SFA3: Character VC's Reborn

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  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by Mummy-B
    Guy?

    :(
  • SystemSystem Joined: Posts: 508,676 admin
    coolness. new nash thing to try out.

    i've played around a bit with V-Sagat. the VC2/3 version works great for the midscreen but gets really really ugly at the corner, while the VC1 version is a corner VC that does ugly midscreen.

    [VC1]
    c.SK > RK.knee > FP (whiff) >
    {RK.knee (whiff) > FP} to corner >
    {FP > RK.shot} til meter low >
    RK > FP.uppercut

    actually the one above i just gave is pretty mediocre. i'll try the corner stuff TS jus listed.
  • SystemSystem Joined: Posts: 508,676 admin
    - ok.. question bout this Sagat VC. i found this on the old A3 thread; this is the infinite setup as described by Inigma iirc...

    (from midscreen, ground start)
    [VC2]
    JP.upper > FP >
    {RK.knee (whiff) > FP} to corner >
    {FP > K.shot (whiff)} until meter at 40% >
    K.shot (whiff. that's 2 K.shots in a row) >
    JP.upper (shadow of upper hits as Sagat lands) >
    j.SP > {ccj.SP} until dead

    isn't this escapable..? between the jab upper and the jump, Sagat goes into a neutral state doesn't he..


    - Bison VC! ripped offa TS' post;
    [VC2]
    c.FK > RK.scissors >
    RK > SK.scissors >
    alternate between {b.FP > scissors(whiff)} and {b.FP > psycho shot(whiff)} to keep juggling until corner >
    at corner, {b.FP > psycho shot(whiff)} until meter runs out

    - Sodom VC. from the first post on this thread:
    CC infinite: VC1 requirement, keep doing the s.Roundhouse, whiff Jab Scrape, when the meter gets down at 5%, after the Jab Scrape, quickly do a s.Strong, and repeated jump forward Fierces (you can continue the CC infinite into midscreen but doing a j.Fierce, then j.Short, now you can continue to the other side).

    i haven't tried this yet but between the strong and the jump, isn't that a neutral state?
  • SystemSystem Joined: Posts: 508,676 admin
    The theory is that the shadow is supposed to hit right as a character goes into neutral state. If an attack knocks the opponent into the air while you're already in neutral state, the opponent cant flip unless you do something and then go back into neutral state (i.e. crouch into neutral position). So with CC setups like sakura, or sagat or almost anyone (an exception being rolento because he can cancel into his super jump during a VC) the character enters neutral state at the same time that the shadow from V-ism hits.
  • SuperassriderSuperassrider Hail to the Flag Joined: Posts: 203
    Originally posted by Raz0r




    As for a cool looking VC with Gief:

    360+K UP CLOSE!!! Not far. When you land do a f+strong and cancel quick as hell into his VC, then do an OTG 360+K. It's a waste of meter but looks mad hot. :D

    If I remember some more, I'll post later. See ya.


    This isnt a waste of bar,its actually awesome to get in the range of dhalsim, and if you follow the 360+K with 2 whiffed fierce banishing flash,then do the 360+K again,if the opponent tries to do a wakeup move,the banishing flat will hit him AND CONNECT with the grab,repeat the pattern again and again. Yes this does not work everytime,but you can modify it for every situation.
    Top tier Talk shitter

    -MTLSF
  • SystemSystem Joined: Posts: 508,676 admin
    Razor: Huh?
    Superassrider: considering your replied to Razor... double huh?
  • MurakumoMurakumo Stretchy limb whore Joined: Posts: 374
    Mondu: They're talking about Gief's Katobi (SP?) Cancel VC. It won't work on the PSX, but it works on the DC and in the arcade. When you immediately cancel the headbutt animation, Gief will fly acros the screen landing you right next to them (you still get invincibility frames too if you just need to finish a round vs. Sim or a fireballer). When you land next to them, you can OTG throw them in the VC. So basically you 360+k throw them, then katobi cancel a headbutt to fly across the screen and land next to them and 360+k throw them again... continue with a couple banishing flats into 360+k... you get the picture.

