The 3DO Version

OrochiDemonOrochiDemon Joined: Posts: 1,540
Why didnt the 3DO version have the old characters in it? Was there a problem with storage or was their code just not compatible with the system somehow?

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  • x64x64 Fuck your SRK Joined: Posts: 3,187
    edited May 2014
    The 3DO used CDs, so storage wasn't an issue. Hard to know if the 3DO had the potential to do an accurate port but honestly from what I've seen, it's just a very shoddy port in general. TONS of missing frames of animation. It's weird though, I know the 3DO had at the time some very accurate arcade translations.

    Edit: Huh. According to the Super Turbo article on wikipedia the 3DO version does not completely reside in memory during the actual rounds, which results in actual loading hiccups during combat. Nasty.
    Post edited by x64 on
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  • OrochiDemonOrochiDemon Joined: Posts: 1,540
    Yeah I know it used cd's, but why wouldnt they include the old characters?

    I find it bad that The Nerd said it was the definitive port. Where the hell did he get his info? Maybe he didnt know about old characters.
  • x64x64 Fuck your SRK Joined: Posts: 3,187
    Most people who don't play ST competitively will base their opinions off of nostalgia or a quick youtube glance. As of right now, the "definitive" port of ST is the dreamcast version.
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  • hanasuhanasu Joined: Posts: 130
    It was the best port until the Dreamcast version.
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  • x64x64 Fuck your SRK Joined: Posts: 3,187
    I think I'd rather play the PS1 port than the 3DO one.
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  • OrochiDemonOrochiDemon Joined: Posts: 1,540
    Yeah, it being the ONLY port for a few years doesnt mean it should be glorified.
  • x64x64 Fuck your SRK Joined: Posts: 3,187
    Wasn't the first ST port for the PC?
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  • OrochiDemonOrochiDemon Joined: Posts: 1,540
    Oh yeah there was a DOS port, wonder how many people played that.
  • pofpof Joined: Posts: 28
    I still have the DOS version :smiley:
    BeOhTL9IgAA4sn9.jpg
  • OrochiDemonOrochiDemon Joined: Posts: 1,540
    edited October 2014
    Do you have to put in different floppies for different stages?

    P.S. Thats some awesome box art!
    Post edited by OrochiDemon on
  • x64x64 Fuck your SRK Joined: Posts: 3,187
    That's awesome! So many floppies!!
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  • 7 5 07 5 0 Joined: Posts: 458
    Atrocious art box. It looked like a 3rd party company did it.
  • SesshomaruSesshomaru Joined: Posts: 577
    does 96% mean 96% arcade perfect!?
  • UnessentialUnessential Joined: Posts: 1,168
    pof wrote: »
    I still have the DOS version :smiley:

    Pof, I'm going to ship you a box of floppies. I want you to make uhhh,... backups of that game... for... posterity. =)



    put it up on the BBS too =)
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  • x64x64 Fuck your SRK Joined: Posts: 3,187
    pof wrote: »
    I still have the DOS version :smiley:

    Pof, I'm going to ship you a box of floppies. I want you to make uhhh,... backups of that game... for... posterity. =)



    put it up on the BBS too =)

    It should be available on emuparadise and other sites like it.
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  • KingfaceKingface UK Super SFII Turbo Player Joined: Posts: 27
    edited January 2015
    7 5 0 wrote: »
    Atrocious art box. It looked like a 3rd party company did it.

    That's because a 3rd party company did do it I think? Gametek?

    I used to have the PC CD-Rom version many years ago, I must have sold it at some point, damn I wish I still had it. I can barely remember what it was like gameplay-wise compared to other versions but some of the Music was pretty cool.

    About the 3DO version, it amuses me that's it got good CD-quality Music but the sound effects are like the f***ing Mega-Drive/Genesis! I've played it a few times on emulator (4DO) and didn't experience any crashes.
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