3rd Strike General Discussion Thread

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  • DevdanDevdan Joined: Posts: 532
    Ok, the full super hits thing makes sense. I'll make a note of that at least. I do kind of have a habit of just raw ducking into SA3 to punish some stuff where it's probably not guaranteed.
  • darkhiryuudarkhiryuu Hello Hella Joined: Posts: 202
    Raw Ducking SAIII is good to do against certain things, like reversal on not max distance shoto c.HK or if Hugo does a jump attack at you.
  • bmckaybmckay Sword/Triplets/Dog/Raoh Joined: Posts: 3,388
    darkhiryuu wrote: »
    Devdan wrote: »
    I just don't get what the ducking part is for. To move you into throw range?
    Dudley s./c.MP x Ducking is used so you can get full super hits from max range MP.
    bmckay wrote: »
    In regards to Dudley's S.MP Ducking, I tend to not really do that for super hitconfirms. Just pressure starter.
    That's probably for the best since it's too easy to crouch under s. MP. What do you use for hit confirms in place of that?

    If I'm further away, I'll use S.HK Ducking. If I end up in throw range, Cr.LKLK. I mean, I know that there are others that can work, but those are my go-tos. Cr.LKLK mixed with SSB is hilarious.
    "...and everything I say comes natural, and it's a thing of beauty like a Alicia Keys' face"
    -Robert Leroy Parker, 1902
  • DanderDander BANNED Joined: Posts: 7,216
    darkhiryuu wrote: »
    Raw Ducking SAIII is good to do against certain things, like reversal on not max distance shoto c.HK or if Hugo does a jump attack at you.

    ducking super is a punish against hugo's low forward the same way it is against shoto cr. rh. You could do it without ducking and only hit that last hits to test it out first if you're not sure about the distance.
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  • darkhiryuudarkhiryuu Hello Hella Joined: Posts: 202
    You mean if he whiffs it in front of you right, not if you block it? It's -5 on block so I don't think that's long enough to Ducking super it.
  • DanderDander BANNED Joined: Posts: 7,216
    edited June 2014
    darkhiryuu wrote: »
    You mean if he whiffs it in front of you right, not if you block it? It's -5 on block so I don't think that's long enough to Ducking super it.

    I mean block.
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  • darkhiryuudarkhiryuu Hello Hella Joined: Posts: 202
    Didn't think that was possible to do, good to know.
  • djdjwdjdjw GGPO's son Joined: Posts: 281
    darkhiryuu come back to ggpo this instance!
    Earned a free fightstick from that site ->... http://www.points2shop.com?ref=uin1352551523
  • ryan.ryan. Joined: Posts: 1,918
    edited June 2014
    Ducking super won't work on Hugo low mk if that's what you mean.
  • DanderDander BANNED Joined: Posts: 7,216
    edited June 2014
    ryan. wrote: »
    Ducking super won't work on Hugo low mk if that's what you mean.
    Here we go again.

    Just test it yourself you stubborn fool
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  • darkhiryuudarkhiryuu Hello Hella Joined: Posts: 202
    djdjw wrote: »
    darkhiryuu come back to ggpo this instance!

    How'd you know I was on GGPO?
    JAK.. wrote: »
    Although I am not Ryan I tested and confirmed it does not work. I want my 5 minutes back :/

    Guess that's that then. It would have been great if he could have done that though,

  • DanderDander BANNED Joined: Posts: 7,216
    I'm done with this board. You guys are scrubs.
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  • ryan.ryan. Joined: Posts: 1,918
    Isnt it ironic you hate on training mode yet don't know simple stuff like whats possible and what isn't? Lol
  • AlexisdabombAlexisdabomb Joined: Posts: 2,528
    duckcanoe wrote: »
    Tebbo wrote: »
    yeah dude you learned everything on the streets and in the arcadesssss
    training mode is that new school scrub shit

    Yeah, I actually did. Sorry it's so unrealistic and impractical to a scrub like you. You'll never get it.

    "I wish someone would flex in front of the camera and say I'm awesome....