    ~Murakumo
    Once upon a time, Cable had full life... [Sim] (f)c.lp+Sent-a<s.mp,xx,/ \, (Sent-a hits), airdash F, falling (c)lk, \ /, [d/f+hp,/ \, d+hp,hk, (f)lk<mp, \ /]xN, and qcf+kk at corner... THE END! ^_^;
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by Murakumo
    Mondu: They're talking about Gief's Katobi (SP?) Cancel VC. It won't work on the PSX, but it works on the DC and in the arcade. When you immediately cancel the headbutt animation, Gief will fly acros the screen landing you right next to them (you still get invincibility frames too if you just need to finish a round vs. Sim or a fireballer). When you land next to them, you can OTG throw them in the VC. So basically you 360+k throw them, then katobi cancel a headbutt to fly across the screen and land next to them and 360+k throw them again... continue with a couple banishing flats into 360+k... you get the picture.

    ~Murakumo

    Oh, ok.
  • SystemSystem Joined: Posts: 508,676 admin
    a simple v-dan combo, dont know if its flippable can someone check?

    opponent in corner
    VC1 - repeated sk Dankuukyaku then at the end jab Kouryuuken into air throw

    kawaks replay here
  • Raz0rRaz0r Did you really just write that? Joined: Posts: 25,820 ✭✭✭✭✭ OG
    Wow, this thread is old.

    And the Rolento VC in the corner is pretty hard to explain. I'm not sure if it's VC2 or VC3, but the buttons are somewhat like: c. LK, c. MK, s. FP XX super jump MP, repeat. But that's what I just think it is. I've only seen the actual combo twice.
    This is offensive.
  • ioio Joined: Posts: 1,420 ✭✭✭✭✭ OG
    anybody got vc's for yun, maki or eagle in the gba version? :)
    (you're == you are) != your
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by _MJ_
    opponent in corner
    VC1 - repeated sk Dankuukyaku then at the end jab Kouryuuken into air throw
    here

    The last move is flippable.
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by mondu_the_fat


    The last move is flippable.

    k thanks.
  • SystemSystem Joined: Posts: 508,676 admin
    This threads a bit too useful as reference. I'm not letting it get lost lke the A3 everything thread.
    bump
  • ShinBlankaShinBlanka 神Blanka Joined: Posts: 7,165 mod
    I just started to respect the Alpha series as a true streetfighter and i'm started to get into A3. I play mainly play A and V-ism Bison. I found out that bison's standing forwad kick beats sakura's standing roundhouse kick clean. Also he has some pretty easy and very damaging V combo's that I figured out in one night of playing.

    Your foe's attacks activate V-ism with the FP & RHK and do neutral standing FP or ducking forward kick, 2 in 1 into the RH sizzorkick. I say neutral standing FP because I can't get it to 2 in 1 if i'm holding back. (I don't know if i'm doing something wrong or if it's in the damn game, but if i'm holding back when I activate the V-ism I lose the back motion for my sizzorkick)

    then you do Back and FP, 2 in 1 the short kick sizzorkick to wiff

    repeat this all the way to the corner and end the combo with the stomp to the hand. I don't know anymore combo's with him but this combo takes 70% when I do it.:) :cool: Make sure you use activate V-ism with the FP and RHK to get the most damage out of the combo. If you use the SP and FK to activate the V-ism then it is easier to do the combo as one of the shadows will hit your foe before they fall, thus making much easier to juggle your foes. Using the FP and RHK activation is harder, but it's worth it if you master the combo. With the FP & RHK Vism you take around 65-70%, and with the SP and FK V-ism you take 45-50% depending on the characters you do it on. Personally I wouldn't use the JP & SK V-ism unless I was trying to chip your gaurd away when your gaurd meter is flashing. I'm working on some unblockables with bison, but I don't know if he has any in A3. I think he does since I can throw a FB and teleport behind them, but i'm not sure if this is a true unblockable or will it work only once or twice in a match. I think Bison is pretty good in A3, but I haven't played against top competition like most of you guy's have. Just a random scrub added a random post.

