFN-Unlimited_RiBu. MvCI-Hunter/Dante
    Ed_SFV Discord: https://discord.gg/w6naQPC

  • SystemSystem Joined: Posts: 508,676 admin
    Definately takes a lot of practice, and i mean a lot. Not so much at home by yourself, but in match play, so you get used to the pressure of messing it up. This will build your confidence, which after the practice at home, should be the only thing holding your skills back.

    In any case, i didn't watch the video, but I do have some decent advice on the topic:

    First of all, they don't do much damage, in a given situation, you'll get off another 8 damage i believe for landing 2. The first one doing around 5, the second around 3.

    Secondly, it's a lot harder to land 2 then it is one; likewise even harder to land 3. So instead of risking the flashy extra 3 damage, it would be safer to go right for the next portion of your juggle: mk dashing upper, f. mk X fp upper, sh. k ssb.

    Keep that in mind!

    When doing multiple cr. rh juggles to characters like chun etc. it's easier for me to do the cr. rh, jab machine, cr. rh, jab machine pattern in that order. And it looks great!

    Against the non juggling cr. rh characters, i go for but one jab machine, and then do whatever depending on what character they chose. Unless i know i'm gonna just own the guy, i'll never go for 2 in a row.

    Hope this helps.
  • surewinsurewin Joined: Posts: 126
    For the jab mgb juggle, you really need to just pay attention to the timing. Right when Dudley launches the character with last uppercut from the ex mgb, execute the jab mgb. To jab mgb after c.hk, just execute the jab mgb right after the sweep. There isn't a secret trick here and all it takes is practice.

    To perform multiple c.hk juggles in the corner, you need to walk up a bit before executing the next c.hk because each c.hk makes Dudley step back a little. Practice, Practice, Practice.
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