    ;_; "

    Dander.
  • bmckaybmckay Sword/Triplets/Dog/Raoh Joined: Posts: 3,388
    Congrats, homie!

    In other news, I bought USFIV update day one because I thought Hugo would make the game better. Ultimately, what I learned is that USFIV is still SFIV, which is to say, still bad. Hugo is terrible in it, but he's fun in some matchups.

    In short, back to my 3S.
    "...and everything I say comes natural, and it's a thing of beauty like a Alicia Keys' face"
    -Robert Leroy Parker, 1902
  • AlexisdabombAlexisdabomb Joined: Posts: 2,528
    Makoto looks good in Ultra. Still can't believe they gave Elena a Healing Ultra though...
    "I wish someone would flex in front of the camera and say I'm awesome....

    ;_; "

    Dander.
  • WTF-AKUMA-HAXWTF-AKUMA-HAX C.JACKOBE > David Sirloin Joined: Posts: 17,638
    bmckay wrote: »
    because I thought Hugo would make the game better. Ultimately, what I learned is that USFIV is still SFIV, which is to say, still bad.

    In short, back to my 3S.
    You should have noticed from the very few options given on Dudley kanipan launches for followup finishers, or his known poking/ground game tools, this is no good game. A punching bag who bleeds, is no character choice for me...

    Also in JP Gouki news

    Snoop and Psy were on TV there, Gouki-sama in a video with all the K-Pop chicks! :smokin:

    & somebody posted Viscant's avatar-namesake, GAY PIMP, with your homeboy Jesus with the stunner shades. :cool: Better get on that Vegas Snoop referencing soon... I may have one option to go with that
    1999 = "A Game with Parries isn't Street Fighter"
    2016 = "Releasing a Complete Game isn't Street Fighter"
    You wouldn't even understand if I told you.
    People will forget what you said.
    People will forget what you did.
    But, people will never forget how you made them feel.

  • pheraipherai LIVE FOREVER Joined: Posts: 11,879 mod
    Also in JP Gouki news

    Snoop and Psy were on TV there, Gouki-sama in a video with all the K-Pop chicks! :smokin:

    & somebody posted Viscant's avatar-namesake, GAY PIMP, with your homeboy Jesus with the stunner shades. :cool: Better get on that Vegas Snoop referencing soon... I may have one option to go with that

    man I just stumbled on that today too! had to do a double take... "is that Psy, CL, and fuckin SNOOP?!"
    pherai gouki dated gwen stefani in HighSchool. Thats why today she likes all things Japan. smokin.gif
  • AlexisdabombAlexisdabomb Joined: Posts: 2,528
    I've seen a couple of Elena matches in Ultra and everything looks like it's in slow mo and running at 30FPS.
    "I wish someone would flex in front of the camera and say I'm awesome....

    ;_; "

    Dander.
  • pootnanniespootnannies addicted to bad things Joined: Posts: 3,068
    i got Ultra yesterday and tried out Elena. everything feels slow but isn't. hard to explain. anyways, i tried playing that shit online and realized how spoiled ggpo has made me.
    visit the HD Sprite Thread- http://shoryuken.com/forum/index.php?threads/hi-def-sprite-thread-first-post-updated-1-9.32449/

    “... keep an open mind, but not so open your brains fall out.”

    psn: pootnannies
    ggpo: whodat?
    CFN: JawnPolygon
  • KomatikKomatik Card demon Joined: Posts: 2,660
    edited June 2014
    Can't speak for Ultra, but I never had that experience with AE. The movement feels horrible now that I've had better, but if I have to congratulate the game on one thing it is that attacks are well animated, have a nice feeling of weight to them and there's enough hitstop to make things feel like the blows really sank. Some of Gouken's stuff was especially nice, his fierces have a great feeling of authority to them. Sadly, slying schoolgirls are priority monsters in that game :P
    I've seen a couple of Elena matches in Ultra and everything looks like it's in slow mo and running at 30FPS.