    my 2 cents.:cool:
    (FinalRound) A staple in the Fighting Game Community!
    New FR site: http://www.finalround.org
    Rest in Peace: To my MOMMA , Auntie Toosie, Uncle Thon, Craig Dufour "MAXIMUS" and Brian "Mummy-B" Graham and my 2 unborn children.
  • TSTS pbbbbbbt... Joined: Posts: 4,302 ✭✭✭✭✭ OG
    Yeah, I found the same VC too about a year ago (it's amazing what you can find when you are trying to beat World Tour and need a VC for your character). For what it's worth, to do the combo midscreen, you can do c.fk, [short scissor, b+fp]x2, Roundhouse scissor, neutral fp, and then do the brackets again. IIRC. You can actually do b+FP and have it come out as a neutral one anyway, because you get crossed up, which makes doing it easier.

    I don't think the strength of the first scissor kick actually matters, since they're all the same speed. But the RK one probably does like 2 points more damage. The problem I found with the VC is getting it to connect though. Won't work if you're too far, and you cant start off a VC with a charge move (as you noticed before). I'll try far standing Fierce if I ever use V-Bison again.

    Midscreen version is cool just because you have the option to end it with a taunt (bison has 2 because he's a pimp) or 2-in-1 into a teleport, or just continue it to the corner and do the teleport VC from the BAS video.

    I don't think that unblockable is valid. I don't think Bison's fireball has any use in VCs.

    Also, I think A-Bison is better than V, if that means anything to you. Psycho Crusher is too good, and V-Bison doen't get anything better other than a cc VC. I did like using V though.
  • SaBrESaBrE BAI BAI Joined: Posts: 4,495 mod
    Shinblanka: the reason why a scissor kick doesnt come out after vc activation is because when you activate, you character goes back to a neutral state. so when you activate, always put the stick back to neutral, then do your shit.

    bison s.forward beats A LOT of shit. his jump up forward has amazing priority too, same kick as s.forward, but its in air. A-bison has a better ac(teleport) too which is nice. and of course, psycho crusher super is too good, and hurts like crazy. he is pretty good in V tho. but just more solid in A
    AZ fighting game crew, team hAZmat

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  • ShinBlankaShinBlanka 神Blanka Joined: Posts: 7,165 mod
    Originally posted by SaBrE
    Shinblanka: the reason why a scissor kick doesnt come out after vc activation is because when you activate, you character goes back to a neutral state. so when you activate, always put the stick back to neutral, then do your shit.

    bison s.forward beats A LOT of shit. his jump up forward has amazing priority too, same kick as s.forward, but its in air. A-bison has a better ac(teleport) too which is nice. and of course, psycho crusher super is too good, and hurts like crazy. he is pretty good in V tho. but just more solid in A


    Thanks yo, because I thought I was doing something wrong at 1st. Kinda weird that it works that way, but oh well that's how it goes. Yea I play better when I use the A-ism Bison, Chun Li, or Geif, but I want to learn how to use V-ism so I can combat that shit better.:confused: :evil: If I play any character in V-ism in tournaments it will be Sodom (I got his v-ism down), Bison, or cody. Cody is a pimp from jail and I love his v-ism combo's. The dodge is great but his gaurd meter is the shortest in the game. If someone jumps at me I do the standing FP 2 in 1 into the fb with RoundHouse kick for a good 2 hit air defence. This is my V-ism combo with cody:

    Activate the juice with the FP-RHK or SP-FK and do a FB with forward kick to FB with Round house kick
    then I wiff the standing forward kick to the FB with RoundHouse Kick to juggle them all the way to the corner.
    When the meter is about to run out I jump up and FP them
    I land before them and the juice is gone and I standing FP 2 in 1 into the FB with Roundhouse kick. This takes good damage but I was wondering about more cody nasty v-ism combo's. I can't download shit because i'm on 56k and it takes forever. Shit I learned V-ism sodom from the B5 dvd I got 2 years ago and i'm trying to mimic my style after that japanese guy sodom.:rolleyes:
    (FinalRound) A staple in the Fighting Game Community!
    New FR site: http://www.finalround.org
    Rest in Peace: To my MOMMA , Auntie Toosie, Uncle Thon, Craig Dufour "MAXIMUS" and Brian "Mummy-B" Graham and my 2 unborn children.
  • Iczer oneIczer one chillin' at Buxi Bar Joined: Posts: 216
    I've found a good Rose midscreen VC. Does around 60% damage. Seems like nobody cares for Rose that much, anyway ...

