ryan. wrote: »
Fanboys are weird.
DiegoBoy wrote: »
ryan. wrote: »
Fanboys are weird.
I want you to tongue my bung, while you juggle my balls in one hand, and play with my asshole with the other, but don't stick you're finger in. Then I want to pinky you while I stick in your fuckin' friend's brown, while Kuroda watches, and fuckin' spanks it in a Dixie cup. After that, I want to smell your titties for a while, and you can pull my nutsack up over my dick so it looks like a bullfrog. Then I want you to fuckin' flick my nuts while your friend spanks me off in the same Dixie cup that Kuroda jizzed in.
NAP wrote: »
Weekly Playboy News is the best name of a magazine ever.
Dander wrote: »
Also, I have to ask, do you really believe Kuroda is that arrogant?
WTF-AKUMA-HAX wrote: »
pherai gouki dated gwen stefani in HighSchool. Thats why today she likes all things Japan.
gameinn2 wrote: »
Who knows. You gotta think it is sort of suspicious though that he challenges the top Makoto player with his Q. To give the benefit of the doubt we'll say the match is a 7-3. You'd have to be... suicidial (pardon the pun) to think you can win a FT10 with a 7-3 matchup (let alone 8-2 which most people will agree on). If not suicidal... dare I say it arrogant to think you can overturn that match up. Hopefully he chooses a 5-5 or even a 6-4 match if he does another FT10 to get rid of any suspicion.
ryan. wrote: »
First of all matchup charts are just a theory about two players who are the exact same skill (impossible btw).
Weekly Playboy News has published another instalment of their "Kuroda Throws Down the Gauntlet" column. In this latest entry, Kuroda (Hugo) takes on TM (Q) in Street Fighter 3: 3rd Strike.
In the interview part of the column, Kuroda recounts the days he spent playing the Guilty Gear series. He also shares a particularly salty story about how Ogawa, a top Guilty Gear XX player who happened to frequent the arcade Kuroda went to, had copied his play style and technique to win at Super Battle Opera 2005 -- or so he claims.
But that story has a bit of an interesting twist at the end.
Before we get into what Kuroda has covered in this latest column, I'd like to take a moment to recap the previous instalment of the column, which was about Kuroda's very first SF3:3S tournament.
The tournament was a 5-on-5 called "Cooperation Cup", and Kuroda had entered it as a team with Inoue, Umezono, and two other members of the Japanese FGC (he doesn't remember who).
At the time, Kuroda had been playing Yun, and so that's who he decided to enter the tournament with. But after the tournament was over, he had regretted entering as Yun, and thought he should have went with Q.
Mostly because he was the only Yun user at the tournament who did not know about a particular Genei-Jin combo that did significantly more damage than the string Kuroda had been using.
"Every other Yun player at the tournament used this combo. I was the only person who didn't know about it (laughs). It wasn't something I was able to look up on the Internet, and my knowledge of the game had mostly come from older guides and from watching people play, so you could say that attending this tournament had been very rewarding for me," Kuroda said.
In the first place, Kuroda wasn't really that concerned with his performance at the tournament -- it was his first tournament after all. His primary goals at Cooperation Cup was to learn about the latest combos, and to see Riki, the top SF3:3S Q player he had admired.
After losing at the tournament, however, Kuroda made up his mind in terms of character choice, and stuck with Q as his main in SF3:3S for the longest time.
But SF3:3S was not the only fighting game he had been playing at the time. There was a period during which Kuroda had been simultaneously playing SF3:3S as well as Guilty Gear -- and that's the topic covered in this week's Kuroda column.
A friend, nicknamed Arisaka, had shown him the ropes to Guilty Gear X. But even before he had actually started playing, just from watching, Kuroda had found the game to be captivating.
"It had a high degree of freedom within the game. For instance, in SF2, if your opponent were to throw a fireball at you, your only options are to cancel it out with a projectile or your own, or to jump over it. And if you were to jump over it, your opponent could then knock you down with a dragon punch. To a certain extent, the game is grounded by its own rules or theory," Kuroda explained.
GGX, on the other hand, was a game in which there were many mobility options you could take, Kuroda said. While in the air you could also activate your barrier which protected you from certain anti-air attacks; and on the ground there were more ways to attack in general too.
Kuroda was also taken to the character Zatoh (Eddie in GGXX), as he could attack with a shadow clone, that worked in a way like the "Stands" in JoJo's Bizarre Adventure did. That, to him, was a refreshing concept to play with.
He also liked that GGX had combos that went up to over 10 or 20 hits, and the penalty system in place to punish turtles.
And so Kuroda began learning GGX's play mechanics. Initially Kuroda had picked to play as Ky Kiske. But because the character's play style involved having to learn a bunch of mechanics, Kuroda found it to be a bit of a chore.
So he switched to Faust instead, who could throw out random items. And that was the point from which the game had started to get enjoyable for him.
But Kuroda did not make Faust his main. Instead, he went about trying out various other characters.
At one point, his main had been Zatoh (GGX) or Eddie (GGXX). During that period of time, he said that he disliked SBO Guilty Gear XX winner Ogawa -- because he had apparently copied an original combo that Kuroda spent a lot of time researching to come up with. According to Kuroda, Ogawa would make his friend challenge Kuroda, while he stayed in the back to observe the matches, so he could learn Kuroda's tech.
Ogawa would then go on to win Guilty Gear XX at SBO 2005 with a play style and combo very similar to the way that Kuroda played, he alleges. And the combo (which you can see in the video embedded below, starting from 1:05) subsequently became extremely popular.
So why was the combo dubbed the "Kuroda Combo" even though Kuroda himself wasn't the one who popularised it?
Apparently, a number of members in the Japanese FGC noticed that the combo that Ogawa had used at SBO 2005 was remarkably similar to the one that Kuroda had shown off an SBO 2003 qualifier. Thus, even though Ogawa was the one who made the combo catch on, everybody in the FGC had come to call it the Kuroda Combo.
Eventually, however, Ogawa was the one to develop the character Eddie to its utmost -- and that's something Kuroda says he'll admit to, in spite of not having a lot of respect for the man.
Kuroda himself had decided to switch to Potemkin at some point, as he thought it was unbecoming for him to have to rely on the Kuroda Combo to keep winning.
Kuroda and Ogawa never outright competed with one another, but at the same arcade that both players frequented in (also the arcade that FAB and Nemo went to), they would indirectly compete with one another in terms of racking up larger win streaks.
Ultimately, however, Kuroda quit playing Guilty Gear when the next update, Guilty Gear XX: Slash, was released. He felt that the new version greatly restricted the level of freedom you had in the past iterations.
From that point onwards, he played SF3:3S exclusively -- and became the legend that you and I know of, today.
RaishinX wrote: »
^ Kuroda likes playing the ground game? Perhaps gouki's low stun threshold has something to do with it.
Ryu24 wrote: »
Kuroda Gouki/Ryu please. I miss seeing those triple tatsus and Denjin wreckage.