    SF4 just feels slo-mo after you go to it from even 3S, let alone KOF or GG.
    Steam:Coffeeling | Fightcade: Coffeeling-FIN
    Xrd: Sol | ST: Claw, O.Sagat, O.Ryu | 3S: Chun-Li, Akuma
    Resource pack for learning fighting games and/or starting KOF13
  • RichterRichter ~~~00~~~ Joined: Posts: 1,872
    I'd buy Ultra Street Fighter 4, and then pay 15 bucks for Alex DLC with Hulk Hogan costumes
    coffee.gifapplaud.gifkarate.gifthumbsup.gifwtf.gifpray.gifsmokin.gifparty.gifcool2.gifchinasmile.gifnunchuck.gifsad.gifeek.pngmad.pngcybot.gif
  • DanderDander BANNED Joined: Posts: 7,216
    So Tebbo tried it on oe and I tried it on ggpo, and its turning out that you cannot ducking super punish the low forward, just a regular punish. I'll look into why I thought this, though, I'd hate to blame it on the fact that maybe some dude at ffa just didn't block after seeing me try to reversal his low forward.
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  • TebboTebbo Play. Joined: Posts: 5,666
    Komatik wrote: »
    Can't speak for Ultra, but I never had that experience with AE. The movement feels horrible now that I've had better, but if I have to congratulate the game on one thing it is that attacks are well animated, have a nice feeling of weight to them and there's enough hitstop to make things feel like the blows really sank.

    yeah but not really.
    what it feels like is the game applying hitstun. not your fist mashing into their face/body.
    like your whole arm can just phase through another character and you get a 'pop' sound.

    it sucks. you tell me a move in sf4 which feels as good as just doing standing fierce with alex.
    its mostly to do with the hit reactions animations. they're just bad in sf4, especially compared to 3s.
    Play more.
  • AlexisdabombAlexisdabomb Joined: Posts: 2,528
    When you guys are Parrying shit are you going off of sound, instinct, or visuals?
    "I wish someone would flex in front of the camera and say I'm awesome....

    ;_; "

    Dander.
  • TweleveTweleve fuccboi Joined: Posts: 7,643
    Single parries are visual, multiple parries (supers, obvious cancels) I go by rhythm
    Add me on steam for ye olde Dota 2 - Tweleve3s (hookers and blow)
  • AlexisdabombAlexisdabomb Joined: Posts: 2,528
    I tend to do it out of instinct but I'm trying to do it more based on sound and having more success with it.
    "I wish someone would flex in front of the camera and say I'm awesome....

    ;_; "

    Dander.
  • TebboTebbo Play. Joined: Posts: 5,666
    complete focus.
    Play more.
  • DanderDander BANNED Joined: Posts: 7,216
    edited June 2014
    I used to pull off that kinda parry all the time but I used to do it knowing that they still had options available to them. That was it.
    That, of course, meant I had to know the options available to them, in a moments notice, when it means life or death, knowing you still have a lot more to do so you don't concern yourself too much with the punish and probably an understanding that even if you don't finish out this round the victor you had everything completely under control. Otherwise it becomes a status anxiety and although I don't know that I've ever met anyone that didn't suffer from status anxiety in one way or another status anxiety in regards to a hobby is really, really unhealthy.
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  • TiredOceanTiredOcean Low-tier theory fighter Joined: Posts: 134
    edited June 2014
    Tweleve wrote: »
    I wish I could figure out what kind of mind set you have to have to pull this one off though
    Tebbo wrote: »
    complete focus.
    I'd say that knowing the match-up and your opponents options at that moment is important too. I'm not a great 3S player (yet), but I want to do a little study of what Kuroda does here:
    1) After getting knocked down, Kuroda notices Vanao jump towards Makoto. Two options from here: jump-in attack, or empty jump throw. However there is enough time for Makoto to jump before Ryu lands, so...
    2) Kuroda performs a jump-back parry, beating both the above two options. Parry freeze allows Kuroda to think (and of course, to maintain "complete focus").
    3) From here on in Vanao can either press a button (in an attempt to anti-air) or let Makoto fall back to the ground. Kuroda again can cover the first option by parrying, which pays off.
    4) After parrying the st.HP, Ryu must cancel if he wants to keep anti-airing Makoto (otherwise Kuroda will land and punish). But here's what I think is the most interesting part of this parry - what will Vanao cancel to? If he cancels to SRK, he ends his anti-air "string".
    5) a) However, Vanao is smart, and notices he has some meter for an EX, and thus can use EX Hadoken to continue this string (remember parry freeze on projectiles does not affect the user of the projectile)
    b) But Kuroda is even smarter and knows that Vanao will go for the EX Hado, and correctly delays his next parry to compensate for the increased startup compared to SRK.
    7) Vanao: "Fuck it" - uses an SRK to end his anti-air "string", which is easily parried by Kuroda. Note that he could have instead mashed s.LP, which has the same start-up as his Shoryuken without ending the anti-airs. Kuroda may have parried multiple times in expectation, but we don't see that.