    Midscreen to corner VC >>
    (fierce + roundhouse) c.strong xx qcf + short, f + roundhouse, [ b + fierce xx qcf + short ] x N, (meter low), qcf + short, c.fierce xx dp + fierce

    I haven't found out how to set up an infinite with Rose yet. Anybody, maybe ?
    always coming back
  • TSTS pbbbbbbt... Joined: Posts: 4,302 ✭✭✭✭✭ OG
    tee hee.
  • SystemSystem Joined: Posts: 508,676 admin
    Heres my custom V-Sagat corner combo:

    VC3 - Jab Tiger Uppercut, cr.FP, whiff cr.RK, whiff RK Ground Tiger Shot, repeated B+FP and whiff FP Tiger Shots then at the end Tiger Uppercut :)
  • SystemSystem Joined: Posts: 508,676 admin
    What is Rolento's MIDSCREEN custom? And for the corner custom with Rolento, when you superjump, do TWO j.Strongs, (the first one whiffs, second one hits).
  • SystemSystem Joined: Posts: 508,676 admin
    Are there any variations to Dhalsim's midscreen custom? I saw in a Beat Tribe A3 video the guy used whiff c.Forward, whiff fireball, b+RH, would that work?
  • SystemSystem Joined: Posts: 508,676 admin
    Rolento Finally

    Yes, there was a post regarding Rolento's custom earlier, and the one he posted IS the one Chikyuu, and NOT Ohnuki (who wasn't even at B5). The corner one is actually:

    VC2, [c.Short, s.Forward, s.Fierce, sj.Strong x2] repeat till like 5% meter is left, then do pipe twirls.

    His MIDSCREEN (THANKS TO Nibor, the bombest white man on the East Coast) is:

    VC1, c.Forward, pipe twirls, [s.RH, sj.RH, land] when you get to corner do s.RH, sj.Strong, proceed to do CC j.Strong.
  • SystemSystem Joined: Posts: 508,676 admin
    Beat Tribe V-Sim custom (slightly modified) Credit to both Sabr3 and Nibor for helping me come to a conclusion for this:

    VC2, c.Forward, Fierce FB, s.RH, RDP+PPP, whiff FB [b+RH, whiff c.Forward, whiff FB] repeat till corner -> Repeated Yoga Blasts.
  • MeelJMeelJ Joined: Posts: 57
    Anymore Blanka VCs?
  • SystemSystem Joined: Posts: 508,676 admin
    With V-Akuma's OTG grab combos, when would I use VC2 over VC3 and vice versa?
  • SystemSystem Joined: Posts: 508,676 admin
    *cough* Bump
  • TSTS pbbbbbbt... Joined: Posts: 4,302 ✭✭✭✭✭ OG
    Nibor is white? I didn't know white people were allowed to play A3... I don't think the VC speed matters with the BAS vc.
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by GeekBoy
    With V-Akuma's OTG grab combos, when would I use VC2 over VC3 and vice versa?

    VC1 - Use for unblockales when they have no meter (to counter VC or alpha counter) or vs Xism characters

    VC2 - OG bas combo, Anti air VCs

    VC3 - style
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by MeelJ
    Anymore Blanka VCs?



    not worth doing
  • Joe FryJoe Fry Dr. Claw Joined: Posts: 48
    2 quick qestions:
    I know hes not fantastic, but....
    Should I play V X or A Adon?

    If V, should I do the VC TS sugjested (although I haven't tried it at all) or the basic vc1 rk rising jaguar, sk jaguar kick, fk jaguar kick, rk jaguar kick untill in the corner, alternate jaguar kicks and tooths and then finish with rising jaguar and airthrow?
    There are no stupid questions, just stupid people.
  • MuskauMuskau The Patriots Joined: Posts: 1,033
    V-Adon does have some ok VC's but they are pretty damn hard to time properly, especially if you start getting counterhits and stuff.