    Bish bosh karakusa, st.HP, SA2, double Fuki, stun, win. That's Kuroda.
    Post edited by TiredOcean on
  • TebboTebbo Play. Joined: Posts: 5,666
    all those things mentioned are the 'why'. why he chose to parry. which isn't really what is exciting/cool/impressive.
    the 'how' is what is awesome and there's nothing to it except focus. we all know the whys. you can read a book about why you should parry here and there. it won't make you good at parrying.

    i feel like ex tatsu (not hadou) would be the choice in that kind of situation. you might even chuck makoto across the stage. the shoryu is painful to watch.
    Play more.
  • AlexisdabombAlexisdabomb Joined: Posts: 2,528
    ryan. wrote: »
    In hindsight vanao should have mashed st jab or jumped away seeing as tosanami makoto is deadly in the corner.
    Vanao killed himself.

    I think he was trying to style. Probably thinking "Yeah, there's no way he's going to Parry all of this.... Oh shit!"
    "I wish someone would flex in front of the camera and say I'm awesome....

    ;_; "

    Dander.
  • DanderDander BANNED Joined: Posts: 7,216
    edited June 2014
    Tebbo wrote: »
    all those things mentioned are the 'why'. why he chose to parry. which isn't really what is exciting/cool/impressive.
    the 'how' is what is awesome and there's nothing to it except focus. we all know the whys. you can read a book about why you should parry here and there. it won't make you good at parrying.

    i feel like ex tatsu (not hadou) would be the choice in that kind of situation. you might even chuck makoto across the stage. the shoryu is painful to watch.

    Nice job telling him what he finds exciting. From the sound of it, he's more interested in the how than why he is so much more superior to the rest of us. Complete focus is like saying, don't get hit. If you've ever exercised lengthily and then commited yourself to meditation you'd find that complete focus isn't difficult yet on the other end you'll also find that focus on a player's sole intention is telling of an opponent that is not entirely there or of a match up that is the highest level. Complete focus is intrinsic to the situation. Personally, that list he supplied got me really excited because he managed to couple all relevant information, kept it concise, didn't lose focus or sight of his goal, and he even gave it some personality so that we know exactly how one can get to thinking come time to execute. Bish bosh karakusa XD my sides.

    and now that we're in hindsight, I think maybe letting him land and playing with his trip guard frames was in order. I guess we could use that as the bit to liason into the mind of Vanao at this moment? Like, I don't think guy was actually at complete focus. I think he was just tired of the match, he didn't want to feel so strung along and so just decided to throw the kitchen sink at it too. Goddamn you stream of execution!

    And thank you TiredOcean for joining our boards here. You are a most welcome member.
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  • TebboTebbo Play. Joined: Posts: 5,666
    it is like 'don't get hit'.

    the knowledge part isn't what makes it crazy.
    we can all sit around and break shit down and say oh yeah this because of this etc.
    knowledge is assumed for players of a certain level.

    actually using that knowledge to do what you want is another thing.

    if we need to go back to putting 'IMO' before everything so no one is offended whatever.
    Play more.
  • AlexisdabombAlexisdabomb Joined: Posts: 2,528
    Tebbo wrote: »
    if we need to go back to putting 'IMO' before everything so no one is offended whatever.

    That's not going to help you. Some guy is still going to freak out and tell you to GTFO.
    "I wish someone would flex in front of the camera and say I'm awesome....

    ;_; "

    Dander.
  • Lance3rdLance3rd Alaska 3rd Strike Joined: Posts: 986
    edited June 2014
    Does Sanchez know you're claiming to be his son

    If Halberdius ever claims to be son of IglooBob we are going to fight
  • DanderDander BANNED Joined: Posts: 7,216
    Tebbo wrote: »
    it is like 'don't get hit'.

    the knowledge part isn't what makes it crazy.
    we can all sit around and break shit down and say oh yeah this because of this etc.
    knowledge is assumed for players of a certain level.

    actually using that knowledge to do what you want is another thing.

    if we need to go back to putting 'IMO' before everything so no one is offended whatever.

    No one got offended but I think you're unfairly limiting his range. There was no knowledge there, really, he didn't exactly anticipate every single one of those attacks except maybe the Shakunetsu. There is no real way to know other than asking him but he did in fact parry them and in a situation where it could've meant the world to him. The part that makes it exciting to me is that I can do that stuff and I don't sit around breaking things down. It makes me see that I'm on the right track, at the very least. I have maybe broken down my game maybe a handful of times and only because I didn't understand the tick grab 50/50 and why it made me feel so anxious. I now know why and I know it has nothing to do with the game itself but rather the hardware.

    I will say, though, that if I do break things down I share it with everyone. I think it's much more impressive/cool/exciting when you know they know and you still get to do it.
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  • TebboTebbo Play. Joined: Posts: 5,666
    edited June 2014
    the original discussion was about parry and tweleve mentioned mindset and that's what i responded to.
    there's really nothing else to what i said. ultimately it comes down to focus, that's my feeling about it.
    Play more.
  • DanderDander BANNED Joined: Posts: 7,216
    But is that a mindset? I'm not saying your wrong, can't really know that, just kinda prodding at your for some elaboration.

    Like, I don't know if you noticed it but drawing from Makoto's calm after those parries helps with that kind of focus too. Hone in on her, tunnel out Ryu, know the timing and possible timings, execute. Makoto parry, she bounces, you draw a starting point from the bounces and establish a rhythm to your parries, this increases focus, zoom out a bit and wonder if you're still safe.
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  • WTF-AKUMA-HAXWTF-AKUMA-HAX C.JACKOBE > David Sirloin Joined: Posts: 17,638
    pherai wrote: »
    Snoop and Psy were on TV there, Gouki-sama in a video with all the K-Pop chicks! :smokin:
    man I just stumbled on that today too! had to do a double take... "is that Psy, CL, and fuckin SNOOP?!"

    Man, it looks like Snoop did everything

    like I thought we really came up with

    Gouki Snoop and the Killing Moon

    Guess not, But now it fits even more!
    1999 = "A Game with Parries isn't Street Fighter"
    2016 = "Releasing a Complete Game isn't Street Fighter"
    You wouldn't even understand if I told you.
    People will forget what you said.
    People will forget what you did.
    But, people will never forget how you made them feel.

  • WTF-AKUMA-HAXWTF-AKUMA-HAX C.JACKOBE > David Sirloin Joined: Posts: 17,638
    edited June 2014
    Iceman Yuki Otoko OG color Snoop.

    And bcuz fuck blanka :wasted:

    The guy getting killed in the phone booth @ 2:34 also copied @:13 :wow:

    Loud *warning*



    1999 = "A Game with Parries isn't Street Fighter"
    2016 = "Releasing a Complete Game isn't Street Fighter"
    You wouldn't even understand if I told you.
    People will forget what you said.
    People will forget what you did.
    But, people will never forget how you made them feel.

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