    On paper A-Adon looks to be the best, because of his airblocking, roll and alpha counters, but I have seen some seriously kickass X-Adon players getting win streaks on damn good players.
    When this site started, some six years ago, if you made some dumb "hi i'm new" thread, your ass was grass. Much like high school, you learned to watch what you say, and to back it up if necessary. In the end, it made you a better person. Guess that aspect of SRK is lost forever. - Mr Punkus '06
  • SystemSystem Joined: Posts: 508,676 admin
    Originally posted by GeekBoy
    Beat Tribe V-Sim custom (slightly modified) Credit to both Sabr3 and Nibor for helping me come to a conclusion for this:

    VC2, c.Forward, Fierce FB, s.RH, RDP+PPP, whiff FB [b+RH, whiff c.Forward, whiff FB] repeat till corner -> Repeated Yoga Blasts.


    Let me fix that for ya.

    VC2, c.short, Fierce FB, s.RH, DP+KKK, whiff FB [b+RH, whiff c.Forward, whiff FB] repeat till corner -> Repeated Yoga Blasts.
  • SystemSystem Joined: Posts: 508,676 admin
    Hey wassup? Does n e 1 know n e fei long or dj vc's???
  • SystemSystem Joined: Posts: 508,676 admin
    THE charlie combo ^_^

    <v-nash> c.lk, lk sommersault, stand hk, bazooka knee, lk sommersault, lk sommersault(shadow must NOT hit), late stand hk, crouch hp, whiff lk sommersault, late stand lp, jump lk, crouch cancel walk forward into cc jumps.

    the stand lp must hit at the exact same time as the shadow of your stand hk.

    This combo is l33t because of the walk cancel, you actually wait for about 1 second while the shadows launch mid-air, then that gives you the maximum distance for 5 crouch cancelled fierces, into c.strong, flashkick for 50% vc recharge.

    Credit to Vnash for showing me this combo.

    sub

    edit: Adon's jaguar rave: VC2 corner, [s.strong, c.fierce, short jaguar kick] repeat 60% + damage
  • SystemSystem Joined: Posts: 508,676 admin
    Hella random people might already know, but I'm posting anyway combo:

    Seems to me, the best Sakura custom right now is: VC1, Jab DP, [b+Fierce, Forward hurricane, s.fierce, Forward hurricane] xN, corner -> s.fierce, FB method.

    And V-Ryu owns.
  • MuskauMuskau The Patriots Joined: Posts: 1,033
    Did anyone hear of a V-Ryu anti-air midscreen? Or is the ground mid-screen V-Ryu's only one?
    When this site started, some six years ago, if you made some dumb "hi i'm new" thread, your ass was grass. Much like high school, you learned to watch what you say, and to back it up if necessary. In the end, it made you a better person. Guess that aspect of SRK is lost forever. - Mr Punkus '06
  • SystemSystem Joined: Posts: 508,676 admin
    VC2: Jab DP -> S.RH -> [ Strong FB * S.RH (whiff) ] (repeat)

    That first S.RH is tricky; you have to do it early to hit them, but you have to wait till the very last second before cancelling it into the fireball, watch for Ryu's foot to come down and touch the ground. Then just throw strong FB's while whiffing rh's or dp's, they should just bounce around on them.

    Oh, this works ground based too, start it with a close red Jab FB, S.RH (wait till last second), strong FB's... etc.
  • SystemSystem Joined: Posts: 508,676 admin
    that works as a mid-screen but does little damage compared to his rave. most good v-ryu players i've watched always save VCs for the corner. Ryu's roundhouse hurricane has huge dizzy potenial especially when combo'ed into after a couple of crouch cancels. sets up the rave, sets up more options. ryu and his waiting game.

    This is a modified 'valle' mid-screen confusion vc if opponent is without meter this can be nasty.

    VC1 J.forward cross-up, c.jab, c.short, c.roundhouse, f+ fierce, repeat.

    this can be made unblockable with the perfect timing and spacing, after the sweep you cancel into the dashing punch and then jump for the cross-up, if done right you will cross them up as they are half way through their standing animation and hit both sides at once. On the third cross-up attempt j.forward, c.jab, c.short, roundhouse hurricane. prolly dizzy and another combo.

    combine with hopkick, fireball pokes ^^

    sub
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